Nintendo Needs To Reboot Mario and Luigi

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So, just a narrative reboot where everything is explained? A Mario: Origins, if you will?

You want to know why MGS4 bugged me? Because they felt the compulsion to explain everything. EVERYTHING. And mechanically it was just a more combat-heavy version of the earlier ones. Meanwhile the best one in the series (3) was the one that knew not EVERYTHING needed to be explained in mind-numbing detail and focus on the stealth mechanics and new survival mechanics.

This proposal doesn't solve the "problem". Let's say we do just reboot Mario and make it all grim, gritty and thoroughly explained down to the last insignificant detail. Congratulations. You're now playing a 2D or 3D platformer like all the other Mario games... but now you know WHY!

The difference needs to come in mechanics. And that does happen. Just not fast enough to satisfy the non-existent attention spans gamers have now. 1 was the original. 3 brought the world map. World brought Yoshi. 64 jumped to 3D. Sunshine brought the water pack (not all new mechanics can be winners...). Galaxy brought gravity mechanics. Galaxy 2... yeah, that was just unoriginal. Fun, but unoriginal.

Same can even be brought to some of the spin-offs. Let's take Mario + Luigi. Superstar Saga brings up the core mechanics. Partners in Time brings up time travel for the narrative and the babies for the combat. Bowser's Inside Story has you controlling Bowser. And Dream Team is going to focus on Dream Logic and lots of Luigis. Then there's the Paper Mario series. 1 establishes, TTYD expands on paper mechanics, Super makes it a platformer and Sticker Star made it an adventure game (again, they can't all be winners...).

Then there's the New Super Mario Bros series. I'm not a fan. You know what'd help? Reduce the price. I like nostalgia trips as much as the next guy. Not for $40 on a handheld or $60 on a console. And less frequency, because it gives people ammunition in the whole "Mario does the same thing over and over" argument.

So then we get back to what the article is about: the narrative. But again, I ask: would a reboot where EVERYTHING is completely, thoroughly explained really benefit the series? Is there truly a deep, long-standing NEED to understand why the Fire Flowers let Mario shoot fireballs? Would a Mario game truly benefit once they answer that mystical question?

I don't think Mario needs to be rebooted. I do think they need to do some new things with the stories. I think a little more willingness to be bold with the settings are needed. That's why I love the RPG games: they do strange NEW things with the Mushroom Kingdom rather than the platformer's typical plains/desert/water/ice/whatever worlds. A bit less fanservice would certainly help. You can only do "We brought back this obscure enemy from one game!" so many times before it gets old. But on a purely mechanical level, I think Mario is doing fine.

TL:DR Some more crazy settings, less typical level structure from the platformers, less fanservice. We don't need to explain everything, because that wouldn't accomplish anything. And perhaps less frequency.

Clovus:

The idea of "rebooting" Mario is terrible, but rebooting the world he is in could be interesting. The surreal aspects of the original game have lost that effect over time. Mario fights a fairly similar set of enemies each time. To some degree, the worlds aren't surprising at all. In fact, playing a newer Mario title is comfortable.

So, the change I would want to see is having the traditional Mario end up in a completely different World. One that brings back that surreal feeling you got from the Super Mario Brothes. The US Super Mario Brothers 2 was totally surreal as well, since it was actually all based on a completely different game. After Super Mario 3 things have been very samey. So, Nintendo, how about creating something so weird that even jaded gamers have no idea what is going on.

Well, yes. Surrealism becomes less surreal with exposure.
Rebooting the world from ex-Surrealism into a new kind of surrealism would be...tricky to say the least.

And I know about Doki-Doki Panic. It's fascinating how slowly content of Doki-Doki's adaptation trickled into other Mario titles (apart from Bom-Omb and Shyguy, of course).

EstrogenicMuscle:

-Dragmire-:
image

Aside from the fact that Peach gets to be more badass, this is a horrible idea and one of the reason I respect Nintendo so much is that they'd never have the lack of sense to do something this terrible. This is around 30 times as horrible of an idea as Shadow the Hedgehog at least. And Shadow the Hedgehog was a horrible, terrible, disgraceful idea.

If this is what one means by "reboot", then Mario is one of the last things on the planet that needs a "reboot". And such a reboot would be one of the worst ideas in the industry ever. Up there with ideas like making Final Fantasy All the Bravest a horrible cash in game.

Why would it be that terrible? Think of it as a spinoff similar to all the mario sports games or paper mario, it doesn't mean they can't still make the mario galaxies and side scrolling games they do now. Mario seems to be one of those characters you can throw anywhere.

Was there ever a reboot that failed because the reboot itself not being accepted as opposed to just being bad games?

I believe it would be extremely hard to pull off right but if they could, I would be interested in that.

That being said, it'll never happen and I'm thankful for that. As much as I would want to see it made, my opinion is one made from growing up with gaming and wanting to see games of my past grow up with me.

I've never really needed any sort of emotional fulfillment from Mario games other than pure joy, so I don't see how expanding his backstory could help the core games at all. I do like the direction Nintendo takes, where they give them the necessary competence to fill any role a game might require.

Let's compare Mario to another blue-collar hero with a long history of getting caught up in unique scenarios: Homer J. Simpson. Homer's been an astronaut, a snow-plow driver, a farmer, a cop, a truck driver, a vigilante superhero, and dozens more diverse occupations, but on his business card it says "Nuclear Technician". Homer becomes whatever the episode requires, because the goal of each episode is comedy. Likewise, the goal of each Mario game is great gameplay. There was a time when The Simspons writers felt they had to explain why Homer wasn't at work each week, and they eventually abandoned that because they were too restricted. If every single game had to explain why Mario wasn't running a plumbing service in Brooklyn, everything would start to feel "samey", more so then it is now.

I prefer when they don't answer or even acknowledge those questions and instead treat the scenario and/or mechanics as if they've always been there. When you start to pay attention to a series's continuity, you start to run into problems. No better example exists than comic books; the very early ones had their superheroes coming up with new inventions or powers every month to overcome their current predicament, and this would lead to them needing reboots every ten years to normalize their abilities. I believe the term is "power creep". Superman at one time had super hypnosis, and was a super-genuis scientist.

How does this relate to Mario? Well, if he didn't have a princess to save every two years eventually the stakes would keep getting higher and higher until he'd be duking it out on an alien world with the intergalactic warlord who destroyed his home planet right before Mario became the legendary Super-Saiyan. The plots of every Mario game are roughly the same, but they are still all amazing games without evolving character arcs, storylines or anything else of that literary dribble.

Not to say I don't like games with compelling storylines and emotional engagement, but you don't need a good story to be emotionally engaging. Case in point: Portal, and the Companion Cube. Nintendo even accomplished this in Yoshi's Island, where Mario was a useless wailing brat but you still felt compelled to protect him. At least, I did.

Gordon Freeman, who has no personality other than "Left-Click to swing Crowbar", is the star of one of the most cinematic and unforgettable games of all time. And Half-Life 2 is barely recognizable as a sequel to Half-Life.

Even so, a Mario "reboot" could be done without completing reinventing the character or making its stories more complex. I've said this before, but I'd love to see a new Super Mario Bros cartoon, and I think a good show to emulate would be Adventure Time. Its storytelling is very barebones, its mythology at times inconsistent, and new characters, settings, and physical forces are introduced as quickly as they are forgotten about. A thought exercise: replace Finn with Mario, Jake with Luigi, and Princess Bubblegum with Princess Peach, and tell me it doesn't have the same feel as one of the Mario games.

Even a Mario film reboot could be done without all that nonsense the Super Mario Bros. Movie bothered with; look to Pixar's Wall-E or Up! for inspiration. Wreck-It Ralph was a great movie, but it suffered from trying to explain too much and stay consistent with its own lore. Wall-E was a walking trash compactor; yet we were emotionally engaged with him despite his being unrelatable. We see Carl's entire life in the first 20 minutes of Up!, but you couldn't name anything but the broadest details of it.

I've honestly lost where I was going with this post if you hadn't noticed it by now. My point is, a backstory isn't necessary for a character like Mario. Hell, in any great story, you should only get the details that are absolutely necessary; everything else is filler.

This thread is boiling down to Nintendo fan fic, and as an outsider to the Nintendo love it's like I'm a party to something I don't understand. But, back to the topic at hand. Nintendo will never do anything bold or controversial with Mario. It's their cash cow and the rock upon which the company stands. They just don't have the balls.

no Mario and Luigi dont need a reboot, they need a nice long quiet vacation.

Nintendo spits out an identical mario twin 3 times a year, take a breather why dont cha? jeez

i love mario games but they need to slow down with the games coming out.

take a screen shot of every side scroller Mario game from New Mario Bros Wii to DS, 3DS and New Mario bros Wii U and you'll find its the same game over and over but they say its "new"

doesnt Nintendo think im blind or summit?

Lazy:

mjc0961:
An open world style Mushroom Kingdom? Yes please.

You know, if they gave us something somewhat in the vein of Prince of Persia 2008 with a bunch of platforming sections spread out through an open world, I would be up for it.

Mario 64 without loading screens would be boss.

I've always thought a "Super Mario Kingdom" game would be fantastic. The story doesn't need to be overtly complicated.

I really liked Super Mario RPG and the subversion of Bowser becoming a hero. If they ran with that again and brought in a new villain that would be super cool. Maybe have Mario start destroying bowser's castles and his people only to find out Bowser has done nothing and that Mario has made a huge mistake.

Let him come to terms with being a prick >.>.

Splitzi:
This thread is boiling down to Nintendo fan fic, and as an outsider to the Nintendo love it's like I'm a party to something I don't understand. But, back to the topic at hand. Nintendo will never do anything bold or controversial with Mario. It's their cash cow and the rock upon which the company stands. They just don't have the balls.

Super Mario RPG wasn't something bold? >.>

How about the original Super Paper Mario RPG?

Either of those were fantastic and different from platformers. Luigi's Mansion (and the 3DS one) are both excellent games for the Greener side of things.

Mario has been (in my opinion) doing great things up until Super Mario Galaxy 1. After that it was like their brain burst and its been overly safe nonsense for years now.

Clovus:

The idea of "rebooting" Mario is terrible, but rebooting the world he is in could be interesting. The surreal aspects of the original game have lost that effect over time. Mario fights a fairly similar set of enemies each time. To some degree, the worlds aren't surprising at all. In fact, playing a newer Mario title is comfortable.

So, the change I would want to see is having the traditional Mario end up in a completely different World. One that brings back that surreal feeling you got from the Super Mario Brothes. The US Super Mario Brothers 2 was totally surreal as well, since it was actually all based on a completely different game. After Super Mario 3 things have been very samey. So, Nintendo, how about creating something so weird that even jaded gamers have no idea what is going on.

I like that idea of going the SM2 route - same characters, new world and play style.

Your comment just on "rebooting the world" though made me realize the wealth of plot threads and possibilities the franchise keeps starting but never capitalizes on, which makes me think they shouldn't so much reboot as bring about a major event that acts as a turning point for its universe. I mean, what if Bowser finally became permanently good? What if a game showed where Wario and Waluigi came from (clones? from a parallel dimension? What does that mean if Mario + Luigi are Earthlings?)? What if Rosaline fro Galaxy, a character with one of the most fleshed-out back-stories in the series, became a regular fixture like Daisy instead of a one-off who (I think) doesn't appear in the sequel? She's practically a demi-god: the stars themselves call her mom. Shouldn't she have some impact somewhere? Hell, do we even know the actual layout of the Mushroom Kingdom? What if it and the land of Doki-Doki Panic were neighbors and the original characters who were cut for Mario and the others actually showed up sometime? (everything else did!)

Scribblesense:
I've never really needed any sort of emotional fulfillment from Mario games other than pure joy, so I don't see how expanding his backstory could help the core games at all. I do like the direction Nintendo takes, where they give them the necessary competence to fill any role a game might require.

Let's compare Mario to another blue-collar hero with a long history of getting caught up in unique scenarios: Homer J. Simpson. Homer's been an astronaut, a snow-plow driver, a farmer, a cop, a truck driver, a vigilante superhero, and dozens more diverse occupations, but on his business card it says "Nuclear Technician". Homer becomes whatever the episode requires, because the goal of each episode is comedy. Likewise, the goal of each Mario game is great gameplay. There was a time when The Simspons writers felt they had to explain why Homer wasn't at work each week, and they eventually abandoned that because they were too restricted. If every single game had to explain why Mario wasn't running a plumbing service in Brooklyn, everything would start to feel "samey", more so then it is now.

I prefer when they don't answer or even acknowledge those questions and instead treat the scenario and/or mechanics as if they've always been there. When you start to pay attention to a series's continuity, you start to run into problems. No better example exists than comic books; the very early ones had their superheroes coming up with new inventions or powers every month to overcome their current predicament, and this would lead to them needing reboots every ten years to normalize their abilities. I believe the term is "power creep". Superman at one time had super hypnosis, and was a super-genuis scientist.

How does this relate to Mario? Well, if he didn't have a princess to save every two years eventually the stakes would keep getting higher and higher until he'd be duking it out on an alien world with the intergalactic warlord who destroyed his home planet right before Mario became the legendary Super-Saiyan. The plots of every Mario game are roughly the same, but they are still all amazing games without evolving character arcs, storylines or anything else of that literary dribble.

Not to say I don't like games with compelling storylines and emotional engagement, but you don't need a good story to be emotionally engaging. Case in point: Portal, and the Companion Cube. Nintendo even accomplished this in Yoshi's Island, where Mario was a useless wailing brat but you still felt compelled to protect him. At least, I did.

Gordon Freeman, who has no personality other than "Left-Click to swing Crowbar", is the star of one of the most cinematic and unforgettable games of all time. And Half-Life 2 is barely recognizable as a sequel to Half-Life.

Even so, a Mario "reboot" could be done without completing reinventing the character or making its stories more complex. I've said this before, but I'd love to see a new Super Mario Bros cartoon, and I think a good show to emulate would be Adventure Time. Its storytelling is very barebones, its mythology at times inconsistent, and new characters, settings, and physical forces are introduced as quickly as they are forgotten about. A thought exercise: replace Finn with Mario, Jake with Luigi, and Princess Bubblegum with Princess Peach, and tell me it doesn't have the same feel as one of the Mario games.

Even a Mario film reboot could be done without all that nonsense the Super Mario Bros. Movie bothered with; look to Pixar's Wall-E or Up! for inspiration. Wreck-It Ralph was a great movie, but it suffered from trying to explain too much and stay consistent with its own lore. Wall-E was a walking trash compactor; yet we were emotionally engaged with him despite his being unrelatable. We see Carl's entire life in the first 20 minutes of Up!, but you couldn't name anything but the broadest details of it.

I've honestly lost where I was going with this post if you hadn't noticed it by now. My point is, a backstory isn't necessary for a character like Mario. Hell, in any great story, you should only get the details that are absolutely necessary; everything else is filler.

Enjoying a game for it's mechanics instead of it's story? Could you ever imagine any other game like that? Not including Megaman, Street Fighter 2, Final Fight, Streets of Rage, Sonic, Bomberman, Turtles in Time, Road Rash, Shinobi3, Toe Jam and Earl, Aero Fighter, Metal Slug, Killer Instinct, Tekken 1-3, Contra, want me to go on?

The point being, for me anyways, is that I can depend on Nintendo to at least be a company that would put gameplay/mechanics over story when I need a game to enjoy to not focus on the story. So what if it's the same story again with new mechanics, I hardly see any other developer creating an action/adventure game, an RPG, a platformer, a puzzle game, any where near as frequently as they used to in the ps2 days. It's all just boiled down to being a shooter nowadays with some different mechanics thrown in, but a shooter mostly by the end of the day.

I respect the hell out of ya Yahtzee, but I've always disagreed on a lot of what you have to say about Nintendo.

Mario needs a gritty reboot in the same way Mickey Mouse needs one. (And no Kingdom Hearts isn't all that gritty)

I'll give you that the series could stand to benefit from more worldbuilding in the main series platformers. The RPGs actually do this quite well, with villagers going about their lives, interesting locales that take one to the different cultures of Mushroom World. Lots of named NPCs with nonstandard character designs as opposed to "just another goomba#1423" or "just another koopa#2351" etc. Even some histories, lore and mythos.

More of that in the platformers would be fantastic. We don't need to reinvent the wheel. We just need to, as you mention about Luigi, give Mario and his crew some more detailed personality traits, and consistency in the world.

This is actually the main reason why I hate Sticker Star (though there are others...), it basically tossed all those good things I mentioned two paragraphs ago into the shitter.

That's all in respect to narrative, of course. As for mechanics? Ugh... just stop making NSMB for like, 5 years minimum.

Aiddon:
that's....impossible. Mario doesn't really HAVE a continuity, explaining stuff ABOUT Mario, Peach, and the Mushroom Kingdom would be stupid (in the same vein of trying to make elaborate backstories about Mickey Mouse, Bugs Bunny, or Donald Duck), and an image change would be even MORE stupid. There's no reason for a reboot. Heck, the only Nintendo series I think even has a POSSIBILITY of a reboot is Metroid because that series is dependent on it being the life story of its ONE protagonist whose lifespan is finite.

That's exactly it.
Not EVERY game needs to be about storytelling and character arcs.
Mario is perfectly fine being a game about jumping, power ups and traversing colorful stages. I works on 2D, it works on 3D, it works as a karting game, as an party game. As a fighting game. It JUST works.
So, really, of all things. WHY it needs storytelling?

The game mechanics are simple and intuitive. Children, girlfriends, hardcore, casual, mothers, EVERYONE can play it and have fun.
Maybe it is not that innovative? Well it has been kicking for THIRTY YEARS. PEOPLE aren't very innovative after 30 years. Nothing is.
Still, it does try.

I love Mario 64, I love Galaxy. And YES, I love New Super Mario Bros, because, to me, it is on of the BEST couch co-op games ON THE MARKET. Really! Doesn't require split screen. It is competitive AND cooperative on the fly.
Do you need more inovation than that?
Playing NSMB Wii with two players is a blast (I don't have an Wii U yet).
I play constantly with my wife. And can equally play with my children in the future.
Rayman Origins isn't that fun with two players. (game's a little more hard and technical)
I find Lego games to be too simple (THOSE really lack innovation).
Little Big Planet comes close as an very enjoyable 2 player couch coop experience.

Yahtzee complains about "innovation for the sake of innovation". How about "storytelling for the sake of storytelling"?
Some of the best games of old didn't needed story. I don't think every game needs it.!

"Peach must be another migrant from Earth who long ago kicked some arse John Carter of Mars style until they made her the leader."

Are we both talking about that pink clad bimbo, who canīt go to the crapper without needing to be rescued afterwards ?

Nonononononono! I hate dark, dystopian reboots! Esp. when the source material is a bright and colourful as the Mario Bros. A reboot isn't a bad idea, just not a dark dystopian one.

Zachary Amaranth:

WanderingFool:

Anyways, Im still waiting for that Mario FPS I was promised...

(and related picture)

image

Is Luigi using a P-90? More reason to like him.

More importantly, does the star on Mario's firearm mean he's invincible?

EstrogenicMuscle:

Those of us who buy millions of copies of Mario games, do so because we don't want to buy millions of copies of Call of Duty.

I don't think it has to be either/or.

Yes! FanimeCon! Those are some of the best costumes I've seen there.
OT: I don't think the words "gritty" or "ironic" mean anything in this situation, or at all. There's too much crap with those descriptions already.

I think a alt-universe retelling of the Mario story would be really cool, actually.

Like, what if we gave Mario a sort of Alice in Wonderland/Digimon spin?

Mario, a portly, largely unimportant working man, drowning in mundanity and the stresses of middle-age. Working day-in day-out in a large, unforgiving and most of all uncaring city to make ends meet. His only friend or family a lanky coward of a brother who really isn't around much anyway.

On a day he feels he has nothing to lose, Mario decides "fuck it" and tries some of those fancy psychadelic mushrooms. The resulting trip brings him into a fantastical realm of color and wonder and magic. A place where, suddenly, he's capable of great feats of strength and agility. Where he can feel important and worth the space he takes up. What's more, the beautiful princess of this strange place depends on him to keep the order.

The Mushroom Kingdom is then revealed to be not a place of Mario's imagination, but a real alternate universe, with Mario's initial trip opening a portal between the two. Bowser figures if he can't take the Mushroom Kingdom, maybe this new world would be right up his alley.

And then we have Super Mario fighting Giga Bowser in a New York analogue destroying buildings and shit and it'd be so cool you guys.

I don't even care if that hypothetical game turned out to be good or not. I'd buy it anyway.

FFP2:

I seriously doubt that he is a brony.

He's totally a brony. Come on.

Darth_Payn:

Yes! FanimeCon! Those are some of the best costumes I've seen there.

They're certainly funny as hell.

OT: I don't think the words "gritty" or "ironic" mean anything in this situation, or at all. There's too much crap with those descriptions already.

And irony has been done to death to the point that ironic is practically unironic.

You know, like rain. on your wedding day.

Yahtzee, you may not think the Mario games have much originality, but at least the series itself is pretty unique compared to most. I don't think a gritty reboot, set in a dystopian world, with an origin story that frames Mario as a fish-out-of-water turned unlikely hero, is the most original new approach you could take.

Also, anyone else feel like they started reading the script for a MDF episode?

A full reboot? No Take Mario 64 expand it to zelda size add towns, add basic equipment (better armor,better jumping,better special item usage,ect). Make it where you keep special items and wear them like a suit but can be changed at anytime. Things like that would be awesome...no more small world BS I hated galaxy.....

An alternative Reality,like in the Marvel Comics.
Marioīs own "Days of Future Past".

No. Just no. We already have the New! Super Mario Bros. titles which are like the old Mega Man games. Plenty of them and with a few minor changes in between. Which leaves room for Mario to experiment with games like Galaxy or Sunshine, etc.

Mainly when I was a kid,I felt like the movie did kind of capture the whole bizarre feel of the mario franchise. Even to this day when I look back at it I still scratch my head thinking "Wow, that is really freaking weird". On top of it being the funny kind of bad.

Hey while we are on the subject do you know what would be really off the wall? If they found an adult film star that looked similar to mario and made a........oh wait, yeah. Think someone has already got to that idea.

You want a good Super Mario Bros. reboot that feels like it's a unique spin while also paying fair tribute to the source material?

Get to work, Nintendo.

firmicute:
and maybe peach could be more that an object to get`?

maybe peach could save them? or even change roles and peach and bowser are the heroes...
i mean, if you reboot it, you could make her the leading role and that would rock hard.^^
peach is riding the yosho-mobile and battling two madmen who became greedy as they gained powers. she gets help by one old man, called b. owser.

Super Princess peach already exists. And unless you mean that Mario and Luigi become evil (which would be stupid) then they were already heroes in the Paper Mario series. And that idea may sound good in your head but it sounds quite awful on paper.

I really don't understand why it would need to be a reboot. The games don't have a long story that goes across games like Legend of Zelda or Devil May Cry so there isn't any real continuity for any of the games. why couldn't they just make a new game where you play as mario in a different setting? Isn't that what the paper mario series is?

Sure why not. However, right now I don't see why Nintendo needs to do this. While there's nothing wrong with reinventing yourself, there's also nothing wrong with simply refining your formula.

Honestly?

image

I kind of like this reimagining of Goombas. Looks like a boss from Crash Bandicoot. Imagine if all of the enemies/bosses from Mario had a Crash Bandicoot style...hmmm..

Piranha plants would be boss, for sure.

I'm inclined to wholeheartedly disagree, which is unusual.

First- I genuinely don't know anyone who thinks well of the Super Mario Bros. movie. I certainly didn't. Sure, I've seen worse movies- but I've seen plenty of B-grade junk without a single recognizable name and budgets in the tens of dollars, so that's damning with faint praise indeed. And if people looked like they were "having fun" making it, it may be because they were drunk off their asses trying to cope with the big-name project they were working on going through armageddon both on- and off-set. (http://www.grantland.com/story/_/id/9123782/the-strange-case-super-mario-bros-movie)

Secondly, yeah, Mario could use some more innovative ideas, but I don't really think the depth of the plot or the characters is where it's at. Personally, I think it's okay on occasion to just have a vague framework of cartoon/fairy tale archetypes- a structure that never tries to explain how Mario went from being a carpenter to a plumber or how he's dumping Bowser into a pit of lava one day and playing tennis with him the next. By way of comparison, virtually every attempt to turn those archetypes into something like a coherent fiction- cartoons and movie alike- has been kind of embarrassing.

I don't want to bring up the lazy and misguided "it's just a video game" chestnut, but someone wisely once said that most media have room for both high and low art. Maybe we don't need to know Luigi is busting ghosts because of a curse laid on the younger brothers of the Mario family seven generations past; maybe he can just do it because it was fun.

Sorta off-topic, but I just realized something.

image

The devolution gun is a slightly remodeled Super Scope 6.

image

OT: No, Mario shouldn't be rebooted. Adults are not the primary target audience of Mario games, nor have they ever been. Stop pretending they are and throwing a fit because they've grown stale and repetitive to you.

theultimateend:

Mario 64 without loading screens would be boss.

Mario 64 without loading screens IS Mario 64... Both the original and the DS Version...

OT: No way. Mario does not need rebooting. It's not like the Looney Tunes, where it was acceptable to do stuff like that back in the day, but now you can't, so you have to make it a modern sitcom that only hints at it's past. Mario is timeless really. And people should want to keep it that way. Adding story, or making it grimmer, or explaining everything, would not make it timeless, and then you would need to keep adding and removing stuff, like the Looney Tunes.

I would totally play a Mario game where you play as Peach and she has to stop Bowser's...I don't know, dad, I guess? Anyway, the point is, Peach somehow makes it to the Mushroom Kingdom, doesn't like that the Toads are being treated like slaves/dirt/basically horrible, and decides to do something about it. Finally, at the end, the Toads make her their Princess and she founds the Mushroom Kingdom. I'd play a game like that.

I think the last paragraph gave me an idea, why not reboot Peach?
Start her off in New York or Brooklyn or wherever then she gets transported to the Mushroom Kingdom somehow to find it ruled by Bowser, enslaving all of those in the land. Peach goes on a mad 'free the slaves, kill everything else' spree and eventually unseats Bowser to take control of Mushroom Kingdom. It wouldn't even have to be gritty or anything (awesome if it was though) the story enough would be enough to get the ball rolling.

Final cut scene-
Peach sitting atop her throne with Bowser no longer in power. CUTS TO Mario and Luigi in Brooklyn fixing a pipe when they discover the warp pipe. CUTS BACK TO Bowser storming the castle and peach fighting them off until she gets pinned down and captured. Enter, the Mario Brothers.
Reboot Complete.

Wait so gritty reboots are ok now?

Reboot what? There is no story.

Lord the only thing you can reboot is the Princesses name back to Toadstool from Peach when they did what with Mario Sunshine.

Other than that, what can be rebooted? Every game is it's own mushroom trip...

I don't know if a reboot is necessary, but a game focused on the actual characters of Mario and Luigi, their relationship with Bowser and Peach could be a great or at the very least an interesting one. After all, Nintendo is a very big company with a lot of experience and trying something new with their franchises might be for invariably the better and- Excuse me for a second.

*picks up cellphone* Yeah?
...They did?
...What's it called then?
...Oh.
Oh my god.

No. I'm sorry, I'd rather let Mario curl up and die as a franchise than letting that happening again to ANYTHING. It's like franchise colchisine.

Zachary Amaranth:

He's totally a brony. Come on.

I can just imagine the shitstorm if he was one.

Yahtzee's reboot makes it sound like Idiocracy. An everyman shmoe gets transported to a new world (I know it's really the same world in the future but shut up), where his ordinary intelligence makes him very powerful.

I didn't actually see the whole movie but I saw chunks of it, and it seems very similar.

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