Assassin's Creed III: Liberation Review

Assassin's Creed III: Liberation Review

All the bells and whistles of a console title, with an added helping of frustration.

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I guess this sounds fun, but I might hold off until a price drop, would that be best? Or is the content there worth the purchase?

So it seems the list of potential Vita-sellers is once again down to Persona 4: Golden.

As much of a draw as that is i must have something else totally worthwhile. Ill hate myself in a small capacity for not getting P4G, but i cant buy a system for one game.

Sunlight bright enough to actually be detected by the camera is the next DLC.

Oh my God, that "point at a bright light" crap drove me insane in Uncharted. I put the camera against a light bulb, went outside...it just didn't fucking matter and there was no connection between light level and message appearance. I can't believe it made its way into other games. The shoehorned touchscreen and other Vita mechanics bugged me about the Silent Hill demo too. Just because the system has a camera and 2 touchscreens (I still don't get the back one) doesn't mean every game has to find a way to use them.

Note to developers: Just because Sony markets this thing as a "portable console" doesn't mean you need to take a PS3-centric game and lower the graphics/draw distance and call it a day. Please actually make portable experiences suitable for the situations that people use portables. And how long does it take Atlus to port a PS2 game to this thing? Really wondering if I should sell my Vita for a 3DS...

I wish they'd port these to the ps3 after a time, I'd really appreciate playing a female lead for a change.

gigastar:
So it seems the list of potential Vita-sellers is once again down to Persona 4: Golden.

As much of a draw as that is i must have something else totally worthwhile. Ill hate myself in a small capacity for not getting P4G, but i cant buy a system for one game.

As a Vita owner and a Persona fan, there's quite a few games I had a lot of fun with on the handheld. Uncharted, Gravity Rush, Rayman, LBP, Lumines... Katamari was good if you liked those games. Currently I'm mostly playing either AC3 Liberation or Ragnarok Odyssey with a buddy.

Personally I don't think 'system selling' games are the issue anymore. There's plenty of games to warrant purchase... the price is the only issue now. It's gotta be one helluva game that gets people to spend $250 plus a memory card for... but $200 or less and you'd probably have bought it by now. It's a step in the right direction, but a price drop is needed now.

Honestly, I was debating getting the vita for the longest time, this and P4G were the two games that could have sold me, but I can always replay P4 on my emulator and AC3L just isn't what I thought it would be. I just cannot justify buying this system.

Unfortunately for Sony I will be getting a 3ds XL.

This is in no way a diss on Sony, or vita owners, I love my playstations, I love my psp, they've just kinda screwed the vita up really badly.

I went to the store to pick up a Vita with my birthday money, along with Disgaea 3 to hold me off until Persona 4: Golden, and this game came bundled with a (small) memory card AND a vita for the same price as the regular Vita (So the game + memory card + vita = $250, vita = $250) So it's a good bundle to get if you plan on getting a Vita, game is ok so far, but hey, it was basically free!

want so bad, no money

someone give me a million dollars so I can pay off my student loans and be able to go back to school for something I really want to do and then be able afford this thing.

PirateRose:
want so bad, no money

someone give me a million dollars so I can pay off my student loans and be able to go back to school for something I really want to do and then be able afford this thing.

Literally all but one of my friends has said this.

People go to college too soon, and it costs too much, we discover our true selves the moment we no longer have the resources to explore that self.

Damn shame.

As someone who bought this game, I am loving it, but I guess each his their own tastes.

Personally, I loved the story and gameplay. The light thing to see messages annoyed me a bit as well, but it didn't occur enough for me to be completely angry at it.

As someone who is waiting for AC3 to come to PC, this has helped tide me over.

Solid game, like the new costume mechanic, it's fresh and testing of your abilities.
And Aveline is a cool new character and finally, a playable female Assassin!^^
Another great game for the Vita, the library is getting better and better.

Here's hoping the main series gets a woman of colour protagonist at some point.

I think out of all of the spinoff games for the AC series, Liberation is the best one, offering a damn near close experience of what you get from the console games into a handheld system. Bloodlines tried this, but it just wasn't the same with blocky models and a small handful of people at one time. But this hits the mark as the best spinoff game of them all, but it's still not the greatest handheld game I've ever played. I totally agree with this game getting around a 7/10.

K84:
Solid game, like the new costume mechanic, it's fresh and testing of your abilities.
And Aveline is a cool new character and finally, a playable female Assassin!^^
Another great game for the Vita, the library is getting better and better.

Agreed. Except I can't just get the Vita for one game, so sad.

I can't wait for the cosplay of this character.

Hmmm, to be honest it sounds to me like the game suffered from Ubisoft trying too hard. The problem with a female adventuring character like this in settings trying to be historical accurate is that they basically didn't happen, and the reaction it would get from the rest of the world wouldn't nessicarly be "fun". In trying to justify this and bring it to the forefront it seems like they had to get overcomplicated for the basics, and wound up writing themselves into a corner where if they explored it too deeply it would have fallen apart so it relied on generally vague definitions to cover things. I've run into similar problems before, especially with novels. There is a reason why you tend to see things mostly in fantasy or total alternative histories (Assasin's Creed is an Alternative History, but tries to keep things close to reality as part of it's appeal). Glossing over an unusually capable love interest or villainess is one thing due to limited screen time, a protaganist/more than a secondary character opens up whole new problems.

Overall from the sound of things it sounds to me like they should have dropped the whole "Assasin's Creed" title (which was done just for marketing) given that the connection to the series is tenative at best. If they had done this with a new, more "alternative" history setting (some kind of Steampunk variation or whatever) in the spirit of Assasin's Creed it might have worked better.

To be honest I always expected them to use a female protaganist at some point, but I kind of thought we'd see that if they ever got up to a more modern installement. I think it would work best if they ever did a 1920s or World War I game, as that's when you started to first see Women's Lib, it was new enough to explore the issues, and the so called "flappers" were everywhere. In say a World War I setting you could justify having a nurse or aide with relatively progressive attitudes who was actuall an Assasin sneaking off to kill the bad guys or whaetever a little more easily.

Don't misunderstand my overall point here, nothing against the female protaganist, it just seems like they tried to jam a bunch of stuff together that wasn't fully compadible within the liscence, and made a bit of a mess of things in trying to force it.

On a more contreversial note, I think one of Ubisoft's big problems is wanting to get away from the whole "traditional white hero" thing and try and turn the series into some kind of "we are the world" homage through Desmond's genetic memory (which doesn't include this paticular portable actually).

I plan to get AC III when I have some money, since I like the idea of it, but it's interesting to note that this is probably one of their biggest missteps ever. Recently I was just receiving a bit of a rant about the half native American protaganist in the game, oddly by a tribal member I'm vaguely aquainted with (remember I worked for 10 years at Indian casinos as security, and learned quite a bit about this myself). Starting with the unlikely Mohawk lineage, to the whole "use of a Tomahawk" as a weapon when actual East Coast Tribes fought largely with Warclubs, the Tomahawks largely being used as tools with what passed as their cutting edge just being too valuable and hard to repair to bounce off people's heads. You can club someone to death with a warclub (which is a bit more than just a piece of durrr caveman wood) just as easily, and still have your cutting implements which were harder to make and maintain for say chopping through trees. Later uses of axes and such for combat were apparently copied from settlers who carried hatchets and field axes for wilderness use. Now the western and mid-western tribes were a bit differant, but not anyone that would have been around during this period, the Mohawks apparently having a similar order of battle to the Mohegans and Mashentuckets, albiet being a bit less advanced than the Mohegans as the Mohegans were allies of the settlers and adapted from them a LOT quicker before some unfortunate land disputes which were sleazy on both sides. Somne of this I can verify from having visited the Museums down here. The basic point being that it seems for their attempts at diversity Ubisoft might have wanted to do more research.

Basically these (link is for the pictures) are what Connor's melee weapon of choice probably should have looked like:

http://www.ebay.com/sch/i.html?_nkw=indian+war+club

Just some general rambling because I'm bored, even if it's irrelevent to the initial post. For all I know though Connor DOES use a Warclub to fight with though, since as I said, it's hearsay so far from other rants I've heard.

In short I think Ubisoft is in such a rush to be differant, untraditional, and perhaps a bit contreversial in hero selection, that they don't really think things through, the latest portable game simply being their biggest mistake in trying to shoehorn so much "untraditional, yet historical" into one package for it's own sake and minimal research or planning.

I don't have a Vita so I don't really plan on getting this, but the whole outfit system sounds pretty cool. It sounds like the game seems to want you to try an be more stealthy, which is something I like and sort of miss. You can try to be stealth in Assassin's Creed III, but when getting caught results in you easily slaying your way through guards with little trouble the stealthing starts to seem weak (I still try to though).

Im just waiting for the "Well CLEARLY the developers hate women and didnt want to put effort into making a good game" comments.

I cant wait to hopefully one day be able to afford a vita. I know its not a perfect game but I still want to play it.

Therumancer:
snip.

female assasins in brotherhood/revelations so at the point "being historial" goes out the window

and really...who cares? its not like her being female ruins the game...in fact I wish ubisoft had the balls to make her (or another female assasin) the main chatachter in a core AC game...stuff like this needs to happen or it doesnt happen at all

Vault101:

Therumancer:
snip.

female assasins in brotherhood/revelations so at the point "being historial" goes out the window

and really...who cares? its not like her being female ruins the game...in fact I wish ubisoft had the balls to make her (or another female assasin) the main chatachter in a core AC game...stuff like this needs to happen or it doesnt happen at all

Me too. It's sad to see this relegated to a single platform exclusive, to be ignored by anyone who won't fork out for the dubious vita.

maninahat:

Me too. It's sad to see this relegated to a single platform exclusive, to be ignored by anyone who won't fork out for the dubious vita.

if only I didnt have to get a vita....even if it just some small spin-off or download title

Jzcaesar:

K84:
Solid game, like the new costume mechanic, it's fresh and testing of your abilities.
And Aveline is a cool new character and finally, a playable female Assassin!^^
Another great game for the Vita, the library is getting better and better.

Agreed. Except I can't just get the Vita for one game, so sad.

I can't wait for the cosplay of this character.

I present you with (the now official cosplay team?), i guess, since i've been seeing them work for the Ubisoft stand at recent conventions.
Damn fine costumes, saw them up close at the last FACTS in Belgium.

http://kotaku.com/5944799/simply-the-best-assassins-creed-cosplay-youll-ever-see

K84:

Jzcaesar:

K84:
Solid game, like the new costume mechanic, it's fresh and testing of your abilities.
And Aveline is a cool new character and finally, a playable female Assassin!^^
Another great game for the Vita, the library is getting better and better.

Agreed. Except I can't just get the Vita for one game, so sad.

I can't wait for the cosplay of this character.

I present you with (the now official cosplay team?), i guess, since i've been seeing them work for the Ubisoft stand at recent conventions.
Damn fine costumes, saw them up close at the last FACTS in Belgium.

http://kotaku.com/5944799/simply-the-best-assassins-creed-cosplay-youll-ever-see

Well holy hell, that looks awesome, thanks. Hope to see them in person, but since I live in the US, I'll have to keep my fingers crossed.

Am I the only one who thinks the picture of the woman on the main page leading to this article makes her look like a mouse? You know, like one of those Mickey Mouse hats with ears? In the actual article you can see that it's just because of perspective, but still. Looks weird.

Vault101:

Therumancer:
snip.

female assasins in brotherhood/revelations so at the point "being historial" goes out the window

and really...who cares? its not like her being female ruins the game...in fact I wish ubisoft had the balls to make her (or another female assasin) the main chatachter in a core AC game...stuff like this needs to happen or it doesnt happen at all

Now read what I said CAREFULLY.

Done?

Now you'll notice I mentioned a very specific distinction between a secondary or supporting character and a main character. When your dealing with a secondary character it's easy to gloss over the specifics, especially if they only show up part of the time, in a very specific context to someone else's plotline. A main character on the other hand typically requires more detail, and when an idea just doesn't work for the setting it's more difficult to deal with, you can't just hint at some depth or let the unusualness speak for itself and let it slide. Leading to a character in this game who isn't as well developed, and has a really strained backround trying to make the idea work which was a stated problem to begin with, I'm just pointing out why.

Simply put focusing on Enzio made it more viable to have female assasins running around because the fous on him meant you didn't have to closely examine those characters and their relationship with the enviroment. You could go "oh hey, there is a female assasin, with a big of backstory" and then just go with the flow without really needing to think that one through because your protaganist more or less made sense, as did the reaction of the enviroment around you.

Like it or not, it already didn't work, I'm just pointing out why it doubtlessly didn't work.

so what your saying is "yeah but...they were background charachter so we dont have to think about them...or we can ignore them...or whatever"

but then there was ezios sister who got initiated..and I'm pretty sure there were a couple of females who were part of the order (or at least helped out)

Therumancer:
when an idea just doesn't work for the setting it's more difficult to deal with,

this is where I disagree

it CAN work, the assasns are a shadow organisation, hence while a woman doesnt have much to do in society she could be an assasn...hell she has the advantage because enemies suspect her less

Vault101:
so what your saying is "yeah but...they were background charachter so we dont have to think about them...or we can ignore them...or whatever"

but then there was ezios sister who got initiated..and I'm pretty sure there were a couple of females who were part of the order (or at least helped out)

Therumancer:
when an idea just doesn't work for the setting it's more difficult to deal with,

this is where I disagree

it CAN work, the assasns are a shadow organisation, hence while a woman doesnt have much to do in society she could be an assasn...hell she has the advantage because enemies suspect her less

Not really, especially not as this game is done with all of the free running and everything else. There is pretty much an issue every time she does anything that's even remotely public, not to mention the whole issue of how she obtained this paticular skill set and is able to function in these situations.

They tried to come up with a backround for it, which was really stretching, and then had to gloss over a lot of the specifics. The whole point here is that the backround doesn't work and is glossed over. Something that happened before I even wrote this.

Had they managed to make the writing work and develop the depth and such that we'd expect we wouldn't be having this conversation. In argueing with me, your pretty much argueing against something that already happend and is right there.

As much as people love to decry things like sexism and scream political correctness from the rooftops, one of the issues with dealing with historical settings that are trying to be realistic is that these things very much existed, and what's more existed for a a number of reasons. The modernization of society and technology was one of the things that enabled gender equality.

Popular or not, understand that if a lady tried to do half the crap an Assasin's Creed protaganist did, she'd probably be burned at the stake for being possesed by the devil, if she was lucky she'd just be slapped back down into her place.

Does this mean you couldn't do a good story about a lady assasin in that setting? Not really, but it wouldn't be anything like an Assasin's Creed game. You'd be dealing with less free running, and more politics, poisoning, and always trying to arrange for there to be a male alibi to be anywhere the character needs to go. Indeed there HAVE been characters like that in a lot of historical fiction, but it wouldn't generate the right vibe.

Do not misunderstand the point here either, I understand why people want their freerunning female Enzio/Altair, it's just something that probably shouldn't have been brought up as a protaganist until a later time period where it could be more easily justified without having to gloss over so many details and story points to make it work. The more you have to stretch the worse it gets.

In the end we'll doubtlessly have to agree to disagree though. Things like this are never decided on the Internet.

Therumancer:

Not really, especially not as this game is done with all of the free running and everything else. There is pretty much an issue every time she does anything that's even remotely public, not to mention the whole issue of how she obtained this paticular skill set

I havnt played the game...but this particular example aside joining the assasins opens up at opertunity to learn free running

understand that if a lady tried to do half the crap an Assasin's Creed protaganist did, she'd probably be burned at the stake for being possesed by the devil, if she was lucky she'd just be slapped back down into her place.

Does this mean you couldn't do a good story about a lady assasin in that setting? Not really, but it wouldn't be anything like an Assasin's Creed game. You'd be dealing with less free running, and more politics, poisoning, and always trying to arrange for there to be a male alibi to be anywhere the character needs to go. Indeed there HAVE been characters like that in a lot of historical fiction, but it wouldn't generate the right vibe.

though people mgiht have forgotten the Idea behined the Assasns is not to be seen..to blend in the with crowd....although it might not look it in gameplay ezio/altiar/connor are not actually being "seen" as much on the rooftops, because people generally don't look up,

even if they see a women doing such strange things she would just run away and hide...the whole point of the series

Vault101:

Therumancer:

Not really, especially not as this game is done with all of the free running and everything else. There is pretty much an issue every time she does anything that's even remotely public, not to mention the whole issue of how she obtained this paticular skill set

I havnt played the game...but this particular example aside joining the assasins opens up at opertunity to learn free running

understand that if a lady tried to do half the crap an Assasin's Creed protaganist did, she'd probably be burned at the stake for being possesed by the devil, if she was lucky she'd just be slapped back down into her place.

Does this mean you couldn't do a good story about a lady assasin in that setting? Not really, but it wouldn't be anything like an Assasin's Creed game. You'd be dealing with less free running, and more politics, poisoning, and always trying to arrange for there to be a male alibi to be anywhere the character needs to go. Indeed there HAVE been characters like that in a lot of historical fiction, but it wouldn't generate the right vibe.

though people mgiht have forgotten the Idea behined the Assasns is not to be seen..to blend in the with crowd....although it might not look it in gameplay ezio/altiar/connor are not actually being "seen" as much on the rooftops, because people generally don't look up,

even if they see a women doing such strange things she would just run away and hide...the whole point of the series

Not really, the whole point of AC when I've played it is to run so far as to blend in with the crowd or whatever. Hiding among a group of passing scholors, or whatever. That's believable to an extent when you consider Altair or Enzio are just unremarkable guys wearing hoods, but it's quite differant when your playing a female character.

I think the bottom line though is that the game does play like Assasin's Creed games so far. She pretty much does all of the stuff that you'd expect Enzio, Altair, or most recently Connor to do, except it happens to be a girl doing it. It's hard to for them to justify this so they had to create an overly eleborate backround explaining a lineage that count amount to this, and then wound up in a situation where if they went too much into that back story it would become increasingly contrived and impractical, so as a result those details, and also a lot of those of the world where this was going on in, had to be glossed over to a greater degree than other installments, because if you take a microscope to it, it can't really justify it's own fictions while maintaining a degree of realism if it's examine too closely.

I'm not pretty much saying that I think Assasin's Creed should remain a boy's club, or that I have a problem with a female character. I'm just saying that I think I see why this didn't work, something that was already established in the review. I get why people want their female assasin, and also why Ubisoft tried it, but I also get why aspects of the game's storyline and such fell apart and had to be glossed over.

See, it's not so much about the idea of it being a girl, fantasy is full of that kind of stuff, but about the period, and a big part of the selling point to be authentic seeming. That's doable when your dealing with characters that blend with the time period, but not when your dealing with something that's directly against the sensibilities of the time.

It's sort of like how there is no reason you couldn't have a black assasin in general, but it's not going to work for this kind of game if your setting it in an enviroment where slavery is practiced. For generations of Americans the idea of freeing the blacks wasn't an issue, a lot of the states that fought against slavery themselves owned slaves for a goodly amount of time before thingst started to change and it caused a divide. If you had some black dude running around unattended that wasn't going to go unnoticed or turn out well. The period just wasn't progressive enough, and was bloody offesive compared to modern morality. When it comes to women we're not even to the point of women as second class citizens at this point, some woman running around by herself, unattended, is pretty much unheard of, that attendance being other women if nothing else. A woman is always going to be expected to be working at low social levels, or to be accounted for at higher ones.

The concept of a female assasin at this societal level can be done, as could the concept of a black one for that matter, but it would be nothing like Assasin's Creed and that way of doing things.

That said, it remains to be seen if they will do the idea again. As I said before, I think they shouldn't try and visit the idea again until the early 20th century. It can be done earlier, around the 1850s on, but only if you want to give up any pretensions of recreationism and go for a spaghetti western type vibe.

Therumancer:

Not really, the whole point of AC when I've played it is to run so far as to blend in with the crowd or whatever. Hiding among a group of passing scholors, or whatever. That's believable to an extent when you consider Altair or Enzio are just unremarkable guys wearing hoods, but it's quite differant when your playing a female character.

WHY? assasin kills...runs away "oh look its a women" doesnt change the fact she escapes and hides

why is it so hard to a woman to blend with the crowd? I mean christ you saw ezios outfit in Brotherhood...don;t tell me theres any excude for that other than suspension of disbelife and "whats gong on in gameplay doesnt represent the events of the story 100%"

It's sort of like how there is no reason you couldn't have a black assasin in general, but it's not going to work for this kind of game if your setting it in an enviroment where slavery is practiced.

the guy who trains Connor was an assasn and black (ex assasin at that point) so too late?

The concept of a female assasin at this societal level can be done, as could the concept of a black one for that matter, but it would be nothing like Assasin's Creed and that way of doing things.

this is a thing you keep saying and a thing you keep failing to explain you know if the game more closley resembles the original assasns creed it wouldn't matter if the protagonist was female or a man with green skin it really wouldn't matter

Well, now that I know it has no relation to the main, batshit bullshit retarded storyline of the flagship Assassin Creed games, I may very well actually buy this. Aventine looks like a cool gal and the costume mechanics intrigue me. I always took issue to no one realizing a hooded figure was slinking off into the crowd after someone was stabbed to death in public.

Hmm, the reviews by other sites are telling me to stay away. Especially considering I'm still having fun with Shinobido 2. Maybe I'll buy when it's cheap.

Maybe Yahtzee can have some fun in this one since there's more stabbing.

 

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