Unskippable: Atelier Meruru, Part Three

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Atelier Meruru, Part Three

The thrilling tale of Princess Meruru comes to an explosive conclusion.

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Catch you next week for... Atelier Meruru, part five.

you know.. atleast the non arland games had ... something happening
like a war.. or e mercenary guild.. or homework..(and by homework.. i mean beating up monsters)..
from what i've seen so far of the arland series.. is just weird...

"I've combined FLOUR and EGG and MILK and SUGAR to make this CAAAAAAAKE..."

"Oh, it was MUSTARD GAS! There's your problem."

So let's see. Rorona and Totori needed only one Unskippable each, but Meruru needed THREE. Doesn't she feel special.

Must be her refusal to wear pants.

By the way, I'm kinda surprised you guys said nothing about where Meruru got that monstrous spoon....
You know, from her toolbelt.

...

You thought I was gonna say from her ass, didn't you?

Who in the name of god would buy these kind of games anyway? And really, two more episodes? Even the MGS4-Special came only up to four and there was even gameplay inbetween at times we didn't see. Not sure if this thing even qualifies as "game" anymore.

How convenient is it that the second half of the title of this game is EXACTLY the statement a stuttering Caveman would use to express his regret for playing it?

I'm going to hazard a guess that that whole "Miss Totori" exchange sounded significantly less stupid in Japanese.

I want to see these chicks have an alchemy battle with the Elrich brothers.

Callate:
I'm going to hazard a guess that that whole "Miss Totori" exchange sounded significantly less stupid in Japanese.

but Totori san is Totori san, Totori san. Still sounds silly.

After playing Atelier Totori for a while, I have to say these openings are about right for the game. Very little actually happens outside of alchemy and killing monsters while wearing silly outfits.

How exactly does the formula for a healing salve result in an explosion? Incidentally I was expecting that explosion as soon she decided to start stirring.

MatParker116:
I want to see these chicks have an alchemy battle with the Elrich brothers.

They would lose, badly.

Ah, the good old "She's 15!" VS "She's a cartoon!" debate that Anime (and by extension, Hentai) has brought us...

Ah I miss Al-Revis so much better than arland, though I only tried the first in this series it seems to have just gotten worse.

As soon as I saw the preview intro, I was hoping for more exploding breakfast jokes. Oh well.

The "anything it takes" part killed me.

I still stand by my statement last week that the people who buy these games must have money to throw away. The only good thing I can say about these games is the entertainment value they provide for this

I know you said you weren't going to do two more of these but... these are pretty damn funny. Maybe you should reconsider. Also, you missed a perfectly good "and that was the X time I died" joke after the explosion.

I still have no idea who the target demographic for this game is.

Did anyone else half expect some alchemy gone wrong monster to ooze out of the vat?

canadamus_prime:
How exactly does the formula for a healing salve result in an explosion? Incidentally I was expecting that explosion as soon she decided to start stirring.

MatParker116:
I want to see these chicks have an alchemy battle with the Elrich brothers.

They would lose, badly.

Kind of the point.

NOOOO, PLEASE, DO A 5 PART OF THIS!

You guys are at your best when you do jRPGs. There is just so much to rift on.

Speaking of which. Persona 4 has a 4 hour intro. I'm not joking, for the first 4 hours the only parts of interaction comes from you doing a tutorial boss fight, and moving your character to the save point, because the intro is so damn long.

Does every alchemy recipe explode when it fails, can't it just taste bad or something?

lord.jeff:
Does every alchemy recipe explode when it fails, can't it just taste bad or something?

Are you saying burnt ash should taste good?

I'm just going to throw my 2 cents in there and say that this game is actually quite fun. The opening was LONG AND TEDIOUS, I admit, but once the game finally gets going, it's quite the enjoyable experience. Though most people probably reading this will probably just watch the video, instantly judge the game as being awful and retarded and never play it. Like any other game (or anything intended for marketing and sale) out there, some people will like it, some won't, it's all dependent on your personal taste.

Atelier Rorona was much, MUCH better than Meruru though. I didn't play Totori for any more than 10 minutes because the opening just bored the hell out of me and frankly, the way Totori walked in that game simply infuriated me, and there was NO WAY I could play a whole game when the main character walks like she's got a whole tree stuck up her ass.

josh4president:
I still have no idea who the target demographic for this game is.

Believe it or not, there are a LOT of these Atelier games that are really quite popular. In Japan. Here in the states, not so much. So... Japanese would be the target demographic, I suppose.

Eternal_Lament:
I still stand by my statement last week that the people who buy these games must have money to throw away. The only good thing I can say about these games is the entertainment value they provide for this

... I'm just going to go out on a limb here and assume that you haven't played the game, nor have you experienced anything about this game other than these videos, would I be wrong in that assumption?

And just so you know, you were wrong in your conclusion that 'people like me who buy these games must have money to throw away', because I don't have money to throw away... so yeah...

canadamus_prime:
How exactly does the formula for a healing salve result in an explosion? Incidentally I was expecting that explosion as soon she decided to start stirring.

MatParker116:
I want to see these chicks have an alchemy battle with the Elrich brothers.

They would lose, badly.

Well are you talking about combat, or just comparing what their alchemy makes?

Ether way, they would probably lose badly.

I demand more episodes of this.

The Ateliers are some of my all time favorite episodes of this show.

Truth Cake:

Eternal_Lament:
I still stand by my statement last week that the people who buy these games must have money to throw away. The only good thing I can say about these games is the entertainment value they provide for this

... I'm just going to go out on a limb here and assume that you haven't played the game, nor have you experienced anything about this game other than these videos, would I be wrong in that assumption?

And just so you know, you were wrong in your conclusion that 'people like me who buy these games must have money to throw away', because I don't have money to throw away... so yeah...

You are correct, I've never played these games, though I have seen videos of the game online, so this isn't my only exposure to it, and watching those videos I still don't get the appeal. Then again I'm not the biggest JRPG fan so I admit there's a bias going into it (although even compared to other JRPGs I'm still not sure what it is about this one that stands out in the community). At the same time, the job of an intro (cutscene or gameplay) is to interest me as a gamer to want to play that game, something that frankly these games fail to do. I said in the video last week that this really seems like a game that you have to already be into in order to sit through something like this and still want to play it.

"...before actual gameplay hits"

What, exactly is the gameplay of these games?

Graham, Paul, I think they keep making games for that series JUST to antagonize you, but you always come out aces.

Eternal_Lament:
At the same time, the job of an intro (cutscene or gameplay) is to interest me as a gamer to want to play that game, something that frankly these games fail to do. I said in the video last week that this really seems like a game that you have to already be into in order to sit through something like this and still want to play it.

That point I won't argue with, especially since I know full well I'd never have bought this game if I hadn't played and enjoyed Atelier Rorona before it, so obviously I too am more than a little biased in the other direction.

One thing that I do feel compelled to point out though, is that A LOT of games have shitty intro sequences that do little to endear the player to the gameplay or story, but then turn out much better as you play on (exactly which game(s) this applies to is, of course, a matter of opinion, but I think I can safely assume that we've all played a game that we think the beginning of sucked, but then turned out great later on), so judging a game solely on it's introduction hardly seems fair.

BehattedWanderer:
"...before actual gameplay hits"

What, exactly is the gameplay of these games?

Probably roundbased "hit monster with wooden stick until you find a better wooden stick/get better at using wodden sticks", the usualy JRPG-stuff.

DrRockor:

Callate:
I'm going to hazard a guess that that whole "Miss Totori" exchange sounded significantly less stupid in Japanese.

but Totori san is Totori san, Totori san. Still sounds silly.

After playing Atelier Totori for a while, I have to say these openings are about right for the game. Very little actually happens outside of alchemy and killing monsters while wearing silly outfits.

Actually, if my Japanese doesn't fail me too much, it would be "Demo Totori-san, Totori-san Totori-san desu".
Not that that makes it sound any less silly.

"Oh, it was MUSTARD GAS! There's your problem"
Brilliant! Mustard gas always kills me!

Well in defense of 15y old Meruru and 19y old Totori, people in this world live till ~30 years

Honestly I don't think there is anything I dead more than seeing more of this game... please do more.

It's almost like someone let his daughter direct the cut-scenes on a bring your daughter to work day.

That game is an awesome use of the PS3's power.

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