Diablo III Is Broken

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jon_sf:

Except for the fact that it has sold over 10 million copies, which is a massive success from Blizzard's/Activision's perspective.

You can't measure success by sales alone. Their calculations will likely have factored in a sustained playerbase, potential add-ons and so forth. This was one expensive game to make.

Not to mention the damage to the Blizzard and Diablo brands which you could reasonably put into seven to nine figure spheres. (Based on the fact that Brandirectory gives the value of BlizzardActivision's brand as about $2,8 billion http://brandirectory.com/profile/activision-blizzard )

Nimzabaat:

Mike Kayatta:

Nimzabaat:
Yeah whining and complaining about an option that you can completely ignore doesn't seem productive. It's not like the ME3 ending that you HAD to experience if you wanted to complete the game. The bottom line is that if you have a problem with the RMAH, it's all on you. As a player you decided to click that button. You decided to use that feature. Grow up and take some responsibility for a change.

"The Auction House isn't simply an add-on, it's literally a game changer. Because players have full access to hundreds of thousands of items they'd statistically never interact with during natural play, enemies in the game have to accommodate by providing a challenge equivalent to superior gear. And it's not just about item level; it's about options. Stacking certain stats, and designing your gear set with an encompassing strategy (as opposed to the "this is the best helmet I've found, these are the best boots"-type scavenging otherwise required) is a colossal boon to any aspiring Nephalem. In fact, the advantage is so substantial that the game's difficulty is adjusted to it by necessity, thereby reinforcing, if not demanding, the Auction House's use to remain competitive against the A.I."

So, to sum this up for you, the point is that the Auction House (nowhere does this mention the RMAH) can not be ignored. It's essentially required to even attempt a pass through Inferno (and realistically speaking, Nightmare). Saying that "choosing to click that button" is somehow the fault of the player is the same as telling someone playing ME3 that they merely chose to use cover, so if they don't like how it works, then they should just stand out in the open mid-firefight instead.

And, as far as me growing up and taking responsibility "for a change," do we ... know each other? Or are you referring to a similar post you skimmed and took issue with?

No, sorry Mike, that wasn't intended as a personal attack on you or anything. I've just been arguing this same point with someone else who wasn't able to defend their point of view effectively or maturely. That individual even made a couple of great arguments about how items dropped in the game are often better than what people buy on the Auction House.

I do stand beside the fact that you can play the entire game without ever opening the Auction House (real money or otherwise). I played the hell (no pun intended) out of Diablo 2 with the expansion without ever buying an item online. I intend to do the same with D3. Your post is slamming an option that can be ignored. Now it may not be easily ignored but it's still up to the player.

I do like the comment about ME3, because a lot of the time in ME3 I was "choosing" to run, while my Shepard was "choosing" to take cover behind an invisible pixel and get shot in the back :)

Diablo 2 was very easy to play without buying anything.

Diablo 3 is simply not the same because even your skills are tied to the items, so, if you cannot find a reasonable upgrade (which is common) you have nowhere to go: you cannot outlevel the enemies, your skills will not hit hard enough and you cannot compensate with skill due to huge hitboxes, slow char movement and a lot of elite abilities that simply take out the control from the player (and in Inferno you even have to deal with enrage timers so you cannot even kite).

It is theoretically possible to not use the AH, but in practice it is simply not doable unless you are extremely lucky. And I mean extremely.

And on top of everything else, with the launch of the RMAH, things took a turn for the worse.

Inflation is up, because you can buy fake gold (what a terrible idea) and the best items are no longer available in the AH. Sometimes you cannot even find mid-range items.

Mike Kayatta:

Jachwe:

And the auction house is not a bad idea. There has always been auction houseS to provide that service... illegally. Having a controlled enviorment to trade is consumer friendly because the prices are capped and the probability for fraud extremly reduced.

You're right that they have merely existed prior to D3, however there are two major differences this time around. For one thing, the majority of players (not the majority of "hardcore" players) did not use them. Items changing hands by this method was an aberration when compared to the whole of people who tried the game. Because of that, the balance of gold, enemies, and drops were not adjusted to it by Blizzard. The problem isn't there simply is, somewhere, an auction house, but rather a centralized auction house large enough to affect design decisions and gameplay.

You are right that the majority did not use auction houses for Diablo2. There was no point to it. Paying real money is a hurdle you are not willing to make easily. But it will be the same for Diablo3. The majority will not use the auction house, real money or otherwise. There is no point to it. The game is finished they have seen "everything". They have jobs and responsibilities that need to be taken care of. So my point now is that only the "hardcore" players are complaining about the auctionhouse suspecting design flaws caused by it.
So let me tell you how grateful I was for the existence of the auction house. The auction house is a place under the watch of blizzard itself enabling me to get the items I want. It has changed the game but it got more player friendly. You do not need to grind on a certain boss or mob with magicfind to get the item. You can just be a gold farmer and buy it. Now Blizzard doesn't want that and reduced the golddrop. That is because of the circumstances described in the article. Goldgain was calculatable, itemdrops not so much. You always knew how much gold to exspect from a run but itemdrop chances were much riskier. As an illustration I do not need to grind monsters anymore for 15 hours but can as easily grind gold for 15 hours and get the same result. I get my item. I have used the gold auction house myself when I hit hell because it was so freaking hard. I had a lot of gold stashed up at that point, bought me all the items I needed and was on my way having fun. Granted I needed to buy items more frequently from the auction house but it got me to Inferno without much grinding. Now I also hit that wall. I also started like 3 other characters had some loot in my chest for them they now feed from when they need decent gear to go through normal, nightmare maybe even hell. While playing with the other chars I accumulate gold that I will spend in the near future in the auction house to buy them some items I think they might need but I haven't found getting dropped by a monster.
So the auction house helps me to not need to grind. Certainly what I described was not the super hardcore player who needs to play Inferno. I described a not quite casual not quite hardcore approach where the auction house is a more than useful tool you use in the game.
Now the real money auction house on the other hand... let me just mention it makes sense to have the top gear of the game have even lower drop chances then way back then in the days of Diablo2 because Blizzard might want to cash in on the most rare items being sold for lots of money because getting them otherwise is next to freaking impossible. But that is a concern for the super hardcore players who have spent way more than just 200 hours on the game.

I beat it once havent picked it up since. The Activision house takes any replay value out of the game. ( sad too ive played diablo 1+2 probably more than any other game combined, well except maybe starcraft and wow ).

Monsterfurby:

his1nightmare:

Except for the fact that it has sold over 10 million copies, which is a massive success from Blizzard's/Activision's perspective.

You can't measure success by sales alone. Their calculations will likely have factored in a sustained playerbase, potential add-ons and so forth. This was one expensive game to make.

Not to mention the damage to the Blizzard and Diablo brands which you could reasonably put into seven to nine figure spheres. (Based on the fact that Brandirectory gives the value of BlizzardActivision's brand as about $2,8 billion http://brandirectory.com/profile/activision-blizzard )

Cool that you quoted something I quoted and made it look like you quoted me.
Nice php skills bro.

So... after reading the back and forths a bit, here's the bare bones (as I see it)

Diablo 2: Takes 200+ hours to get the best items to finish the game on the hardest difficulty OR you can buy said items from a black market and risk losing your money and/or credit card information. (or you can just honey badger through like I did, but this isn't about me)
Diablo 3: Takes 200+ hours to get the best items (because they obviously still drop or no one would be able to sell them) to finish the game on the hardest difficulty OR you can buy said items from a legal Auction House (RM or not) if you, as a player, choose that option.

So I was wrong, the auction house isn't a non-issue, it's a vast improvement. Blizzard made an improvement and people are still mad. I guess they just can't win.

For the most part I agree with the OP, and any game in which I'm willing to put in 100+ hours across a main and a couple alts constitutes me getting my money's worth. But there's a reason I haven't played in for a couple months now, and it's pretty much what the OP has been getting at and what pretty much everyone who's played the game long enough to hit the Inferno Grind has run into, at least among the people I've spoken with.

In short, it stops being fun. Pure and simple. A lot of what Blizzard promised about the game (in particular, all builds being viable) just ceases to be true once you get more than a few quests into Act 1 Inferno. I played a wizard for my main and had a blast getting to level 60, and even a little afterward, because I could lay waste to pretty much anything as long as I didn't play like a moron. Disintegrate with the rune that causes enemies to explode on death turned swarms of lesser minions into cannon fodder that spontaneously combusted in a rolling cascade of death throes. Archon turned me quite literally into death incarnate, engaged in a gleeful race against time to find more enemies to kill so I could keep the ability active or sealing the doom of whatever boss I was facing. When things got dicey I had a selection of escapes that I could swap out depending on what I felt like using on a given day. I hadn't exactly won the game, but I felt an awful lot like the barbarian in that early trailer hacking through enemies like the deranged god of chainsaws.

That all stopped as soon as I hit Inferno. Bad enough that I have to completely abandon the skills and runes that had made the game fun up to that point in favor of re-speccing for a never-ending kite fest; now all of a sudden the crafting and loot drop systems are effectively useless for giving me the gear I need to progress and anything on the AH that offers a boots is orders of magnitude more expensive than literally two levels ago. I don't want to grind butcher runs for 4 hours just to go comb through auction listings and find the one item I can afford and adds maybe +20 to my resists.

Look, in terms of overall fun for money D3 is very much a worthwhile purchase. But the endgame is totally borked. It's great up until Inferno, and then it's just not worth playing anymore. So I don't.

Shelley Gelschus:
All of you are complete whiners. (Also if you've played 200 hours already that's a whole lot, over 2 hours on average per day.) I love the game. I didn't buy it when it first came out because I didn't have the money, but I played my boyfriend's copy for a bit and then decided it was worth it and bought the game myself. We play together and are halfway through hell difficulty on our characters. I personally only used the auction house once to see what it was like and to buy the dye I wanted and have never used it since. I don't feel the need to. Why should you feel the need to visit the auction house? If you get to inferno and are constantly dying, then you need to grind some more. I love the story and the characters. I love everything about it. Maybe I like it because I never played Diablo II and you all are just butthurt because it doesn't have the stuff you liked but I like it and I'm going to continue playing it and yeah while I may quit after I level up a few characters, it's one of those games I can come back to after a few months and keep playing.

What exactly are you trying to accomplish by calling people complete whiners, especially if it comes at the very beginning of your post? I will acknowledge, freely, that I have been whining in this thread. Hell, in a sense, anything even remotely resembling criticism is whining from some perspective or another. So, your goal in pointing out that people are whining?

One form of 200 hours is not equal to another. Unless you're of the opinion that Diablo 3 is comparable to some theoretical Heavy Rain or Uncharted game that lasts hundreds of hours and keeps introducing new areas, characters and plot developments throughout, I don't know what exactly your point is. One can clock 200 hours fairly easily in quite a variety of mainly repetitive games, but that alone is not the only indicator as to their quality.

The desire to visit the auction house arises from one fact and one fact only. It is vastly, vastly more efficient in getting you what you want than simple grind. I'm talking up to a dozen times more efficient.

The last part of your post I'm not even sure I want to reply to. So, you like the game. Good for you, but what's with calling people butthurt and trying to discredit their positions instead of trying to address the points they raise? I would suggest you detach yourself emotionally from the bloody game, because it almost seems like you're taking all the criticism personally. If you weren't, you'd actually be addressing the points being made. Or not posting at all.

his1nightmare:

Cool that you quoted something I quoted and made it look like you quoted me.
Nice php skills bro.

Whoops, sorry for that. Just deleted the wrong line there.
Should be fixed now, didn't mean to misquote :)

Nimzabaat:
So... after reading the back and forths a bit, here's the bare bones (as I see it)

Diablo 2: Takes 200+ hours to get the best items to finish the game on the hardest difficulty OR you can buy said items from a black market and risk losing your money and/or credit card information. (or you can just honey badger through like I did, but this isn't about me)
Diablo 3: Takes 200+ hours to get the best items (because they obviously still drop or no one would be able to sell them) to finish the game on the hardest difficulty OR you can buy said items from a legal Auction House (RM or not) if you, as a player, choose that option.

So I was wrong, the auction house isn't a non-issue, it's a vast improvement. Blizzard made an improvement and people are still mad. I guess they just can't win.

In terms of providing a safe and efficient way to get good gear, sure. But the main problems with the late game are that 1) in-game methods of obtaining gear (i.e. drops and crafting) are randomized in such a way that the likelihood of obtaining something useful in Inferno is statistically insignificant, 2) the auction house becomes prohibitively expensive when one starts to look for items of level 60+, and 3) the *only* way to progress through to the end of Inferno after build optimization (which Blizzard had initially claimed wouldn't be mandatory) is through better gear. This wouldn't be an issue on its own except that the experience becomes hours of farming the same quests and bosses in order to buy an slightly better item, then seeing if the boost is enough to get you through to the next quest, at which you need to repeat the process.

The mechanics and security of the auction house are fine, but the massive economic and time costs associated with late-game progression as a result of the auction house being the only way to reliably get decent top-level gear are discouraging an awful lot of players from continuing to play.

Urgh, I feel like this is what will keep Diablo III from being something I come back to for years to come, which is downright tragic, because the game is fun. I normally judge games for their gameplay first and story second (I didn't hate Diablo III's story, because I have terrible taste, but it wasn't as interesting to me as, say, Starcraft II was. See aforementioned terrible taste >.>), and Diablo III is mechanically wonderful to me. It just has absolutely no replay value for me. The fact that every monk/demon hunter/wizard/barb/witch doctor are functionally identical means I've got about 5 replays in there (unless I want to play hardcore, which takes a certain mood) MAX. No need to reroll if all I'd do is get to the end and grind for the "real" gear (no need to make a couple of a class for different strategies if I can change them on the fly/there's only one that works endgame anyway).

The Blizzard obsession with numbers isn't helping me, either. I quit WoW because the flavor of the game was "now how good are you at arithmetic?" down to the very last detail. It's hard to be enthused with a game when I am just here to produce a specific number, and my inability to do so is being constantly scrutinized (i.e. my worth as a human is derived by my ability to find number-increasing items and hit buttons in a certain order). To some extent, this is unavoidable due to people being douchebags (yes, I, like most humans, am capable of learning), but the game doesn't compensate at all. It pretty much reinforces this mentality by saying, "well, there's nothing else in this game but the gear. Hell, we're doing our absolute best to strip out all the flavor in favor of homogenization in order to achieve balance." With lackluster legendaries and absolutely no low level sets, it seems like this is the goal with D3. Which is just as depressing as it is in WoW, because both games are mechanically satisfying for me. I just hate it when that's the *only* thing that's making a game worth playing.

In other news water still wet sky still blue and the speed of light is still a universtal speed limit.

Nimzabaat:

Diablo 3: Takes 200+ hours to get the best items (because they obviously still drop or no one would be able to sell them) to finish the game on the hardest difficulty OR you can buy said items from a legal Auction House (RM or not) if you, as a player, choose that option.

Absolutely not. After 200 hours you will be nowhere near having the best items or even decent Inferno surviving items unless you use the AH. If you're very lucky you will get a single piece of improved gear (out of your entire outfit) once you're past Nightmare mode (difficulty 2 of 4).

I know a guy who's put 600+ hours into it (I know, I know, crazy), which I verified by looking at his profile, and he still can't beat Inferno with Witch Doctor. All his gear is AH because statistically you do not get drops that you can use. He spends his time farming gold using his gold farming outfit so he can afford better gear so he can try to get a little further in Inferno. That's a Job.

oldtaku:

Nimzabaat:

Diablo 3: Takes 200+ hours to get the best items (because they obviously still drop or no one would be able to sell them) to finish the game on the hardest difficulty OR you can buy said items from a legal Auction House (RM or not) if you, as a player, choose that option.

Absolutely not. After 200 hours you will be nowhere near having the best items or even decent Inferno surviving items unless you use the AH. If you're very lucky you will get a single piece of improved gear (out of your entire outfit) once you're past Nightmare mode (difficulty 2 of 4).

I know a guy who's put 600+ hours into it (I know, I know, crazy), which I verified by looking at his profile, and he still can't beat Inferno with Witch Doctor. All his gear is AH because statistically you do not get drops that you can use. He spends his time farming gold using his gold farming outfit so he can afford better gear so he can try to get a little further in Inferno. That's a Job.

I agree with that. The AH doesn't even act like a real shortcut most of the time due to inflation and outrageous prices.

Instead of farming items you have to farm gold, which was made more difficult in the last patches.

The RMAH is the real shortcut to the best items.

I like playing Diablo 3 because I love customizing my builds. I change it at the beginning of every game to try and get something that's better and fun. I mainly complain about how imbalanced the skills are in the game. Certain runes are just so much more overpowering than their counterparts.

I'm not entire sure what you mean when you make the connection between Auction House and Difficulty. Inferno is supposed to be ridiculously hard. You don't need to play at that level.

Thought I do admit there no reason to play, except for my reason, when the auction house finds the items for you.

I knew this would happen the day the real money auction house was announced. You don't funnel people into using a system you make money on, by having the items they need drop in their games. Their greed shut out the core player base that loved D2.

And for the other people whom wanted a solid RPG experience without the multiplayer trappings (And headaches).

They basically removed their pants and defecated on them. There was absolutely no challenge in normal. None at all. And most people can't bear to play a game that was so easily boring twice because, "That's when the real game starts."

I hope the industry learned something from this. Tutorials should never be hours long.

Now, I'm not one of those horrible smug people who might say "I told you so" but...

I fucking told you so.

Right from when this game was released I saw through this shit.

Diablo III is just Diablo II, but with everything that made Diablo II worth playing stripped out.

I'm embarrassed that I let my friends pressure me into buying this turd.

oldtaku:

Nimzabaat:

Diablo 3: Takes 200+ hours to get the best items (because they obviously still drop or no one would be able to sell them) to finish the game on the hardest difficulty OR you can buy said items from a legal Auction House (RM or not) if you, as a player, choose that option.

Absolutely not. After 200 hours you will be nowhere near having the best items or even decent Inferno surviving items unless you use the AH. If you're very lucky you will get a single piece of improved gear (out of your entire outfit) once you're past Nightmare mode (difficulty 2 of 4).

I know a guy who's put 600+ hours into it (I know, I know, crazy), which I verified by looking at his profile, and he still can't beat Inferno with Witch Doctor. All his gear is AH because statistically you do not get drops that you can use. He spends his time farming gold using his gold farming outfit so he can afford better gear so he can try to get a little further in Inferno. That's a Job.

Okay I guess i'm not understanding something here. So are you saying that Blizzard is putting the best gear in the auction house themselves? Because my assumption is that some player would have had to have found the loot and put it in the auction house in the first place. Meaning that the loot did actually drop and they picked it up and, because they had better gear equipped, auctioned it. If that's not what is happening and it's a Blizzard employee putting the items in the auction house, then that is indeed a completely broken system. Like any other kind of DLC that is better than items available in game.

Nimzabaat:

Okay I guess i'm not understanding something here. So are you saying that Blizzard is putting the best gear in the auction house themselves? Because my assumption is that some player would have had to have found the loot and put it in the auction house in the first place.

What's happening is you have several hundred thousand players (just a guess) grinding and finding stuff, very often stuff they can't use because it's for another class, and putting it up on AH. I did this too, because you have to make money to buy new gear on the AH and you get much more gold on AH than just vending it.

One of those thousands of active players /did/ find that Super Excellent Voodoo Mask of Whale Int I just bought on the AH. But I would probably have had to play a few thousand hours to get it to drop myself - again, I've played entire Hell mode games without ever finding a single equipable piece of equipment. It's just a statistical thing.

oldtaku:

Nimzabaat:

Okay I guess i'm not understanding something here. So are you saying that Blizzard is putting the best gear in the auction house themselves? Because my assumption is that some player would have had to have found the loot and put it in the auction house in the first place.

What's happening is you have several hundred thousand players (just a guess) grinding and finding stuff, very often stuff they can't use because it's for another class, and putting it up on AH. I did this too, because you have to make money to buy new gear on the AH and you get much more gold on AH than just vending it.

One of those thousands of active players /did/ find that Super Excellent Voodoo Mask of Whale Int I just bought on the AH. But I would probably have had to play a few thousand hours to get it to drop myself - again, I've played entire Hell mode games without ever finding a single equipable piece of equipment. It's just a statistical thing.

Well, that and didn't Blizz confirm a while back now that drop rates in game are altered based on the items available in the AH? If that is still the case, it would make sense if having even one of a particularly powerful item in the AH system meant that it would be less likely to appear in game.

This'll probably say something more about me than the OP, but...

200 hours? Half of that running through the same two chapters over and over? What the fuck?! This probably isn't much compared to a lot of people, but I can't understand what would drive a person to run the same content over and over ad nauseum like that. Wouldn't that drive someone to insanity? I guess that's why I never got into WoW end-game either.

Monsterfurby:

his1nightmare:

Cool that you quoted something I quoted and made it look like you quoted me.
Nice php skills bro.

Whoops, sorry for that. Just deleted the wrong line there.
Should be fixed now, didn't mean to misquote :)

Thanks for fixing :). Sorry for my tone.

laserpants:
> Diablo III Is Broken
so the Escapist finally crosses the finish line, welcome to 3 months ago to the so called "news" that finally reached you guys. I will predict that the next piece of "news" that will reach you is that "there are a lot of illegal farming bots in diablo 3 as well", but that won't get to you guys until the end of this year I feel. Keep up the good work guys, you might get around to learn that the whole thing about diablo 3 is nothing more than a pyramid scam by next summer. Yayifications?

So, this may have been unclear (I guess?), but this wasn't a news piece. I realize it may be a bit confusing for you since I'm the News Manager of this site, but this is an Op-Ed. I'm not reporting on anything further than my own opinions and personal experience. So, if you want to be rude about someone "crossing a finish line" late, please feel free to direct that at me personally instead of the site at large. Or, you know, don't be rude at all. I'll leave that one up to you.

StriderShinryu:
Well, that and didn't Blizz confirm a while back now that drop rates in game are altered based on the items available in the AH?

Based on this: http://us.battle.net/d3/en/forum/topic/5575468638 I think that was a misunderstanding by the OP.

What's on the AH right now doesn't directly influence the drops right now (at least from this), but it does confirm that they designed the game drops to be extra stingy because they know you have access to the AH. Which comes back to Mike's (and almost everyone else's) whole 'They broke the game for the AH.'

I know that feel, Bro.

Seriously, I hate the Auction House in Diablo. It took all the loot-hunting out of the game, and what you're left with isn't much better than Diablo 2. In fact, I liked Diablo 2 better because I could customize my character to a far better extent. When a yellow item or better dropped, I got excited. Now I'm just perpetually disappointed.

Sure, you could just NOT use the Auction House... if you're stupid. But you can get excellent gear on there for a very meager amount of gold. It's just too easy, and while I could solve that problem by not using it, the Inferno acts are pretty much set up to where you have to go and get better items just to survive. I hit 60 long before the end of Nightmare and never found an item worth keeping.

If Diablo 3 could be traded in, I would have done so with gusto. As it stands, the icon just sits on my desktop, forever a testament to the fact that you can never trust any developer, even those who have an otherwise untarnished record.

Yeah this is basically my sentiment, i stopped playing around the middle of june. I don't mind the RMAH, for me it is the Gold based AH that ruined the game. THe single worst design decision in any blizzard game ever. Hands down.

his1nightmare:
In the end Diablo 3 is simply one thing, a terrible failure from all angles.

I don't think that's true at all. It does several things extremely well. The classes are all fun and semi-balanced (up until cutting-edge Inferno, of course). The combat is easily the best in the genre, by a pretty large margin I might add. The abilities are fairly unique and interesting. Monster AI is pretty decent. However, all of that is marred by the existence of the Auction House. it removes the entire point of the end-game: hunting for items. Without the Auction House and with some more unique itemization options, I think Diablo 3 would have been seen as a huge success rather than a gargantuan turd sandwich.

Nimzabaat:
Why are people complaining about this?. D2 had an real money auction house, it just wasn't legal (stone of Jordan anyone?). Many, many people paid real money to buy those hard to get items through ebay and other means. Blizzard has just made that whole process more accessible to everyone in an attempt to get rid of the constant gold-seller spam (which hasn't worked, why are people still trying to sell gold?). But yeah, this poster is in complete denial about how D2 actually worked.

For my part, I never bought items for D2 and i've never used the auction house in D3. That's my choice and it hasn't impacted my enjoyment of the game in any way. People in complete denial about item sellers in D2, now whining about how it's no longer "underground" in D3... well that's just whiners for you I guess.

Seriously of all the things to complain about in D3, the auction house is the most stupid, baseless, asinine thing to complain about. It has absolutely zero effect on peoples enjoyment of the game unless they want it to. It's simply Blizzards means of getting rid of this:

http://d2items.com/?gclid=CObk4NGj2LECFYao4AodbnEAMA

http://www.d2craft.com/index.php?cPath=2_383

http://lewt.com/?gclid=CLatmNOj2LECFcJo4AodMVcAFw

Did anyone know that you can turn off general chat? Or that you don't have to open the auction house?

You're not seeing the real problem here. The auction house is the answer to those online sellers but it unbalances the game even if you don't use it. It does this because Blizzard balanced the drop rates in the game for the auction house. I played Diablo 3 personally for 130 hours and have found one terrible unique item, Doombringer. It happens to be my favorite item in the diablo universe, but in Diablo 3 in order to advance to the stage where it would drop I had to buy a weapon that was in every aspect was better than the Doombringer. If I had played Diablo 2 for 130 hours I would expect about 30-40 unique items, not all would be good but they would keep me playing.

In Diablo 2 unique items are rare for the individual and because you only have access to eight players at a time your visibility of tradable items is very small. Websites that sell D2 items give you a much better idea of just how common those items are. A Stone of Jordan sells for $0.50, meaning they are very, very common. Just for argument I'll estimate that 1 in 10 players have the best ring in the game. Also remember that it was abundant enough to be used as a defacto currency until runes gained ground.

In Diablo 3 the auction house provides perfect visibility for all tradable items and the individuals drop rate is balanced for that. The best unique rings in Diablo 3 are I believe Stone of Jordan, Oculus and Skull Grasp. Last time I did a auction house search on those items they turned up maybe 8 pages of results each, if memory serves me correct there 50 results per page, if not lets say there are 100 results per page and lets just say "fuck it all" and say there are 40 pages of results for each ring meaning that within the auction house there are 12,000 of the best rings in the game meaning that if we have a player base of 3 million there is one ring for trade for each 250 people, and I vastly overestimated how many rings there are in the auction house over an auction period. Even after I inflate the stats, and add all three ring totals together they are still 25 times harder to find than my conservative estimate on the rarity of an item that is relatively more powerful in Diablo 2.

The auction house adds transparency to trade and to balance that transparency the drop rates on epic gear have to be significantly lowered and stats have to be randomized so many of the items are useless. If they didn't do that a Stone of Jordan would cost $0.50 a piece just like they do on those D2 sites. That's why the auction house ruins the game, because the game is based on finding cool epic loot and killing things with it, and the auction house adds the economic necessity of it being nigh impossible to find for an individual, and that doesn't change if you just "never use the auction house." This is the true problem, I hear it from everybody that plays or has played Diablo 3, "I can play for 10 hours and never find an item worth using or selling"

his1nightmare:
In the end Diablo 3 is simply one thing, a terrible failure from all angles.

I wouldn't say that, I played it a relatively long time, and I know many people who have played it for a really long time, just, you know, not nearly as long as Diablo 2. I played it for 130 hours before I reached the point where I stopped having fun; which is certainly more than nearly all other games I own, more than Team Fortress 2, more than GTA IV, Just Cause 2, Stalker, Skyrim etc. It's just that there was such tremendous pressure for this game to be good for several hundred hours, that it would be one of those truly great games that can be played for years in between other games, turned out to be good for only a couple months. If anybody can actually fix it so it becomes great it's Blizzard but it seems their golden period of development has faded.

Do4600:

Nimzabaat:
Why are people complaining about this?. D2 had an real money auction house, it just wasn't legal (stone of Jordan anyone?). Many, many people paid real money to buy those hard to get items through ebay and other means. Blizzard has just made that whole process more accessible to everyone in an attempt to get rid of the constant gold-seller spam (which hasn't worked, why are people still trying to sell gold?). But yeah, this poster is in complete denial about how D2 actually worked.

For my part, I never bought items for D2 and i've never used the auction house in D3. That's my choice and it hasn't impacted my enjoyment of the game in any way. People in complete denial about item sellers in D2, now whining about how it's no longer "underground" in D3... well that's just whiners for you I guess.

Seriously of all the things to complain about in D3, the auction house is the most stupid, baseless, asinine thing to complain about. It has absolutely zero effect on peoples enjoyment of the game unless they want it to. It's simply Blizzards means of getting rid of this:

http://d2items.com/?gclid=CObk4NGj2LECFYao4AodbnEAMA

http://www.d2craft.com/index.php?cPath=2_383

http://lewt.com/?gclid=CLatmNOj2LECFcJo4AodMVcAFw

Did anyone know that you can turn off general chat? Or that you don't have to open the auction house?

You're not seeing the real problem here. The auction house is the answer to those online sellers but it unbalances the game even if you don't use it. It does this because Blizzard balanced the drop rates in the game for the auction house. I played Diablo 3 personally for 130 hours and have found one terrible unique item, Doombringer. It happens to be my favorite item in the diablo universe, but in Diablo 3 in order to advance to the stage where it would drop I had to buy a weapon that was in every aspect was better than the Doombringer. If I had played Diablo 2 for 130 hours I would expect about 30-40 unique items, not all would be good but they would keep me playing.

In Diablo 2 unique items are rare for the individual and because you only have access to eight players at a time your visibility of tradable items is very small. Websites that sell D2 items give you a much better idea of just how common those items are. A Stone of Jordan sells for $0.50, meaning they are very, very common. Just for argument I'll estimate that 1 in 10 players have the best ring in the game. Also remember that it was abundant enough to be used as a defacto currency until runes gained ground.

In Diablo 3 the auction house provides perfect visibility for all tradable items and the individuals drop rate is balanced for that. The best unique rings in Diablo 3 are I believe Stone of Jordan, Oculus and Skull Grasp. Last time I did a auction house search on those items they turned up maybe 8 pages of results each, if memory serves me correct there 50 results per page, if not lets say there are 100 results per page and lets just say "fuck it all" and say there are 40 pages of results for each ring meaning that within the auction house there are 12,000 of the best rings in the game meaning that if we have a player base of 3 million there is one ring for trade for each 250 people, and I vastly overestimated how many rings there are in the auction house over an auction period. Even after I inflate the stats, and add all three ring totals together they are still 25 times harder to find than my conservative estimate on the rarity of an item that is relatively more powerful in Diablo 2.

The auction house adds transparency to trade and to balance that transparency the drop rates on epic gear have to be significantly lowered and stats have to be randomized so many of the items are useless. If they didn't do that a Stone of Jordan would cost $0.50 a piece just like they do on those D2 sites. That's why the auction house ruins the game, because the game is based on finding cool epic loot and killing things with it, and the auction house adds the economic necessity of it being nigh impossible to find for an individual, and that doesn't change if you just "never use the auction house." This is the true problem, I hear it from everybody that plays or has played Diablo 3, "I can play for 10 hours and never find an item worth using or selling"

Even with all the math, the only way that argument makes any sense is if those rare epic items of awesomeness never ever drop. In which case, they'd never show up in the auction house. I find a new piece of gear that either the toon i'm playing, or one of my other toons can use, every hour (I only played for 1.5 hours today and found about eight pieces of gear that were better than the ones I had equipped). I do hear what you're saying, it just doesn't match my personal experience with the game.

Something that this article doesn't address is that the majority of Diablo 3 players are casual players who won't get to endgame. The "necessity" of the auction house, if it's to be believed, only kicks in on Inferno level anyways. So if the majority of players won't keep playing past normal, then they'll never need to use the auction house. So here's this story telling them that they "have" to use the auction house to play but it's just not true.

What bothers me is that before there was an article, it was just people whining about a feature that they could've avoided if they had some persistence. Such complaints are easily written off because people bitch about everything whether it makes sense or not. Now it's got a little weight to it because you see this "Diablo 3 is broken", whereas it's really just some of the players that are broken. I still think that there are better problems to be complaining about (lag? LAG? LAG! Yeah I die way more often because of lag than I do from any difficulty setting or "lesser" gear).

I guess the best way to win in Diablo3 was discoverd in 1983 by a computer..."A strange game. The only winning move is not to play. How about a nice game of chess?" W.O.P.R.
Always room for a Wargames quote

Nimzabaat:

Do4600:

Nimzabaat:
Why are people complaining about this?. D2 had an real money auction house, it just wasn't legal (stone of Jordan anyone?). Many, many people paid real money to buy those hard to get items through ebay and other means. Blizzard has just made that whole process more accessible to everyone in an attempt to get rid of the constant gold-seller spam (which hasn't worked, why are people still trying to sell gold?). But yeah, this poster is in complete denial about how D2 actually worked.

For my part, I never bought items for D2 and i've never used the auction house in D3. That's my choice and it hasn't impacted my enjoyment of the game in any way. People in complete denial about item sellers in D2, now whining about how it's no longer "underground" in D3... well that's just whiners for you I guess.

Seriously of all the things to complain about in D3, the auction house is the most stupid, baseless, asinine thing to complain about. It has absolutely zero effect on peoples enjoyment of the game unless they want it to. It's simply Blizzards means of getting rid of this:

http://d2items.com/?gclid=CObk4NGj2LECFYao4AodbnEAMA

http://www.d2craft.com/index.php?cPath=2_383

http://lewt.com/?gclid=CLatmNOj2LECFcJo4AodMVcAFw

Did anyone know that you can turn off general chat? Or that you don't have to open the auction house?

You're not seeing the real problem here. The auction house is the answer to those online sellers but it unbalances the game even if you don't use it. It does this because Blizzard balanced the drop rates in the game for the auction house. I played Diablo 3 personally for 130 hours and have found one terrible unique item, Doombringer. It happens to be my favorite item in the diablo universe, but in Diablo 3 in order to advance to the stage where it would drop I had to buy a weapon that was in every aspect was better than the Doombringer. If I had played Diablo 2 for 130 hours I would expect about 30-40 unique items, not all would be good but they would keep me playing.

In Diablo 2 unique items are rare for the individual and because you only have access to eight players at a time your visibility of tradable items is very small. Websites that sell D2 items give you a much better idea of just how common those items are. A Stone of Jordan sells for $0.50, meaning they are very, very common. Just for argument I'll estimate that 1 in 10 players have the best ring in the game. Also remember that it was abundant enough to be used as a defacto currency until runes gained ground.

In Diablo 3 the auction house provides perfect visibility for all tradable items and the individuals drop rate is balanced for that. The best unique rings in Diablo 3 are I believe Stone of Jordan, Oculus and Skull Grasp. Last time I did a auction house search on those items they turned up maybe 8 pages of results each, if memory serves me correct there 50 results per page, if not lets say there are 100 results per page and lets just say "fuck it all" and say there are 40 pages of results for each ring meaning that within the auction house there are 12,000 of the best rings in the game meaning that if we have a player base of 3 million there is one ring for trade for each 250 people, and I vastly overestimated how many rings there are in the auction house over an auction period. Even after I inflate the stats, and add all three ring totals together they are still 25 times harder to find than my conservative estimate on the rarity of an item that is relatively more powerful in Diablo 2.

The auction house adds transparency to trade and to balance that transparency the drop rates on epic gear have to be significantly lowered and stats have to be randomized so many of the items are useless. If they didn't do that a Stone of Jordan would cost $0.50 a piece just like they do on those D2 sites. That's why the auction house ruins the game, because the game is based on finding cool epic loot and killing things with it, and the auction house adds the economic necessity of it being nigh impossible to find for an individual, and that doesn't change if you just "never use the auction house." This is the true problem, I hear it from everybody that plays or has played Diablo 3, "I can play for 10 hours and never find an item worth using or selling"

Even with all the math, the only way that argument makes any sense is if those rare epic items of awesomeness never ever drop. In which case, they'd never show up in the auction house. I find a new piece of gear that either the toon i'm playing, or one of my other toons can use, every hour (I only played for 1.5 hours today and found about eight pieces of gear that were better than the ones I had equipped). I do hear what you're saying, it just doesn't match my personal experience with the game.

Something that this article doesn't address is that the majority of Diablo 3 players are casual players who won't get to endgame. The "necessity" of the auction house, if it's to be believed, only kicks in on Inferno level anyways. So if the majority of players won't keep playing past normal, then they'll never need to use the auction house. So here's this story telling them that they "have" to use the auction house to play but it's just not true.

What bothers me is that before there was an article, it was just people whining about a feature that they could've avoided if they had some persistence. Such complaints are easily written off because people bitch about everything whether it makes sense or not. Now it's got a little weight to it because you see this "Diablo 3 is broken", whereas it's really just some of the players that are broken. I still think that there are better problems to be complaining about (lag? LAG? LAG! Yeah I die way more often because of lag than I do from any difficulty setting or "lesser" gear).

Actually no, I came to this conclusion in about the middle of June, not because some article was published recently, and actually, I haven't played it since then either. This article just proves to me that it hasn't been fixed yet. The fact that these rings are 25 times less abundant acts as a microcosm for the rest of the loot drops. In Diablo 3 there are far fewer good items and far more players than in Diablo 2, this means the drop rates are astronomically low comparatively. This creates a ceiling on character development driven by items, which is the only kind in Diablo 3.

If your character can solo act 2 Inferno(like mine can) each item your character is wearing is already ridiculously rare, because good items are even more rare in this game, finding an upgrade to that gear "by myself" are comparable to the chances of getting struck by lighting. Because items are now the only method of character advancement this character is stuck, repeating the same areas over and over again waiting for lighting to strike. I don't know how far you are in the game, but finding eight pieces of gear better than the ones you have in middle inferno(which is what this article is about) in one and a half hours is impossible, I don't believe you for a second.

This creates a problem because gameplay could be defined as a series of challenges, risks and rewards. Up until Inferno the balance of challenge, risk and reward is fine. Inferno lacks the reward of leveling up, the challenge increases unevenly from Hell act 4 to Inferno act 1 and the risk is several times greater. The difficulty increases by every standard and the rewards disappear shortly after Inferno act 1. Then the only way to advance after that is by buying equipment from a wizard who glitched his way into Inferno act 4 and has been doing aspect runs nine hours a day for the past two months. That's what the end game is in Diablo 3, buying equipment or grinding long, long hours for equipment, neither option is fun, and the drop in players by the millions reflects that.

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