Black Mesa Overview

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All things aside, Black Mesa lost the contest of which game comes last between this and Half Life 3/Episode 3.
But it won the race between a turtle and a snail.

In all seriousness, for small team working without the resources of a AAA game studio, this is a very big accomplishment and its fine that it took them so long as they weren't even getting paid for it and it should receive the Counter Strike treatment from Valve.

If anything it looks effing gorgeous. Never having played the original Half Life, I really appreciated this one, and I hope the last part will be as good as the previous.

Cool find on the female assassin... didn't see that. I am overall very impressed by this mod/remake, they did an excellent job.
But oh god the crouch-jumping. It is so annoying, I ended up adding some binds to my autoexec to automatically crouch-jump just to bypass it.

So I played Black Mesa, had no idea what I was doing because I'd not played the original game yet, and found it to be a joke on easy. I've now got a copy of the original game, I'm playing it on easy, and it's much more difficult. I never died in BM except during platforming, but I die regularly in HL. I must be the only person in the world having this problem.

8bitlove2a03:
So I played Black Mesa, had no idea what I was doing because I'd not played the original game yet, and found it to be a joke on easy. I've now got a copy of the original game, I'm playing it on easy, and it's much more difficult. I never died in BM except during platforming, but I die regularly in HL. I must be the only person in the world having this problem.

Probably because I found Black Mesa too hard to be fun. Mostly because the difficulty was done by unfair elements.

What you sir call frustrating game mechanics were the norm in the FPS genre before the influx of Call of Duty games. They are not broken nor perfect, they are different and it needs a little getting used to. For starters, when the commandos shoot you, you move.

amazing remake.
I've replayed half life just a few weeks before this one, after ZP review, and it feels it's the same game but for real this time. It's really gorgeous,(really like the "snow room" at the beginning for example, also the little headcrab zoo in questionable ethics). They tried to make it a believable world, so there's no more places that feels they only exist for the sake of challenging the gamer, but really serve a purpose, and everything's a bit bigger.
Also like the little jokes with the crowbar and the gun (but..where the f... is the crowbar?)
I found it slighlty harder than the original, and that maybe because I already played it a few times (I was around 15 when it came out and it seemed a looot longer and harder then), but I had no real difficulty and got through it in two evenings, it's pretty short sadly.
The added difficulty I think comes moslty of the added speed: enemies are generally a bit faster,
specially the vortigaunt, and the tanks that used to take a lot more time to reload. The marines also shoot quicker it seems.
A little tip for the ladder I found after beating the game: you can press use/E to get off a ladder without crashing to the ground. they could have signal this.
As for the difficulty, at this time fast-save and load anywhere was the norm for pc games, and when you can save anywhere no difficulty is unmanageable, and I think that's a good thing, because I freakin hate this new fad coming from console where you have checkpoint and if I have to do the same very long bit more than five or six times I generally quit before smashing my computer or my head against the wall. save and reload is part of the gameplay, if it's not working you can try another approach without going through the same hassle over and over.
I know some people think it's not a challenge anymore if you can't do it in one take, but it's just really annoying and boring. and, it breaks the immersion by breaking it in little chunks. The worst is games when not all the ckeckpoints are saved, so if you quit because you have sh$$ to do, you're screwed.

good to hear that its good. have to wait till next week when i have my pc back. moving back to australia.

AWAR:
What you sir call frustrating game mechanics were the norm in the FPS genre before the influx of Call of Duty games. They are not broken nor perfect, they are different and it needs a little getting used to. For starters, when the commandos shoot you, you move.

And still, HL1 is fun and Black Mesa is not...

Bindal:

AWAR:
What you sir call frustrating game mechanics were the norm in the FPS genre before the influx of Call of Duty games. They are not broken nor perfect, they are different and it needs a little getting used to. For starters, when the commandos shoot you, you move.

And still, HL1 is fun and Black Mesa is not...

That's your opinion. I had fun playing both games.

Overall, Black Mesa's is one of the best ''remakes'' of all time. The game is truly a masterpiece, living up to the quality of the original Half-Life, even though i've never played the original. I do think though that the enemies are pretty hard to beat, even in normal mode, which makes the game sometimes more frustrating than challenging. Besides that, it's probably the best game i have played in my whole time as a gamer

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