Civilization V: Brave New World Preview - Shaka Returns

Civilization V: Brave New World Preview - Shaka Returns

With Brave New World you'll get entirely new game mechanics, loads of new units, buildings, and leaders, and Plasma Rifle-wielding XCOM units for your late game delight.

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I'm disappointed now, when I saw the title I thought it might be an expansion based on the world of Brave New World by Aldous Huxley.

Hell yes The Zulus are back! Civ isn't the same without Shake.

Really like the sound of the changes to culture victories, hopefully it will limit the boring run down the turn until utopia project is finished

July 12th is too far away... or too close if I want to play another game of civ before it gets here...

Finally! Portugal! I always wondered why one of the most powerful empires of the 1500s never really got much if any of a role in Civ games. Back in the day not only were we NOT a part of Spain. We were their worst rival and a major thorn in their side.

That said, I have to get back on the Civ V horse once I get a new PC. And sort out my Steam account.

The new diplomacy mechanic sounds really good. Greece, Russia and England have been declaring war on everyone without consequence for too long.

Oh, love the idea of the history being important, being able to have archaeologists visit battle sites. Though, wonder how the game picks which ones, just takes them at random, or where lots of units were destroyed in a small area in a short space of time.

Definitely excited but I must say I much preffered Shaka's Civilization IV appearance:

image

The Civilization V design looks too arabic.

Milk:
Definitely excited but I must say I much preffered Shaka's Civilization IV appearance:

image

The Civilization V design looks too arabic.

I'm sorry, but that picture just looks like Samuel L. Jackson threatening to kick someones ass. It made me laugh a little when I saw it. Though, now that I think about it, that fits Shakas' personality pretty well.

O.T. I am very excited for this expansion, I even played an epic length game of Civ V in preparation. By the end of it, my goatee had almost finished coming back in.

Personally I always prefer a peach full victory over boring old conquer everybody I even find it easier since defending is much easier than attacking.
What I'm trying to say is that for me peach full players like me this expansion LOOKS SWEET.

So how is the old culture system going to work then? It provided abilities that were game-changing and added an extra layer of strategy and replayability. I'm very excited about all the new features, but I am also hoping they maintain the old way to culture victory somehow.

As someone who just finished XCOM a few days ago I can't wait for this to come out and I get to squish those pesky aliens into plasma dust-

Wait there aren't any actual aliens?

Someone needs to make an Alien Invasion mod for the end game, complete with alien abduction and terror missions. Condition to win is surviving the invasion and contributing the most to the XCOM project.

Now I just want to see: Canada, Australia and Vietnam added and I'll be happy. :)

We know the unique stuff for the Zulu, by the way.

Their UA gives them -50% maintenance on melee units and +25% EXP gains. Their UU is the impi, a pikeman replacement that opens up its attacks with a throwing spear before closing to melee range. Their UB is a barracks replacement, and it grants created units free promotions for flanking attacks and attacks against gunpowder units.

The images did not come out right on my screen. The side overlay for things like ZP and other shows were ontop of the images, which were very large and stretching beyond my screen length.

Sounds reasonably awesome. I was rather underwhelmed by the last expansion. Religion and espionage didn't really do much, so it felt more like a slightly larger patch than an actual expansion. But this sounds like it really adds things to the game rather than just making minor changes.

NewYork_Comedian:
So how is the old culture system going to work then? It provided abilities that were game-changing and added an extra layer of strategy and replayability. I'm very excited about all the new features, but I am also hoping they maintain the old way to culture victory somehow.

I think the idea is that culture still works in exactly the same way, except you can't win just by collecting it. So all the abilities are still there, but you have to do more than just sit around waiting to passively generate a win.

 

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