Aliens: Colonial Marines Review - Game Over, Man

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Mike and I spent much of the day discussing this game. There was rage. So much rage.

The multiplayer is a lot of fun, though, so as long as you're fine with the game COMPLETELY BETRAYING CANON, you'll have a fun enough time.

Oh, and the AI is really fond of walking in front of your gun.

Even as a huge Aliens fan I took the recommendation of a friend of mine who worked as a bug tester, he said don't buy it and I am glad I trusted him. It looks like yet another half arsed game trying to get by on the reputation of the series rather than putting any effort into it and making it stand out as a game on it's own.

It really is a pity that it's turned out this badly. But it's hardly surprising.

On the plus side...
image

Disappointing. I'm sure I'll still play it. I'm a budget gamer anyway with a back log of games so I was never going to pick this up soon. All the more reason to wait for a steam sale. Especially if it only lasts 6 - 8 hours. I dislike it when I can potentially beat a game in one sitting if I have nothing better to do that day.

I have a great love for Alien and Aliens... but everything since then, and I do mean EVERYTHING, has been disappointing. Aliens 3, Alien: Resurrection, Aliens vs. Predator, Aliens vs. Predator: Requiem, Prometheus...

Would anybody care to tell me how Aliens: Colonial Marines ruins the canon? Because, at this point, that's a mighty impressive thing to accomplish.

I have just one question: Would my dad and I, both big fans of Aliens, enjoy the co-op?

I'm still unhappy there is no Xenomorph campaign

normally I wouldn't judge a game on its multiplayer (in conjunction with the single player, see devs of Spec Ops The Line who lamented about such), but as a fan of Gearbox who apparently really only touched the multiplayer in this game...guess that's all I have to judge on

still planning on grabbing the game from Redbox, but I'm not the biggest Aliens fan anyway :c

You didn't seem to like Aliens: Colonial Marines, and had a lot to complain about. Why did you give it a positive 3/5 stars then? That's still a decent score, by no means great, but still decent.

Yahtzee is going to rip this one apart isn't he?

Some other people are saying Jim started a conspiracy theory that the devs made a good level just for the press that wasn't even in the actual game.

I wanna see Angry Joe's reaction after he made a video of 10 reasons the game will rock.

Crazy Zaul:
Some other people are saying Jim started a conspiracy theory that the devs made a good level just for the press that wasn't even in the actual game.

I wanna see Angry Joe's reaction after he made a video of 10 reasons the game will rock.

Honestly, I saw this game at E3 2011 and it looked amazing. It was a live demo, hands-off but live, and it was fantastic. The final product looks like a turd by comparison to what I remember seeing.

spookydom:
Ummm.....I'm actually enjoying it so far. Could have been better but don't think it is deserving the bashing it's getting. Not disapointed in my pre order and having fun playing co-op. Have owned every Aliens game since my Amstrad 464 days. Would have preferd Ai like in the original AVP 1 and 2 but it's not as good. Am I the only one who's enjoying it or what?

I'm enjoying it thus far! Granted I'm only at the 3rd mission thus far, perhaps the bugs (err, glitches) start coming out a little later on. As for the story, I'm following it so far. Perhaps I'm just ignorant enough of the entire series' lore, but I haven't encountered any major plotholes yet. But I will say....

Blunderboy:
On the plus side...
image

Seeing stuff like this is a bit distressing... And furthermore....

Susan Arendt:
Oh, and the AI is really fond of walking in front of your gun.

Yyyyeeeeaaahhh...I really gotta wonder what the point of always taking point when opening a door is when every time you do and start shooting at what's on the other side, your AI rushes right through the door and into your fire.

STILL! I would say I'm enjoying it thus far...sadly I won't have any friends to play with until Thursday, unless one of the random jackasses on my friends list from Left 4 Dead picks it up or something. :P

And lastly...

Neeckin:
I'm still unhappy there is no Xenomorph campaign

And I'm still unhappy there is no Predator campaign. :P

I knew it was overhyped when it released at midnight and the steam community forums LIT UP with complaints.

I didn't need this review to tell me the game was a let down.

MikeWehner:
Aliens: Colonial Marines Review - Game Over, Man

Your second trip to LV-426 isn't going to top the first.

Read Full Article

Would it be possible for you to put what the plot holes/retcons are in a spoiler tag seeing as the main reason I'm interested in the game is for the story!

Finished the campaign in a whopping 4 hours on soldier. Watched all the cinematics, found most of the hidden stuff.

Bland, generic and outdated mechanics. Having the "right loadout" is bullshit since you have all the weapons available to you at all times (once you unlock them), you just have to go to a 2-tier menu to "equip" them in your weapon slots. Except you can do this at any time in the game, so it's just a minor inconvenience.

Except for the smart gun, weapons are boring, bland and unsatisfying. I wound up using the Pulse Rifle about 90% of the time.

On Solder difficulty ammo and armour are so common that I never ran out (plus you have your whole arsenal at hand IF you'd ever run out of ammo for a single weapon) and the big, stompy Loader sections that were hyped are just bullshit. You spend 15 seconds opening a door, and about a minute fighting some big dude (and that just involves left clicking until it goes down). That's it!

Enemy AI is very bad, you'll often see xenos jumping around in place (though the first time it happened was worth a laugh - retard alien jumping up and down going "omg guys, I found them, I found them!") or human soldiers using stuff like a tiny railing as full body cover.

Also, for a game designed with co-op in mind, actually playing it with another person destroys what little atmosphere there is. The first encounter with a xeno was tense and fun at the same time alone, but throw in another player and it's just a sad joke. The whole motion tracker mechanic is just completely unnecessary. Quite honestly, co-op feels like a cheap, least minute addition to the game.

Story made me facepalm over and over and over, it's so incredibly bad.

Very disappointing, totally not worth a full price purchase.

JPArbiter:
Yahtzee is going to rip this one apart isn't he?

That's assuming he can be arsed to play it at all. He didn't enjoy the latest Aliens Vs. Predators because the Marine campaign was the longest and most boring. He just might file this one under more "spunkgargleweewee".

Well, at least it couldn't be any worse than AvP 2010, right?... right?...
I liked that game.

SupahGamuh:
Well, at least it couldn't be any worse than AvP 2010, right?... right?...
I liked that game.

You'd be surprised...

I thought AvP 2010 was ok. I finished it, which is more than I can say for a lot of games these days. It was a decent game, I had some fun with it, and I moved on.

Colonial Marine on the other hand... the first 15 minutes of the game are awesome. The other 3 hours and a bit are absolute shite. The only enjoyment I got from the game was abusing it with my co-op buddy.

I know rating structures are totally arbitrary, and subjective, but I have to ask,

Why in the name of all that is logical do you give 3 out of 5 to a game that you spent 2 pages tearing apart?

I haven't read a SINGLE review of this game that puts it above 50 out of 100. Every review says this game is shit. I can't understand your justification of 3-5. This game is shit. It's ok, you can admit it. Gearbox isn't going to cut off relations with the Escapist, and other companies aren't going to pull their product line. Hell, even IGN claimed this game was the biggest pile of dog crap in the last 5 years, and IGN is KNOWN for choking down the long hot salami of whatever production studio gives it a free AAA game.

Be honest with your rating. This game is shit, you know it, we know it, hell, I bet even Gearbox knew it. This game is BARELY 2-5, and more likely 1-5. The ORIGINAL AvP is better than this. (Anyone who remembers being in rooms with ZERO light and only having 3 or 4 flares, with aliens all around you, HIGH FIVE).

Honestly, I never really saw what set this game apart from the last AvP game. Now, don't get me wrong, I rather liked AvP (or at least the multi-player - lots of fun), but considering that most people apparently did not, I never quite understood the interest this game seemed to have garnered, as it more or less looks the same, minus Predators.

While not a great game, I've enjoyed playing the coop with my girlfriend all day today. Fun enough, and as an Aliens fanboy there is plenty to make me grin and bear it.

It definitely isn't perfect, but at least give it a Redbox rental before you decide to shit all over it. I think in the coming weeks when more people actually try it and take the reviews with a grain of salt, the community may be a little more divided over the game. It's not as bad as most reviews make it seem (not to me, at least), and a decent way to waste an afternoon and evening if you're a total Aliens geek. If you've seen the film a multitude of times and get all teary-eyed nostalgic, searching out the easter eggs alone is worth the price of a rental, or even the price of the game once it hits bargain bins. Definitely not a $60 game, but at least worth a look.

amiran123:
Never really got why this game got so hyped up.

I watched some gameplay and it looked a bit generic to be honest. Not to mention the fact that Gearbox is known for releasing generic, uninspired games (read: Duke Nukem).

A single instance of rescuing the flaming wreckage of another studio and releasing it does not establish a pattern.

That said, Colonial Marines has a long series of problems. The core issue is simply that the game doesn't seem to have any idea what kind of game it wants to be. It pretends to frenetic action, likely a grab of that Call of Duty money and while that is certainly a viable route to take the game simply does not have that absolute perfection of narrow mechanical set to make it work. Firing a weapon isn't terribly satisfying; indeed, firing a pulse rifle at an Alien barely seems to register until it keels over dead. And while one might attribute that to their alien physiology, that human enemies will happily absorb a burst of a half dozen rounds designed to penetrate their fancy body armor before having any reaction. If one wants to build the game around the left-trigger, right-trigger concept, there is much to be said about making that pull of the right trigger do something satisfying.

At other moments the game seems to really want to play the horror angle. Rather than simply gun down hoards of aliens, the game simply places a handful in the area that are seemingly faster, more aggressive, more durable, and more lethal than their fodder cousins. In these moments, the game actually shines even on a cooperative front.

But, seemingly in an effort to enforce a negative opinion, the game then commits egregious sins. It forces stealth sequences with, in many cases, instant fail mechanics. While such a sequence might be useful for building tension, the game manages to make it simply tedious as it simply becomes a game of red light, green light.

And, even from a narrative front there are problems. In one example, I encountered an alien and the game cut to black. In spite of being in the company of a half dozen other marines, in the next sequence I found I had been captured and cocooned. While it may be possible that I suffered a minor stroke, there was no explanation how I jumped from moment to moment. Such narrative leaps happen more than once and the only explanation I can conjure is that a segment was unceremoniously cut. When the game has little else to lean on, introducing these plot holes all but ensures that few will manage to find any enjoyment.

Still, if there were a single problem to point to, it is the Human opponents. While it is all terribly fun to assume WY is a menace to the world (and fairly well justified all told from what we know from the core movies), there is absolutely zero possible explanation for the PMC's actions. I'll spoiler tag the next section as it does involve plot discussion:

.

I wanted to like the game. I wanted to like it enough that I managed to actually have some amount of fun playing it. There is some enjoyment to be wrung from this husk. But I can't for a moment suggest you pay 60 dollars for the privilege. There are plenty of similarly priced games that do every single thing better and don't ask you to wring before they offer fun.

I need a video review before I give my opinion. If its anywhere as awesome as the previous AvP game was, I'll love it.

What? I love the aliens universe.

And that 'review' was really, really brief. I could type that in like 2 minutes. *hint do video reviews hint*

michael87cn:
I need a video review before I give my opinion. If its anywhere as awesome as the previous AvP game was, I'll love it.

What? I love the aliens universe.

And that 'review' was really, really brief. I could type that in like 2 minutes. *hint do video reviews hint*

It actually isn't anywhere near as awesome. AvP had a handful of questionable design choices that in many cases undermined people's opinions of the game. Colonial Marines has a handful of good ideas bound together by bad choices.

Not saying you won't enjoy it at all. You'll just have to really dig.

For example, as a huge fan of Aliens, I was delighted getting to finally explore key locations from the film; some of them are faithfully recreated. When the door to Hadley's Hope opens for example, you're treated to a near perfect remake of the scene from the film.

Neofishie:
I have just one question: Would my dad and I, both big fans of Aliens, enjoy the co-op?

Possibly. There are segments that really turn the nostalgia knobs especially once you reach planetside and there are plenty of call backs to the film. The game is is a functional shooter that, from time to time, actually manages to entertain through mechanics but mostly ends up being little more than tedious. Without the desire to consume all things Aliens, I don't think you'd actually want to struggle through all the boring bits.

Everyone's ragging on about the campaign but how is the multiplayer? And yes, I know about the AvP games but in AvP2, multiplayer wise, the predator is overpowered and the first one is just too old.

Arnoxthe1:
Everyone's ragging on about the campaign but how is the multiplayer? And yes, I know about the AvP games but in AvP2, multiplayer wise, the predator is overpowered and the first one is just too old.

The 1999 version of AvP had the most egregious example of unbalanced gameplay I've ever seen in a game. Every weapon the predator had could kill a marine in a single shot. Of those, two were auto aimed and one couldn't actually be dodged in most circumstances (the Disc). Combine that with fact that no weapon a Marine could muster could claim the same level of power and it gets really scary. That marines also had to either decide to use a single type of weapon or rely on simply collecting them around the level was just a nail in the coffin.

In all the time I played (dozens of games) I only managed to get two kills against a predator. The first had a predator following me through complex terrain as I hit him with grenade after grenade (it took about a half dozen hits from the weapon). The second required a few dozen smart gun rounds, six proximity detonated grenades, a 30 round burst from my Pulse Rifle and a final killing shot from the grenade launcher attachment to actually kill him.

Still, in answer to your question, I've yet to delve into the multiplayer offering. Balance has always been the franchises weak link however so I'm not particularly optimistic.

Susan Arendt:
Mike and I spent much of the day discussing this game. There was rage. So much rage.

Did the rage sound particularly like this at all?

If so, remain calm: It's apparently quite a natural reaction to this game.

MikeWehner:
What makes the Alien franchise great for the silver screen is the emotional personal struggle of Ripley, and while the massive firefights are a nice backdrop, putting the carnage front and center - such as in Aliens: Colonial Marines - is not as compelling as you might want to believe.

The only problem with that it's that we already know that it can be compelling. AvP and especially AvP2 managed it very successfully. Clearly there's nothing inherent in the franchise that makes it unable to translate to an action/horror game, it's simply that recent attempts to do so have sucked.

Eclectic Dreck:

Arnoxthe1:
Everyone's ragging on about the campaign but how is the multiplayer? And yes, I know about the AvP games but in AvP2, multiplayer wise, the predator is overpowered and the first one is just too old.

The 1999 version of AvP had the most egregious example of unbalanced gameplay I've ever seen in a game. Every weapon the predator had could kill a marine in a single shot. Of those, two were auto aimed and one couldn't actually be dodged in most circumstances (the Disc). Combine that with fact that no weapon a Marine could muster could claim the same level of power and it gets really scary. That marines also had to either decide to use a single type of weapon or rely on simply collecting them around the level was just a nail in the coffin.

In all the time I played (dozens of games) I only managed to get two kills against a predator. The first had a predator following me through complex terrain as I hit him with grenade after grenade (it took about a half dozen hits from the weapon). The second required a few dozen smart gun rounds, six proximity detonated grenades, a 30 round burst from my Pulse Rifle and a final killing shot from the grenade launcher attachment to actually kill him.

Still, in answer to your question, I've yet to delve into the multiplayer offering. Balance has always been the franchises weak link however so I'm not particularly optimistic.

seems about right for a predator, they just needed a marines vs predator mode one pred vs your squad to balance it.and that actually sounds like fun mp mode. do one for the alien also while we are at it.

thaluikhain:
You run around locations on LV-426 after Aliens?

Ok, the derelict spaceship could have been way, way away for all we know, but otherwise everywhere else on the planet they went to...um...no.

That was supposed to get explained why Hardleys Hope isn't a smoking crater. Not sure if they did as I still have to play the game myself...

Susan Arendt:

The multiplayer is a lot of fun, though, so as long as you're fine with the game COMPLETELY BETRAYING CANON, you'll have a fun enough time.

That statement has been true for me and my friends.
I and my social circle bought this game for the coop and multi, and we have been LOVING this game.

Like seriously, we played it in isolation from reviews and the general net opinion (though a glance at steam forums showing page after page of "worst game of 2013?" style topic titles clued me in), and we really enjoyed the game and did not regret our purchase.

If anything our own complaints were campaign was too short and ends on a cliffhanger which is dlc bait and when playing coop campaign you can only play 1 out of 4 predetermined marines rather then playing the one you made for multiplayer.

We weren't really bothered with the "cannon breaking" moment in the game, but admittedly im the only one of my friends who has dipped his toe in the aliens extended universe and frankly.... There are much siller things in there, so this games controversial moment got a shrug of indifference as being unnecessary, but no worst then some of the stupider stuff from the extended universe.

So yeh me and my friends enjoying this game and well... Lets just say we have been a bit taken aback by the general hate.
Heck we've even had people joinning our multi games not to play, the guys character would just stand there, and he would spend entire game spamming in chat about how much he hates the game, its a betrayal to the franchise and bladiblada.
Oh well, guess will be adding this to my list of controversial gaming opinions.

JPArbiter:
Yahtzee is going to rip this one apart isn't he?

Can't wait for his review on this but it almost seems too easy for him.

In space, no one can hear you sigh.

You know, this is one of the few games I'm interested in that I genuinely couldn't give less of a shit about having good single player. I wasn't looking forward to this game because I thought I would be getting an engaging narrative experience, I was looking forward to it because the older games in the franchise had some of the most entertaining multiplayer I've ever played.

I'll wait for a PC-specific review before I decide to buy or not, but it sounds to me like the multiplayer aspect is everything I was hoping for, so bugger Metacritic, and bugger disappointed fanbois of the films.

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