Lucasarts Games that Deserve Another Shot

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I played Dark Forces for the first time recently (I played Jedi Knight back in the day, but never DF), and I had a pleasant swash of nostalgia sweep over me. There is something classy about these old Doom-type shooters that has been lost over the years. The difficulty and the level design from the old days are something else.

I practically grew up on X-Wing and TIE Fighter. I love these games. They had this fantastic atmosphere that made you feel like you were actually part of that universe, and the flight model was excellent. There are some decent space sims out there today, but unfortunately they all concentrate on putting your anonymous person into a cold cockpit from which thou shalt never leave -they have all the space sim but zero character. The X-Wing games, up to X-Wing Alliance were not only space sims, these games had a soul and made you care, and they had a story to tell. I'd really love to experience that again. (having high hopes for Star Citizen).

I also played Republic Commando, twice. I think it's a very decent game. The squad mechanics are well implemented, second only to SWAT 4, and the game does make you feel like you're leading a squad of commandos. Despite being clones, they show a good amount of character. I'd be very interested in a sequel.

Fappy:

burningdragoon:
I could go for another game similar to Shadows of the Empire.

Shadows of the Empire is one of my all-time favorite N64 games. It'd be great to just have another game starring Dash Rendar in the same vein as Shadows of the Empire. There is very little lore regarding him after the events of that game... not that it matters much since Disney likely won't concern themselves with retconning EU stuff.

Except that Shadows of the Empire was pretty garbage, even for it's time. They would have been better off scrapping the third person shooter elements and just make an earlier verson of rogue squadron.

There are 4 I can think of off the top of my head that I would absolutely LOVE to see in my lifetime:

1. Star Wars: Knights of the Old Republic 3 (One of my favorite game series because of the rich stories, mature handling of the material, and absolutely brilliant mechanics.)

2. Star Wars: Battlefront 3

3. Star Wars: Republic Commando 2

and last, but most certainly not least....

4. Armed and Dangerous 2 (One of my favorite games ever. It's absolutely hilarious, all the characters are memorable and well-acted, and it's a world with a lot of potential lore)

The Dark Forces/Jedi Knight series, and the Xwing/Tie Fighter series are some of my favorites of all time. The flight sims with my father was a great memory for me as a kid - we'd share the best way to get through that Xwing: Mission 3 where you had to get through the mine field, debate the different ways to bring down different missions/kits/upgrades, the awesomeness of the Death Star attack, and eventually how to get into Tie Fighter's "Super Secret Sith Society" where the Emperor himself would give you a bright purple tattoo for undertaking secret objectives in the mission. I'd love to see both of these return.

However, I'd be remiss to not mention their greatest spiritual successor, which not only promises to replicate the best parts of Wing Commander and Xwing/TieFighter, but take it to an entirely different runaway level: Star Citizen!

Star Citizen is looking to be a dream game made real; the first true "space opera" simulator. Will it have an extensive, branching single player campaign and expansion packs? Yep. Will it have a persistent online universe to rival any MMORPG? Yep. The ability to run mods and custom, private servers? Sure. Will you actually have a human avatar inside your space ship? Amazingly, yes. You can walk around inside your fighter, lay down in your bunk, put doodads on your cockpit display etc... there's also going to be boarding/ground combat. Disable a fighter and if you have a docking collar, you can actually dock with them, breach their hatch, walk onto their ship and attack/take hostage/kill the enemy pilot, while sacking its cargo hold...or even stealing the ship and towing it back to a friendly base to have its "license plate" changed! It is hugely ambitious, uncompromising, and crowdfunded by those who really want to make magic. Read more about it on http://www.robertsspaceindustries.com/ - don't forget to read the blog posts on the Comm Link as there is a ton of data there. If you haven't backed yet, there's a promotion going on until May 5 which gives you the game for cheap (did I mention it is Buy-To-Play!) with lots of bonuses including the Luxury Edition (LX) version of the "Starter" craft, which has extra missile pods installed and leather seats (which are actually visible in game etc..) Find the promos here: http://www.robertsspaceindustries.com/the-aurora-revealed/

and just for fun, here's a link to the "brochure" they made for the Aurora ship. Keep in mind, this is the NEWBIE SHIP. You can only imagine the awesomeness of higher end items. https://s3-us-west-2.amazonaws.com/cdn-rsi/brochures/aurora_brochure.pdf

Chuppi:
I want new versions of "The Eidolon" and "Koronis Rift" as well as a Sequel to "Grim Fandango".
You shouldn´t treat Lucas Arts as if the alway had been just a Star Wars Company.

Dude, you rock! I loved those games when I was a young one, and if I had kids, I'd use these as great gateway games. I would love to see a revamp of all these titles.

That being said, however... MORE X-WING!! MORE TIE FIGHTER!!!

honestly, if they remake X-Wing and/or Tie Fighter please please please, have a package that includes a joystick, possibly themed to star wars. I absolutely refuse to play those games with either a mouse and keyboard or a gamepad. Playing either of those titles with such a control scheme would just feel wrong.

And to all the people talking about battlefield 3, he said he was talking about the older classics, not the thing they just canceled.

rayen020:
honestly, if they remake X-Wing and/or Tie Fighter please please please, have a package that includes a joystick, possibly themed to star wars. I absolutely refuse to play those games with either a mouse and keyboard or a gamepad. Playing either of those titles with such a control scheme would just feel wrong.

And to all the people talking about battlefield 3, he said he was talking about the older classics, not the thing they just canceled.

That's what gets me about people who talk about playing flight sims with a mouse. Were they not alive at the time? Flight sticks were where it was at. For that matter, X-Wing Vs. Tie Fighter and X-Wing Alliance both refused to start up if you didn't have a joystick (or at least a gamepad) hooked up. I'd imagine the Windows versions of X-Wing and Tie Fighter, the ones that used the XvT engine, probably did as well.

Seamus almost completely covered my nostalgia just by listing the X-Wing games and the Dark Forces series. The only other thing I'd like to see is a new Star Wars: Episode I Racer game. That game is one of the best pure racing (as in no powerups or weapons) games of all time, and it was probably the best thing to come out of the prequel trilogy. This is someone who actually likes the prequels talking, by the way.

If you're wondering why I don't list Battlefront or KotOR on my nostalgia list, well, I like both series, but I only got a chance to try them a few years back. Not much nostalgia there for me.

Every time someone on the internet refers to Dark Forces as more or less a "Doom Clone", I'm compelled to show them this article:
http://plover.net/~bonds/darkforces.html

I'd rather see them work on some non-starwars stuff. Gladius would be my first choice.

I am surprised there is so little pull for The Dig to be remade, or at least given the Telltale touch.

Few games from that period embodied the rich layers of philosophy that The Dig was able to display and present it to a 13+ audience.

Also, it was a really fun and dark game. I think that even if it doesn't make it as a rebooted game it would make a fantastic science fiction movie. Something like Prometheus, but good.

"I think modern thumbsticks are better suited for flight controls than the mouse ever was."

"I think a good space combat game can be made without that same density of inputs."

No, and absolutely no. Okay, thumbsticks are probably better than the mouse for that kind of input, though it depends on exactly how it was handled - Starglider 2 on the old Amiga had a lovely comfortable way of controlling the ship via mouse that I have never since seen matched. But for a game like X-Wing vs TIE Fighter, you buy a joystick. There can be no argument there. These kinds of games are joystick games and if you play them with a different input you're doing it wrong.

As for the density of inputs - that was half the point! I don't want my favourite style of game, that I have been hoping for more of for over a decade now, dumbed down and simplified. I might as well be playing some crappy shooter for all the satisfaction that would give. Flying a starship is not meant to be a simple experience, there is (and should be!) a lot of stuff to control and be aware of. I want to be forced to use every goddamn key on my keyboard, plus the joystick, plus the joystick's myriad of buttons, plus (at times) the mouse too!

JemJar:

XvT was all about starting on one side of the fence and then jumping to the other side, that kind of switch is rarely available in games and even more rarely actually works. Anyone remember HAZE?

Funny that you mention HAZE when LucasArts claims that it was the game that caused Battlefront 3 to get canceled... sort of...

EDIT: Sorry, I want to throw in another game here to: I want a sequel to Mercenaries.

No, Mercenaries 2 does not count. That game was terrible. I want a true successor to Mercenaries!

infohippie:
"I think modern thumbsticks are better suited for flight controls than the mouse ever was."

"I think a good space combat game can be made without that same density of inputs."

No, and absolutely no. Okay, thumbsticks are probably better than the mouse for that kind of input, though it depends on exactly how it was handled - Starglider 2 on the old Amiga had a lovely comfortable way of controlling the ship via mouse that I have never since seen matched. But for a game like X-Wing vs TIE Fighter, you buy a joystick. There can be no argument there. These kinds of games are joystick games and if you play them with a different input you're doing it wrong.

As for the density of inputs - that was half the point! I don't want my favourite style of game, that I have been hoping for more of for over a decade now, dumbed down and simplified. I might as well be playing some crappy shooter for all the satisfaction that would give. Flying a starship is not meant to be a simple experience, there is (and should be!) a lot of stuff to control and be aware of. I want to be forced to use every goddamn key on my keyboard, plus the joystick, plus the joystick's myriad of buttons, plus (at times) the mouse too!

This is why Voice Control Would Be Awesome.

Not appropriate for all flight sims, obviously, but who doesn't want to talk to their R2 unit while flying an X-Wing?

Joe Fajita:
Every time someone on the internet refers to Dark Forces as more or less a "Doom Clone", I'm compelled to show them this article:
http://plover.net/~bonds/darkforces.html

Glad you posted this. Darkforces is less like Doom, and more like Duke Nukem 3D... except it came out the year before Duke did. There's some really groundbreaking stuff in the level design and the gameplay.

ZippyDSMlee:
Dude Republic Commando SUCKED

GET OOOOUUUUUUUTTT

Darth_Payn:

ZippyDSMlee:
Dude Republic Commando SUCKED

GET OOOOUUUUUUUTTT

Compared to the amazing Jedi knight series and even Dark Forces Republic Commando was weak and limp just a generic overly realistic(weapons had only one fire mode) team based FPS. No thanks I prefer good games :P

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