Black Mesa Overview

 Pages 1 2 NEXT
 

Black Mesa Overview

"They're waiting for you, Gordon. In the test chamber ..."

Read Full Article

The Marines were definitely much harder to tango with in BM, but then again I found HL1 was pretty easy unless I set the difficulty up high enough where the Marines would be hard to tango with.

Regardless, best mod ever.

You actually found the game too hard? I found that one part with the soldier ambush super easy. The music during that part was awesome too.

I will agree that the jumping can be pretty frustrating at times. I had never played the original Half-Life, but it seems like they could have updated that particular mechanic to feel a bit less '90s.

Overall, the mod is simply amazing. I enjoyed every second of it.

Itsthefuzz:
snip

Your avatar is amazing by the way. XD

A_Parked_Car:
You actually found the game too hard? I found that one part with the soldier ambush super easy.

The game defaults to Easy.

Someone's been lulled into a false sense of security by battling the combine for too long. The soldiers in Black Mesa source were as tough(and as awesome) as they were in the original.

A_Parked_Car:
I will agree that the jumping can be pretty frustrating at times. I had never played the original Half-Life, but it seems like they could have updated that particular mechanic to feel a bit less '90s.

They kind of did: You can't jump nearly as high as you used to. You used to be able to jump over laser tripwires, for example; not no more.

(And yes, I realize that's not what you meant by "less '90s".)

Aww, no mention of the audio and voicework? The music is brand new. Most of the dialogue has been rewritten, and recorded with some of the best impressions I've heard, period. Before the game really even started, before I got my HEV suit, I found myself wandering around the facility just to listen to what everyone had to say. There's a LOT of added dialogue, entire scenes that are totally unnecessary and in the background, and they all seem to mesh very well with modern-day VALVE's sense of humor. Top notch writing is one of the biggest improvements they've made over the original, IMO.

P.S. Thanks

Black Mesa was better than a lot of games I've paid 60 bucks for. I can't wait to see what they do with Xen!

Pyrian:
The game defaults to Easy.

Ahhh, that would explain it. I will have to go back and play through on a higher skill-level.

WMDogma:
Some sections have been made shorter to reduce repetition - there's far less time spent crawling around in vents then I remember, for example.

You mean 'than', not 'then'. 'Then' doesn't make sense in that context.

I'm currently playing through Black Mesa and loving it. The better graphics make many of the moments more poignent such as when you press the button for a lift and you kill a bunch of guys. I felt very bad about that.

I would say that they have a stupid bit with flares at the start of the game but once I got my trusty crowbar it was game on!

There are some amusing points in the game as well. Picture below for my current favourite sign!

Yes the platforming was still as frustrating as before, not to mention the frikken annoying ladders >:(. And the game was quite hard sometimes, then again I played it on the hard difficult setting so I can't really complain about that. In fact it was rather nice to get a challenge for a change, which for the most part made the game even more enjoyable.

One of my favorite moment was probably when I...

Anyhow, a fantastic game and probably one of the best first person shooter experience I've had in years, which if you think about it is kind of sad. I mean really, how can a fan-made remake of a 14 year old fps title be so much better than almost every tripple-A fps game released the last 5-7 years or so? Oh well, that's modern gaming for you.

Great mod and it exceeded my expectations quite a bit. It really feels like playing Half-Life but with a refreshing feeling.
The only bad thing is that you have to use the crouch-jump so often. If I remember correctly, in the original hl1 it was a new and special game mechanic but here you have to use it nearly for every jump.
Besides that, I really like it. What really surprised me the most is the music and voice acting. I didn't expect that to be good at all.

Also worth mentioning the new/remastered soundtrack which really shows the detail that these guys went through.

One thing I don't like is how it doesn't save your changes to the options menu. The graphics options save, but the Black Mesa exclusive options keep defaulting every time you start the game. I don't want auto aim dammit!

I missed the long jump from the original game; although I found using the sprint function for some of the jumps considerably more effective than crouch jumping at a snail's pace. Of course, I was 3/4 of the way finished with my first play through when I discovered that. The level design definitely reminded me a lot of the portal games, and some of their little tricks to guide players (a shorting out light where a ladder was, etc.) were kind of fun but a little obvious compared to the original.

They are working on an official steam release of the game, and whenever they release that along with the xen chapters I'll be really happy to pick it up again (had to uninstall due to some space constraints on my harddrive).

Really missed the gravity gun, though. Utterly fantastic mod overall: totally worth waiting all these years.

I feel kind of bad getting the thing for free. Is there a place I could go to pay or something? That was a seriously good mod. More fun out of that then I get out of most triple AAA titles nowadays.

I personally love it, although it does have it's flaws, specially with pacing.

The tiny details and references, though, are way too awesome.

Can't wait for Xen and the long-jump madness.

Sharp difficulty indeed; that battle with the chopper was pain-stakingly difficult, so much so I lowered the difficulty down to easy and still struggled. It was simply just far far too accurate with it's machine guns and even when you took cover you would very likely still be blown to pieces by its rockets......annoying as hell....but other than that most of the more challenging battles were just challenging enough without being too frustrating (for me at least).

Haven't made it far enough in to the game to try the tricky combat. Looking forward to seeing what it holds in store for me.

It seriously is an excellently-done conversion of the original to current-gen standards. My only complaints were that the music tended to overwhelm the game sounds (I'm a very sound-based gamer), and those damn tentacle creatures always seemed to figure out where I was way too quickly (and the ladder problems didn't help that any either)... also, the voices for the soldiers weren't exactly high-quality (which is a shame, because the scientists and guards were spot-on). On the plus side, running into a couple of (not-so) old familiar faces was a nice touch, the redone Gargantua was downright scary, and the bit with the unshielded reactor core spouting energy beams everywhere was nicely reconstructed.

Oskuro:
The tiny details and references, though, are way too awesome.

I didn't even catch that! I was too busy bringing them down from a distance with the Hivehand. EZ-moad, lol

It should be mentioned that this game has not been subjected to a massive amount of testing, as games today are. The griping about the minor faults with difficulty and the jump mechanic is a testament to just how good this remake is.

This is a FAN project, not a triple A release and it's being held to higher standards.

If that isn't enough to convince you to try it out, nothing is.

My only gripe is the ladders, which are horrible :)

Soviet Heavy:
One thing I don't like is how it doesn't save your changes to the options menu. The graphics options save, but the Black Mesa exclusive options keep defaulting every time you start the game. I don't want auto aim dammit!

Odd, it doesn't do that for me. o.o

Black mesa was very impressive. My favorite part is the challenge it added over the original which is something I sorely miss. There's no better feeling than the insurmountable odds placed against you and overcoming it. Jumping around in some rooms old-school style let me reach areas where hidden ammo/health was is a really nice bonus. Too bad people nowadays lost their platforming skills, mine must have been on hibernation.

What they did for the half-life series can easily be overlooked by someone who hasn't played it or can't go in with an open mind. It truly is the original half-life redone with the technical improvements of the 2007 source engine but more-so, it is improved in areas that long time fans like me would have overlooked. The team gave us more than an hd skin pack, they gave us a fresh viewpoint on the black mesa facility.

Either way, I like many of you here can't wait to see what they do with Xen.

Spot on review (overview?).

There's just not a lot of stuff that could be said about this game, other than despite it's shortcomings, it's not only one of the best mods ever created, it's one hell of a game.

I felt like it was '98 all over again (actually, I played this game back in 2002 and it was the PS2 version, but whatever), all the parts that surprised me the first time still surprised the heck out of me this time around, Valve should seriously consider hiring these guys. I echo the sentiments of everyone who's played this mod, I can't wait for Xen.

do you remember when people talked about missing half-life 2: episode 3 instead of half-life 3?

anyways, the music is awesome but sometimes it gets too loud.

Positive
1. Looks incredible. For me this is the best looking source engine game yet.
2. Music is awesome.
3. Stays very faithfull to original but tries to do a few new things too.

Negative
1. the areas (especially in the beggining) are too busy. There are stuff everywhere and you keep bumping into things and jumping over others a little too many times.

2. Chapter 10: Residue Processing. This part was pretty frustrating and confusing in the original but here... Its easily the worst part of the game but not because of the platforming. Doing constant jump-ducks is easy to get used to, the problem is how much of a fuckin maze the maps are. There are so many terrible level design mistakes here. incredibly long and frequent forks in the path with no indication which is way is right and which is a long and confusing dead end that has a battery at the end. It was so fuckin infuriating to just keep going and going thinking i am making progress and then reach a dead end and realize that was either just a path to get an extra fuckin health pack or the path to use to return if you mess up and fall from the platforms above. And then you go back and keep looking but there are too many doors because theres always something everywhere so you have to look for at everything to figure out where you have to go.AAAAAAAA i hate this part so much.

3. The AI is... wrong. In the original the enemies (soldiers mainly) were very predictable, couldn't fire while moving and stood very still when shooting making them really easy to kill. So valve made them run fast, shoot with no to little pause and be VERY accurate. Well one of the mod's devs thought it would be a great idea to move that over to the new engine. Well....its an incredibly retarded idea. The source engine has good AI now with no big weaknesses ragarding npc movement, so when you port that here you have enemies that move fast, react fast, move all the time, shoot all the time AND NEVER FUCKIN MISS. *pant*pant* I mean seriously, the enemies have absolutely no weakness besides ignoring explosives. There is no way to get in a fire fight without getting hit. As soon as they are alarmed and have a clear line of sight to you, they will just unload EVERYTHING on you without miss. Even when using the most inaccurate weapon in the game they will rip you apart from any distance.

4. Weapon animations look very stiff and robotic which stands out when everything else looks and moves so well.

5. Music is too loud sometimes.

Thats all for now. 4am. sleep.

All I'm hearing as criticisms are "UGH where's my regenerating health and chest-high wall cover!"

Oskuro:
I personally love it, although it does have it's flaws, specially with pacing.

The tiny details and references, though, are way too awesome.

Can't wait for Xen and the long-jump madness.

Holy crap. Now I seriously need to play this thing. That's a brilliant touch.

A_Parked_Car:
You actually found the game too hard? I found that one part with the soldier ambush super easy. The music during that part was awesome too.

I have to disagree with the difficulty comment as well. I beat it on hard and loved it. Yeah, it was super difficult at times, but it also made me feel like John McClane: strategerizing on how to go about the tough situations, knowing what enemies were to be taken down with which weapons, conserving supplies, and understanding how to use the environment to your advantage. Because in hard mode, most enemies can kill you one on one(especially the HoundEye).
But then again, Dark Souls is my favorite game of all time.

This is an awesome thing. I didn't have much trouble with any part that I can remember. Death is a good sign that you need to change your strategy or gun selection, unless it's in that nuke building. I made it through most of Lambda core before being interrupted by Borderlands 2.

Smilomaniac:
My only gripe is the ladders, which are horrible :)

Ladders have always been horrible in the Half Life games. The amount of times I have fallen off a ladder from the very top because dismounting is so arse-backwards is incredible. Argh!

I'm enjoying the game so far but I think I have an issue with my graphics card because all I seem to see are screens like this:

image

It's really annoying because I can see how great it looks underneath but just can't solve the issue.

Proverbial Jon:

Smilomaniac:
My only gripe is the ladders, which are horrible :)

Ladders have always been horrible in the Half Life games. The amount of times I have fallen off a ladder from the very top because dismounting is so arse-backwards is incredible. Argh!

Never had problems with ladders in any Source game. EXCEPT Black Mesa, where they are apparently covered in glue. Get off by look to the side? Nope. Press E. Jump off? Well, only seems to work when you don't want it to.
Got a physics-object stuck in your ladder? Well, sucks to be you, you can't remove it anymore because you DISMOUNT when pressing E.
Even getting off of a ladder on the ground by walking backwards is hard now.

Overall, I was more than disappointed with Black Mesa. Gameplay sucked, simply put. You can't jump properly unless you are crouch-jumping all the time. The weapons got nerfed when not needed (What's the point of Burst-fire at the MP5? It just wastes ammo if you need only one shot. And if you double-tap, kill six of your lovely bullet goodbye instead of only two). Animations look half the time just stupid (I am looking at you, crowbar!), most of the relocation of weapons is pointless and just an artificial way to rank up the difficulty (once again, I am looking at you, crowbar. And at you, too, shotgun!)
I didn't even bother finishing the damn thing, kicked it off less than six hours after downloading it. Instead, I played the original again, because that was FUN to play.

I'm currently doing a Let's Play of this game. I played the original back in 2000 and I say these guys did a awesome job.

I can't wait for them to finish it. Maybe Valve will hire them and we can see HL3 soon.

R3dF41c0n:
Maybe Valve will hire them

Good twice as many people already left the team again before the release (got replaced by others, of course). AND they all said they would decline.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here