The Elder Scrolls Online Preview - Mud Crabs & Joe DiMaggio

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The Elder Scrolls Online Preview - Mud Crabs & Joe DiMaggio

Feels like The Elder Scrolls, right down to the mud crabs and nirnroot.

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I have a couple of friends with their eyes on TESO, and the thing that's keeping them on the fence is whether or not there's a subscription fee, or if it opts for the Guild Wars 2 business model, i.e., pay for the game at a base price rather than a monthly subscription fee.
I don't suppose they've let slip what they're planning on doing in that regard, have they?

Susan Arendt:
SNIP

I was just a dubious, and I've never really been one for MMO. But pop down to the hardware store, pick out the biggest tin of 'interested' colour paint they have and bring it here. I need to cover myself in interested.

King of Asgaard:
I have a couple of friends with their eyes on TESO, and the thing that's keeping them on the fence is whether or not there's a subscription fee, or if it opts for the Guild Wars 2 business model, i.e., pay for the game at a base price rather than a monthly subscription fee.
I don't suppose they've let slip what they're planning on doing in that regard, have they?

Oh, very much not. I've rarely seen a "We're not talking about that" come out of a dev's mouth faster than when the ESO guys were asked that question.

SUSAN ARENDT

In response to whether or not there were plans to release any kind of modding for The Elder Scrolls Online, Pete Hines quipped "We kinda did. It's called Skyrim It works great, use that." (Note, this wasn't addressing UI modding.)

okay. uhm. why did you question this?

you know being able to mod an online game is a bad idea.
more so if it is a Massively Multiplayer Online Role-Playing Game with suscriptions.

if you had asked if you can alter the user interface, well that would had been great..

Blunderboy:
I need to cover myself in interested.

now thats sounds dirty..

Was the combat as static and stiff looking as it seemed in the early gameplay demos?

Like was there a ton of standing still and cycling off abilities? Or is movement encouraged?

That was the biggest thing that turned me off this game. That and the fact it's following a long line of MMORPG's that promised so much and delivered so little -_-

What was the combat actually like? It sounds like you have some pretty cool moves but how did it actually play out? Still point and click style or did it take more from other TES games?

So many games I want to play are hopefully coming out soon...

TESO
0x10c
Age of Empires II HD
War for The Overworld

I might not even have enough time to play them all as much as I want...

Yeah no, I still have the same worries that I had when it was announced, and some of them are kinda confirmed in this preview

First: the approach of "The story where YOU are the hero" again. Why do mmos keep needing to do this ? I play in a world with THOUSAND of other people, I don't WANT to be considered the centerpiece of the game, even more when other players are considered the same. Not only that, but let me chose my OWN story to freaking play, please. What if I just want to play some lonewolf who just spends my time happily hunting the wildlife in the mountains and taking bounties ? Of course the game won't entirely stop me from doing that, but I know as hell it won't reward me as much than following their cookie-cutter main plot.

It kinda forebodes the same problem that the other mmos who took the same approach had: once you're finished with the main story, you just have the same repetitive tasks at hand, and whatever deity helps you if the pvp is sub-par or unbalanced, because then you have a dead weight on your hard drive.

My second gripe is just that it doesn't seem to be taking anything from what makes the original elder scrolls series good: as in a sandbox approach and freedom. The fact that it's a "classic" mmo and not a sandbox pretty much cuts all the things I would want to do in a TES mmo: breaking into people's houses or guild halls, stealing from their pockets, establishing my own little guild with houses, even maybe a little stronghold that other players could attack later on, finding that magic artifact which will make me a target for every bounty hunter in the world.

As much as TES and the other mmos alike are trying to make me feel special with an epic storyline, it just makes me feel even more like the average schmuck who will be doing the exact same thing as me, for the exact same reasons.

Ugh, the more I hear about this game the harder it is to keep my expectations in check. From a hypothetical standpoint this game sounded like a failure right out the gate, but... I really, really want it to be good and this definitely makes me feel that it may be after all.

Don't fail me TESO!

King of Asgaard:
I have a couple of friends with their eyes on TESO, and the thing that's keeping them on the fence is whether or not there's a subscription fee, or if it opts for the Guild Wars 2 business model, i.e., pay for the game at a base price rather than a monthly subscription fee.
I don't suppose they've let slip what they're planning on doing in that regard, have they?

Does it really matter if it comes out with a subscription? Judging by basically every other big budget MMO since WoW launched, it will probably be free to play within a week anyway.

OT: This game looks pretty good, this preview has piqued my interest. I'm playing Guild Wars 2 at the moment, and quite enjoying that, definitely seems more fun than when I used to play WoW, but that might just be because I play GW with my best mate, rather than on my own. Not that I'm all that far into GW, since I'm a level 33 or so, out of 80.

Essentially, I just don't dedicate enough time to MMO's, or any one game, so if it does have a subscription fee, I definitely won't get it till it goes F2P.

A free to play style of payment would be really great, but failing that I would also accept a Guild Wars 2 model, but a subscription based game is not for me.
I hope the bigwigs up at Bethesda make the right call.

I've been sitting here with my Bond-Villain chair in wait to see what tricks this pony performs as well.

My Beta Entry has been handed in and I wait, as all MMO enthusiasts do, with cautious optimism.

They have the ability and the following to topple WoW. StarWars fans aren't necessarily gamers, GuildWars only had their following from the last game, FinalFantasy has this horrible tumour called Square Enix they need to wrestle with before making a good game. All of this combined with word of mouth and doing things both better, as good as, and fresher than WoW will be the only way. So far these all seem like nice ideas and good approaches, but it's always got to be bigger, louder, newer and all inclusive of the features that worked in the formula combined with the new ones.

They have the ingredients.
Will they breed the magic gold egg laying chicken? Who is to say. Odds are both simultaneously IN their favor and yet stacked against them.

But this contender has my eye at least. It's a start. GuildWars 2 Didn't even get that courtesy from me, and I'm pretty picky in my MMO fare.

Also I think they're rushing development of this MMO. Personally. This is my qualm with it.

Guild Wars 2 has set the bar really high and nothing I've seen about ESO makes me think they're up to the challenge.

The Elder Scrolls series does not lend itself to MMO gameplay. This is a massive misstep.

I have such a hard time believing that you forgot you were playing a mmo. The preview looks good but it is so easy to get good press prior to a games release. Lets see what happens when it is actually out.

razer17:

King of Asgaard:
I have a couple of friends with their eyes on TESO, and the thing that's keeping them on the fence is whether or not there's a subscription fee, or if it opts for the Guild Wars 2 business model, i.e., pay for the game at a base price rather than a monthly subscription fee.
I don't suppose they've let slip what they're planning on doing in that regard, have they?

Does it really matter if it comes out with a subscription? Judging by basically every other big budget MMO since WoW launched, it will probably be free to play within a week anyway.

OT: This game looks pretty good, this preview has piqued my interest. I'm playing Guild Wars 2 at the moment, and quite enjoying that, definitely seems more fun than when I used to play WoW, but that might just be because I play GW with my best mate, rather than on my own. Not that I'm all that far into GW, since I'm a level 33 or so, out of 80.

Essentially, I just don't dedicate enough time to MMO's, or any one game, so if it does have a subscription fee, I definitely won't get it till it goes F2P.

It doesn't matter to me, as I won't be playing it, but it matters to my buddies because we're still students, so a steady income doesn't exist as of yet, and one of these friends already had an account with WoW for a couple of years before he closed it, and it ate hundreds of Euro. Basically, it's an expense they can't afford for a game they want to get into on day 1.

A lot of what I am reading here addresses issues I have with other MMO's. The screenies look pretty good and not cartoony. I'm looking forward to seeing what they release and hope that it's going to live up to expectations.

So it isn't a WoW clone.

It's a GW2 clone! Just with shittier combat. Great, it'll probably be dead within 2 years. Free to play within 1.

Very much looking forward to this, especially seeing that it won't be a generic MMO quest format.

This is addressing my main problem with the main Elder Scrolls games which is how empty they feel. I love em but it really makes you feel alone in the world, even with companions, and seeing other adventurers will make it much more interesting. Hopefully this turns out well.

rhizhim:

SUSAN ARENDT

In response to whether or not there were plans to release any kind of modding for The Elder Scrolls Online, Pete Hines quipped "We kinda did. It's called Skyrim It works great, use that." (Note, this wasn't addressing UI modding.)

okay. uhm. why did you question this?

you know being able to mod an online game is a bad idea.
more so if it is a Massively Multiplayer Online Role-Playing Game with suscriptions.

if you had asked if you can alter the user interface, well that would had been great..

Blunderboy:
I need to cover myself in interested.

now thats sounds dirty..

I didn't ask the question, another journalist did. I just thought the answer was amusing, so I wanted to share it.

synobal:
I have such a hard time believing that you forgot you were playing a mmo. The preview looks good but it is so easy to get good press prior to a games release. Lets see what happens when it is actually out.

Not sure why you're calling me a liar, but you are correct in being cautious with your expectations. This is an MMO, after all, and I saw just a teeny, weeny part of a starting area. Who knows what happens at higher levels? Who knows how the game's community will behave? There's a ton still not to know about ESO. What I saw, I really enjoyed, but there's a whole lot I didn't see - and a whole lot that doesn't really exist in any kind of final state yet.

Uh, what kind of skill is Provisioner?

They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.

Misterian:
Uh, what kind of skill is Provisioner?

From what we read, I'm guessing it is cooking (remember she walked up to a cooking pot with ingredients) After which we were told about the crafting system.

I'm hearing more and more good things about this....... And if Ms. Susan "I hate MMOs" Arendt enjoyed it then that is pretty high praise.

My cautious optimism is starting to change to impatient desire....

omicron1:
They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.

or "XxXYoMamA1337XxX" for that matter. Yuck.

I am not much of an MMO player since highschool, but color me interested to at least see how it looks released.

I'm sorry but this sounds like a disaster in the making. The media are getting a play test but there is a mountain of items that need to be worked on still. You know what that means, rushed content.

I like the Elder Scrolls so I'm hoping for the best, but honestly I'm seeing some yellow flags here (not red, just yellow at this point.)

Is the combat similar to that of Skyrim or does it play like more s traditional MMORPG?

omicron1:
They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.

Or you could play on an RP server, which almost every MMO has. If this doesn't, that's a big misstep on the deve's part.

It's also coming out on Macs as well, you say?

Awesome! I was about to be super bummed about the whole thing and I was thinking, "Too bad I wouldn't be able to play it," before getting to that part. I'm still a little skeptical about it since I want to know how the whole thing works, but I'm more optimistic about the whole thing now than when I saw the announcement.

Blunderboy:

Susan Arendt:
SNIP

I was just a dubious, and I've never really been one for MMO. But pop down to the hardware store, pick out the biggest tin of 'interested' colour paint they have and bring it here. I need to cover myself in interested.

Yeah, I'm not into MMOs at all and I find them rather boring when I made an attempt at them, but this one caught my attention. I was really skeptical about the whole thing since I didn't think it could work, but it looks like it could be something I could lose hours into easily.

EDIT: After looking at the screenshots I'm gonna have to try to get over the fact that there are spiders, and try to fight them without freaking out. Ugh.

Oh i'm hyped, and damn you Susan for getting me even MORE hyped about this. It just makes me sad that it isn't out yet.
I'm also very much interested in the payment option, i hope they'll give info about it soon, and i hope it isn't subscription based.

What existing TES title does the game feel like so far? Oblivion? Skyrim? I'm doubting Daggerfall, but maybe a dash of Morrowind in there?

Frostbite3789:

omicron1:
They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.

Or you could play on an RP server, which almost every MMO has. If this doesn't, that's a big misstep on the deve's part.

I don't think it does,

One of the most striking departures from other MMORPGs is that The Elder Scrolls Online will not feature shards. Instead, all players will be housed on one server. This has been made possible through Zenimax's "Megaserver" technology.

"All your friends are right there. You just create a character, click play, and you go," said game director Matt Firor. "The game is smart about where to put you. It puts you in gamespaces with your friends, your guildmates; it's a way to be connected with everyone and the game figures out where to put you."

There are so many things that could go wrong with that.

The one issue I have (apart from if it goes subscription) is the combat. I'm sick of hotbars, and don't want to play another game centred around "stare at the slowly reloading boxes". Which is exactly what it seems to boil down to despite the 'synergy' claims.

It also looks like aesthetically like Fable, which isn't necessarily bad, it's just not the Elder Scrolls.

Susan, you crafty woman! You've caused me to Squee. This game looks amazing so far, though, as others before, I'm very curious on if the combat is your typical one click, spells, next enemy, or more TES style.

Suddenly I have hope for this game. When I first saw it my heart died a saddened death. But now it actually sounds like it'll be a good experience. Damn, might have to get it after all.

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