Zero Punctuation: Crysis 3

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Lonewolfm16:

slash2x:
I completely agree with all of the points he made, especially the note about being so damn lazy you can not cover up the poorly done expansion pack for full game price, you do not bother to CHANGE THE DAMN XBOX PICTURE!

Only point... Arrows do more damage. They are larger and often make a hole so big it is easy to bleed out quickly. The real issue is distance, and rate of fire... Something a cloak solves.

On the arrow issue, it depends on alot of things. Rifle rounds can leave big holes, and we have to take into effect hollow-point rounds. Bullets have alot more force, the question is if it is all transferred to the target, or if the round just rips through. Of course in the very early period of guns they replaced bows despite lower accuracy and long reload times mostly since it is much easier to train someone to use a gun than a long-bow.

See but if you start taking into account specialty ammo then we can start talking about items like this and then arrows are back on top for damage... I would rather get hit with a hollow point than number 11. I was talking more of an average bullet and an average arrow. Looking at sheer mass and diameter an arrow is just larger and heavier, and has more kinetic potential just from that. Rate of fire and distance is really where archers fell to the wayside.

It seems I'm one of the few who really liked Crysis 1. It had great graphics, but I really enjoyed the gameplay. I thought it was weird how the games never brought up the protagonist of the original game, Nomad, past the original, only to find out he dies in a comic. Seriously? Prophet was always characterized in the first game and Warhead as really suspicious, but now he's some big hero and all that stuff from the first game is thrown out. I will say that the way they bring Prophet back in this game feels as though they realized they screwed themselves in the second game and had to bring him back. They should have just kept Psycho as the main character, he was the only character that was likable in the whole series.

No arrow to the knee jokes in the video? Thank God.

slash2x:

Only point... Arrows do more damage. They are larger and often make a hole so big it is easy to bleed out quickly. The real issue is distance, and rate of fire... Something a cloak solves.

Arrows don't necessarily do more damage. A bigger hole doesn't necessarily mean more damage, and bullets have a lot of nifty little traits that further benefit a potential for bleed out, if you want to go strictly by that portion of the math.

I did love the bow rant. I actually laughed out loud; quite the achievement considering I am a miserable bastard who never even smiles.

slash2x:

Lonewolfm16:

slash2x:
I completely agree with all of the points he made, especially the note about being so damn lazy you can not cover up the poorly done expansion pack for full game price, you do not bother to CHANGE THE DAMN XBOX PICTURE!

Only point... Arrows do more damage. They are larger and often make a hole so big it is easy to bleed out quickly. The real issue is distance, and rate of fire... Something a cloak solves.

On the arrow issue, it depends on alot of things. Rifle rounds can leave big holes, and we have to take into effect hollow-point rounds. Bullets have alot more force, the question is if it is all transferred to the target, or if the round just rips through. Of course in the very early period of guns they replaced bows despite lower accuracy and long reload times mostly since it is much easier to train someone to use a gun than a long-bow.

See but if you start taking into account specialty ammo then we can start talking about items like this and then arrows are back on top for damage... I would rather get hit with a hollow point than number 11. I was talking more of an average bullet and an average arrow. Looking at sheer mass and diameter an arrow is just larger and heavier, and has more kinetic potential just from that. Rate of fire and distance is really where archers fell to the wayside.

Lets assume a pretty hefty longbow and a .22 caliber bullet, thus giving the bow the greatest advantage. Now, ballistics mean that the actual damage is varied, as FMJ rounds tend to rip through things leaving a hole, but not really doing much else besides. This is just about force delivered. a .22 bullet weighs 30 grams, at a lower level if it is made of copper, and has a muzzle velocity of 1,750 feet per second when fired from a long rifle. So f=ma, so f=30x1750 or 42500. Now a brief Google search reveals that a war arrow weighs about 104 grams. The fastest report on average speed I can find is 140 feet per second. so 104x140=14460. A little more than a fourth of the bullets energy. And this is a pretty big arrow and one of the smallest, least forceful rounds. Arrows might leave big holes, but bullets have more force, and if all of that force is delivered to target (as hollow-point rounds are intended to do) the damage would be significantly greater.

I have been waiting for this day all my life. The day I come out of the closet; for I too am a man who likes his porn to have a story.

I was waiting for a celebrity to admit it so i have someone to back up to. I was kind of hoping it'd be that guy who played House. Yahtzee'll do fine, i suppose.

Marik Bentusi:

Ryan Hughes:
I've honestly never understood what Yahtzee means when he calls something "overwritten." I tend to like stories, so that is kinda like a chocolate cake being over-chocolatey, or a basket of puppies being over-puppiety.

I assume it means there's too much story for the level of story & gameplay segregation in place. Hard segregation works in small bursts, but if you have a tall story you should try to weave it into the gameplay instead of switching back and forth in a dissonance that makes you feel disonnected during gameplay - which (hopefully) will still be most of your playtime.

True enough, but I suppose I just have a higher tolerance for that dissonance than Yahtzee does. Were the cutscenes in MGS4 way too long? Yes. Was the game still much better than the CoD or Battlefield "spunkgargleweewee"? Yes, absolutely, because at least there were likeable characters and the game doesn't come off as slightly racist.

Silent Hill 2 probably does have the best cutscene to gameplay movement I have ever seen. Especially surprising when the longest cutscene is like 7 or so minutes long. But the reason for this is mostly do to the good writing, which enhances the gameplay rather than detracts from it.

I suppose it is just something I disagree with Yahtzee on.

seems like yahtzee thinks that Crysis 2 came out last year rather than 2011.

This is one of my new favorite episodes lol!

i11m4t1c:
seems like yahtzee thinks that Crysis 2 came out last year rather than 2011.

I expected to be beaten to that point, but Christ, I didn't think it would take this long into the thread. :P

It's been almost exactly two years; it's a whole year more than "less than a year ago".

Hey I like my porn to have story too.

That unintentional runescape reference

This one belongs to the ages.

image

I'm not surprised that the commercial was better than the game. Lol, CryTek.

Hope he does MG Rising next week that game had potential but blew it with a shitty camera and awkward controls. Not to mention QTEs out the ass, and we all know how fond Yahtzee is of those.

Ryan Hughes:
I've honestly never understood what Yahtzee means when he calls something "overwritten." I tend to like stories, so that is kinda like a chocolate cake being over-chocolatey, or a basket of puppies being over-puppiety.

Something being overwritten means that the style is so complicated and overlong that you start to lose sight of the story. You are assaulted with so much verbiage that the story becomes hard to follow. You are investing your mental energy in figuring out WHAT people are trying to say, which takes away from what is going on in the story. It can also mean giving absurd levels of detail to EVERYTHING, making it hard to keep track of which facts actually matter.

I bought this game and it ain't bad. For the half an hour I played it before putting it down possibly forever.

Bad Jim:

slash2x:
Only point... Arrows do more damage. They are larger and often make a hole so big it is easy to bleed out quickly. The real issue is distance, and rate of fire... Something a cloak solves.

Something to note about arrows is that the stronger you are, the further you can fire. Medieval longbows had a draw weight of something like 150 pounds and skeletons of medieval longbowmen have visibly deformed spines. Of course, if you have super strength, you can have a bow with a 1000 pound draw weight and kill people sitting inside armoured vehicles, from a mile away.

The pulley systems of modern bows kind of blow the whole user strength=kinetic energy conveyed equation away. While the strength of the user can certainly play a part at the upper limits of a bow's capability, modern bows are able to convey much more kinetic energy (more important than draw weight, because of physics) due to a longer contact time with the string, even with less force applied by the user. And the bow the Crysis guy is using is clearly a compound bow, so...

Absolutionis:

FallenMessiah88:
I've never played a Crysis game before, but the series has always intrigued me. This game looks a lot more appealing to me than the last one though.

Do yourself a favor and start with the first one. 2 and 3 are forgettable with pretty much the same graphics as the original game. Crysis 1 was actually really good with somewhat of an open world, vehicles, etc (even though Crysis 3 has vehicles again... barely). People always talk about the graphics, but they're meaningless unless you do something with it. Crysis 1 actually pulled it off wonderfully with you exploring a jungle with industrial area. When you almost start to get bored, out come the aliens that start to freeze everything with their pewpew ice rays. It looked good because it was good art design coupled with great graphics. Crysis 2 and 3 are short linear romps through the same areas all the time with the same graphics as the original game.

Yeah, I also plan to start with the first one. Now I just need to get a PC that can actually run it.

Thank you Yahtzee for expressing my own displeasure at Prophet, and how much of a dick/toss-pocket/wank he is. He pretty much stole the main protagonist's life from him. Alcatraz did everything right, both in character (being vulnerable) and in role. He killed all those seph, Prophet didn't. And afterwards his reward?

"Yeeeeah, I'mma take over yo body and use it as my own". Which doesn't make any fucking sense. I mean... Prophet had a bullet in his brain, he's not 'come back to life', it would have to be the suit that.... I dunno.... predicts what Prophet would do. You're not playing as a person in Crysis 3, you're playing as an AI that's pretending to be something it's not, while using the corpse of a genuine good guy to do it.

.... It's so immersion breaking, it was all I could think about during the game. I stopped playing half way through, I just couldn't enjoy myself.

Prophet, go suck a bag of dicks!

I do still like how Yahtzee liked Alcatraz despite him being a silent protagonist. Cuz whenever someone says Samus never had a personality before Other M ruined her, I can point to these two videos and go "replace Alcatraz with Samus, and that's how it's done, now shut up."

Different kind of character traits obviously, I'm merely demonstrating how it can be shown to the audience without a single word of spoon feeding brain deadness compensating monotone dialog.

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