ZombiU Review

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ZombiU Review

Death becomes London.

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This is very much becoming a love it or hate it title.

Frankly, it looks right up my alley. It's a SURVIVAL horror game, and a lot of critics seem surprised by this and expect it to be a shooter with zombies straight out of Black Ops zombie modes.

No, this is true survival horror, where death has meaning and good use of resources can make the difference between an untimely death and a narrow victory.

In an age where Silent Hill has lost its way, Dead Space is horror ACTION, and Resident Evil is the world's dumbest action movie now, it's refreshing to see a game come out that lets you know you're going to die a very painful, very tragic death if you, the player, slip up, and that's something that's been missing from modern horror games for a very long time.

Welcome back, survival horror. I've missed you.

I absolutely loved the return of survival horror too! A few issues bring the game down, but it totally nails the atmosphere a survival horror game should have.

A bit curious as to why you guys are calling it a return to survival horror, when what defines old school survival horror is tank controls/puzzles/narrative of a particular character. If anything you could call it a new breed of survival horror, but I would not call it a return.

Rednog:
A bit curious as to why you guys are calling it a return to survival horror, when what defines old school survival horror is tank controls/puzzles/narrative of a particular character. If anything you could call it a new breed of survival horror, but I would not call it a return.

You realize a game shouldn't be limited by it's gameplay right? For example, the metroid prime games are definitely metroid games, even though they are in the first person.
Survival horror is just that, a game where you don't have many resources and you are trying to survive in a game meant to scare you.

The biggest let down in this game for me is the fact that you can't pick up different melee weapons to bludgeon zombies with. That's like, a CORE part of the zombie apocalypse fantasy; being resourceful with whatever's nearby to bash the dead guy's skull in. A cricket bat?

Really? Just a cricket bat? Unless I'm wrong and misunderstood the review (which seemed to imply that you only get a cricket bat)

I do not have much to ad other then that was a KICK ASS image at the end of the video. Almost enough to make me run out and buy a WiiU... If it had launched over here I mean; and I had the time to play it.

Now I am sad :(

Good to here it turned out well, though just the presence of zombies in this day and age makes me roll my eyes and tune out.

Also interesting to see that it really doesn't make all that much use of the WiiU's special features.

I wonder how long we'll have to wait before WiiU games start coming out wherein "not as annoying as it could have been" is high praise for the player's relationship with controller-interface issues?

So does that mean we can expect Zombie U2?

OT I'm glad the pad is being used to enhance gameplay instead of just as an expensive gimmick *cough* Wii Remote *cough*

Glad to see a positive review of this game. A lot of sites do seem to be mentioning one big thing though, which is that zombies might just take too many hits to take down with the cricket bat. Though if they lower the amount of hits, it then becomes like Dead Islands zombie massacre, where slashing through zombies becomes much less stressful. So i guess there isnt much middle ground when it comes to bashing zombies, but in a day and age where zombies are considered fodder more than threats, its nice to see a game try and bring them back to being a right pain in the ass to kill, even if it does come with the caveat of making it a bit tedious with long play sessions.

If i do pick up a WiiU sometime though, even if its a year or two down the line, i will definitely be picking this game up.

Fuck you Nintendo!

I don't want to buy another console.

It seems strange that you had mostly praise for the game but gave it a three. I'd like to see what issues you had that led you to that conclusion as the bottom line section left it out and small control and glitch issues don't seem like enough to justify such a score. Not trying to be a jerk or call you a terrible reviewer or anything, just interested is all.

It's 2012 and it mystifies me why we're still using analogue sticks to aim in first person shooters, and "innovating" touchscreens for inventory management...when a simple mouse (invented in 1970's mind you) could easily trump ALL those gimmicks. These days a console is nothing more than a simplified computer, a proprietary box you must own to play exclusives.

Apparently console designers still haven't figured out that allowing people to attach a mouse+keyboard to their consoles would solve 99.9% of all interface/control issues and challenges. On top of that, it would open up entire GENRES to be fully playable on consoles which are borderline impossible to play today purely due to lacking the the controls to pull it off - RTS games, MMORPG's, dungeon crawlers like Diablo 3, etc. It also make FPS games a fuckload more intuitive to play....so the only question which remains is "WHY?!".

Callate:
I wonder how long we'll have to wait before WiiU games start coming out wherein "not as annoying as it could have been" is high praise for the player's relationship with controller-interface issues?

I think the Wii set the bar so fucking low that Wii U looks almost godly compared to it, it seems more or less what has happened in this particular review...personally I can't wait to hear what Yahtzee has to say about this.

I have no idea how switching your eyes between two screens at different distances is "immersive" and not completely and utterly flow-breaking. Guess it's one of those things I have to play to understand?

That has got to be the most inappropriate title for the content of the game - does "ZombiU" evoke survival horror, vulnerability or desperation? No it evokes a cheapo party game - It's a small issue but it's super jarring.

This looks... really good. Especially considering it's a launch title.

They'll have to offer up quite a few more really good titles though before I'm actually going to fork out for a Wii-U, especially after how much I hated the Wii, either that or I'm going to be waiting for the price to go down.

Sounds interesting...

Wonder what Yahtzee would think about it's "survival horrorness"

they didnt screw it up, badly?
it is a zombie game with a legitimate zombie apocalypse survival feel?

damn. those mayans were right...

Story? There's a story?

Well it certainly makes it slightly more interesting, but that repetitive combat is laughable.

Nintendo will have to do better, because a zombie game is only as good as it's combat in my opinion.

I find observing how divisive the reactions it's garnering are is half the fun. The Escapist is mostly optimistic, GameSpot is frigidly positive, Gametrailers highlights the two-player mode that makes fun use of the gamepad as the one and only redeeming feature, and IGN slams the entire thing to the ground with as much contempt as your average reviewer can muster.

So it's all over the place.

It doesn't shake the feeling I have that I'll wait for a year or so without thinking to buy a Wii U. I want the games selection to fill up a little and devs to get used to the hardware.

Rednog:
A bit curious as to why you guys are calling it a return to survival horror, when what defines old school survival horror is tank controls/puzzles/narrative of a particular character. If anything you could call it a new breed of survival horror, but I would not call it a return.

Its because of thinking like that that Survival Horror has gone the way it has...

And you should be ashamed...

OT: While I like the look of it, Im not keen on the controls.

I wanted to check this out. It was one of the primary games I was interested in for the Wii U. But meh, I don't have one anway, so it's cool. This is will be one of my 6 necessary exclusive titles to warrant buying the system.

If only I had the cash. I've been itching for a new console. Great review, I assumed this would be crap zombie shooter up but this is a pleasant surprise.

This was starting to sound like Dark Souls but with zombies. I'd pick it up if I had a Wii U.

Aaron Sylvester:

I have no idea how switching your eyes between two screens at different distances is "immersive" and not completely and utterly flow-breaking. Guess it's one of those things I have to play to understand?

Actually, I can easily explain to you how it's immersive: Look at your Computer Screen for a long period of time, now look at your hands as they type for a while... Did that break your immersion? I hope not.

Mr.Mattress:

Aaron Sylvester:

I have no idea how switching your eyes between two screens at different distances is "immersive" and not completely and utterly flow-breaking. Guess it's one of those things I have to play to understand?

Actually, I can easily explain to you how it's immersive: Look at your Computer Screen for a long period of time, now look at your hands as they type for a while... Did that break your immersion? I hope not.

Nah man, don't you know? Nintendo used special mystic portals for the screens on the controllers that randomly change depth with the consequence being that your depth perception is completely fucked with while looking at it and that once the day of reckoning occurs you will be blessed by being among the first to be consumed by the old ones.

Mr.Mattress:

Aaron Sylvester:

I have no idea how switching your eyes between two screens at different distances is "immersive" and not completely and utterly flow-breaking. Guess it's one of those things I have to play to understand?

Actually, I can easily explain to you how it's immersive: Look at your Computer Screen for a long period of time, now look at your hands as they type for a while... Did that break your immersion? I hope not.

Gratz on using a terrible example, both my keyboard and monitor are almost the same distance from my eyes.

I'll give you a much better example: Look at a something with text from ~3 meters away (say, news on the TV) and then quickly look down something in your hands that has small text (say, a phone or newspaper). Now keep switching focus between the two and see how quickly your eyes can read the text from both sources. I guarantee you will take nearly half a second to focus everytime you return your eyes to the TV, unless you're Superman.

It is physically impossible to focus on two screens at the same time if there is such a huge difference in distance, the delay in focus (not to mention HEADACHE after ~10 minutes of it) = no thank you.

Aaron Sylvester:

Mr.Mattress:

Aaron Sylvester:

I have no idea how switching your eyes between two screens at different distances is "immersive" and not completely and utterly flow-breaking. Guess it's one of those things I have to play to understand?

Actually, I can easily explain to you how it's immersive: Look at your Computer Screen for a long period of time, now look at your hands as they type for a while... Did that break your immersion? I hope not.

Gratz on using a terrible example, both my keyboard and monitor are almost the same distance from my eyes.

I'll give you a much better example: Look at a something with text from ~3 meters away (say, news on the TV) and then quickly look down something in your hands that has small text (say, a phone or newspaper). Now keep switching focus between the two and see how quickly your eyes can read the text from both sources. I guarantee you will take nearly half a second to focus everytime you return your eyes to the TV, unless you're Superman.

It is physically impossible to focus on two screens at the same time if there is such a huge difference in distance, the delay in focus (not to mention HEADACHE after ~10 minutes of it) = no thank you.

Strange, I do that for the majority of the day. Maybe you are exaggerating things.

Aaron Sylvester:
It's 2012 and it mystifies me why we're still using analogue sticks to aim in first person shooters, and "innovating" touchscreens for inventory management...when a simple mouse (invented in 1970's mind you) could easily trump ALL those gimmicks. These days a console is nothing more than a simplified computer, a proprietary box you must own to play exclusives.

Apparently console designers still haven't figured out that allowing people to attach a mouse+keyboard to their consoles would solve 99.9% of all interface/control issues and challenges. On top of that, it would open up entire GENRES to be fully playable on consoles which are borderline impossible to play today purely due to lacking the the controls to pull it off - RTS games, MMORPG's, dungeon crawlers like Diablo 3, etc. It also make FPS games a fuckload more intuitive to play....so the only question which remains is "WHY?!".

WAAAAA!! WAAAAAAAAA!!! Why can't people all like the same control system as me? Different is wrong! WROOOONG, I TELL YOU!!! CAN'T YOU SEE THAT ALL GAMES WOULD BE PERFECT IF YOU JUST DID WHAT I WANTED?!?!

OT: Good review. Sounds very much like an interesting title. Although I can't help buy wonder how nintendo's going to treat this new IP. Will it share it or monopolize it? Might be interesting to watch.

As completely disinterested as I have become in Nintendo products in general, this title (at least, when I go by this review) actually makes the WiiU seem somewhat interesting.

That said, I don't understand why/how this is lauded as a "return" to Survival Horror. Sure, Silent Hill, Resident Evil and Dead Space are not what they used to be, but don't excellent PC indie titles like Amnesia also qualify as survival horror? Then again, that may be my limited knowledge of the genre, I generally stick to RPGs and Turn-based/Grand Strategy.

TyrunnAlberyn:
That said, I don't understand why/how this is lauded as a "return" to Survival Horror. Sure, Silent Hill, Resident Evil and Dead Space are not what they used to be, but don't excellent PC indie titles like Amnesia also qualify as survival horror?

They do. Key word there, though, is "indie," which ZombiU is decidedly not.

Indie games have always done their own thing. This is an example of a big name making a survival horror game, which hasn't happened in a while.

Revnak:

Aaron Sylvester:

Mr.Mattress:

Actually, I can easily explain to you how it's immersive: Look at your Computer Screen for a long period of time, now look at your hands as they type for a while... Did that break your immersion? I hope not.

Gratz on using a terrible example, both my keyboard and monitor are almost the same distance from my eyes.

I'll give you a much better example: Look at a something with text from ~3 meters away (say, news on the TV) and then quickly look down something in your hands that has small text (say, a phone or newspaper). Now keep switching focus between the two and see how quickly your eyes can read the text from both sources. I guarantee you will take nearly half a second to focus everytime you return your eyes to the TV, unless you're Superman.

It is physically impossible to focus on two screens at the same time if there is such a huge difference in distance, the delay in focus (not to mention HEADACHE after ~10 minutes of it) = no thank you.

Strange, I do that for the majority of the day. Maybe you are exaggerating things.

It's going to be different for different people but depending on the distance between objects his statement is very true. It's all to do with how the human eye focuses on things in short and long range. This is made even worse if you are a person with eye conditions, even very common ones like long/short sightedness (most people who wear glasses have one or the other, though there are exceptions of course), which could be extremely irritating for a person, especially if they were unfortunate enough to have a prescription that would require them to completely remove their glasses to look down at the tablet and then begin wearing them again so that they can go back to looking at their screen. Not a great deal of people would be as unfortunate as my last example but it is a real problem that would be specific to this device.

If you wish to check what this feels like grab a DS/3DS (mainly for screen size purposes but your phone or something works as well), now go out to your television/living room (I assume you have a couch or something a comfortable distance away from the TV), now, line both the TV and your DS up in front of your eyes, watching what's on TV whilst glancing back and forth between the two, waiting for each to become clear. The human eye (even one that has perfect vision) must focus on the two objects from differing distances.

Having said this keep in mind that I have not played with a WiiU yet, though I plan to test one out beforehand as I am interested in buying one eventually. I have basic eye problems and the aforementioned issues are of concern to me (though my eyes are not as bad as my example).

Greg Tito, What are your thoughts with regards to the issue of being able to comfortably focus your eyes and deal with the alternation of the Television and touch screen? Also how far were you from your television (it's hard to get a good grasp in the footage you recorded, though it does show exactly what you intended; how the interface related to the game, so one can't fault you for that) and, if you're comfortable disclosing the information, do require glasses or anything of the sort (just wondering whether you're able to give input on being a person with eye problems or as a person with good vision). I ask because although some people have used them in test booths at conventions for 10 to 20 minutes you have played one in the comfort of your own home for prolonged periods of time which would be the real test in this situation.

Aaron Sylvester:
It's 2012 and it mystifies me why we're still using analogue sticks to aim in first person shooters, and "innovating" touchscreens for inventory management...when a simple mouse (invented in 1970's mind you) could easily trump ALL those gimmicks. These days a console is nothing more than a simplified computer, a proprietary box you must own to play exclusives.

Apparently console designers still haven't figured out that allowing people to attach a mouse+keyboard to their consoles would solve 99.9% of all interface/control issues and challenges. On top of that, it would open up entire GENRES to be fully playable on consoles which are borderline impossible to play today purely due to lacking the the controls to pull it off - RTS games, MMORPG's, dungeon crawlers like Diablo 3, etc. It also make FPS games a fuckload more intuitive to play....so the only question which remains is "WHY?!".

Callate:
I wonder how long we'll have to wait before WiiU games start coming out wherein "not as annoying as it could have been" is high praise for the player's relationship with controller-interface issues?

I think the Wii set the bar so fucking low that Wii U looks almost godly compared to it, it seems more or less what has happened in this particular review...personally I can't wait to hear what Yahtzee has to say about this.

I have no idea how switching your eyes between two screens at different distances is "immersive" and not completely and utterly flow-breaking. Guess it's one of those things I have to play to understand?

You are by far the most offensive and entertaining PC elitist I've ever met.

WaitWHAT:
WAAAAA!! WAAAAAAAAA!!! Why can't people all like the same control system as me? Different is wrong! WROOOONG, I TELL YOU!!! CAN'T YOU SEE THAT ALL GAMES WOULD BE PERFECT IF YOU JUST DID WHAT I WANTED?!?!

Dude are you alright? I recommend taking a breath and calming down, maybe think a bit before hitting the caps lock?

I guess you're one of those people would be perfectly content using a joystick to play an MMORPG, or driving a car with their elbows. Screw efficiency of controls, anything works right?

Anyone with half a brain will tell you that mouse is the most effective method of control for a game which involves accurate targeting (FPS, RTS, MMO, you name it), so the most braindead-obvious thing to do would be to allow the user to plug a mouse into a USB port on the console. Now that Wii U has you holding something the size of a large book, it would've been incredibly easy to throw in a USB port or two and allow mouse/keyboard connectivity. If you enjoy using analog sticks to aim, wiggle away to your heart's content. But if you hate that shit, plug in a mouse and be good to go.
I can plug a console controller into a PC and be good to go, so why the hell can't I do it the other way around? Is it considered BLASPHEMY for consoles to accommodate a variety of controllers? Do fanboys really get that defensive over their exclusive controllers? Because that's what you sound like.
Maybe it's a law or something "thou shalt not plug a keyboard/mouse into a console, thou shalt not have the option to use the best controls for the job".

MegaManOfNumbers:
You are by far the most offensive and entertaining PC elitist I've ever met.

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