Zero Punctuation: The Cave

 Pages PREV 1 2 3 NEXT
 

Dirty Apple:
Y U NO FTL??

At this point, it feels like he's just teasing us with its possible review.

He gave it his recommendation in Extra Punctuation. I don't think we'll be getting a full review of FTL.

franksands:
I really liked The Cave. I saw it as an unofficial sequence to The Lost Vikings. It's visually beautiful, the characters are funny enough, and it is a continuous experience: no loading screens (except for the first time your game is loaded), no quest dialogs, no inventories, no side quests, just you and the game.

Is it a full adventure game? No. Is it fun? yes, and I definitely will play it sometime in the future.

Yeah, can't disagree with Yahtzee on the flaw of needing to replay the same puzzles to see the best unique ones, but I quite enjoyed my playthrough.

Would have been interesting to see the characters talk too, but I still enjoyed the narrator's dark humor.

"noncommital noises"?

Yahtzee, are you an anime character? Speak the truth!

I don't know if I appreciate the ending thing revealed/spoiled for me, even though technically I hadn't really given thought to playing The Cave yet. Adventures aren't exactly my thing.

rcuhljr:
So all all I've learned in this thread is people have terrible ways of remembering stalactites versus stalagmites. Stalactites have a C for Ceiling, Stalagmites are G for ground. Tada.

Thank you! Thankyouthankyouthankyouthankyouthankyou!

I was scrolling down the responses and I kept thinking about this very thing. I've never understood why so many people find it necessary to come up with other reminders.

OT: "A fish's mystical ability to talk to a camel." Lol! He had his wit hat on firmly today. This is one of the few reviews that I've lately wanted to rewatch straight away.

Quite a lot of sex jokes there Yahtzee, frustrating week?

This video just made me want an HD remake of Maniac Mansion.

"Stalactites and stalagmites;
Only caves have got 'em;
Tites are always on the top;
and Mites are on the bottom."
Because it's not like enough people have responded to that bit already.

OT: I had no idea what this game was. The PlayStation Store made a big deal about it, but I wasn't interested enough to see just what it was about. The Cave isn't a very interesting name. If I take what Yahtzee says to heart, it isn't a particularly interesting game, either, so that all fits.

wait a minute...

you have a game from a developer with ingenious writing skills and they do not talk to each other? Why the shit would want to play it more than once?
Heck, Fire Emblem get long-winded and tedious after the third replay but I still love to play it so I can get the support conversations and fulfill my uncanonical shipping needs.

Welp, sounds like another game on my ever-growing to watch list of let's plays.

"And sex only lasts like 10 seconds"

Oh, 10 seconds? Look at Yahtzee, bragging about how long he can last in bed.

The cave sucked.
Not only was every single complaint yahtzee made spot on (especially the one about the shallowness of the so called "puzzles"), the game was also plain not funny (even though it tried hard to be).

I got exactly half way through on my first play-through before quitting and deleting it. (so, 3 hours of gameplay total)

Did they ever re-release the game at all? I couldn't beat it as young kid on the NES and it was pretty damn good.

image

Nurb:
Did they ever re-release the game at all?

They had it included in Day of the Tentacle and it got rereleased multiple times with improved graphics on other systems. But all of that was 20 years ago. They haven't done a modern anniversary edition or anything, but it plays fine in ScummVM.

Just hearing "Lucasarts" and "adventure game" in the same sentence brought on a lot of nostalgia for me. The Cave sounds interesting enough, although I'm not sure how to feel about having to go through it so many times just to see everything.

Yahtzee, you can never beat FTL truly if you don't review it on actual ZP.

For the price, I don't think it's very good.
It's clever, it's funny and... apparently not that original, but kind of?

At any rate, the controls suck, people have reported a lot of bugs on the steam forums and the replayability is sort of "...eugh..." with the three same puzzles, that are all a bit tedious.

As far as I'm concerned, you just play it once and watch youtubers to do the rest, while you scream at them how obvious it is.

A cave made up of my past sins... so basically my browser history... IM SORRY, I DIDN'T KNOW IT WAS A TRAP I SWEAR!!!

My sins are masturbation related too but I've already been punished for them. Namely, I've been punished by an accidentally torn penile frenulum that bleeds whenever I get an erection and will probably require surgery.

That maniac mansion game sounds pretty cool. A point & click adventure where the puzzles change depending on your characters, and thus has some actual replay value? Cool. Shame this game doesn't use that.

What you got against Richard Geere? Have you SEEN Chicago?

My first thought after playing it was I can't wait to see the zero punctuation review of this! I've played through 2 times (haven't done the twins) and I think I will wait a few months before doing the 3rd time. There are a few good moments and the puzzles are nice the first time, speaking as someone who doesn't do much puzzle gaming. Totally agree that more characters should talk! I would love to see some DLC that adds alternative puzzles for the fixed set so I dont' have to do that freakin' "deserted island" again.

Uh... I haven't played the game or anything, but if you can mix the good and the bad endings of different characters per playthrough, you should only need five playthroughs to see all the content.

That review gave me a whole lot of metal images I didn't need.

Falseprophet:

snave:

Skeleon:
Regarding stalactites, here's a way to remember: Stalagmites have an M in them, just like pyramids which they sort of look like. And pyramids are on the ground; so the ones with the M are on the ground, too. That leaves stalactites for the ceiling.

Holding a handstand all day takes might, hanging requires holding on tight.

Stalactites tumble, while stalagmites are mounted to the floor.

Stalactites go on the ceiling, while stalagmites go on the ground.

I loved it. Personally I have no problem with the hidden endings because I like pestering NPCs to hear the lines (that's how I found out you could return the items). Heck, why play games like this if you aren't going to try all sorts of things to see what happens? I pitty those that haven't even see the

...actually you only have to play it five times to see every ending [/dork]
EDIT: (d'oh, it's already been mentioned)

I agree with pretty much everything he said, but still enjoyed the game.. As others have pointed out, the games biggest sin is the fact that it starts feeling really, really repetitive on that third play through and this is a drawback of having 7 characters but requiring three playthroughs to see all their areas. A problem that could be solved by removing one or adding two, so each play through has a fairly decent amount of new content.

And it's interesting that nobody noticed this during play-testing, because I've read they actually had a lot more characters planned and they cut it down to 7. So really, would it have been that hard cut down to 9 instead?

Still, for a $15 game, I enjoyed it quite a bit.

Darth Jerak:
My first thought after playing it was I can't wait to see the zero punctuation review of this! I've played through 2 times (haven't done the twins) and I think I will wait a few months before doing the 3rd time. There are a few good moments and the puzzles are nice the first time, speaking as someone who doesn't do much puzzle gaming. Totally agree that more characters should talk! I would love to see some DLC that adds alternative puzzles for the fixed set so I dont' have to do that freakin' "deserted island" again.

I'm really hoping that Double Fine listens and adds another character or two to round out the third playthrough.

Also, the desert island part would have been much more satisfying if you could just bludgeon Herman the Hermit(once he jumps in your boat) and dump him into the ocean......or throw his dog into the water in front of him and watch him swim out to get him. Really, considering the people you're dealing with, I'm surprised this wasn't an option. I mean, what's a little annoying hermit murder after starting WWIII or a time traveling genocide?

Darth Jerak:
My first thought after playing it was I can't wait to see the zero punctuation review of this! I've played through 2 times (haven't done the twins) and I think I will wait a few months before doing the 3rd time. There are a few good moments and the puzzles are nice the first time, speaking as someone who doesn't do much puzzle gaming. Totally agree that more characters should talk! I would love to see some DLC that adds alternative puzzles for the fixed set so I dont' have to do that freakin' "deserted island" again.

I'm really hoping that Double Fine listens and adds another character or two to round out the third playthrough.

Also, the desert island part would have been much more satisfying if you could just bludgeon Herman the Hermit(once he jumps in your boat) and dump him into the ocean......or throw his dog into the water in front of him and watch him swim out to get him. Really, considering the people you're dealing with, I'm surprised this wasn't an option. I mean, what's a little annoying hermit murder after starting WWIII or some time traveling genocide?

Darth Jerak:
My first thought after playing it was I can't wait to see the zero punctuation review of this! I've played through 2 times (haven't done the twins) and I think I will wait a few months before doing the 3rd time. There are a few good moments and the puzzles are nice the first time, speaking as someone who doesn't do much puzzle gaming. Totally agree that more characters should talk! I would love to see some DLC that adds alternative puzzles for the fixed set so I dont' have to do that freakin' "deserted island" again.

I'm really hoping that Double Fine listens and adds another character or two to round out the third playthrough.

Also, the desert island part would have been much more satisfying if you could just bludgeon Herman the Hermit(once he jumps in your boat) and dump him into the ocean......or throw his dog into the water in front of him and watch him swim out to get him. Really, considering the people you're dealing with, I'm surprised this wasn't an option. I mean, what's a little annoying hermit murder after starting WWIII or some time traveling genocide?

ThreeKneeNick:
I don't know if I appreciate the ending thing revealed/spoiled for me, even though technically I hadn't really given thought to playing The Cave yet. Adventures aren't exactly my thing.

It's not really a spoiler. This game is much more about the journey then the destination and the destination really isn't anything to write home about.

themilo504:
I really hate those guide dang it situations in video games where you have to have psychic powers to get the good ending.

I think it was supposed to be more a matter of thinking outside the box then pyshic powers. Yeah, no one told you had to give the objects back, but the narration by the cave in the bad endings says they could have learned lessons and they didn't, implying you missed something. And really, it was the chase for that most desired thing that caused them to do such horrible things, so by abandoning that object, it signifies the character showing remorse for their sins or showing that no, the ends do not justify the means.

Or to quote another game that kind of covered a lot of the same ground(in a much grimmer way) "None of this had to happen. All you had to do was walk away"

I really like this game and just finished my fourth playthrough. If you like LucasArts point 'n clicks or Double Fine games you will probably like this game. My problem with The Cave is that there are some collision and framerate issues that really should have been hammered out before launch. I did experience some wonky jumping like Yahtzee pointed out, but then I downloaded it on XBLA and had a much better time with it. I hope (as someone else pointed out) they add another two characters. But 7 characters...7 sins...kind of fits as is.

10 seconds? Damn, thats a long time.

"Are they trying to ensure good reviews through Stockholm Syndrome?"
This could be said of pretty much every adventure game ever made.
Also, that doesn't sound like it has anything to do with the Allegory of the Cave at all.

 Pages PREV 1 2 3 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here