Jimquisition: Dead Space - The Best New IP This Generation?

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Great Episode, oh Buckety Master Jim!

To be frank, this generation has really been dominated by some top notch new IP. I can be hard pressed to think of any older generation games that've stayed popular or even good in this generation (besides the obvious candidates and remakes: Deus Ex, Half Life, and others.. ) I'm not entirely sure whether last generation's games featured a lot of reiterated IP from the one preceding it but I can say that this generation's IP is not only new and innovative but really successful too.

A survival horror game in a world dominated previously by WW2 Shooters and now by Modern Military Shooters? How can that be?
Or a Sci Fi RPG focusing heavily on Storytelling? Whaaaat? A spiritual successor to System Shock without all the messy bits sticking out and instant game overs..? No way..
Or even most surprisingly a puzzle game that happened to be so good that it made a lasting impression on Yahtzee... This must be the work of sorcerers and demigods..

Plus we even got a game for the historian in me: Assassin's Creed, which is my candidate for best new IP of this generation. The funny thing about all the really big and successful New IPs now are that not only are they spawning franchises and sequels, that these sequels are making improvements to the original (on the most part, well more than sequels usually do...) and really trying to make these big sagas for us. Reusing AC as an example, when I first played AC1 I thought it was an above average game that I found hard to categorise other than like Price of Persia but.. Now AC is just beyond words and many of the other new IPs are like that too: Bioshock for one, Dead Space as the mighty Jim hath spoke (even though I have yet to play it, sounds good), InFamous, Batman: Arkham Something, Uncharted, Mass Effect, Saints Row, MINECRAFT (why has no-one even mentioned this, unless you have)... all of these spawning massive franchises for themselves, making their presence embedded into our favour, and I won't be surprised if these games make it into the next generation riding on high.

Plus as an amateur game developer myself, I just have to respect the amount of diversity we're seeing. Although it could be better ;)

I only have the first game, tried to play it 2 or 3 times and always quite because I found it to be a duller, stupider, much less fun version of Doom 3.

I love the movies though.

Glad you like it, it's a good IP, but it's certainly not the best. There is no "best", because it's based on genre more than anything.
The last game to make my heart pump and my mind obsess was Deus Ex: Human Revolution because it touches on very real questions about furthering humanity, it shows how people are forced to "upgrade" themselves in everyday situations just to keep up with the world. It shows how dehumanizing it is and how dangerous it can become, even though it lets people regain their lives. I have literally kept myself up at night thinking about whether or not I would replace a healthy limb with a robotic one, if I had the choice. There are so many implications that it's material enough for a whole genre by itself.

Before anyone says that this is not a new IP, that's irrelevant, because DE:HR revived it completely. Even if it didn't, it's still so much better than most new material that comes out.
In comparison, I thought Dead Space was a nice setting and the cartoon was interesting, if a bit pointless.

So, the "best" IP is so subjective that this video is little more than a glorified squeek from a fanboy :)

Regarding the holographic interface, I myself forced the game on a game design friend only because of that, it's really good but that's not the IP, it's just clever.

Personally I'd give best new IP to Mass Effect but then again I've never really given Dead Space the time and attention it deserves. Strangely the fact the new one is Co-op makes me somewhat more inclined to buy it, I guess this new generation has really shown me I much prefer playing with people than alone.

Oh, on a side note I find it interesting Dead Space and Mass Effect are both products of 'teh mostest evilist thing in the universe' EA.

What about Portal?

And Assassin's Creed beats Dead Space any day.

Played the two games some time ago. Didnt finish either of them. The experience is extremely generic and it is never scary. And I mean NEVER. This might be just my insensitivity to this genre, but for a horror game it was horrible. It very quickly devolves into "oh, shoot more monsters, then go here, oh, more monsters, then go there" etc etc. I'm sorry, but calling something as generic and as basic as Dead Space the best IP of the generation is a tad bit too absurd!

Such a good video and I can't help but agree. Dead Space is probably my favourite new IP game of this generation and I really want it to do well so that new games will come out, but I really don't favour some of the design choices that have been made and for that reason I am torn as to whether or not to purchase it.

At this time as well the reviews have been fairly mixed, however the average, as it stands, is 79, symbolic of a very good game after taking into account people's varying tastes in the style etc so who knows. May wait for it top drop in price and I definitely will not be contributing towards the pay to win.

Akalabeth:

minimacker:
Nyeh... I'm going to disagree with Jim. Dead Space is a pretty lack-luster series when you count all the pieces in. At least compared to other games of our generation. The scares in Dead Space are almost complete jokes. They were predictable as all hell and never had me waiting for them. So is that it? Is the franchise of the decade composed of nothing more than unscary jump scares?

Compare it to such games as Mass Effect and Bioshock, which *really* fleshed out the world they're set in. You WANTED to learn more about their world and what makes it tick. Dead Space has a few good niches, such as the armor HUD. But as a franchise and "the best intellectual property"? HA!

Bioshock?
It's just an underwater city, big deal.

Bioshock is probably one of the most over-rated games I've played this generation. Good? Sure. Fantastic? No.

Maybe if Rapture was actually like a living breathing city, with real people in it that I could care about then I might be more interested in the world. But seriously, a bunch of audio logs are supposed to make me care about people I've never met?

In fact all these games where you come in, after the fact, and you never glimpse the splendour of what it was before . . .none of those games are that compelling. Why should I care about something that's been lost if I never met it? It's like playing an RPG, being told about someone who was a great interesting person, then being told that they're dead and how you should feel sad about it.

I guess you don't actually like learning things about the universe, then. To go the extra mile and read the terminals and listen to the speaking lore on the tapes. But you believe that Dead Space is a better intellectual property than Mass Effect? My god, man.

I found Dead Space 1 pretty good. 2 bored me half way through and never finished it. 3 is turning me off already due to the usual EA bullshit. Even if I had loved all of them however, I'd pause and take a serious look at myself before declaring it "best new IP of this generation", when we've got stuff like Portal and the Souls games out. Flamebait title, as always :P

The Yin and the Yang of the situation is that to stand against the microtransactions and business practices, otherwise good franchises are going to have to die. You can't support Dead Space 3, without paying money into it and thus also supporting the business models attached to it.

Half the problem with gamers as consumers is that we will generally tolerate any amount of abuse for our favorite IPs, and support them no matter what riders are attached to them. We tend to only make a "stand", which isn't really a stand, when it's something we weren't likely to buy anyway. Whether it's a Dead Space fan, or a Call Of Duty fan, we tend to generally be unwilling to go without in order to make a point, and we are heavily exploited because of it.

As much as I love the Dead Space IP, having bought and played both of the games in the series so far, I am not going to buy this one, at least not new and for full price, because of the microtransaction gimmicks attached to it. As good as the IP, and Studio might be, neither is worth the out of control business practices within the industry.

What's more, it should be noted is that part of the reason why EA buys studios is so that they can bring in their fan/consumer base towards it's own profit. This has continued largely because the fans DO follow their favorite devs and studios and buy their products even after the EA publishing liscence. Only getting upset and "turning" once EA has made a bunch of money and is willing to discard their drained carcass anyway. As a result I'm of the increasing opinion that as soon as EA buys a Dev and/or IP gamers should increasingly simply consider it over, and refuse to buy the product, it's better to let the Dev die without doing any damage to your wallet, than it is to feed EA and encourage them to do it to more and more studios.

I love Dead Space, not sure if I'd the best new IP but it's a pretty damn fantastic series.
Looking forward to playing the third one this weekend.

Too bad about Viscerals stance on PC ports though.

minimacker:

Akalabeth:

minimacker:
Nyeh... I'm going to disagree with Jim. Dead Space is a pretty lack-luster series when you count all the pieces in. At least compared to other games of our generation. The scares in Dead Space are almost complete jokes. They were predictable as all hell and never had me waiting for them. So is that it? Is the franchise of the decade composed of nothing more than unscary jump scares?

Compare it to such games as Mass Effect and Bioshock, which *really* fleshed out the world they're set in. You WANTED to learn more about their world and what makes it tick. Dead Space has a few good niches, such as the armor HUD. But as a franchise and "the best intellectual property"? HA!

Bioshock?
It's just an underwater city, big deal.

Bioshock is probably one of the most over-rated games I've played this generation. Good? Sure. Fantastic? No.

Maybe if Rapture was actually like a living breathing city, with real people in it that I could care about then I might be more interested in the world. But seriously, a bunch of audio logs are supposed to make me care about people I've never met?

In fact all these games where you come in, after the fact, and you never glimpse the splendour of what it was before . . .none of those games are that compelling. Why should I care about something that's been lost if I never met it? It's like playing an RPG, being told about someone who was a great interesting person, then being told that they're dead and how you should feel sad about it.

I guess you don't actually like learning things about the universe, then. To go the extra mile and read the terminals and listen to the speaking lore on the tapes. But you believe that Dead Space is a better intellectual property than Mass Effect? My god, man.

It's the absolute height of irony that you tell me that I don't like learning things and going the extra mile to "READ" and then you accuse me of something about Mass Effect, a game which I didn't even mention.

I listened to every audio log in Bioshock, didn't care about any of them.
You know what game I did care about with Audio logs? Doom 3. You know why? Because we see the base in operation BEFORE things go to hell. We see regular people living out their lives. That and it has better, more interesting enemies than Bioshock.

My favourite new IP this generation is Enslaved Odyssey to the West. Not Dead space hahaha.

ForgottenPr0digy:
I fucking love dead space 1 and 2(I still want DS2 DLC and ignition)

Trust me you do NOT want ignition.
I got it for free when i pre-ordered dead space 2 and its the first free thing i've ever gotten that i actually hated :P It's not needed at all.
OT. I have a huge love for the franchise but i disagree with it being the best new IP of this gen, it is still a great one though!

eh....no. Sorry but when it comes to horror games, the first F.E.A.R. was far better than Dead Space in terms of horror. Come to think of it, I think the Condemned series also did horror really well.

Dead Space is a pretty good IP, but my opinion differs. For me, Demon's/Dark Souls is the best IP of this generation. The funny thing is, is that both franchises are steeped in mystery, tension and thrills, with Demon's/Dark leaning more towards dark fantasy lore and Dead Space horror.

The thing is, with Dead Space after a while you can predict where the necromorphs are going to jump you, which areas are "dangerous" and which you can let your guard down. There is that suspense, but it's suspense tempered with the knowledge that something is going to scare you soon.

Souls, on the other hand, is fabulous at implementing a Hitchcockian sense of suspense, where we are given some information but sometimes nothing actually happens. Or, at least, not right away. It can be maddeningly tense in the Souls game when you are carefully treading through a winding maze of dark corridors, your only light a glowing crystal at your waist, not knowing where the next enemy will be. Is it around the corner? Or is there a fall ahead of you? A trap? Nothing at all? I found that Dead Space takes it's cues a bit more from modern Hollywood shock films, while Souls employs a bit more of a slow burn.

Both have great payoffs, but I find Souls to be more engaging. However, these two franchises strike me as cousins, in a way. Souls has mastered the fantasy niche of survival thriller/horror and Dead Space has cornered sci-fi terror. Both great franchises in my opinion, but I have to give the edge to Souls.

Cry Wolf:

Ilikemilkshake:

Cry Wolf:

I'm not exaggerating in the slightest when I say this; you just sold a copy of at least the first Dead Space to me (and likely the second if it's a reasonable price). That is pretty impressive, I don't think I've ever bought a game because somebody on the internet has told me it was good (and more to the point, why it was good). I've certainly looked into games on recommendation - but I'm going all the way and buying it.

If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

OT: This video makes me sad. I really would love to play DS but the problems I mentioned above basically mean I can't.

Well, thats a fucking downer. My place recently got a PS3, so I suppose I could grab it for that - but I've been hesitant to buy games for a shared console. Still, if it's half as good as it was made out to be I wont regret it. I wish PC ports weren't typically half-arsed. =/

I've played both on the PC and the only thing was the mouse was a little sluggish/had poor acceleration in the first one, and even that didn't stop me from playing and completing it - it was only noticeable at the start; you just get over it and enjoy the game. The rest worked fine, and number 2 was perfectly playable - don't be put off so easily!

While it's most certainly not a bad series at least thus far, saying it's the best new IP is a bit of a stretch. There is not a single original part in it, everything what's great about it they just took from other games and/or movies.

Game mechanics and parts of the gameplay they just copy pasted from Resident Evil 4.
Atmosphere and setting is from Event Horizon and Doom 3 (and I know Doom 3 is ripping of Alien movies and System Shock 2)
Story is as you might know mostly from Event Horizon, but also from Alien movies and Leviathan.
Which brings us to weapons being mining tools it's also from Leviathan.
Monsters are a mix of Resident Evil 4 las plagas infected and 28 Days Later zombies.

Jimothy Sterling:

MegaSuperUberMe:
Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?

Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.

When you telegraph your own argumentative flaw, it becomes too easy for me.

Dear Jim, Dead space is not a horror game, it's an action game that is filled with jump scares. Don't get me wrong, I loved it. It just failed to scare me, I was never running out of ammo or things to kill, monsters were creative, but their scare value was really short lived due to them being nothing more than puppets going "BOO BOO". Never was I afraid to go through a long bloody hallway or a research lab/med bay, hell, I was actually anxious to go shoot some b!tches. It is essentially a "Resident Evil movie" in a scene that it fails at being scary, but succeeds at being fun for how silly it is. Gameplay (which was great and only got better in the 2)and some creative approaches to your HUD aside it was mediocre. Also, the fact that you nitpicking sentences instead of providing an argument in defence of your statement that it is a horror game is your argumentative flaw.

MegaSuperUberMe:

Jimothy Sterling:

MegaSuperUberMe:
Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?

Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.

When you telegraph your own argumentative flaw, it becomes too easy for me.

Dear Jim, Dead space is not a horror game, it's an action game that is filled with jump scares. Don't get me wrong, I loved it. It just failed to scare me, I was never running out of ammo or things to kill, monsters were creative, but their scare value was really short lived due to them being nothing more than puppets going "BOO BOO". Never was I afraid to go through a long bloody hallway or a research lab/med bay, hell, I was actually anxious to go shoot some b!tches. It is essentially a "Resident Evil movie" in a scene that it fails at being scary, but succeeds at being fun for how silly it is. Gameplay (which was great and only got better in the 2)and some creative approaches to your HUD aside it was mediocre. Also, the fact that you nitpicking sentences instead of providing an argument in defence of your statement that it is a horror game is your argumentative flaw.

Silent Hill 2, despite being my favorite game, doesn't scare me. In fact, the only thing it did that ever scared me was, in fact, a jump scare.

By your definition, Silent Hill 2 is not a horror game.

I own the first Dead space for the PC and while I like it the PC controls really annoy me. The cursor always appears in the game and every time I try and turn Isaac it always takes way to long and I get killed trying to aim. Are the PC controls on 2 and 3 better than the first? I am thinking of just skipping the first one and playing 2 and 3 if the controls are better.

I feel the same way about Dead Space as I do Halo, both claim to be amazing but the actual gameplay is boring and predictable. I just do not find either even mildly interesting, however I think the lore for both is fantastic. So yeah, I disagree. I played part way through Dead Space 1, then put it down due to being bored to tears, never a good start for a game.

I kind of really want to go buy Dead Space now. The last game Jim sold me on was Warriors Orochi 3 after I watched the Dynasty Warriors Citizen Kane video and subsequently read his review, and that's now one of my favorite games. So I guess I owe it to you... Dead Space is added to my game wishlist. Thank buddha for you, Jim.

GloatingSwine:
Half Life is, like many other games of its era, best loved in memory.

It's like Deus Ex. Every time someone talks about Deus Ex on the internet, someone somewhere reinstalls it, plays the first level, and then stops. Liberty Island in DX is probably the most played single level of any videogame because of this effect. I know this has happened to me a couple of times at least, and I can probably do the level in my sleep now.

Oh, you guys don't...play through the whole thing again?

Dead Space? Really? I mean it certainly is more gritty and sci-fi than many others, but at the end of the first game I had a very long meh moment before it ended and that prevented me from buying the sequel.

Not Portal? Or Batman? Mass Effect 1 was certainly better than Dead Space.

If Dead Space is the best new IP of this gen that doesn't say much for this gen, I mean Dead Space is well made, it knows what it wants to do and does it well...Why? because its been done before when it was called Resident Evil 4, they literally took RE:4 and added a HUD and space, what does space mean? cheaper production because everything is a corridor or a room. Why not Dead Sea, put it in an underwater...Crap Bio-shock...wait was System-shock on a space station?

Dead Space/2 were good games to me but best new IP this gen? Maybe your love of Alien/s and Event Horizon is skewing your judgement a little?

I own dead space and found it meh. The atmosphere didn't scare me but gave me a headache from playing it. One of my friends raved about it(he'sa huge fan of resident evil series besides 6, and loves everything zombie though.), but it did nothing for me.

New Ips I'd easily pick over it.

- Borderlands, I love the crazy world that's more humorous and morbid at the same. It's colorful and interesting. The second game really does a great job of stepping up the story elements as it does it's best to make the battle between and Handsome Jack as personal as possible. Nothing is sacred , nothing is safe. Definitely a blast to play with friends, and collect a billion guns.

- Infamous, Cole , the "electric man" Mcgrath story of rising up froma simple bike messager to the savior or destoryer of mankind was a far more compelling and interesting story than what dead space gave me. I just wish they'd held off the main hook of the showdown with the beast for one more game, as I'd love to seen a trilogy. I hope we see more of Cole besides his guest appearances in fighting games.

- Darksiders, I love the horsemen. I really hope we get to see the finale of this story. It's a war across all existence and the 4 are at the center of it. I enjoyed the aspects of both games, as you progress and feel like a bad ass by the end. War will always be my favorite, but Death has some cool tricks of his own. Death reminds me of myself in fact the eldest brother has always clean up his youngest brother's messes haha.

Jimothy Sterling:

MegaSuperUberMe:

Jimothy Sterling:

Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.

When you telegraph your own argumentative flaw, it becomes too easy for me.

Dear Jim, Dead space is not a horror game, it's an action game that is filled with jump scares. Don't get me wrong, I loved it. It just failed to scare me, I was never running out of ammo or things to kill, monsters were creative, but their scare value was really short lived due to them being nothing more than puppets going "BOO BOO". Never was I afraid to go through a long bloody hallway or a research lab/med bay, hell, I was actually anxious to go shoot some b!tches. It is essentially a "Resident Evil movie" in a scene that it fails at being scary, but succeeds at being fun for how silly it is. Gameplay (which was great and only got better in the 2)and some creative approaches to your HUD aside it was mediocre. Also, the fact that you nitpicking sentences instead of providing an argument in defence of your statement that it is a horror game is your argumentative flaw.

Silent Hill 2, despite being my favorite game, doesn't scare me. In fact, the only thing it did that ever scared me was, in fact, a jump scare.

By your definition, Silent Hill 2 is not a horror game.

Well, SH strength was build up to the jump scares, the crushing loneliness, strange and weird noises, limited resources, unpredictability and so on. In DS it is more of a "Oh look, an airvent , gee I wonder, is there any monsters in there? Oh look, there is one! I guess I just use my gun that shoots a fracking chainsaw and cut the creep in to billion pieces and throw his head across the room, with my Jedi powers no less!".

MegaSuperUberMe:

Jimothy Sterling:

MegaSuperUberMe:

Dear Jim, Dead space is not a horror game, it's an action game that is filled with jump scares. Don't get me wrong, I loved it. It just failed to scare me, I was never running out of ammo or things to kill, monsters were creative, but their scare value was really short lived due to them being nothing more than puppets going "BOO BOO". Never was I afraid to go through a long bloody hallway or a research lab/med bay, hell, I was actually anxious to go shoot some b!tches. It is essentially a "Resident Evil movie" in a scene that it fails at being scary, but succeeds at being fun for how silly it is. Gameplay (which was great and only got better in the 2)and some creative approaches to your HUD aside it was mediocre. Also, the fact that you nitpicking sentences instead of providing an argument in defence of your statement that it is a horror game is your argumentative flaw.

Silent Hill 2, despite being my favorite game, doesn't scare me. In fact, the only thing it did that ever scared me was, in fact, a jump scare.

By your definition, Silent Hill 2 is not a horror game.

Well, SH strength was build up to the jump scares, the crushing loneliness, strange and weird noises, limited resources, unpredictability and so on. In DS it is more of a "Oh look, an airvent , gee I wonder, is there any monsters in there? Oh look, there is one! I guess I just use my gun that shoots a fracking chainsaw and cut the creep in to billion pieces and throw his head across the room, with my Jedi powers no less!".

And slasher movies are all about a guy in a mask or a burned face running around cutting people up in hilarious ways and sometimes cracking wise. Very different experience from, say, The Exorcist, but they inhabit the same genre.

There's more than one type of horror. People trying to impose their own single-minded and blinkered definition of horror, to the exclusion of all others, really is no different from Roger Ebert claiming videogames can't be art because he's decided for everybody what qualifies.

AJey:
Played the two games some time ago. Didnt finish either of them. The experience is extremely generic and it is never scary. And I mean NEVER. This might be just my insensitivity to this genre, but for a horror game it was horrible. It very quickly devolves into "oh, shoot more monsters, then go here, oh, more monsters, then go there" etc etc. I'm sorry, but calling something as generic and as basic as Dead Space the best IP of the generation is a tad bit too absurd!

One thing though; IP does not necessarily include gameplay or mechanics (even though Jim mentions the holographical interface).
IP is mostly about the intangible stuff, the ideas, the music, the characters and most importantly, the story and setting.

In general:

This is something most here seem to misunderstand, it's not about the game itself but the concept and idea of the game.
The reason Jim has a boner for this particular IP, is because of the psychological terror/thriller aspect and the close resemblance to Aliens and Event Horizon.

Now, the reason that I think Dead Space is inferior to say, Mass Effect, is that Dead Space is something we've already seen in a significant amount of recent media. Relatable main character (everyday kind of guy just looking for his girlfriend), put in a dangerous situation in a confined space. Add a bit of current events (religious zealots and scarce resources) and you have a textbook recipe for an entertaining story. The lore stands out, but it's still confined to one space ship, one space station a religion and now a research base(I think), whereas Mass Effect spans a galaxy and Deus Ex is about the whole world, giving you a lot about everything.

I'm not going to say Mass Effect is by far better or completely original, but there are sociological, anthropological and cultural issues that we might have to deal with in a relatively forseeable future, making it a more interesting IP. Since they are similar on two settings, space and sci-fi, I would say ME wins in terms of creativity, story, lore, music and characters.

I'm not sure what generation Jim means, but I assume since 2000 or at least 2005 and there have been a lot of brilliant IP's and Dead Space does not strike me as a particularly interesting pick. And as most games in the last ten years, the IP pales in comparison to older ones, which is somewhat sad.

Love your costume Jim.

Also I fully agree with you regarding the Dead Space franchise which I fully enjoyed. Aside from being your best IP this generation? That's up to you to choose. Mine are Mass Effect and Witcher francises.

Jimothy Sterling:

Silent Hill 2, despite being my favorite game, doesn't scare me. In fact, the only thing it did that ever scared me was, in fact, a jump scare.

By your definition, Silent Hill 2 is not a horror game.

Y'know, maybe it isn't a horror game, not in the traditional survival horror sense where the player is under constant tension because of limited resources making implied threat sufficient to unnerve them. You don't want to hear the radio crackling in Silent Hill, because that means you're about to lose some of your precious health or bullets, and exploring to find more makes you more likely to run into more bad things that will mean risking using more than you found.

Combat in SH2 is too easy to resolve without using resources, so there's no tension.

It's a horror story about a man's capacity to lie to himself and the damage that does to his psyche in an adventure game with a bit of light combat.

My favorite three IP's of this generation, in alphabetical order since I haven't been able to put them in any other order yet.

Assassins Creed
Bioshock
Mass Effect

Well put together points, though I disagree on it being the best.

Dead Space had consistently decent action, but I never really felt it excelled in atmosphere outside of a few of the quieter areas in the first game. I simply got used to seeing monsters jump out of vents over and over, and the pretending to be dead in the middle of the floor act only worked once. The lead characters weren't particularly gripping, and as the setting became louder and excessively violent I found it harder to get drawn in. I suppose that in the end, what makes something scary is always subjective.

Wow a Jimquisition episode i dont agree with. must be apocalypse.

The hud on body - hate it. i want my normal UI :(
No cutscenes - i like cutscenes
Weapon and aim - sure there are nice weapons ,altrough little variation, but aim was simply bad.
Limp shooting - ill give you that, i like this part.

If you're buying it on PC be warned, it's possibly one of the worst ports i've ever encountered.
Assuming it doesn't crash on me, the FPS is terrible, it has awful mouse acceleration, it has bad screen tear and if you turn on the V-sync it basically breaks the game.

Played on PC and had no such terribles with exception of aim being awful.

Am I the only one who doesn't actually like Dead Space all that much? I haven't found it scary since I picked up the plasma cutter in the opening chapter, and whilst Dead Space 1 was definitely enjoyable I gave up about 2 or 3 hours into Dead Space 2 simply because I was bored.

I don't get the huge praise Dead Space gets, sorry.

Yes, it's a neat combination of Aliens and Event Horizon... sadly, the game never fulfills on either promise for me. The Marker thingie stays too vague, the end of DS1 was a huge mess that made me regret finishing the game because it just felt a whole lot better two hours before the end than after it.
I've started playing DS2, after roughly 3 or 4 hours I was simply tired of the overuse of jump scares. Yes, their jump scares are good, but when that's all you have to offer, it gets boring quickly, IMO.

My biggest gripes with the series, however, are these two:
a) Yes, it's nice they don't need a HUD, but having the health of the wearer displayed in a place the wearer will never see is just... completely impractical, bordering on retarded, and clearly shows that Visceral had no real answer to the question where to display the most important information the player needs to be able to see at all times. I appreciate their design overall, but this is a pretty big flaw in it.
b) When I was playing Dead Space 1, a friend of mine came over and watched for a while. You know what his first strong reaction was? Laughing his ass off about Isaac coming into a room full of corpses and going apeshit while stomping those dead bodies to pieces, hoping to find some loot. Seriously, they couldn't think of a better solution for looting that's less ridiculous? Things like this always take me out of the experience.

Overall, Dead Space is a fun third person shooter series. It's campy, loud and in your face all the time, it looks and sounds great and the "strategic dismemberment" feature is fun. For me, that's about it, though. Best new IP this gen? Nah...

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