SimCity Was Never Meant To Be Online

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It's a bad DRM. However, no day one piracy for SimCity. As matter of fact, I don't believe it's has been cracked yet.
Also sold over 1.1 million copies for a niche city building game. So, makes you wonder maybe the always online DRM method is the way to go.

The first page of the article wasn't really anything we haven't heard already, but I can't find anything wrong with the second page, you're pretty much dead on with this one, Yahtzee.

Tom Waits' hat:
It's a bad DRM. However, no day one piracy for SimCity. As matter of fact, I don't believe it's has been cracked yet.
Also sold over 1.1 million copies for a niche city building game. So, makes you wonder maybe the always online DRM method is the way to go.

SimCity3000 sold about 5 million copies, so 1.1 million doesn't suggest much of a boost given the genre and franchise, I suppose I have little idea what the sales will be from here though.

I've always felt the "if you give people the ability to easily download something they won't pirate it" argument to be a bit dishonest or at least a tad deluded. Obviously if you made it cheap and easy to get then people are less likely to pirate it but it has to be a throwaway cheap price so I feel as though I have nothing to lose by buying the product. Really you either have to stop people being able to easily steal the product risk-free or you have to make it so they have to buy the product rather than getting a pirated version. Or I guess some kind of subscription/streaming service type thing but there are limitations to that kind of thing that I don't see anyone overcoming for a while.

Requia:

Tom Waits' hat:
It's a bad DRM. However, no day one piracy for SimCity. As matter of fact, I don't believe it's has been cracked yet.
Also sold over 1.1 million copies for a niche city building game. So, makes you wonder maybe the always online DRM method is the way to go.

SimCity3000 sold about 5 million copies, so 1.1 million doesn't suggest much of a boost given the genre and franchise, I suppose I have little idea what the sales will be from here though.

Also probably at least 75% of that was preorders and day one sales to people who don't read gaming news and so weren't aware of the always online requirement, lack of terraforming, small cities and fixed city entrance. Which is your average Simcity player, who is also not your typical power gamer and who has also been waiting 9 years for a new Simcity (Societies doesn't count).

I like how Jim Sterling and Yahtzee end up having a similar consensus with the whole debacle with SimCity, and it's that the end(for triple A gaming and publishers like EA) is nigh

For Jim Sterling, it's only a matter of time when gamers are going to be fed up and revolution is coming(Jimquisition: SimShitty) which will spell the end for EA

For Yahtzee, he sees the whole Always Online, multiplayer focus decision of EA's SimCity as "the wild thrashing of a dying beast"

This is opposite to what I think though, I honestly believe that EA will still persist, and what they are playing is merely a long game and it involves the bulwark of Origin. My idea is that they're willing to brave the shitstorm they're going through now because they believe that they can keep ignoring us while they condition the next generation of gamers(your sons, daughters, nephews and nieces) to get used with their current business practice just as what Valve did with Steam years ago, their endgame is obvious: Beat Valve in their own game and ultimately be the sole online DD preferred by the majority of gamers.

The end justifies the means, EA doesn't care about our generation since they already know we despise them, what they're aiming for is to condition the next generation of gamers to get used to them over Steam.

Yahtzee:
Incidentally, while looking it up, I discovered that The Sims Online was relaunched in 2007 at around about the point nobody cared as "EA-Land". And the moment I started picturing the kind of place that would go by that title, I realized I'd envisioned a perfect setting for the next Bioshock game. Hit me up, Levine.

So, instead of Ryan Industry's "ADAM", the magical resource is the grey bland proto-porridge EA uses to make all their games?
That might actually be a tense setting.

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