Zero Punctuation: ZombiU Pages PREV 1 2 3 4 NEXT | |
But Capcom's other zombie game did it without other mutants by using crazy humans. Then there is the Walking Dead game. | |
Three hours IS a long time to play non-stop. The first time I did that, I couldn't walk straight for twenty minutes. | |
I was hoping someone had pointed this out in the comments but I guess this isn't as well known as I think it is. ZombiU is not a new IP, it is a Remake of sorts of an old computer game by the name of Zombi. As for YC's comments on the game, it seems he enjoyed it for the most part, but was disappointed with the late game. | |
Make good hardware. Make good games. Drop pointless gimmicks (which would be part of the first two, anyway). Make the next DS have tits and be on fire. | |
Ever heard "Inventory Screen"? Something that every game ever used? And nobody complained about it "blocking the screen"? In fact, it is 100% possible to keep the screen clear in normal gameplay and still have a GUI for your oh-so-wanted 'immersion by blocking Line of Vision'. Dead Space did that already! Absolutely no GUI whatsoever during gameplay UNTIL you open your inventory. Similar to a lot of other games (some had some few GUI, some had none - BUT ALL WORKED) | |
Who said anything about realism? No, seriously? I thought we were talking about functionality. | |
Ah yes, The Walking Dead. That game is realistic just like the ZombiU game, but the matter at hand is this- when you have a realistic zombie game like ZombiU and you focus on the combat mechanics .. it can get easy after awhile especially since you've gotten a good experience on how to deal with them. Even Yahtzee confirmed this with that bat he uses. The Walking Dead on the other hand, has realistic zombies but the focus isn't on gameplay but the story and the interaction you have with characters. It's so emotional, making you pick difficult choices when situations call upon it which eventually will ether screw someone over, or you over. Ether way, it brings you in with such a strong immersion plus how overwhelming it is. Sadly for the ZombiU, it may be 'funner' because you are in control and killing zombies however you wish, but the events don't get mixed up. Plus the game is short so you fall flat in trying to see where the game goes- since it doesn't throw a curve ball at yah. | |
I wish this site let me insult people. But no, ZombiU was made by a FRENCH developer, not american, please know what the hell you are talking about. | |
Am surprised he gave even mild credit to the game because Yahtzee's general opinion on anything with Nintendo's label on it is "lol Nintendo sux". Of course, he DID spend half the review bitching about the Wii U instead of the game, so I guess it's just par for the mediocre course these days. Can't spend the review demonstrating genuine original concepts and humor, can we? Let's bitch about a company I don't like, my fans haven't gotten tired of that yet, I'm sure! This is why I loved your GW2 review (despite being a huge fan of the game) which managed to keep things on the actual topic, but found this review almost pathetically mediocre in terms of humor (despite not even OWNING the game) mainly because you ran out of faults so quickly that you had to spend the third act of your review crawling back to the console hardware for more things to bitch about. I know you're going for comedy here, Yahtzee, but you're starting to become the Carlos Mencia of video game comedy, beating the same old boring stereotypical jokes as if they're still somehow funny. "Nintendo sux and iz 4 babiez har har har". "Gamers are entitled har har har". And so on. Yes, some of them are true but that doesn't excuse you from recycling the same fricking joke ad infinitum. Be original for once. The "Nintendo sucks" joke is way beyond a dead horse, it's already thoroughly decomposed.
Uh, the game developers? They made it pretty clear they were aiming for realism over functionality. Something which every other critic in the gaming community seems to understand just fine. And the tactic of realism over functionality isn't actually all that unusual, nor did Nintendo "invent" it. In fact, one of Yahtzee's favorite games (Silent Hill 2) employs this same tactic, giving you intentionally shitty combat controls to help immerse you in the world and add to the despair you feel in being unable to defend yourself from these monstrosities. And this is a fact that he even admits to himself in his own review of other games in the Silent Hill series (along with other horror games he's reviewed). But I guess it's okay for him to do that because, hey, it's not a Nintendo game, right? Let's beat that dead horse some more, lolololol. | |
They are selling slower than psvita where i work... and that is bad to be clear <.< Price is a bit mental on the old wiiu and tbh i also hate motion touch screen meh that it is but meh who cares to much to moan about today :P enjoy it or hate it i'll stick to my pc, ps3 and yes pokemon dsi adiction(i hate the irony i never palyed this as a kid and now my ocd loves it). | |
I've said my piece on this game before, but for some reason I decided to look through the manual for it after watching this. Get this: "Dont Cheat...on your favorite gun! Guns are like condoms, see - everyone gets the biggest one they can and before you know it they've discharged all over the floor. Find one that fits and stick with it." Um...wanting to make it clear that this is a "mature" Nintendo game, Ubisoft? | |
At 40 seconds in I couldn't help but wonder "what the hell is Mr. Wonderful doing in this review?" | |
I don't think Yahtzee dislikes the Wii U as much as he hates gimmicks, and having to use the gamepad as your sniper scope is about as gimmicky as it gets. That's why he's always honing in on Nintendo - Nintendo loooooves their gimmicks. He's made fun of the Kinect and the Move as well, but since those are optional things, he's not having to constantly deal with them. Regardless, he's spot on about the tablet; holding that thing with one hand gets kind of irksome after a while. I know it's the size that it has to be, but it's still pretty uncomfortable to game with it. Doesn't seem like he disliked this game, which is more than ZombiU can say where other critics are concerned. The game has been universally panned, so the fact that Yahtzee had a lot of positive things to say about it is interesting. I'm gonna give it a rent if I get the chance. | |
I get a feeling people who say this haven't spent much time actually paying attention to what he said.
Unless Yahtzee was one of the game developers, that doesn't really matter. Was Yahtzee one of the game developers? No? So when the poster was going after Yahtzee based on those claims as though presented by Yahtzee, referencing points that Yahtzee specifically made, and claimed realism, it was pointless? Awesome. Your technicality still validates my statement. | |
Awesome review. I had a feeling that Yahtzee wouldn't really hate the game itself as much as he would hate all the gimmicky touch screen mechanics. I will say thought that using the touch screen as the inventory screen kinda makes sense. On the other hand, the scope mechanic seems quite stupid. | |
Also, Nintendo fans are more likely to get hostile and/or defensive about their system, so there's a certain level of confirmation bias in the process of seeing all this "hate." If XBox or Playstation gamers were as militant in defending their consoles, the apparent bias would go away pretty quick. And yeah, Yahtzee came off as fairly positive about the game. Considering he's supposed to hate Nintendo, you'd think he'd be more hostile. I mean, the game has a metascore of 77 on both Metacritic and Gamerankings, and as we all know, on the four point scale, that's pretty crappy. >.> | |
The cricket bat makes it sound like a silly little fun game. The 3 hours that the controller holds a charge is more than enough time to play ANOTHER zombie game. | |
It has an AC adapter so if you're going for a long 3+ hr session it's best to keep it plugged in, but if you're playing Mario and want to move to the kitchen for some reason and let someone else use the TV you'll only get 3hrs in the other room. However, ZombiU can't use that feature since it requires both a TV and Control. Works fine though walls too. Not so much though my Chimney though. Probably won't work though walls with a lot of wiring or plumbing ether. It's too bad he didn't review the multiplayer mode. I kinda like one player playing a Zombie Strategy with the pad and the other playing a shooter with the Pro Control or Wiimote+nunchuck. That part could have used online multiplayer, but it is one of those quickly put-together launch titles that's not a port so they must have skipped it. The online messaging also makes little to no sense, and you'll end up, inadvertently, marking things as "don't trust" because of it. | |
Actually, I rarely play for more than 2-3 hours in a sitting. However, I'm well aware that I'm in a minority on that one. Plus, the break in between play sessions is usually only an hour or so, so unless that gamepad recharges like crazy, it's still not gonna work. As far as the Wii U itself- at this point, control gimmicks don't really phase me much. I just want good games. I'll play the Wii U like I do any other system- 3 exclusives I'm dying to own before I commit. Honestly, things are looking good for the Wii U- I want Rayman Origins and the Wonderful 101, so they only need 1 more to get me looking for deals on it. Still gotta wait for the tax return next year though- and a composite cable. I've decided not to upgrade my TV until me and the fiance work out the whole wedding/house thing (that way I can keep it on hand for the old school systems.) | |
I see the Nintendo Defences Force is out in full force. A lot of people on Twitter that I follow seem to like the Wii U quite a bit. It's nice to heard some "counter-arguments". Most of Yahtzee complains, which I agree with, are pretty much what I expected. Nintendo is still riding the gimmick train. I suppose after the "success" of the gimmicky Wii and DS. Why wouldn't they do it again? The 3DS's gimmick didn't turn out too well though, I'm quite sure it's only selling because of it's brand - and the lack of brand of it's competitor. | |
Wait, you mean sniffing hair doesnt count? D: | |
A quality he has in common with anyone not; under 12, over 50, or possessed of the ability to constantly ingest ripe, fresh turds over and over again because they have a little "N" sticker on them. When Nintendo can produce more than two good games per-generation that aren't targeted at young children or Generic Middle-aged Mother of 3's, they might start to earn back some of their credibility. | |
Blimey, someone's been handing out the irony blinkers left right and centre. | |
He's been doing this shit for years, and making the entire gaming community more cynical and dickish with his vast influence. It's kind of ridiculous. | |
To be honest, this review actually received a good share of praise before the usual downfall. I feel good about his points and I still really want to play this one. All in all, good review style this go around, very entertaining with facts and figures. | |
In which case you could just have the inventor pull up on the TV screen whilst the game is still running. Only thing is, if that happened on a PS3 or 360 game, it would be considered a flaw. But put it on a secondary unit and suddenly it's called innovation(?) | |
I know you've never even held the controller. You looked at it and said "it's too big". All those people who say that it feels good, ergonomic and natural? Obviously in your world they don't exist. | |
No you couldn't. | |
Kind of the reason i stopped watching any vid based on games released for a nintendo system. Half of the time he just bashes the system for anything he can think of and not focussing on the game he is suppose to talk about. Even on other vids that review completely different games he can not keep himself from trying to take a stab at nintendo. | |
I've never heard anyone say it feels good ergonomic and natural so no, as far as I know, they don't exist. ¬___¬ EDIT: There I fixed it, so EXCUSE ME, PRINCESS!! | |
As I'm sure your ego needs the boost that comes from beating up the big company, sure why not | |
http://kotaku.com/5960459/10-things-about-the-wii-u-that-were-loving-or-hating | |
Ok ok, now I know they exist. Sheesh! ¬___¬ | |
Functionally, a second screen gives you more screen space to observe your environment, rather than obscuring them with overlays. If we're talking about functionality, this would have been a favorable comparison on the part of the Wii U. It's rather like wondering why we need two sets of shoulder buttons on a controller when we only have two index fingers. Are dual analog sticks on a controller that also has a D pad and 10 other buttons also a solution looking for a problem? The bottom line is, there are now more tools to add to the gameplay equation, which pushes the "semi-transparent overlay" argument into the realm of aesthetics. | |
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Oh, look, Yahtzee has a new Nintendo console and he doesn't like it. I'm soooo surprised to hear this. Maybe what would be good would be to spend 30% of the review whinging about the console, say it's time to talk about the game, and then spend 30% of that remaining time using the game to whinge about the console some more.
Yeah, I too am disappointed in that design decision to have people look down to view the contents of a box they opened, unlike the much more realistic simulation of previous games, because the normal practice for a cardboard box is that you hold it up parallel to the floor and the contents magically stay rooted in place while the box itself becomes semi-transparent so that you can see through it at the same time as you are seeing into it.