Jimquisition: Breaking the Bones of Business

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Personally, I hope it all just winds up being growing pains. Every major entertainment industry tends to go through some fairly severe growing pains whenever the medium fundamentally changes. I think most anyone who grew up during the 90's remembers how the music industry handled the emergence of digital downloads (not well) and MP3's (not well at all). I mean, hell, the movie industry tried to take the VHS tape to court because they thought it was going to be the death of their industry.

Now, I do agree wholeheartedly with you though, Jim. The things that the major publishers are getting away with currently are downright reprehensible at times, and I too find myself conflicted about Dead Space the product vs Dead Space the game and experience. My hope is that eventually all this will level out and that the majority of gamers will just stop putting up with it. Corporations are amoral, money-making machines. They do whatever they can legally do to turn a higher profit and the only two things they understand are profit-margins and PR. Airing out their reprehensible tactics, and refusing to buy the products they attach them to are about the only ways to actually fight back. That is one advantage gamers of today have that they didn't years ago, people like Jim Sterling, Totalbiscuit, Angry Joe and others who consistantly point out and cry outrage at these practices. Getting the word out is really the only way to inform people enough to fight back. I mean, think about all those poor bastards who bought Final Fantasy: All the Bravest before the reviews got out.

I'd actually be really curious to compare the number of sales at launch to the number of sales post-reviews. Short of the most uninformed and/or rabid fans, I cannot see how ANYONE could justify buying that ga- electronic mugging device.

Anyway, keep up the good work as always Jim :)

As long as there're idiots willing to pay, they will still fleece the consumer for all they're worth. And there are hordes of idiots all willing to defend their stupidity to the death. I remember being called a weak, small dicked, penniless weasel of an excuse of a loser coz I thought it stupid to pay a company to beta test their mmog.

The video is pretty close to where I was in 2010 (minus the mobile market since I don't really qualify nor care to participate).

The way I see it, in retrospect:
Following the launch of the current console cycle, the AAA Publishers boomed and grew too big, too fast, becoming an oligopoly on the primary gaming market. Demand was so high that they felt they could push the envelope in asking for more, while providing less. Now we're to the point where the hub game (that you pay 60 bucks for) is just a shell of a game with more and more content being charged at a premium.

We let them do this. We let them grow too big. In 2006-07, Horse Armor "DLC" was an outrage. Today, it's a standard business model.

But now the current consoles are outdated and so are the AAA's main business models. The market is retreating to greener fields like Mobile and even Independent systems (the very idea of the Ouya would have been laughed off the market in inception 4 years ago).
The publishers know they have to act, and fast. Desperate to remain relevant and in control of the market they believe they own. They are gobbling up new ideas from said greener fields and are twisting them into money-making engines.

Thankfully, it's not working quite as planned, though this leads into speculation of another Game Market Crash.

Personally, I do not see another game market crash happening.
The crash in the 80s was due to the entire market becoming shovelware-centric; exploitation of IP without a shred of quality gameplay attached to said IP.

Today, we face a different kind of exploitation, one founded on oligopoly, and the solution, as it is to any oligopoly, is competition.
New competition breaking into the market and causing an upheaval. You can see it happening right now, like long-dominating industry giants like World of Warcraft eroding and crumbling before new F2P titans like League of Legends. Independent games flourishing on new mobile markets and kickstarters rather than sequels spawned in shareholder and marketing meetings.

Where it took Nintendo to fill the void in the 80s, we now have talent ready to enter the market from all across the globe. If a crash happens, it will be a metaphorical Phoenix, one of simultaneous death and rebirth, rather than another slow 9 year slog of recovery through someone's monopoly (and you better believe Nintendo had a monopoly following the crash of 83, all the way up to the early 90s).

At worst, I see the actual talent employed in the AAA companies suffering the most, since without publishers they will be unemployed. Given how hard the AAA publishers are still fighting to hammer the market into their image by forcing these crap game-business models on us, and mostly failing, I also see a plethora of opportunity out there for the developers outside of the traditional publisher-structure.

-

I've played Path of Exile lately, and it blows my mind just how much GGG gets it, even moreso than either of the genres' pioneers. Where Diablo 3 was built entirely around the auction house and eliminating any real player input by making a tiny handful of character builds viable, Path of Exile lets the player choose their build without being strong-armed into any sort of gold-twink market (there isn't even an in-game currency to farm, everything is done via barter and item modification orbs. It's brilliant).
Everything fits together nicely, between the tone the combat and the scrounging-esque gameplay.

PoE isn't perfect, and has its share of problems, but at no moment do I feel cheated or abused while playing it, unlike D3.

This bears repeating, but it really blows my mind that a game still firmly in Beta (for free) does better what one the largest and richest gaming corporations in the world shat out with over 5 years of time and money behind it.

Sorry if this sounds too "hipster" for some of you in the peanut gallery, but I believe when you make the game entirely about the business instead of the game, it fails, and rightly should fail at both (game and business).

The thing that pisses me off the most about the cash shops and micro transactions isn't so much the fact they exist, rather it's the increasing lack of attention that is applied to the existing base game.

I miss the days of expansion packs where additions were bought self-contained, many months or even a year after the original release. This meant developers could actually spend time fixing all the bugs and imbalances with the base game before looking toward new content.

With the current model, a game's co-op campaign or multi-player might not even work, but that won't stop them from adding new guns and skins that you and your friends can't even use.

So many game's now have become cows being butchered for their meat rather than nurtured over time for their milk.

Which is precisely why I'm not buying Dead Space 3. That and the lack of a PC demo and the PC version apparently being a straight port.

Also asking 60 dollars for the game with all that micro transaction bullshit is disgusting.

It's kind of bizarrely fascinating watching the AAA industry try to self-immolate. I'm not saying I like it, but from sufficient distance it has the grandeur of all great, preventable disasters.

When I bought The Walking Dead, Telltale said, "Hey, do you want to get the entire series for one price"? And I said, "sure, I've heard this is really good, and the price is right; why not." When I bought Saint's Row 3, THQ gave me a "Season's Pass"- with all the episodic DLC- for free for buying early. (Yeah, I missed out on being able to call Penthouse Pets to shoot at things for me; big whoop.)

They didn't say, "From square one, you're not going to be getting the full package after you paid the MSRP. And you may not know all that you're not getting until a good six months down the road."

They also didn't do the perverse "...and then a year later we'll put out the GOTY edition with all the extra content sewn in for the same price as the original cost without it, screwing over everyone who showed their loyalty by pre-ordering or buying on release day" thing.

The short-sightedness of ceasing to treat buyers of your games like customers- instead treating them like numbers that can be plugged into a revenue equation- becomes clearer every day.

EA
Capcom
Ubisoft
Namco Bandai
Square Enix

When your all more evil than Activison YOUR DOING IT WRONG!

I think your video is broken, Jim. I don't see anywhere to buy Jimbucks.

Beryl77:
I see sometimes people defending EA's decisions by saying that "they're just a company doing business". Fuck that, what a load of bullshit. There are tons of companies who do very well without behaving like they're related to the Antichrist. It's still their own, conscious decision to do those things, nothing else. Them being a company doesn't excuse that in the slightest.

Also, nice ending. Very well done.

To be fair, they ARE just a company doing business. Doing it wrong. And amazingly, people will try and save them like THQ.

People seem to have a problem with the concept of big corporations. We as a group complain about X being in the pocket of gaming companies, but so are we as a whole. We're so convinced by their PR bullshit that we'll defend their right to make a profit above all else.

Except the right to make money is pretty limited as it only goes so far as people are willing to pay.

"But they are paying for it," I hear a lot of people saying. Well, yes and no.

This isn't working for most people. While EA is still moderately healthy, Capcom is taking hits. Nintendo took a big hit with their concept of overvaluing their own products. THQ made some really bad decisions which were compounded by a lack of faith by investors. Squeeeeeenix is floundering a bit in terms of profit projections as well, and adjusting down is rarely good for a company (except in the sense that honesty is still mandated by law, and not breaking the law and/or going to jail is good).

The thing is, this is the natural extension of a business not adapting to the market. Even THQ's problem revolved around this: "This peripheral sold well on the Wii, so we'll assume it's going to sell even better for the other consoles and then make millions of them! No need to think about consumer response, we'll make sure they want it!"

I've heard so much about capitalism and the free market on these boards from people who also lament THQ. Well, THQ is capitalism: it's a company that made a lot of bad decisions and failed. End of. This is what should happen to bad companies that make bad decisions. EA had more gas in the tank, or its recent problems might have killed it, but it's not invincible. I'm sorry most of this is tangential to your point, but I'm glad there are people who don't run their businesses like complete dickheads because the cost of doing business the EA way just might be one of the biggest gaming publishers collapsing under its own corpulent form.

Yeah, this pretty much mirrors what I've been saying fro a while. The systems themselves aren't inherently evil (save for DRM), it's the rampant abuse of the systems that's the real issue.

Waaghpowa:

Also asking 60 dollars for the game with all that micro transaction bullshit is disgusting.

See, the crazy thing is, I don't even care about micro transactions being added in on top of the shelf price.

That stuff is all essentially a choice when it comes down to it.

The face palming begins when the game itself doesn't even work well enough for me to even consider buying any extras because I've long since stopped playing.

Perfect example: Shogun 2 Totalwar.

From day one, the Co-Op Campaign was horribly broken due to a desync bug.

Of course, they never fix it and instead churn out a bunch of unit and faction DLC. Except, the Co-Op campaign is the one thing that would have actually kept me playing the damn game long enough to be interested in DLC.

It benefits no one long term -_-

Videos like this always make me angry, not because I don't agree but because I agree too much. Also I love Event Horizon too maybe I should play dead space.

Take my money, Jim! Take it! I still need to thank God!!! God is gonna get angry!

I agree completely. There are so many blatant BS business moves impacting games made by big publishers it is not even fit.

I was never a supporter of DLC as I feared it would beoome what it now has. Has with F2P micro transaction games. There are good DLC for sure, but most of it is not.

IamLEAM1983:

GAunderrated:
Please don't bring the whole correlation = causation fallacy to this video discussion. It is a nice little scapegoat that they tricked you into believing has become a relevant issue as if it never existed before.

Oh, right. Because my purchasing a game or pirating has about zero influence whatsoever. Because there's no reasoning behind the increase of the average triple-A title's budget. It's all just a happy sack of coincidences that nobody can possibly try to sort through. Game publishers are inherently evil and they do what they do because John Riccitello, Bob Kotick, Peter Moore and others are absolutely fixated on getting themselves a Scrooge McDuck-sized vault of gold coins.

Thanks for clearing that up. I was so naive.

If you have hard statistical proof of every person pirating or buying a game and have hard evidence to support this then I am all ears. Until then it is all conjecture and as I have said the whole correlation = causation is a fallacy. There is no proof to this there is only people's opinions, rumors, and excuses being stated as fact.

Wait... where do I send my money?

I made it about halfway through the video before I couldn't watch anymore. Why? Because this entire video operates under the ridiculous premise that if something is being offered for money, then the customer has to buy it. Therefore the devs/publishers are fucking us over. Here's a tip, and this is just me, perhaps I'm reading too much into it.

DON'T BUY THE FUCKING DLC AND FRANKLY RETARDED EXTRAS THAT COME ALONG WITH SOME GAMES IF YOU DON'T WANT TO!

Are hardcore gamers so fucking compulsive and lack so much self-discipline that when someone says, "Hey, would you like some extras for more money?" they can't get their wallets out fast enough? I'm sure this advice is going to go right over Jim's head, as I see a lot of collectibles there from the incredibly useless collector's editions of various games ("$60 is too much for games! $10 is too much for DLC! But I'm willing to pay $100 if there's a statue in it and an artbook!").

Don't take this as a defense of EA. Don't even take this as a defense of charging people for on-disc DLC, etc. This is a defense of common fucking sense. Jim and a lot of gamers are mad because they think that these types of games are lessening their experiences by holding extra content hostage for more money (that's the nice version, the alternative is they're just mad cause they want free shit). But its impossible on EVERY LEVEL to lessen an experience. Short of giving you amnesia or killing you, an experience can never be taken away from. It can only be added to. That's all these DLC and pay-to-unlock-or-upgrade-content are; ways to add to the experience. If you feel the experience is great and you want more? Fine. Buy the fucking extra costumes. If you feel you can take a risk in trying to make your experience better? Great. See if the DLC is worth it. If you just hate the fact that there's other stuff out there that might make it better, but you either can't or won't buy it, then guess what? Tough shit. Who cares? The game didn't kill you or destroy your memory by NOT buying the extra shit, so it hasn't taken away ANYTHING of your experience with that game. I didn't buy any of the extra costumes the original Dead Space offered right from the start. ZOMG! BUT THEN HOW COULD YOU PLAY THE GAME?!!! The only time this practice is worth bitching about is for games don't work without paying for certain things. And no, that doesn't include on-disc DLC, multiplayer passes, etc. You know why? Cause the game doesn't need those to work, unless it's a purely multiplayer game, and even then a monthly fee to maintain servers is understandable isn't it? I mean really, bitching because CHEAT CODES cost money now? Really? "Why can't I run around in big head mode for free!!!!!" Fuck you, Jim.

It's shit like this that turns me off not from the industry, but from the gamers. Only the fucking gamers who prop up shit business practices by buying into them, would have the balls to rip on those very same practices. You can buy games. That's fine. I encourage it. It's because people didn't buy games that THQ shut down. But you DON'T HAVE TO BUY ANYTHING EXTRA ATTACHED TO IT! So no, EA isn't destroying gaming by perverting certain business models. Gamers are perverting it by buying into them. And even then EA's models don't preclude other companies from carrying out their models. It's like the old riddle, "If the devil tempts a man, and the man succumbs to temptation; is it the devil's fault for tempting him? Or is it his fault for falling to temptation?"

TL;DR: If you don't like the extras, don't buy them. You're not losing anything by NOT purchasing DLC, extra costumes, or fucking cheat codes.

Urh:
How many Jim Bucks do I need for the hidden erotic gay fanfiction ending with Yahtzee?

Best post, and 3 posts in too.

If I were a trucker, I would probably listen to a lot of Peter Gabriel too.

It seems that this whole generation has been sandbagged by publishers (and even the console makers) trying to balance off how much money they can choke out of the hardcore fanboys without disenfranchising too many of the less regular gamers. I keep thinking that they keep overestimating how many gamers are suckers, but they usually tend to prove me wrong.

I may be a bit picky (I thought the GTA4 DLC was way overpriced at $20) but it seems for now that the most heinous ripoffs aren't so widespread that the whole industry would crash.

Coreless:

erttheking:
Makes me glad that I never played Dead Space. See Jim, what's happening to Dead Space now is what happened to Mass Effect not too long ago, that and the introduction of really fucking stupid plot elements.

Ok...what? so first you say you never played Dead Space and now you say they are introducing stupid plot points because Mass Effect did...right.

Noooooooo, I said that MASS EFFECT had been introducing really stupid plot elements.

omgeveryone9:
At 3:13, Jim talks about Mann Co spearheading the idea on forcing us to buy things already in the disk or something similar to that. What is he talking about? I have not yet heard about this, and while I do love TF2, I recognize that there are flaws in the game.

He said NAMCO. Hence the picture of Darth Vader who was in the PS3 version of Soul Caliber 4, and was DLC for 360 owners.

The sad thing is, EA actually sort of had a tolerable model on Mass Effect 3. It was in a subsection of the game that is entirely optional, and is, in itself entirely optional, as you can earn the in game currency to purchase new weapons simply from grinding the MP. And considering that the only reason you should want the new weapons and characters is to grind the MP some more, you absolutely do not have to buy anything unless you really feel like it. Which is fair enough, in my estimate. I am sure there's people buying surplus packages, but they're only speeding up a process that happens anyway if you spend time playing the game. Of course, whether the actual odds are of ultra rare drops showing up more in paid contents is up for discussion. But it does not bother me per se, and the fact that they at least tried to minimize damage with the extended cut of the ending coupled with several maps and characters that are offered up for free , I was almost ready forgive the fact that Jarvik is locked content to anyone who did not buy the special edition, and think "hey, maybe they're learning not to be huge dicks after all. A fact reinforced through Kingdoms of Amalur's ( the only other EA game I played last year) actually reasonably sizeable DLC content.

Now this. The changes being made to Dead Space are worrisome indeed. It will never be my favourite franchise, and cannot consider it a horror game, but it's a well thought out shooter, filled with atmosphere, and it's own personality. I like the fact that we have to think twice on whether to use your hard owned node on a warehouse door or upgrade a weapon; I like that the game moves at a slow and sluggish pace contrary to the fast paced action of a Gears of war, giving it all the better sense of urgency. I like that I am constantly mentally calculating if I have enough ammo, health packs, and the right weapons for the next stretch of terrain. And EA seems hell bent on detroying that.

I did not make it through the whole demo. The co-op felt contrived to me, for a start, and more than once I felt like my partner was hindering my progress and vice versa. It also completely screws up the pacing, and once the first cover based shooting section showed up, I just gave up. The news of paying for items means that they are shoehorning the elements that were tolerable in mass effect 3 as an active game mechanic, and that is just beyond my level of tolerance.

Thumbs up!

Support the good publishers(like Valve).

I'm selling TF2 hats for Jim Bucks. I need more, 'cause Jim said so !!!!!

I'm still buying Dead Space 3 because I love the franchise, BUT, depending on how the micro-transactions go, I may be writing EA directly.

People all the time say "vote or speak with your wallet", but that's missing 50% of what you need to do. Silence about it can send either no message or the wrong message. Don't JUST speak with your wallet, but also take that next step and tell the companies in charge WHY you didn't buy it. I'm amazed at how almost nobody does that second part.

When I was upset with Capcom's frequent DLC scams, I didn't buy their games. But I also told them why. When they refused to answer or to listen, I wrote the Better Business Bureau, listed my complaints against their anti-consumer behavior and business practices, and the BBB contacted Capcom on my behalf... and that definitely got results.

You gotta do more than "not buy". You gotta be vocal directly at them.

YOU are the customer. YOU are the buyer. YOU have the power of companies. Big companies like EA and Activision and Ubisoft and Capcom want you to think you don't have any power or influence over them, but they're entirely wrong. They are at the whims of their consumers, and there are PLENTY of laws in place to defend you from anti-consumer practices and behavior. They just want you to think they don't exist and you're helpless to resist or change anything.

You've all the power in the world to show them they're wrong.

Zachary Amaranth:

Beryl77:
I see sometimes people defending EA's decisions by saying that "they're just a company doing business". Fuck that, what a load of bullshit. There are tons of companies who do very well without behaving like they're related to the Antichrist. It's still their own, conscious decision to do those things, nothing else. Them being a company doesn't excuse that in the slightest.

Also, nice ending. Very well done.

To be fair, they ARE just a company doing business. Doing it wrong. And amazingly, people will try and save them like THQ.

Yeah, it was just directed at people that defend the bad decisions and say that that's what a company is supposed to do, that those are actually good decisions for a company. I've seen that argument quite a few times on these forums.

Anyway, I agree with you. Some of the companies grew too big, too quick. People were willing to pay for many things and companies started to get the feeling that they can push the boundaries much further but that willingness to pay only goes so far. While I love games, in the end they're still "just entertainment" and while EA is one of the top players, they hardly have a monopoly. There are too many other companies who are willing to listen to customers, to afford that kind of behavior and contrary to popular opinion, people aren't idiots.

The problem for companies like EA is often that they care too much for the shareholders. Nowadays, investors just want quick money. They invest in a company, wait until it makes profits and leave it again. They're only interested in short term money making. EA want to make sure that those people keep investing in EA, so they promise quick money. Most of their decisions are based on that idea, they don't care about whether someone will buy a game in five years, they just want to sell it now, to make profit now. They don't care much about the future, they just live in the present but that's not good for a big company.
Out there are many gaming companies coming up with new things, trying to figure out where the industry is heading and following that trend, not attempting to bend it to their will.

I mean, when was the last time that Riccitiello actually spoke to gamers? Most things he's said in the last few years were aimed at shareholders, showing them that EA has great ideas to make money. Like in Dead Space 3 with the in-game 'microtransactions', as mentioned in the video. That feature is solely there to make money for EA and make the shareholders happy, it has nothing good to offer for consumers that couldn't have been there for free.

They seem to forget however that it's their customers who make them profitable, not the shareholders and I think that's why EA won't last much longer if they keep operating the way they do. Like you said, they'll crumble under the weight of their bad decisions, eventually.

omgeveryone9:
At 3:13, Jim talks about Mann Co spearheading the idea on forcing us to buy things already in the disk or something similar to that. What is he talking about? I have not yet heard about this, and while I do love TF2, I recognize that there are flaws in the game.

He said Namco. Namco Bandai.

Amen brutha! I wish people would stop playing into these games. We need to vote with our wallets en mass, that's all these people listen to.

I don't see why gamers have a right to dictate a game's business model. The day game studios can DEMAND that players buy their game to keep the bills paid and the developers employed is the day that a given player can DEMAND that a studio caters to what that specific player wants to pay. Note I say "want to pay" rather than "willing to pay." Clearly, gamers are willing to pay $60 for a box, tolerate an in-game itemshop, and then buy DLC. For now. From some publishers, on some franchises. Because they do.

"When will it be enough? When the market crashes again?"

Yes. And this is a good thing. The media dinosaurs will die by their own hand, and it is a long time coming. Today, a couple of guys/girls can use Unity and make a $15 steam game fairly easily. How revolutionary is this -- you pay once, and get all the content! The point at which most gamers feel such "AA" games offer MORE value that the high budget money-grabbing monstrosities is the day the industry will crash, and be rebuilt as something leaner and better poised to deliver quality products.

The fact is that "publishing" as a service is dying rather quickly. EA and Ubi used to sell games only by virtue of the fact the barrier to entry for getting a game on the market (any game at all) was quite large, and quite exclusive. Used to be the case that getting your product "on the shelves" was the sole dominion of the big publishing houses. But the Age of Shelves is almost over, due to better and easier forms of digital payment and distribution.

Once EA and Ubi are forced to into genuine competition with developers who are paying none of their bloated overhead (legions of Marketing and Publishing executives earning six figure salaries, for starters... which you honestly did need to get prime shelf space at the Best Buy), it will be over.

I never thought I'd feel dignified playing the old infinity engine games, Terraria, and Dark Souls. Honestly, I've already given up on buying new AAA titles because there's no point to it.

is really what they're doing these days? that's really fucked up. i hope people start getting the message faster and start acting sooner. the momentum of this thing is ready to be confronted.

also, fuck your dlc. call me a pirate if you want, but i'm gonna thank god for you anyway. and i didn't even pay.

irishda:
TL;DR: If you don't like the extras, don't buy them. You're not losing anything by NOT purchasing DLC, extra costumes, or fucking cheat codes.

I agree that's the proper consumer response: If it costs too much, don't buy it.

But there is absolutely nothing wrong with criticizing the practices that cause those costs to go above acceptable in the first place. ALL of the practices mentioned in the video are unquestionably "less for more" cash-grabs or equivalent price hikes.

If you want to advocate change, you have to speak. If you want to cause change, you have to act.

Airon:
Thumbs up!

Support the good publishers(like Valve).

I'm selling TF2 hats for Jim Bucks. I need more, 'cause Jim said so !!!!!

My head just exploded over the irony of that statement. In a video where Jim trashes on micro-transactions, you bring up Hat Fortress 2?

also:

I f***ing want my "thanks the god" ending cause otherwise I don't know what to - where am I suppose to pay, again?

The think about another crash is a very interesting idea - wonder which companies would die from it.

I, like Jim, am just as disgusted with EA as any other gamer out there, but I will still be purchasing Dead Space 3. Why? Because EA has Visceral Games over a barrel with this "sell three times as many copies as you did Dead Space 2 with next to none of the marketing, or we're tanking your IP" crap. It's fucking bullshit and is the epitome of how EA does business; don't craft your game for an audience, craft it for everyone, because if we can't get the entire world behind this game, why should we even bother? Even though there's little hope of Dead Space 3 making it's 5 million mark, and my contribution is unlikely to make a huge difference, I love Dead Space and I want to show my support for the people that slaved over it. Sadly, that also means giving money to EA.

Micro-transactions are wrong, they're complete and utter bullshit, and it's very sad that this is just one more thing working against the Dead Space franchise. Gamers are going to be turned off by this to the point of not picking up the game. Even scrolling through this thread, I see a lot of people saying "not buying it now", which I can completely understand; I am also at odds with wanting/not wanting to give more money to EA. The bastardization of the F2P market is just one of the many subjects covered in this video that make me very sad.

Lovely vid, Jim. It's good to see people with integrity try to remind consumers and the industry at large that a reckoning is coming sooner rather than later as regards corporate profits.

As always, I suspect that the culprit isn't so much greed as it is fear: fear of losing stockholder faith, fear of losing jobs, fear of change, fear of posting a loss, fear of risk. I think that even more than greed is what results in the constant path-of-least-resistance attitude we see in the corporate world. The big players are simply too rich to risk any of it to make something truly great these days, even if that risk has the potential to pay off big. Greed makes you gamble. Fear makes you hoard.

Sheo_Dagana:
I, like Jim, am just as disgusted with EA as any other gamer out there, but I will still be purchasing Dead Space 3. Why? Because EA has Visceral Games over a barrel with this "sell three times as many copies as you did Dead Space 2 with next to none of the marketing, or we're tanking your IP" crap. It's fucking bullshit and is the epitome of how EA does business; don't craft your game for an audience, craft it for everyone, because if we can't get the entire world behind this game, why should we even bother? Even though there's little hope of Dead Space 3 making it's 5 million mark, and my contribution is unlikely to make a huge difference, I love Dead Space and I want to show my support for the people that slaved over it. Sadly, that also means giving money to EA.

Micro-transactions are wrong, they're complete and utter bullshit, and it's very sad that this is just one more thing working against the Dead Space franchise. Gamers are going to be turned off by this to the point of not picking up the game. Even scrolling through this thread, I see a lot of people saying "not buying it now", which I can completely understand; I am also at odds with wanting/not wanting to give more money to EA. The bastardization of the F2P market is just one of the many subjects covered in this video that make me very sad.

This was kinda what I was getting at earlier with NCsoft. It seems publishers aren't interested in making solid products that appeal to an audience, but the sort of product that appeals to EVERYONE, as if they can make fans of both action and horror games interested then they might get the interest of the dedicated action and dedicate horror fans as well.
While Guild Wars 2 did it's own thing, it was still aimed at an 'international' audience while City of Heroes wasn't really of interest to Eastern players or for grinders or PvPers, so rather then keep it running for the 300,000 plus active players who were keeping the game profitable, NCsoft put it on the chopping block instead, shut down the studio running it, firing all 80 staff there and throwing the IP into it's deepest and darkest vault and refusing to sell it. This idea that you can't aim to please a group of players but instead have to aim for EVERYONE is pretty poisonous and will run major publishers into ruin before long, especially with the stupefying amount of money they throw behind these games.

Speaking as one of the biggest Final Fantasy fans I know of...

All the Bravest is disgusting.

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