Torchlight II Review

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My Torchlight 2 review: Buy this game. Just do it. Please. I'll pay you.

Cons: The host of a server can't kick people, you have to call a vote.

Pros: Everything else.

VanQQisH:
Snip

You either misread my post or I did a horrible job of getting my point across (which is common for me). My point wasn't that engie does't have stuns, it was that if Coup de Grace did the exact same thing it does now but as a AOE attack rather than a on-hit passive it would be more interesting (IMO).

major_chaos:

Yes passives and actives have synergy, that's what passives are for, but in TL2 none of the active skills seem to work well together, I never found myself doing "combos" so to speak. As an example: (I'm going to assume you have played enough to know what i'm talking about, if not I apologize)

OT: I'm certainly enjoying it for $20 but there are a lot of little annoyances that add up to make the game less than great.
Disclaimer: I freely admit this is all opinion, so the rage that TL fans seem to be showing to people who dare say the game isn't perfect is wasted on me

I'm not sure who's been "raging" at you, but it's certainly not coming from me. I've no qualms with people who aren't fans of the games I like. "Different strokes for different blokes", so-to-(crudely)-speak.

However, I still submit that, certainly not all, but quite a few of the actives have synergy.

For example, the Berserkers Frost Breath and Raze go quite well together; as I've just come to learn. You freeze them in place with Frost Breath and then spam the hell out of Raze. The damage output is quite impressive.

Same goes for the Engineers Flame Hammer, Seismic Shock, and Onslaught. You use Onslaught (or Storm Burst) to leap into a group , you burn and stun with Seismic Shock, and then you dish out the finisher with Flame Hammer. You can chain a lot of damage on groups with this combo.

I'll grant most of the synergistic combinations involve a few actives with a few passives. Even so, there are more than a few actives that work very well when combo'd.

(though I wish there were more)

Vigormortis:

I'm not sure who's been "raging" at you, but it's certainly not coming from me. I've no qualms with people who aren't fans of the games I like. "Different strokes for different blokes", so-to-(crudely)-speak.

That part wasn't aimed at you, it was more a cautionary disclaimer because currently it seems that on both the GFAQs board and the Steam board for this game (and to a lesser extent the official forum) even an extremely mild criticism causes vast amounts of rage, and I wasn't sure if any of that had leaked on to the escapist.

This game is an absolute steal for $20. Loads of fun and a crapload of equipment and skill customization options. I definitely recommend it to fans of the genre.

TL2 is probably the best game released this year, and is arguably the greatest action RPG of all time. I've been having a blast from start to finish, exploring the world, fighting monsters and laughing at all the cool references to things I find.

major_chaos:

Vigormortis:

I'm not sure who's been "raging" at you, but it's certainly not coming from me. I've no qualms with people who aren't fans of the games I like. "Different strokes for different blokes", so-to-(crudely)-speak.

That part wasn't aimed at you, it was more a cautionary disclaimer because currently it seems that on both the GFAQs board and the Steam board for this game (and to a lesser extent the official forum) even an extremely mild criticism causes vast amounts of rage, and I wasn't sure if any of that had leaked on to the escapist.

Ah. I understand.

It's always a shame when a fan-base becomes irrationally angry over something simple.

'Course, it's equally a shame when a group actively goes out of their way to insult or belittle something and it's subsequent fan-base.

Sigh...I swear the concept of "maturity" is an illusion.

Swyftstar:

Mygaffer:

Tanis:
It's a damn shame I can't run this game, yet.

I'd hope it, somehow, makes it way to the PSN...but, I'm not holding my breath.

They have already said that Torchlight 1 just barely fit in the memory on the consoles and that Torchlight 2 just would never make it. Maybe on next gen if anyone has an interest.

Damn. I really liked the first one but I like to play these types of games with people so I was looking forward to this. Maybe they can release it on disk. I'd pay $30 or so for an Xbox version.

Well these games are hard to control on a console's controller, ARPG tend to have lots of hot bar items and skills to use. If you pay just $20 through their website you get a version of the game that only has online activation type of DRM and supports MP up to 6 people. There is a good matchmaking service, you can play with friends, and you can take your character between single player, Internet MP, LAN, and private MP at any time you want.

It also runs on even crappy computers, so even if your computer is not that good it will run.

So don't wait, go pick up this gem of a game!

major_chaos:

Vigormortis:
Snip

Yes passives and actives have synergy, that's what passives are for, but in TL2 none of the active skills seem to work well together, I never found myself doing "combos" so to speak. As an example: (I'm going to assume you have played enough to know what i'm talking about, if not I apologize)

OT: I'm certainly enjoying it for $20 but there are a lot of little annoyances that add up to make the game less than great.
Disclaimer: I freely admit this is all opinion, so the rage that TL fans seem to be showing to people who dare say the game isn't perfect is wasted on me

meh each to there own, I find these kinda games combat becomes clumsy if you must keep track of and dance your fingers on the numbers to link skills, hence I usually have one...maybe two active skills and all kinda of passives (heck I had a very successful, fun run of a pure passive skills Berzerker) So to me passive synergy is great

I think what I love most about this game is how enemies will be spewed from cracks in the walls or side halls as you're exploring crypts and ruins. It's a great change from games like Titan Quest, where enemies are just placed in a certain part of the map and wander around aimlessly within a small radius.

Mike Kayatta:
"Torchlight II's stubborn adherence to the old ways of hack-n-slash outwardly rejects the majority of changes games like Diablo III tried to introduce to the genre, especially when it comes to stats, skills, and leveling."

Diablo III did not "introduce", it "removed"; oversimplified.
It deemed all choices but that to grind for loot needless, and took them away from the player.

So far, Torchlight 2 plays like the true successor to Diablo 2, even if it doesn't look the bit graphically (but I don't mind the graphics...just wish they looked less "WoW-ish").

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