Every Other Game Ever

 Pages PREV 1 2 3 NEXT
 

Besides Spec Ops: The Line and the Metal Gear Solid series, I honestly can't think of a game where it gets pointed out that the hero is a mass-murderer. That one scene in Spec Ops (If you played it, you know which one I'm talking about) is the most emotionally powerful scene i've experienced. Just thinking the difference of that one scene and *insert Call of Duty level here*. You feel badass when you're manning a machine gun and mowing down Nazis/terrorist/evil henchmen, while Spec Ops' made me feel dirty.

I guess my point is, I liked feeling something, even if it's shame. I've gotten a case of "shooter fatigue" with the Killzone's and Uncharted's out there. I would love to have more Spec Ops.

Or maybe I should play more "indie" games like Splunky or Kerbal Space Program.

martyrdrebel27:

AngryBritishAce:

martyrdrebel27:
this is why, in the context of the gaming worlds, Saint's Row has the most logical plot in all of gaming. for two longs, games have hidden psychotic protagonists right under our nose, and like a sociopath, we feel we are always justified.

it really reminds me of Falling Down when (SPOILERS!) at the end Michael Douglas just stops "....I'm the bad guy?"

If you're going to post a spoiler, please use this:

Sure this film is 20 years old, and I don't have any plans on watching it anytime soon but some might and I'm sure they'd rather not have it spoilt in a comment section that's completely irrelevant to that movie.

really? ugh, that was so unnecessary, so let the fun begin.

1. Luke and Leia are siblings, Darth Vader is their Father.
2. Bruce Willis was dead the whole time.
3. The Warriors make it home.
4. The Planet of the Apes was actually Earth.
5. Ross and Racheal end up together.
6. Rick actually survived and made it out of the hospital.
7. Walt has lung cancer.
8. Donnie succesfully time travels, saving Gretchen Ross, but undoing the fact that she ever knew him.
9. The DaVinci Code was actually Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
10. Colored Space Magic
11. You kill Big Smoke, Ryder, Pulaski, and Tenpenny.
12. He meets their mother.
13. Milton burns the building down.
14. (Superhero A) defeats (Supervillian B)
15. The time machine actually works.
16. He's aging backwords.
17. The boat sinks, Jack drowns.
18. The Circus Elephant gets electrocuted.
19. The Jamaicans carry the bobsled across the finish line.
20. MICHAEL DOUGLAS SAYS: "...I'm the bad guy?"

Snape Kills Dumbeldore

... oh no wait, put the wrong thing in the spoiler tags...

Oops.

Bold move guys. Taking a similar approach to a joke so soon after the last one. Expecting people to get it this time for some reason?

I thought it was funny though.

We all would Villaino McCliche... we all would.

tangoprime:
I love that the premise of Taken 2 was pretty much about the repercussions of what this strip addresses.

To bad the film forgot what gritty actually means and went so over the top it kind of killed the message, I mean Liam Neeson fought that last minion in a frigging ring of light... laaaaaaaame!

PunkRex:

tangoprime:
I love that the premise of Taken 2 was pretty much about the repercussions of what this strip addresses.

To bad the film forgot what gritty actually means and went so over the top it kind of killed the message, I mean Liam Neeson fought that last minion in a frigging ring of light... laaaaaaaame!

Haha, yeah, that's why I mentioned that I loved the premise. That was about it.

mayney93:
True, it'd be nice to see a game where these one man armies try to re-integrate into a normal civilian life

Feel pretty bad for Kratos then.

image

AngryBritishAce:

martyrdrebel27:

AngryBritishAce:

If you're going to post a spoiler, please use this:

Sure this film is 20 years old, and I don't have any plans on watching it anytime soon but some might and I'm sure they'd rather not have it spoilt in a comment section that's completely irrelevant to that movie.

really? ugh, that was so unnecessary, so let the fun begin.

1. Luke and Leia are siblings, Darth Vader is their Father.
2. Bruce Willis was dead the whole time.
3. The Warriors make it home.
4. The Planet of the Apes was actually Earth.
5. Ross and Racheal end up together.
6. Rick actually survived and made it out of the hospital.
7. Walt has lung cancer.
8. Donnie succesfully time travels, saving Gretchen Ross, but undoing the fact that she ever knew him.
9. The DaVinci Code was actually Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
10. Colored Space Magic
11. You kill Big Smoke, Ryder, Pulaski, and Tenpenny.
12. He meets their mother.
13. Milton burns the building down.
14. (Superhero A) defeats (Supervillian B)
15. The time machine actually works.
16. He's aging backwords.
17. The boat sinks, Jack drowns.
18. The Circus Elephant gets electrocuted.
19. The Jamaicans carry the bobsled across the finish line.
20. MICHAEL DOUGLAS SAYS: "...I'm the bad guy?"

Snape Kills Dumbeldore

... oh no wait, put the wrong thing in the spoiler tags...

Oops.

no, sir, YOU FORGOT...

think i got it right that time.

I noticed a particularly good example of this as I was recently playing through Tomb Raider. One moment, an innocent girl that barely knows how to hunt a deer, the next- a demigod massacring hundreds, if not thousands. It's absurd to the point of hilarity.

And meanwhile she's yelling nonsense like "I'm sorry I have to do this!" xD

Isn't that the exact dialogue in the ending cutscene for Uncharted 2?

ksn0va:

mayney93:
True, it'd be nice to see a game where these one man armies try to re-integrate into a normal civilian life

Feel pretty bad for Kratos then.

You know, I see a lot of people criticizing Kratos as a shallow "hate-everything" character while thinking Nathan Drake to be cool, because of the on liners and the fact that he gets the girls.

But, to me, Kratos works much better, given the circumstances.

Nathan Drake is a murdering professional thief. He is something of a womanizer (more implied than onscreen, actually).
He grew up on the streets, probably has suffered a lot of things (last time I checked, the only way you would learn to fight on the streets was by being beat up).
He is an orphan who made up a lie to feel special about himself.
His wise-cracking really sounds like desperation to me, but his games are always shallow and fun, never touching the rough edges of the protagonist.
I can't really empathyze with someone like him.

But Kratos feels much more relatable to me.
He was a general in Sparta, a land known for its devotion to warfare.
He got whacked up, down and sideways by the gods.
He has nothing to lose, he occasionaly mentions his lost humanity ("by the gods, what have I become?").
That made him a bloodthirsty maniac, and he just accepts it. ("I am what the gods have made me")
And I must confess, when GOW 3 was released I was in a very bad moment in my former job and it was perfectly cathartic to come home and destroy the world, god by god, by my own blades.
I felt what he was feeling. Is it a path of destruction? So be it!
I have been wronged, I am angry, and the whole world is going to pay. I don't care if its wrong, I don't care for anyones suffering. It is judgement day, and I hold the Axe!

Hmmm ... Don't let Fox News get a hold of this post, because they'd probably love it.
I am not a sociopath in real life, but hey that's what we play videogames for, ain't it? Escapism.

I do sometimes feel bad for in game enemies. For some reason I felt the worst during the recent mass effect 3 citadel dlc.

Zachary Amaranth:
It;s different when I do it!

bdcjacko:
I have depopulated countries.

To be fair, you are Augusto Pinochet.

I don't know who that is.

This is one of the reasons I love games that offer a non-fatal option. In my first playthroughs of Deus Ex:Human Revolution and Dishonored, I endeavored to leave as many alive as I could, killing only when I felt it was necessary (or forced. Dammit HR).

This is, perhaps far more true then I acknowledged at first.

Remember Call of Duty: Modern Warfare 2?

Whether it's bad people, or just aggressive NPCs to bystanders, the protagonist tends to go on killing sprees on a daily basis. This isn't even a spoiler- but look at Borderlands 2. Your guys wreck every living NPC, bandit, robot, anything that's moving. Even the villain Handsome Jack states at a point-

So yeah, you're basically a villain in that game even though you're trying to be heroic yourself. Then again it's not about being a hero, but about getting the treasures of the Vault- with your friends. Of course crap hits the fan when you get further into it realizing you're more like Jack then you think.

martyrdrebel27:

1. Luke and Leia are siblings, Darth Vader is their Father.
2. Bruce Willis was dead the whole time.
3. The Warriors make it home.
4. The Planet of the Apes was actually Earth.
5. Ross and Racheal end up together.
6. Rick actually survived and made it out of the hospital.
7. Walt has lung cancer.
8. Donnie succesfully time travels, saving Gretchen Ross, but undoing the fact that she ever knew him.
9. The DaVinci Code was actually Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
10. Colored Space Magic
11. You kill Big Smoke, Ryder, Pulaski, and Tenpenny.
12. He meets their mother.
13. Milton burns the building down.
14. (Superhero A) defeats (Supervillian B)
15. The time machine actually works.
16. He's aging backwords.
17. The boat sinks, Jack drowns.
18. The Circus Elephant gets electrocuted.
19. The Jamaicans carry the bobsled across the finish line.
20. MICHAEL DOUGLAS SAYS: "...I'm the bad guy?"

I actually just had a great time identifying the movies/games/tv shows that matched with your 'spoilers'

OP: The Fallout: New Vegas DLC Lonesome Road is pretty accurate to this comic. When you confront the main villain, he calls you out on the fact that you're similar to him - willing to kill and crush anybody who stands in front of your goal - a goal that you created for yourself. If you have enough speech skill, you pretty much have a philosophical discussion with him about the nature of consequence.

That said, I wish more videogames would step back and question the player's actions, instead of just telling the player "oh you're good because the enemy is TERRORISTS!" as in pretty much any spunkgargleweewee game or fantasy rpg. More games need to recognize that the player character is just as destructive as the villain or at least portray the villains as so completely evil and irredeemable that the pc has no qualms about slaughtering them.

So now every action game calls you a psychotic killer just for playing it the way it was designed to be. Are Grey and Cory ripping on how more games are becoming deconstructionist?
here's the pasty-white, grizzled, armor-clad hero's response: "You send wave after wave of these guys to kill ME while do [evil thing] to [innocent victim(s)]. I'm just out to stop you. Your point is invalid." [headshot]!
Then again, I set out to knock out my enemies most of the time in Deus Ex: Human Revolution, because there's more rewards in XP for it.

Big_Boss_Mantis:

You know, I see a lot of people criticizing Kratos as a shallow "hate-everything" character while thinking Nathan Drake to be cool, because of the on liners and the fact that he gets the girls.

You must be new here, if you think people think Nathan Drake is "cool". Around here a lot of people hate him exactly because of those two things.

And to address your points about Kratos, the problem is that in the first God of War, he was a perfectly relateable character. It was easy to sympathize with his pain and the situation he was in. But after that, he became a caricature of himself. They ramped up what they thought everyone loved about Kratos, his insane rage and anger and violence, the same way Saints Row The Third cranked up the wackiness. Kratos was no longer a sympathetic character, which is a pretty damnable thing to do when you're trying to create a modern Greek tragedy.

He was always an anti-hero, but God of War worked so well because he was still a character. He was getting revenge on Ares for what the god had made him do. After that... his motivation was just "kill Zeus because he zapped your powers to stop you from killing everything".

OT: I think the end of Tomb Raider did that "How many people have you killed to get to me?" line too. I may be misremembering... too many games to play, they get criss-crossed every now and then.

Again, I'd actually play this hypothetical game they satirize. I can't remember I played a good, honest, unironic, balls-to-the-wall shooter. One with a defined villain who's visually distinct, a character who is masculine to the point of absurdity, and a plot line that's elegant in it's simplicity.

Too many games it seems, have forgotten that, sometimes we want Kubrick, and sometimes we want Bruckhiemer.

Lucane:

AnarchistAbe:
I always had to laugh about that. In every shooter, you kill (at the very minimum) a small countries populous worth of enemies; and your character just moves on like nothing abnormal is happening. Uncharted was the absolute worst about this (although I hear the new Tomb Raider is pretty bad about it as well).

Actually if you don't kill everyone you meet on sight if you eavesdrop on the conversations the game does a decent job of making everyone you kill fill like they an individual that later or earlier enemies refer to... Except when you are in areas where you have to be spotted and 15+ enemies show up over the next few minutes those guys tend to not have names but at one point a conversation can be heard along the lines of:

Guy:Come on, she's just one girl!!
Guy 2: Yeah but that one girl is kick'n are asses.

That's one of the combat dialogues, a better example would be this:
Mook 1 speaks of running away and being sick of the killing
Mook 2 reminds Mook 1 that if others hear him say that, he would be executed
Mook 1 says he cant keep doing what they do
Mook 2 reminds mook 1 they are trapped on the island and only way out is death, so he better shut up and get used to it

Alas when that happened those 2 mooks were in my direct way so couldn't avoid them :/ But were this not a game i think Lara would have had a good chance of trying to talk her way past these 2 (she also does try to talk to mooks at one point early in the game where a mook is like "dont shoot we just want to talk!", and you do get to talk a bit but then another Mook orders them to just attack so yeh, violence is the only way out in tomb raider).

Anyways yeh, rarely in games do you get option to use non lethal approachs or even intimidation (if you killed a mooks squad, surely that would be cause to coerce them into surrender?) so short of being stealthy when its allowed, all you can do is kill kill kill.

The Idle Thumbs take on the same subject[1]

[1] Brevity insurance: from The Short-Timers by Gustav Hasford
I know that Leonard is too weak to control his instrument of death. It is a hard heart that kills, not the
weapon. Leonard is a defective instrument for the power that is flowing through him. Sergeant
Gerheim's mistake was in not seeing that Leonard was like a glass rifle which would shatter when fired.
Leonard is not hard enough to harness the power of an interior explosion to propel the cold black bullet
of his will.
Leonard is grinning at us, the final grin that is on the face of death, the terrible grin of the skull.
The grin changes to a look of surprise and then to confusion and then to terror as Leonard's weapon
moves up and back and then Leonard takes the black metal barrel into his mouth. "NO! Not--"
Bang.

Funny, though I'd like to think my response to his statement would be:
"There are as many dead men as the number of men you sent to stop me. Incidentally, where did you find a small cities worth of people who were unquestioningly willing to sacrifice themselves for your crazy plan cause I gotta say that's some impressive leadership skills."

Whenever the villain says this I always hate him so much more. No, you are not the same. (generally) the hero is killing your soldiers for a reason, to defend innocents, to win a war, to stop you from killing people, sometimes violence is necessary. Killing people isn't black and white, there are times when it is completely necessary. Now shut up and die in the name of justice for all that you have done.

shrekfan246:

Snip.

That's some good points.
Very recently I started participating in the forum, but I'm an avid reader for a while now. I didn't mean Drake was cool here. I just see him treated as a cool guy "on the internetz" generally. People around here always tend to know better!

And I agree partially about "angry Kratos over 9000", but people over simplify his motives in GOW 2.
Zeus not only took his powers. He schemed to steal his powers, killed him (okay, for Kratos being killed is just another Thursday) because he was afraid to die by his hand; then, to add insult to injury, he destroyed the Spartan Army; and, not through yet, as the huge douchebag he always were, he saw fit to personally destroy the whole city of Sparta, out of mere spite!
I'm not sayin' GOW is the pinnacle of gaming storytelling (hell no!). And, in its defense, it never set out to be! But at least they tried something, and it worked surprisingly well for me. (moreso in retrospect than when I played it)
Gameplay was key and the story grew around it, working with the material it had (crazy bald white guy dismembering everything).

And it was better than "genocidal with a golden heart" that most games shove down my throath...

bdcjacko:

Zachary Amaranth:
It;s different when I do it!

bdcjacko:
I have depopulated countries.

To be fair, you are Augusto Pinochet.

I don't know who that is.

History not your favourite subject eh? http://en.wikipedia.org/wiki/Augusto_Pinochet

However I have no idea why he pulled that name out of his arse to apply to you, lol.

Darth_Payn:
So now every action game calls you a psychotic killer just for playing it the way it was designed to be. Are Grey and Cory ripping on how more games are becoming deconstructionist?
here's the pasty-white, grizzled, armor-clad hero's response: "You send wave after wave of these guys to kill ME while do [evil thing] to [innocent victim(s)]. I'm just out to stop you. Your point is invalid." [headshot]!

That's the potential problem with those kinds of games: it doesn't always give you a choice. If I could choose whether or not to kill people,and I choose to kill, sure, call me out on it. But if I'm playing the game the way it wants me to, why is it calling me a murderer for it? The only other option is to not play the game.

Yes, Baddie McTrenchcoat, I too would like it if people treated my half-assed self-serving false equivalencies as profound truth. Wouldn't we all?

It's a shame that Support Character/Love Interest couldn't make another appearance. She had well-developed, uh, character. To the point of having back problems, really.

How many blocks have you killed?

How many mothers and fathers have you erased from existence to get to me, the High Score?

How many pixels and squares have been lost when you failed to reach me?

How many more must be lost the next time we meet?

Your the real monster.

Spec Ops: The Line is the biggest scam perpetrated by game designers since they decided to peddle their wares as art. The combat wasn't supposed to be fun? If anything, it was actually better than most modern military shooters. Otherwise, its gameplay was virtually indistinguishable from every other dudebro game released in the last decade. It's just that it was cleverly marketed to people who don't enjoy or don't approve of shooters, people who probably wouldn't recognize the gigantic line of shit they were being fed. Uncharted? Wave after wave, worse gameplay. Gears? Shoot guys. Halo? Shoot aliens. CoD? Shoot dudes. Tomb Raider? Wait a while, then shoot dudes. Red Orchestra? Red Dead Redemption? Resident Evil? WWIIOnline? All of them, they're all about shooting at people. That's the whole fucking point. You shoot the guys! Unless you're agent forty-whatever, in which case you're just shooting at sexy nuns.

There's also "that scene," that gut-wrenching, soul-search-inducing scene. That cheap, predictable, ham-fisted appeal to emotion that would have been skewered if it appeared in any "medium" that didn't make its living with chest-high walls. The one that mildly annoyed me because it delayed combat for a few seconds too long. Frag time, babe. Get your uncanny valley ass the fuck out of my way so I can get back in it. Whooohooo, pewpewpewpew, ahhhh help ahh, pew pew pew

And here's how this rambling diatribe ties in: the whole "violence in gaming is bad and you might be a bad person for enjoying it" idiocy rings hollow in light of overwhelming evidence that simulated, borderline cartoon violence doesn't have the effect on people that censors and gun lobbyists would like teary-eyed soccer moms to believe--so which is it, gamers, game industry and Dorito Popes? Is it harmless fun that never hurt anyone, or something nefarious from which your soul may never recover? WON'T SOMEONE PLEASE THINK OF THE SOULS??

But what about the protagonists? Surely they're bad for killing more people than they've saved, rite? Well, okay, in the context of the narrative, this almost makes sense. Almost. Except, that inconsistency only applies when killing in general is said to be bad. Like on those imaginary rocks that dude brought down from his invisible friend. Otherwise, I very much doubt that anyone raising this point is utilitarian the extent of sociopathy, and your stupid morals probably agree with me even if you are. So, how about them Nazis? Is killing 50 Nazis worse than letting them live, even though it means they'll kill 25 Jews, Romany and retards, too? Because in games, with their fatalistic stories, that's usually the case; only instead of 50 facists and 25 innocents, it's two thousand pixel-people, and the pixel-world, or the pixel-princess, or the pixel-president, or even just pixel-America.

I especially loved the way that piece of shit game tried to make me feel guilty during its loading screens. KILLING FER GOD AND COUNTRY IS KEWL, BUT PRETENDING TO KILL THINGS THAT WERE NEVAR ALIVE MAEKS YOU THE DEVIL LOL! Pixels aren't people, you big silly. It's just whack-a-mole with cool looking mallets.

#GODWINNING

The thing I never really got is in games like Gta 4 and other games of that nature the nameless hired goons just keep coming and coming even thought they just saw you wipe out all of there fellows
How well are they paying these guys? You think at least some of them would decide to give up and escape

Or the way pack of animals keep attacking even though you just fired several rounds from a very loud gun

haha this video is close to the point that the comic is making

Tomb Raider:

That said, more games really need pacifist routes through them.

m64:
IIRC this is an almost literal quote from Spec Ops: The Line, amiright?

Several games recently. To be fair, it's actually valid in Spec Ops.

They try and do it in Tomb Raider and then completely ignore it, and it makes no sense anyone: the villain sends out all his drones to kill Lara and Co, even attacks them first, and forces them to retaliate, and then pulls this out of his arse. It's so stupid I'm pretty sure I giggled at it.

As my roomates and I play through Prototype 2, this comic will come to mind every time Heller yells something about the other people killing civilians after he has just killed a dozen of them to heal.

martyrdrebel27:

9. The DaVinci Code was actually Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start

I may have to shamelessly steal this line some time in the future. Here, have a cookie for an entertaining post, as we apparently don't deal karma around here.

 Pages PREV 1 2 3 NEXT

Reply to Thread

Your account does not have posting rights. If you feel this is in error, please contact an administrator. (ID# 54106)