Borderlands 2 Review

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Kyrian007:
snip

I liked the game when I tried it, but didn't like the shoe-horned characters idea. To be honest, you're being pretty damn fair. :)

I still really enjoyed the game, though, didn't really notice the lack of background since I was too busy trying to kill things, then loot their bodies, their possessions, their families possessions, their life's savings, etc. :D

The thing is, though, your complaint about the soldier. The reason he could solo the game so well was the fact that he could regen ammo and health. Thing is, he was also better at tanking damage, which is why shotguns were in his perk tree. He should either be in the thick of it, or at least at medium range, hence the emphasis on AR's as well. You can play any class how you want to, and since you can level up the weapons, anyone can use anything, given time, effort and the right gear. The Soldier was, by nature, the jack-of-all-trades, so he had the best kit for general purpose, which is pretty much the best kit for soloing the game. :D

I agree, wholeheartedly, though, with you on split-screen. Too few games have it at the minute and some of my fondest memories of BL1 was of split-screening with my pals. :)

Anyways, I'm super excited for Friday (which is when it comes out over here, why they didn't do a worldwide release I don't know, but since it works out better for my paydays, I'm not complaining TOO loudly. :D) and I look forward to giving it a good solid weeks worth of play with my mates. :)

Also, captcha: bond, james bond. Thanks captcha, I'd like to think so, too. :D

This review is pretty much spot on. If you loved the first one, you'll love the second one even more. If not, well then you should stay away from it.

I....I just can't make up my mind about this game.

Truth be told: I loved the first game. Had a lot of fun playing with friends because that's essentially it the game is: shoot shit while chatting with friends. Problem is it got very old very fast...especially after some assholes started making modded weapons and then joined random games to just throw said weapons at people. My problem with BL was that it was way too repeticious, often sending you to the same "dungeon" numerous times for BS reasons. "We need you to go kill all the crab guys in this cave." Next quest: "Thanks for killing all those crab guys, now go back to that exact same cave and grab me some crystals." God forbid the first quest was simply "Kill Crabs, Grab Crystals". No, they felt it necessary to draw it out.

Again, I had my fun with BL, but when I was done with it, I never touched it again. The fact that BL 2 was described as being "More OF Borderlands!" doesn't really help convince me to pick it up...seeing as how more of a game I'm already done with isn't really something that I'm interested in. And if, indeed, you're once again seeking out The Vault, I'll be less interested in the game seeing as how anyone that beat the first game already knows what the Vault is. What, did the Vault Hunters from the first game forget to tell everyone that "Oh yeah, it's really just a big gateway to *insert spoilers here*".

So on the one hand, I know for a fact that a lot of my friends are going to get/have already gotten this game and I do know that the BL experience is a lot more fun to play with friends than it is to solo...........but I just don't know if I can put my heart into more BL grinding.

Edit: Ahhhhh who the fuck am I kidding? I'll probably end up getting it here in a day or two. :P

I still can't decide which class I'm leaning towards - most likely the gunzerker - and I want to know people's experiences of playing each one. I have heard that Zer0 can be a bit of a scrappy character to solo with. Is there anyone with incite who agrees or disagrees?

Thomiroth:

Kyrian007:
snip

The thing is, though, your complaint about the soldier. The reason he could solo the game so well was the fact that he could regen ammo and health. Thing is, he was also better at tanking damage, which is why shotguns were in his perk tree. He should either be in the thick of it, or at least at medium range, hence the emphasis on AR's as well. You can play any class how you want to, and since you can level up the weapons, anyone can use anything, given time, effort and the right gear.

I understand that was the intention, but in my playthru with the weapons I had found and constant ammo regen, and bad enemy AI... if anything got that close I was playing it wrong. There was one area with tight enough close quarters to warrant using close range weapons (Sledge's Safehouse) but all the other quests were outdoors, or in big caverns or warehouses. Even if I was dumb enough to charge when there wasn't any real reason to (there never seemed to be) my long and mid ranged weapons (and my roomate's who usually took a longer range character) would chew thru any amount of resistance well before I got to point blank shotgun range.

Denamic:
You get the Mechromancer for free if you pre-order the game.
Which you can still do in the EU, since it won't be released until the 21st.
A fact that drives me apeshit. FFFFFFFFFFFFFFFGHGERHERGHERGHAFS

hehe you might be the only person in the world wanting to be on this side of the release day fence, i know i would swap with you if i could!
been watching some streams and trying not to watch streams so i dont spoil it but it does look well like borderlands but MOAR and as i still enjoy a trip to the borderlands i think im going to be in love with this, just sad they killed my siren(the class) but i have to say the other 3 do look very fun

Is the UI still a train wreck?

CrazyCapnMorgan:

Would it help your anticipation any if I told you you get to fight Bonerfarts and Bonertoots early on in the game?

*dies*
One of the best missions so far. (Only a few hours in over here)

OT;
I thought the review was dead on in that Borderlands 2 offers more of the good stuff that was BL1.

I simply would not encourage anyone who did not care for the first game to pick this one up.
Also. My publicist said we can't call them Bonerfarts.

maninahat:
I still can't decide which class I'm leaning towards - most likely the gunzerker - and I want to know people's experiences of playing each one. I have heard that Zer0 can be a bit of a scrappy character to solo with. Is there anyone with incite who agrees or disagrees?

Well, I've only played a little so far, so I'm not the best choice. But, I'm having a blast playing as Zer0. Though it's very true he's not the best solo character, as he's meant to do larger damage to one character at a time, and his power lets him get real close to enemies to kill them, but makes it hard to get away from the rest. He's pretty specialised towards that, so, yeah, not the best solo character. Still extremely fun though.

Anyway, my only complaints about this game are the time it takes to respawn, like others have said, and the ice water. It's fine when you're near a shore of some sort, but if you fall off a floating platform, say real early on, you're hard pressed to find a way back on before you die. Otherwise, it's a fantastic game, and the writing is top notch.

Kyrian007:

I understand that was the intention, but in my playthru with the weapons I had found and constant ammo regen, and bad enemy AI... if anything got that close I was playing it wrong. There was one area with tight enough close quarters to warrant using close range weapons (Sledge's Safehouse) but all the other quests were outdoors, or in big caverns or warehouses. Even if I was dumb enough to charge when there wasn't any real reason to (there never seemed to be) my long and mid ranged weapons (and my roomate's who usually took a longer range character) would chew thru any amount of resistance well before I got to point blank shotgun range.

Very fair point, actually, most of the areas were extremely open. But then, it could also just be an example of choosing how you want to play a character. The system is still nicely open to any interpretation of any character, which is how I like it, but it did lead to a bit of 'every character being able to do anything, with a different flavour,' which was one thing that that kind of pissed me off originally with the first one.

I'm hoping there's more cavernous or close-range areas in this one, since it means that you'll have to be able to adapt. I played through the first game with the Hunter, meaning I took the long range approach as well, but it wasn't really as fun for me as the Siren or Berserker, to be honest. But then, I still had a shotgun and revolver to play with once I had cleaned up the dangerous enemies, which was still only done because I could. Maybe there'll be enemies that can forcibly get to you, no matter what, which would be nice as well.

Still, I'm looking forward to seeing how it goes, since I've pretty much kept myself as ignorant as possible as far as actual game information is concerned. I suppose that's another example of my 'close range' attitude. :D

SpiderJerusalem:

Mygaffer:

SpiderJerusalem:
Are the "hundreds of millions" of weapons still just nothing more than the exact same weapon with a slightly different skin and maybe one stat different than the original one?

Cause that's all Borderlands was. Hundreds of slightly reskinned weapons with maybe one or two stat differences and endless grdinding without pay-off.

Come on guy, we are WAAAAY passed the "its not really a million guns" thing. They never tried to claim there were a million unique guns. They even make fun of the hoopla of it by saying there are a Bazillion guns in BL2.

There is more variety in types of guns, ammunition, elemental type, sights, than you see in most shooters. The whole stat leveling game is part of the fun, like finding more powerful weapons in Torchlight or Diablo.

So don't get hung up on the whole "there are million guns" thing, ok?

Notice how "millions" was in quotes. Nobody has ever expected there to actually be more than maybe a hundred different weapons.

The problem is, in reality there is maybe like ten and then just a bunch of different skins with minor stat differences. Even Diablo, one of the laziest games in this aspect, had more variety to it.

But it's true, griping about the weapons is a small detail. One would do much better with griping about the poor level design, repetitive monster design and lack of any story whatsoever.

I don't know if you have actually played BL2 but there is a lot of difference between the different weapons. There are something like 6 or 7 different base weapon types, pistols, assault rifles, rocket launchers, etc., but then find a very wide variety of guns of the same type that play completely differently.

Mygaffer:

SpiderJerusalem:

Mygaffer:

Come on guy, we are WAAAAY passed the "its not really a million guns" thing. They never tried to claim there were a million unique guns. They even make fun of the hoopla of it by saying there are a Bazillion guns in BL2.

There is more variety in types of guns, ammunition, elemental type, sights, than you see in most shooters. The whole stat leveling game is part of the fun, like finding more powerful weapons in Torchlight or Diablo.

So don't get hung up on the whole "there are million guns" thing, ok?

Notice how "millions" was in quotes. Nobody has ever expected there to actually be more than maybe a hundred different weapons.

The problem is, in reality there is maybe like ten and then just a bunch of different skins with minor stat differences. Even Diablo, one of the laziest games in this aspect, had more variety to it.

But it's true, griping about the weapons is a small detail. One would do much better with griping about the poor level design, repetitive monster design and lack of any story whatsoever.

I don't know if you have actually played BL2 but there is a lot of difference between the different weapons. There are something like 6 or 7 different base weapon types, pistols, assault rifles, rocket launchers, etc., but then find a very wide variety of guns of the same type that play completely differently.

Please read before replying: we were talking of Borderlands 1.

I don't understand it. I'm nit a big shooter-fan, nor do I love Diablo-style games, though I happily can spend a few hours with each. Yet the sum of the parts somehow makes for one of my favorite games in a long time.

SpiderJerusalem:

Mygaffer:

SpiderJerusalem:

Notice how "millions" was in quotes. Nobody has ever expected there to actually be more than maybe a hundred different weapons.

The problem is, in reality there is maybe like ten and then just a bunch of different skins with minor stat differences. Even Diablo, one of the laziest games in this aspect, had more variety to it.

But it's true, griping about the weapons is a small detail. One would do much better with griping about the poor level design, repetitive monster design and lack of any story whatsoever.

I don't know if you have actually played BL2 but there is a lot of difference between the different weapons. There are something like 6 or 7 different base weapon types, pistols, assault rifles, rocket launchers, etc., but then find a very wide variety of guns of the same type that play completely differently.

Please read before replying: we were talking of Borderlands 1.

Same thing applies. Not as much variety as BL2, but still some variety. I Think people just misunderstood the marketing. The "million" different guns is in terms of stats, like any ARPG, a genre whose loot mechanics are aped in BL1 and 2. There was still more variety in the way different weapons and weapon types handled than your average shooter.

I guess this complaint just bugs me b/c you are picking a nit that literally does not matter. You don't play Borderlands 1 or 2 for variety of distinct weapon types, you play it for the loot drops! If you don't like that no problem, a lot of people don't, but at least hate the game for the right reasons.

I've been enjoying myself immensely in BL2 so far. Pretty much everything that I disliked about the first game was improved somehow, and the things that didn't need improvement weren't messed with.

Those disappointed in the paper-thin excuse for a story in the first game will be pleasantly surprised by the sequel, I think. It's not a masterpiece, but it's more than a cardboard cutout that barely qualifies as "functional." The guns are a little more varied and the shields and grenades are FAR more interesting and diverse. The combat has been improved from the first as well, at least by some small measure. More enemies have grenades and there is a greater variety of enemy types, although you won't see anything that would have been out of place in the first game.

I particularly like the environments. BL1 was brown desert, brown cave, more brown desert, brown mine, even more brown desert, and, just to keep you guessing, brown desert. In BL2, I started off in a glacier and it looked pretty awesome.

A fair review, though again I don't much care for scores.

*In general, BD2 is just much better, and a damn sight more fun than most any shooter I've played in the last four years (though EYE wasn't too terrible, it also was amateur to a 'T').

Going on a point by point review (some comparisons made):

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