Talking Cloud Posts: 684 Joined: 10 Jul 2006 |
"One could argue that the entire idea of A Force More Powerful is a change in philosophy from most games. Though all of us are familiar with the setup - unsavory leadership oppresses the people and must be humbled - AFMP forces you to confront the challenge through entirely non-violent means. 'The game is still confrontational,' says BreakAway's lead designer, Ananda Gupta. 'You have to stand up to the régime. And there is still violence, but it's all coming from the people in power. The challenge is requiring the player to use non-violence only.'"
Gaming for Change |
Infamous Scribbler Posts: 612 Joined: 13 Jul 2006 | I had always been of the opinion that strategy games were the first to breach the barrier into educational material in a meaningful way. I suppose this is a continuing trend. |
Paperboy Posts: 30 Joined: 24 Oct 2007 | seems like a far more relevant strategiser than the vast majority of RTSs and other conflict strategy games I've seen. more power to 'em |
Gaming for Change