"PopCap isn't used to epic-level development, he said. They usually work with small teams, 'one programmer, one artist, one game designer, and BAD was pretty much along those lines, with a couple extra artists on contract, which is why it took so long.' He called the $700,000 figure 'a little approximate,' saying, 'We don't really keep track of game budgets in that way, usually.' Popcap usually doesn't 'have big teams working on games in the traditional game-company fashion.' Usually, they go with a different model ..."
Shannon Drake speaks to PopCap.
Playable By Everybody: PopCap Branches Out