Dishonored Review

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Didn't read the full review (What? It said it had spoilers) but...damn, five out of five?...when was the last time a game that a review that good on this website...ok, now I am REALLY looking forward to tuesday.

I'm glad that this did well!

Compare/ Contrast to Thief 2!

...and go!

It looked very meh from the trailers, glad to see that the real game is much better.

Gonna give this one a rent soon. :D

I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.

What? Two 10/10-ish games in a space of two days? How shall I find time to lose myself in both?

Kidding, kidding. Good for Arkane - and here's hoping they see financial as well as critical success this time round.

Cannot wait - it should arrive day after tomorrow and I'm glad to hear good things about it.

Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?

Glad this got a good score. Now I know it's one I gotta check out (probably not buy cause $60? sheesh). The animations seem kind of lack luster though and there was some wonky stair walking at the end there.

Sweet. This has been my most anticipated game of the year. Another site I frequent gave it an 8.75

It's good to see it's living up to the hype. Definitly getting it now. Though the video review didnt address if the protagonist was OP or not, which was everyone's fear. Probably have to read the whole thing.

Seeing this get a good score has made me want Dishonored even more now. I have it pre-loaded on Steam and just waiting for it to unlock. Midnight can't come fast enough.

Cool... just bought it on steam right now...<.<

StriderShinryu:
I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.

If small aesthetic issues are all that's bothering you I'd say find a way to try it out, (legally of course) you may be pleasantly surprised to find that you hardly notice those little niggling things. Besides, the problems you described (and from what I saw in the video) aren't any worse than what you'd find in, for example, Skyrim. Personally I think you'd really be missing out if you passed up the game purely on visual grounds.

This review made me feel a bit better about breaking down and pre-ordering Dishonored. Fought with the idea and all that, decided to grab it so I could relax during my rare time off. Won't read the ENTIRE review until I get my hands on it, don't want to spoil anything for myself, just read the opening and the overall bottom lines.

Hopefully I'll hop on the great Fall game quicker than I did the last (took me months to finally break down and play Skyrim, just finally stopped playing it as much about a month ago, started playing about 9 months ago)

I found it funny that before I could watch the view for Dishonored I had to watch the trailer for Dishonored. Still, I guess it's better than the Mists of Pandaria trailer.

Sounds to me like a first person Assassin's Creed with magical powers. Still, I recently received $100 so I might pick it up.

While im definitely interested as its the sort of game i normally love ill hold off until i hear about how the controls and ui is for the pc version. ive been bit too many times by the bad console port plague ridden rat to risk that amount of money on a preorder

Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.

I'm in a current mood for steampunk stealth action (with my current playthrough of Thief and soon Thief 2 and Thief 2X), I'll definitely pick this one up whenever it drops it's price a bit.

nikki191:
While im definitely interested as its the sort of game i normally love ill hold off until i hear about how the controls and ui is for the pc version. ive been bit too many times by the bad console port plague ridden rat to risk that amount of money on a preorder

Well, PC gamer gave it a very positive review, noting how impressive the PC version was, what with a variety of nice graphical options, and from what I have skimmed, never once mentioned poor controls. That all sounds pretty positive to me. :P

OT: God damn this game is shaping up to be hella awesome. I cannot wait for tuesday. :D

Sounds interesting, will check it out, is it open world or mission base? I'm sick and tired of rail shooters.

Hooray! I wonder when my pre-order will arrive from ozgameshop. I might need to stop playing BF3 and Guild Wars 2 for.a while.

Zhukov:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.

I haven't played the game yet but from the thorough investigation I just did(a.k.a watched youtube videos and read forum posts). Abilities like Blink and Possession become a necessity in higher difficulties because of the improved AI perception, high consumption of mana(I could be wrong on this one) and you dying very very fast. Blink seems like less as an overpowered ability and more of a solution to awkward first-person platforming.

Also hope this video helps on explaining the various abilities and gameplay styles.

OT: Holy crap, why we in the UAE should wait for the 12th? Argh! D:

StriderShinryu:
I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.

I know just how you feel. But with the HUD, I think it's just...this game shouldn't have been first person. Heavy focus on first person stealth or first person platforming is a deal breaker, and this game has both together. IMO it would have been a lot better off as a third person game. Although Blink might be a bit more awkward to use in third person.

ExtraDebit:
Sounds interesting, will check it out, is it open world or mission base? I'm sick and tired of rail shooters.

Reports from the reviewers say it is mission based, but the missions are pretty open so you can approach most stuff how you want. Many have compared it to the Thief games of yore, if that means anything to you.

Zhukov:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.

Adding on to what someone else said, it seems to be only as OP'd as you're capable of. If you're really skillful, you can use these powerful abilities to their utmost, which is to say very helpful. That's not considering higher difficulties which are mentioned earlier, in which case these powers are a necessity. I can testify to the opposite, as well, having seen certain trailers. If you aren't as skillful, or make a mistake, you'll Blink somewhere in plain view by Blinking to the top of a barricade and not behind it. Or accidentally screwing up the possession and having it be a fatal mistake, or at least a hindrance [that is, unpossessing at the wrong time, or perhaps they've implemented a way for other guards to be suspicious if you've possessed their friend? Merely speculation].

Kopikatsu:

StriderShinryu:
I... dunno. I think everything about the game sounds great, but when I see actual gameplay it just looks bad. Just overly stiff and very dated. The animations look unnatural, especially when the AI has to interact with the environment (like that NPC walking down the stairs near the end of the video review), and weapon/item usage (especially running around with your hand(s) in front of your "face" just feels like something that belongs in a game from 5+ years ago, not something we should still be seeing today. It may sound like I'm bagging on the game from a purely aesthetic point of view but I think thats something of a testament to how well designed the rest of the game seems to be. Everything else about the game is working overtime to pull me in, but when I see the game I can't help but feel pushed away.

I know just how you feel. But with the HUD, I think it's just...this game shouldn't have been first person. Heavy focus on first person stealth or first person platforming is a deal breaker, and this game has both together. IMO it would have been a lot better off as a third person game. Although Blink might be a bit more awkward to use in third person.

That's not the game's fault. That's a personal preference against first-person stealth games/platformers. Strider had some reasonable critiques, though of course I don't quite see eye-to-eye with what he says, but your argument is merely bias. So, being first-person, a stealth game, and a platformer, the game's not for you.

EDIT: Er, sorry about the double post. I'm pretty tired.

still thinking about it. not really hyped about it. but if its good i might give it a try. well, still some time to think about it. i think it comes out on the 9th in australia. at least i know to keep my fingers of RE6.

Vausch:
Great, the one time I'm actually wanting to buy a game on release day it's 60.

Did something happen when I wasn't looking? Weren't PC games 50 dollars new not 6 months ago? Did Skyrim somehow make publishers go "Hey they'll pay 60 for that game they'll pay 60 for ours!"?

Go to Green Man Gaming. Use their 25% off code (it's on the first page, and I think good for a couple more days). Bam, under $50. It's also a Steam game, so you don't even need to use GMG's launcher. They send you a Steam code, and as long as you are cool with Steam there you go.

BTW...I have no affiliation with GMG. I just know they often have nice sales, and right now is one of those times. Figured I'd help you out. Sadly XCOM is excluded from their 25% off sale.

erttheking:
Didn't read the full review (What? It said it had spoilers) but...damn, five out of five?...when was the last time a game that a review that good on this website...ok, now I am REALLY looking forward to tuesday.

Are you kidding? It seems like The Escapist is unable to give anything but praises to every AAA-game that is released these days. Maybe not five stars all the time, they're not that bought out, but it's hard to find a four star review of any much hyped game.

Even this, which looks and sounds a lot like a new case of the Bioshocks. Everyone raving about the story and the choices, only for the game to turn out to be a poorly written variation on better, more nuanced books that most gamers haven't read and the choices ending up to nothing but an A or B type of ending.

Hope I'm wrong though. It would be fantastic to be able to find a great game after such a long year of bad releases. But five star reviews certainly aren't an indicator of any kind of quality anymore.

Unless if, say, Edge gives it five stars.

That good, huh? I was hoping for this. Damn, still have to wait 4 more days until the game is released here...

Packie_J:

Zhukov:
Objecti

Question!

Is the protagonist overpowered in terms of balance? If so, can this be adequately mitigated by difficulty settings?

It's just that I've been getting that impression from all the preview gameplay footage. Abilities like possession and blink just look kinda game-breaking to me. So I would greatly appreciate some insight from your good self, y'know, having played the game and all.

Thanks.

I haven't played the game yet but from the thorough investigation I just did(a.k.a watched youtube videos and read forum posts). Abilities like Blink and Possession become a necessity in higher difficulties because of the improved AI perception, high consumption of mana(I could be wrong on this one) and you dying very very fast. Blink seems like less as an overpowered ability and more of a solution to awkward first-person platforming.

Also hope this video helps on explaining the various abilities and gameplay styles.

OT: Holy crap, why we in the UAE should wait for the 12th? Argh! D:

I used to get annoyed that we got games on the Friday as opposed to the Tuesday. But then I realised that this allows us to check reviews as embargoes get lifted. We can get personal accounts of the gameplay etc and still be able to pre-order it in time to get it on release day and get whatever nonsense pre-order crap they throw in.

It's not such a bad situation to be in actually.

Holy shit, what?
Wasn't this coming out on the 24th?

Damn, now I really need that job, gotta get mah game on.

Just watched the Machinima review...

He said 10 hour campaign (i know you can replay it differently)..
also very inconsistent questionable AI...NPC's spotting you through walls, seeing dead bodies through walls. Every NPC being simultaneously alerted when one spots you...

It's clearly going to be a good game but if these problems are true (and a patch doesn't fix them)...the whole stealth area of the game is messed up and everyone is going to have to downgrade their reviews when a possible exaggerated over the top metacritic backlash begins. Hopefully these problems are very very limited.

This is still the best and most respectable gamesite in my opinion....but they said Mass effect 3 was near to perfect....

I'm not sure if this is out in the UK today, but I will definitely look out for it when I'm in town today. My expectations for this game grew with almost every new trailer, and I'm glad to see that I probably won't be disappointed.

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