Zero Punctuation: DMC: Devil May Cry

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CaptOfSerenity:
Also, to everybody who liked the previous games: didn't Dante cuss like a sailor and act like a douchebag, too? This seems very faithful to that.

Find out for yourself!



I think the difference between overall writing quality is rather evident.

It's rather funny that when someone brings up the writing or the new Dante's character DmC is usually defended based on "It's supposed to be a younger version of Dante. Ninja Theory was just faithful to the old lore!"
But when the lackluster Heavenly Sword combat is mentioned people cover it with the argument "It's supposed to be it's own thing! Stop comparing it to old games!"

Which is then usually followed by "You are just mad about the hair!". This game is Silent Hill's equivalent of Downpour.

Cid SilverWing:
Praising garbage, are we, Yahtzee?

You're losing your touch. This game is a blasphemous abomination unto its parent franchise. I'm surprised you didn't mention Donte looks like Ninja Theory's CEO or whoever.

Yeah, how dare he not hate what you hate!

Zachary Amaranth:

Cid SilverWing:
Praising garbage, are we, Yahtzee?

You're losing your touch. This game is a blasphemous abomination unto its parent franchise. I'm surprised you didn't mention Donte looks like Ninja Theory's CEO or whoever.

Yeah, how dare he not hate what you hate!

But hating different things opens up a symphony of diversity! A rainbow of vitriol! a candy shop's worth of garden-variety insults and hasty comparisons! *'The Circle of Life' fades in, in acoustic form*

Honestly, I like the new Dante. He's fundamentally operating in the same mechanics and doing the exact same things as before; only he doesn't murder my hands anymore. That's honestly all I need.

Polite Sage:
A valid comparison, but...

I think this is really a matter of personal taste. Old Dante is all about flourish, polish, style. It makes sense for an entire boss fight's overture to be stuffed with allusions to Shakespeare, seeing as DMC4 was the franchise at its most bombastic.

The concept of a reboot implies that you can't quite re-use the same exact formulas. The new take on the character is younger and clearly has a problem with authority. Considering, him slurring at a demon feels justified. Not to mention that all he does is egg her on. If you've played the following fight, you realize the Succubus really is the one objectionable potty-mouth in the room. All Dante's doing is pushing her to act impulsively, which she does.

I wouldn't say it's a step down in terms of quality, so much as a side-step. It feels too early to tell if it's a mistake or an interesting new venture. I'd rather hold off my judgment until DMC2. All I know is mechanically, I really appreciated the greater ease of use of this reboot.

anthony87:

Sylveria:
The characters have the personality of a pre-teen who loves ICP, and it needlessly craps on a series that was much better before it got rebooted. Worth playing if you have zero attachment to the DMC series as a series and just want to hit things with a big sword while the characters randomly string together vulgarity cause that's what a 12yr old thinks is cool.

Were we watching the same video? Because I don't recall him saying any of that...

Yahtzee made fun of the plot enough to for you to realize that its all about the combat. And even there he said it does lack some challenge, the pistols are weaker than previous games tho.

As for characters, Yahtzee said that they are both assholes, but he forgot to mention that atleast the old Dante had some charm with those one liners and carefree attitude, this Dante is just a "I don't care about anything" nihilistic emo... with a lame haircut.

xPixelatedx:

Mcoffey:
Probably the best Hack N' Slash I've played in a good long while. I had pretty much given up on the genre after the snore fest that was Darksiders and Bayonetta.

No offense, but the best hack N' Slash? Were you looking for something that would reward you with the highest score just for pressing attack repeatedly without any effort or concentration needed? Again, not trying to offend, but I am really trying to discern how you judge that genre of games. If it is a relaxation thing, I can understand. I like Contra for it's brutal difficulty, but sometimes I just like to unwind and pop in Metal Slug instead.

Sheo_Dagana:
I guess I'll never understand why people complain when a sequel/reboot is not 100% like their favorite installment, but maybe that's because I play too many games to care.

You might be surprised to realize people don't hate on things just because they're new. I don't mind change; I didn't dislike the characters because they were different (they could have been turned into cartoon rabbits for all I care), I disliked them because they were awful. The game play wasn't bad because it was new, it was bad because it was lacking. The level design wasn't bad because it was new, it was bad because it was boring (in structure; it's actual appearance was beautiful). The boss fights weren't bad because they were new, they were bad because the tension level was 0. Some people like to be excited when playing a game.

To say something is good just because it's new is an even shakier platform to stand on then the people who hate things just because a series went in a different direction.

Pretty much my sentiments.

eltonborges:
Taste is a funny and really surprising thing. An example? I kind of enjoyed Devil May Cry 2, both with Dante and Lucia, and even with Trish, but I did not finish the game with her.
Second, I've finished DMC 4, in Devil Hunter, first time I've played it and them started and finished DmC in Nephilim. And yeah, it was much harder to get to the SSS level in DMC 4, I think I've only managed to get to it three times during all the game. It was easier with DmC, but, one thing people don't seem to see, we are experienced players, who played the older games, and they were not easy at all. So, is DmC easy, or is it easy for us, the most experienced girls and guys?

When Yahtzee says the game is easy well...
The only way to get any semblance of a challenge is hell and hell mode where you die in one hit but check points and gold orbs make it pointless. On top of that Hell and Hell mode isn't even the hardest mode enemy wise.

Okay let's see...

I really love the previous DMC games, especially #4, so going into this game I was a bit worried that it would completely botch things. Fortunately, it turned out to be a pretty good game, had it not been for the horde of nitpicky stuff that plagues it, which I only think of because I loved the other games so much.

Throwing up some spoilers because... spoilers.

And that's it. In the end DMC: Devil May Cry is a pretty good game, but I think I would have enjoyed it more if I hadn't played the previous games already.

I enjoyed the review but as a fan of the older series I will not be getting this game regardless of it's "decent writing" or "superb combat mechanics".

I just flat out dislike where this reboot is going.

We also may as well just say the old franchise is dead and the new reboot will just take over, I can't wait till this eventually happens to DS and see the fans get slapped down by the new players to the game as if it's their right of passage bullshit.

shrekfan246:

Polite Sage:

Mcoffey:
If this is how you "ruin" things, Ninja Theory, do you think you could "ruin" some other franchises?

It's quite funny how all reviewers and DmC defenders compare the new title to the old and dated game instead of it's vastly more challenging and fast-paced sequels (namely 3 and 4, 2 is absolute dogshit) and feel like they can weigh in on the subject.

3 is slow and clunky as hell. Dante moves slower, the combat is much slower paced, and the camera angles have a way of hiding enemies from you until they streak in to attack you. I know this because I tried playing it again alongside DmC over the past few days. Switching between weapons is awkward, chaining combos is slow and easily screwed up, and while getting "SSS" ranked combos is more difficult, part of that is because half of the time you end up half the screen away from an enemy with no way of closing the distance before your style meter has gone down. The boss fights are a lot better though, I'll give it that.

4 is a lot better, and arguably the only one I'd say compares on a gameplay level, but purely from a pacing perspective the game plays slower still than the newest one. Not that that's a bad thing, but it doesn't keep the adrenaline pumping nearly as effectively. And while the gameplay is the best of the four original titles and keeping up stylistic combos is easier and more fun because Nero has the Demon Grab and Dante has a lot more maneuverability overall, it stumbles drunkenly over the level design and makes the second half of the game backtracking through the first half of the game.

I've been a fan of Devil May Cry for a long time. You're damn right I feel like I can weigh in on the subject.

Hey! It's someone else who's actually played the games and remembers them accurately because they weren't 12 when they did! How's it going buddy, you are officially my new hero. /genuinely not sarcasm, trying to find someone else who actually remembers how those games played is like finding a pin in a needlestack

OT: I liked it, it played well, the level design was better than Room -> room -> room and I can actually remember most of the areas I went through which is a first for Devil May Cry (barring the stripclub in DMC3 because classy). Difficulty was low but they included a Hell and Hell mode which is Heaven and Hell without the heaven. If any enemy can one-shot you, please, continue to tell me how easy the game is.

Admittedly, I'm actually way more psyched for Metal Gear Rising (which judging by the demo is surprisingly light on cutscenes) but still, yeah. It wasn't that bad, fan complaints lose their edge when they keep repeating unbelievable opinions as facts.

Silent Hill: In Terror.

There, abbreviate that, publishers.

It's astounding how stupid gamers can be. Look at people mocking those who disliked the new Dante as if they were all rambling fanatics: of course people now like the new Dante, it was engineered by commitee to cater to the new fanbase. And that's retarded, because you are being played like a violin to be fed what you are expected to like. And on top of this, the raging xenophobia: japanese Dante is old, the future is murrican emo goth.

TheUnbeholden:

anthony87:

Sylveria:
The characters have the personality of a pre-teen who loves ICP, and it needlessly craps on a series that was much better before it got rebooted. Worth playing if you have zero attachment to the DMC series as a series and just want to hit things with a big sword while the characters randomly string together vulgarity cause that's what a 12yr old thinks is cool.

Were we watching the same video? Because I don't recall him saying any of that...

Yahtzee made fun of the plot enough to for you to realize that its all about the combat. And even there he said it does lack some challenge, the pistols are weaker than previous games tho.

As for characters, Yahtzee said that they are both assholes, but he forgot to mention that atleast the old Dante had some charm with those one liners and carefree attitude, this Dante is just a "I don't care about anything" nihilistic emo... with a lame haircut.

Well shit, it's a good thing you're here to tell us what Yahtzee really means isn't it?

Headbiter:
Silent Hill: In Terror.

There, abbreviate that, publishers.

(Those sensitive to profanity may wish to avoid this)

More relevantly, how about "Devils, Angels, and Men take Note: Cease Unconvincing Nephilim Tripe". :P

Not as concise, but equally unprintable, I think.

hey now, Team Ninja were also responsible for the ridiculously good Ninja Gaiden reboots (NG 1+2, and the variations thereof, not 3, which was wank). credit where it's due.

Draconalis:
I want to burn every copy of this game for nothing more than "He's the product of a demon and angel"

I would argue that they don't use that angle enough actually, or rather that it doesn't matter because in most video games Angels suck. Why can't we have bad-ass angels? Most games now make it that they always get their asses kicked so hard humanity has to save them, and that's all fine and a dandy but it's all that happens with Christian-mythos games, why can't we play as a warrior angel for once?

I'm just asking.

Trippeh:
hey now, Team Ninja were also responsible for the ridiculously good Ninja Gaiden reboots (NG 1+2, and the variations thereof, not 3, which was wank). credit where it's due.

Ninja gaiden 1+2 were good games, but his joke is still applicable, except that Ryu Hayabusa doesn't talk that much, it's always him doing cool shit while some significantly less cool women bounces around for your enjoyment.

anthony87:

Sylveria:
The characters have the personality of a pre-teen who loves ICP, and it needlessly craps on a series that was much better before it got rebooted. Worth playing if you have zero attachment to the DMC series as a series and just want to hit things with a big sword while the characters randomly string together vulgarity cause that's what a 12yr old thinks is cool.

Were we watching the same video? Because I don't recall him saying any of that...

Ironically that's also exactly what the original Devil May Cry games were like.

The sheer hypocrisy of that statement is agonizing.

xPixelatedx:

Mcoffey:
Probably the best Hack N' Slash I've played in a good long while. I had pretty much given up on the genre after the snore fest that was Darksiders and Bayonetta.

No offense, but the best hack N' Slash? Were you looking for something that would reward you with the highest score just for pressing attack repeatedly without any effort or concentration needed? Again, not trying to offend, but I am really trying to discern how you judge that genre of games. If it is a relaxation thing, I can understand. I like Contra for it's brutal difficulty, but sometimes I just like to unwind and pop in Metal Slug instead.

In all honesty I barely payed attention to the scoring thing. I thought it was fun because the weapons and moves were interesting to watch and fun and exciting to pull off. I really liked how seamlessly one weapon flowed into the next. With Darksiders I felt like I was always using the same three attacks, and it got boring quickly. With Bayonetta, everything she did was so over the top and crazy I couldn't keep track of it all and kinda zoned out.

And while the story itself was pretty straightforward, stop the big bad and save the world, I thought the characters interaction with each other was awesome. I liked seeing Dante, a nihilistic punk living from one bender to the next find something worth fighting for and become a bit more noble by the end. He's still kind of an ass, but I liked that too. I don't always need to play a Christlike figure.

Acton Hank:

anthony87:

Sylveria:
The characters have the personality of a pre-teen who loves ICP, and it needlessly craps on a series that was much better before it got rebooted. Worth playing if you have zero attachment to the DMC series as a series and just want to hit things with a big sword while the characters randomly string together vulgarity cause that's what a 12yr old thinks is cool.

Were we watching the same video? Because I don't recall him saying any of that...

Ironically that's also exactly what the original Devil May Cry games were like.

The sheer hypocrisy of that statement is agonizing.

Well it's not like there aren't some valid criticisms to be labelled against the game, particularly the ones regarding the lack of a lock on button and the easy as hell SSS ranks, seriously, having two separate buttons to evade and none for lock on is just stupid. Unfortunately the valid criticisms are being overshadowed by the stupid ones (Read: Anyone mentioning Dante's hair or the word emo) and as a result the people who dislike the game for valid reasons are getting lot of undeserved flak.

Kinda reminds me of Moviebob and his attitude towards Amazing Spider-Man really. He wanted to hate it as soon as it was first announced, even making a stupid hair comment at one point, same as the Devil May Cry fans who hated this game as soon as it was announced. Hell I WAS one of those people but I came around eventually.

Notice how easy it is?
Now, why are people saying DmC exists to be more accessible gameplay wise?

GrimHeaper:


This is the original devilmaycry 3.
Notice how easy it is? This is the game where normal was hard mode.
Now, why are people saying DmC exists to be more accessible gameplay wise?

Any way to prove that that's the original and not the special edition? Besides, it's being played on easy mode anyway.

anthony87:

Acton Hank:

anthony87:

Were we watching the same video? Because I don't recall him saying any of that...

Ironically that's also exactly what the original Devil May Cry games were like.

The sheer hypocrisy of that statement is agonizing.

Well it's not like there aren't some valid criticisms to be labelled against the game, particularly the ones regarding the lack of a lock on button and the easy as hell SSS ranks, seriously, having two separate buttons to evade and none for lock on is just stupid. Unfortunately the valid criticisms are being overshadowed by the stupid ones (Read: Anyone mentioning Dante's hair or the word emo) and as a result the people who dislike the game for valid reasons are getting lot of undeserved flak.

Kinda reminds me of Moviebob and his attitude towards Amazing Spider-Man really. He wanted to hate it as soon as it was first announced, even making a stupid hair comment at one point, same as the Devil May Cry fans who hated this game as soon as it was announced. Hell I WAS one of those people but I came around eventually.

Never said there weren't criticisms, what game doesn't have them after all?

I was simply pointing out the general stupidity and hypocrisy of Sylveria's statement which consists of deriding the childish attitude of "hit things with a big sword while the characters randomly string together vulgarity cause that's what a 12yr old thinks is cool"; an attitude which was very much present in the originals and I dare say was one of it's strong points.

I recommend Angry Joe for a review of the game that doesn't let trivial things get in the way of actual criticism.

anthony87:

GrimHeaper:


This is the original devilmaycry 3.
Notice how easy it is? This is the game where normal was hard mode.
Now, why are people saying DmC exists to be more accessible gameplay wise?

Any way to prove that that's the original and not the special edition? Besides, it's being played on easy mode anyway.

Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

IamLEAM1983:

But hating different things opens up a symphony of diversity! A rainbow of vitriol! a candy shop's worth of garden-variety insults and hasty comparisons! *'The Circle of Life' fades in, in acoustic form*

But a critic's job isn't to offer diverse points of view! It's to tell me my shit doesn't stink!

Honestly, I like the new Dante. He's fundamentally operating in the same mechanics and doing the exact same things as before; only he doesn't murder my hands anymore. That's honestly all I need.

Other than idle joking, I have no problem with Hobo Dante's design. I dislike the way they've written him for the South Park crowd, where screaming "fuck you" is a substitute for wit, but it still sounds like he's better written than prior DMC games.

Do I like it? Welllllll....I haven't played it yet. But media on the game, such as actual playthroughs and the like, have done more to arouse my interest than kill it. That's a plus.

The biggest problem seems to be that critics aren't prepared to hate it as much as fanboys are. I find it horrendously sad in this day and age where people accuse a game with aggregates in the mid-eighties of "paid scores." 10-15 years ago would be a different story, but these days that's pretty much an "average AAA" game.

xdiesp:
It's astounding how stupid gamers can be. Look at people mocking those who disliked the new Dante as if they were all rambling fanatics: of course people now like the new Dante, it was engineered by commitee to cater to the new fanbase. And that's retarded, because you are being played like a violin to be fed what you are expected to like. And on top of this, the raging xenophobia: japanese Dante is old, the future is murrican emo goth.

You do get a lot of xenophobia coming from the Escapist forums; it's almost like reminding people that Japan EXISTS will cause them to break out into hives

GrimHeaper:

Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

Thing is I never thought DMC was very hard to play. The mechanics were actually very straightforward and even the most complex maneuvers in terms of the basics required a few buttons presses. Now there WERE the Just Frame actions and Jump Canceling, but those were high level techniques. Point is the games were easy to play but hard to MASTER.

Acton Hank:

I recommend Angry Joe for a review of the game that doesn't let trivial things get in the way of actual criticism.

Except his blatant fanboyism. Though I suppose one could argue that's not exactly "trivial."

His review for DmC was hillarious, though. Not intentionally. Unless his intent was to play a butthurt fanboy who was still willing to trip over himself to fellate Capcom even as he condemned it.

anthony87:

Kinda reminds me of Moviebob and his attitude towards Amazing Spider-Man really. He wanted to hate it as soon as it was first announced, even making a stupid hair comment at one point, same as the Devil May Cry fans who hated this game as soon as it was announced. Hell I WAS one of those people but I came around eventually.

And just like Moviebob, people are going to continue to try and justify it months after the fact. Possibly years.

CaptOfSerenity:

crimson sickle2:
The amount of Ninja Theory's ego in this game is enough reason for me to burn as many copies as I can. I'm kind of surprised Yahtzee gave it a thumbs up, guess he saw something I didn't. I thought for sure he would rag on enemy design or fixed grapple points.

Well, he's not a fanboy, so he can give a game a chance and play it, instead of advocate censorship.

Also, to everybody who liked the previous games: didn't Dante cuss like a sailor and act like a douchebag, too? This seems very faithful to that.

That censorship garbage is ridiculous, regardless of fanship. The group took down the poll, so just let it die down before every game website has published content about it.

Dante was always a douchebag, but he did it in such a way that it was hard to get angry at him. He almost stylized being a douchebag and acted that way for the lolz, or to hide his insecurity and generally sad, crappy life depending on how you look at it. New Dante acts like he's just trying to dust off any concerns by putting up a wall of "fuck you." He still has a pretty crappy life, but he tries avoiding it. Newbie might change later in the story, but the initial trash I've seen doesn't give me much reason to watch every cutscene. Old Dante didn't swear as much either, and if he did it was a part of a much larger joking insult (to my memory).

Aiddon:

xdiesp:
It's astounding how stupid gamers can be. Look at people mocking those who disliked the new Dante as if they were all rambling fanatics: of course people now like the new Dante, it was engineered by commitee to cater to the new fanbase. And that's retarded, because you are being played like a violin to be fed what you are expected to like. And on top of this, the raging xenophobia: japanese Dante is old, the future is murrican emo goth.

You do get a lot of xenophobia coming from the Escapist forums; it's almost like reminding people that Japan EXISTS will cause them to break out into hives

GrimHeaper:

Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

Thing is I never thought DMC was very hard to play. The mechanics were actually very straightforward and even the most complex maneuvers in terms of the basics required a few buttons presses. Now there WERE the Just Frame actions and Jump Canceling, but those were high level techniques. Point is the games were easy to play but hard to MASTER.

I don't see anything to master in DmC once you get the surface play. All they did was strip it of what made it better.
It's actually less appealing and more limiting because of it.

GrimHeaper:

anthony87:

GrimHeaper:


This is the original devilmaycry 3.
Notice how easy it is? This is the game where normal was hard mode.
Now, why are people saying DmC exists to be more accessible gameplay wise?

Any way to prove that that's the original and not the special edition? Besides, it's being played on easy mode anyway.

Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

Considering you have to have died 3 times on normal difficulty to even unlock easy I think it does matter. And even on easy that shit's not going to get you past the second boss.

Especially considering the "boss" of level two is a miniboss that you a couple of times have to fight two at a time of later on rather than something that's meant to really tax the player on it's own.

Not to say it's massively punishing on that difficulty overall but you do have to learn how to do a lot more than push 2 different buttons and you still have to learn a good deal of the moves and the bosses patterns to not get torn a new one.

On topic I don't mind the new Dante's personality from what I've seen but the overall vibe of the game rubs me the wrong way. And also he looks like one of those meth addict teenagers I have to watch extra close to make sure they're not shoplifting.

Cette:

GrimHeaper:

anthony87:

Any way to prove that that's the original and not the special edition? Besides, it's being played on easy mode anyway.

Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

Considering you have to have died 3 times on normal difficulty to even unlock easy I think it does matter. And even on easy that shit's not going to get you past the second boss.

Especially considering the "boss" of level two is a miniboss that you a couple of times have to fight two at a time of later on rather than something that's meant to really tax the player on it's own.

Not to say it's massively punishing on that difficulty overall but you do have to learn how to do a lot more than push 2 different buttons and you still have to learn a good deal of the moves and the bosses patterns to not get torn a new one.

On topic I don't mind the new Dante's personality from what I've seen but the overall vibe of the game rubs me the wrong way. And also he looks like one of those meth addict teenagers I have to watch extra close to make sure they're not shoplifting.

You shouldn't be playing that type of game if you suck that badly you can't beat it on easy anyway.
It's a fast paced hack and slash action game it should not very considerate on that area.
Because people are supposed to better themselves.
Not when the enemies you are trying to KILL let you smash their face in and tell you they are going to attack you nicely afterwords. There are real time jrpg's that are better hack and slashes than DmC because of that.

GrimHeaper:

Cette:

GrimHeaper:

Does it matter if it's being played on easy mode?
I don't really think it does.
I mean it HAS to be accessible.
DmC has one of those you get a gold star for next to no effort things going on.
That isn't accessibility, that's pandering.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsEasySoItSucks
http://tvtropes.org/pmwiki/pmwiki.php/Main/MercyMode
I think its the SE actually, the SE is the original as far as difficulty goes.

Considering you have to have died 3 times on normal difficulty to even unlock easy I think it does matter. And even on easy that shit's not going to get you past the second boss.

Especially considering the "boss" of level two is a miniboss that you a couple of times have to fight two at a time of later on rather than something that's meant to really tax the player on it's own.

Not to say it's massively punishing on that difficulty overall but you do have to learn how to do a lot more than push 2 different buttons and you still have to learn a good deal of the moves and the bosses patterns to not get torn a new one.

On topic I don't mind the new Dante's personality from what I've seen but the overall vibe of the game rubs me the wrong way. And also he looks like one of those meth addict teenagers I have to watch extra close to make sure they're not shoplifting.

You shouldn't be playing that type of game if you suck that badly you can't beat it on easy anyway.
It's a fast paced hack and slash action game it should not very considerate on that area.
Because people are supposed to better themselves.
Not when the enemies you are trying to KILL let you smash their face in and tell you they are going to attack you nicely afterwords. There are real time jrpg's that are better hack and slashes than DmC because of that.

So you're saying a games first two levels on it's easiest difficulty should be too difficult for people who are new to the genre to beat? Everyone's got to start somewhere and frankly you're not even going to see that difficulty until you proved you can't hack it in the standard one.

It builds the difficulty over the course while feeding weapons and skills a few at a time so you can get used to them and incorporate into your personal skill set. Then after you've got a handle on it you jack up the difficulty and can indulge in all the masochism you ever wanted.

Not really seeing what point you're trying to get at other than just being argumentative for the raw sake of it.

Remakes of a game Yahtzee loves gives him the motivation for a good grinding review. *starts taking notes*

GrimHeaper:

I don't see anything to master in DmC once you get the surface play. All they did was strip it of what made it better.
It's actually less appealing and more limiting because of it.

Yeah, they didn't make it ACCESSIBLE so much as they just dumbed it down. There's explaining your mechanics properly (like with 4) and then there's just patronizing your audience. What NT did was make a game that doesn't reward creativity and just gets boring after awhile. It shows that they had no experience with good action games

TheCommanders:

Headbiter:
Silent Hill: In Terror.

There, abbreviate that, publishers.

(Those sensitive to profanity may wish to avoid this)

More relevantly, how about "Devils, Angels, and Men take Note: Cease Unconvincing Nephilim Tripe". :P

Not as concise, but equally unprintable, I think.

And thus, the contest begins...

Deus Ex: Revolution Pandora

I only liked the old Dante for his body. If the new Dante is hot, I'll probably play the game. Though the political angle sounds interesting, if a bit hamfisted and juvenile. Though compared to most of the gaming industry, it must sound like academic discourse.

To my experience... DMC1 has not aged well at all, 2 was horrendous, 3 was very good but infuriating, 4 was ok until all the backtracking started at which point it made me want to kill myself, and the reboot is a highly enjoyable popcorn game without a whole lot of depth or replayability to it, but it's fun while it lasts and it isn't stuffed up with shameless filler like 4. Overall, this is imho the second best DMC game ever. I don't care much about the new Dante, at least he doesn't bother me so much that I need to fumble for the mute button like in several instances of the previous games, plus he occasionally speaks and behaves like an actual person instead of a zero-dimensional cardboard character from some really shitty anime.

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