Mind Games: Multiple Personalities in Videogames | |
Quite nice. I've always wondered about this subject myself in video-games, though I haven't had that many people to discuss it with. Also, I love you for mentioning Shade. It's probably one of the best text adventure games I've played, and also one of the most surreal ones. | |
That was quite a neat article. Mental disorders are usually gimmicks and plot devices, and it's good to see them used in a more accurate manner (even if it is still being exploited for entertainment. P.S. I'm still waiting for the COD game where you play with PTSD. | |
Didn't Spec Ops: The Line cover PTSD? | |
Alice tends to veer off into rather blatant symbolism, but I still find it an interesting take, going into a hopelessly damaged mind, to try to find some type of functional equilibrium. The end of Alice: Madness Returns is quite reminiscent of this. After the whole plot and the symbolism of the dolls comes together (in a plot device that still creeps me out when I think of it), I never got the feeling Alice was cured. She just found a way to make things work a little more stably but still quite far away of what you would call a "normal" mind. | |
I never got far enough into killer seven to realize how great of a plot that game actually has. What a great ending. I would have guessed harman was the "host" but having garcian be the one (and having all the weapons of his "teammates" in that ominous suitcase) really is a neat twist. Great article, thoughtful without being preachy. | |
I'd go with symbolism here. The presented ideas were quite a stretch. | |
Fallout New Vegas had a good split personality character. Dog/God. | |
This is a very interesting article, with very prominent examples of the subject matter. Unfortunately, I got Deadly Premonition spoiled for me before I got a chance to finally play it, so that was kinda sad face. I thought Killer 7 was this premise taken to its logical extreme, where the different complete personalities could actually manifest physically. Obviously little effort was spent trying to capture the "scientific" spirit of the disorder, but I don't really see this as offensive or off-color. I don't think anyone should approach any Suda51 game easily offended, now that I mention it. | |
As mentioned, Psychonauts played with level design in relating to the states of people's mentality, but I thought the play-style could do an interesting job reflecting it as well. One character has anger management issues where his rage and regret is essentially personified by a bull running in repetitive destructive circles throughout a city. Unless you can avoid and overcome it, it will always force you back to the starting point. | |
Funny that this thread should come up now, as I'm at the end of a game I've been playing on my more recent survival horror binge, which actually featured the main character's personality swapping as a gameplay feature... and failed miserably at it. | |
You talk about Dissociative Identity Disorder and don't mention Xenogears? | |
No, Spec Ops: the Line gives you PTSD :P | |
Mind Games: Multiple Personalities in Videogames
Games can do more than just perpetuate the same old myths about mental illness.
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