Jimquisition: Guns Blazing

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I'm tired of people acting like AAA automatically means bad game that's designed to appeal to the masses.

God of War has always been a AAA game. Did they ever cut back on the gore to make it more friendly to the masses? Nope, they still kept the same formula of combat heavy action + puzzles + gore + Kratos + Greek mythology.

Sure they put in mutliplayer in the latest one but it's unique multiplayer that quite clearly isn't trying to ape anything popular.

I think you read too much into that statement, Jim. Perhaps all they were saying is that they weren't really concentrating their efforts when they made Dark Souls but they will now. The rest of it could also be understood likewise. Skyrim sold a royal ****ton. That's not what I would call a niche game. So naturally, it would be safe to assume that some people who bought Skyrim might be interested in Dark Souls as a franchise but never really got around to it or maybe it did something or didn't do something small that some of the fans of Skyrim really didn't appreciate.

I don't know. I'm just speculating. Either way, I don't think that epic rant was really needed right now until we know for sure that homogenizing Dark Souls 2 was really what they were talking about.

Way to piss away any credibility, Namco, by allowing your pack of retards to skuttle any chance of Dark Souls to reach its target audience by forcing bullshit no one asked for.

I'd like to offer a proper punishment in regards to Jim's suggestion. Rather than punish some poor rube who looks like Chris Redfield, lets take the mouth-breathing dipshits of the AAA market that ignore the smaller audiences and try aiming for bigger crowds and inflict the following torment:

1) Kidnap a smaller group of these idiotic AAA publishers (I'd go with a baker's dozen) and have them march, wearing only their underwear, to a large stadium. Before that, we'd have to take a long route with plenty of gravel roads for these barefoot schmucks to walk on. In fact, lets set it on the hottest summer day in somewhere like Arizona.

2) Hold a lottery for pissed-off gamers to be selected in order to partake in whacking these dumb fuck publishers 5 times in the ass with a boat paddle.

3) Allow fellow game commentators (Jim Sterling, Ben "Yahtzee", etc.) the opportunity to use a bullwhip and give the condemned 10-15 lashes across the back and chest, followed by a lemon juice/salt water bath.

4) Move them to a grand stage where these offenders are to be disemboweled, castrated, have their limbs removed by wild horses, beheaded, and have what is left of their bodies burned.

5) Take their heads, put them on a large pike for all to see, including other AAA developers, and tell them "THIS IS WHAT AWAITS YOU IF YOU PULL ANY OF THESE BULLSHIT STUNTS EVER AGAIN! GOT IT?!?"

I'm sure, in a couple of months after we've exterminated most of them, the AAA market will finally see the light.

BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURN!

Does any management from game publishers or dev's actually watch this show? It would do them good.

This is probably relevant;

Even though they might get more people interested with a "broadened gaming experience" they'd still alienate the core fans of the game. Let us not forget that the cost that goes into broadening this experience will probably not get paid back in full with the money they make from those few extra customers.

It's as if gaming is trying to become TV...

There's a minor problem in your argument (and apologises if this point has already been brought up), Jim: Not aiming to improve brings stagnation. While I do agree it is potentially the top of a very slippery slope, simply releasing largely the same game aimed at the same audience won't bring constant success either. In fact, over time, even the loyal fans will tire and bugger off.
World of Warcraft didn't need the Cataclysm expansion, City of Heroes didn't need the Going Rogue expansion, but if they didn't get it then players would have simply left as there was nothing new and if it was, it was basically the same with a new coat of paint (admittedly they were more of the same, but with new maps and in CoH's case a significant new feature in being able to swap sides, not to mention branching stories and conversations).

It doesn't help when good games come out like Dishonored and at least 10 dumbasses on a daily basis somewhere in the world state

"durr this needs multiplayer hadurrr"

Then developers say
"hadurr lets divert money time and resources to making a generic multiplayer with the same game modes we've been seeing since sega dreamcast hadurr"

And the result is games like Far Cry 3 where a great singleplayer mode which could've had more missions, weapons etc end up having buggy crappy co-op missions crammed in.

canadamus_prime:

irishda:

canadamus_prime:

Don't misunderstand me. I agree with everything he said. What I meant was that he must be getting sick and tired of having to say it because Publishers refuse to listen.

Or because publishers (in any industry) don't really listen to critiques, reviews, or video rants especially. They listen to the customers' wallets.

Yeah, that's the part I don't understand. Surely the market has already shown that that practice isn't sustainable.

I have repeated this mantra more times than I care to remember on the Escapist: a company hears and understands only two sounds, the creak of your wallet opening and the slap of your wallet closing. Everything else is just noise to be ignored. The apparent fact is these "cheap, offensive" tactics that many of us on the Escapist rail vehemently against actually do work to improve sales and revenue for the publishers, as is evidenced by the repeated sales of 3+ million copies of these recycled franchises. Unfortunately, the shit that many of us here on the Escapist hate seeing in games does seem to cause more wallets to creak open. What has not been working for the publishers is the complete mismanagement of production and marketing costs. These have escalated faster than the corresponding increases in sales. If publishers could actually get better control of their costs while still maintaining their corresponding increases in sales, then the triple-A industry would be absolutely rolling in the green (and you would see even greater levels of homogenization and appeals to the mass audience). The perception of insufficient or lagging sales is only relative to the costs that have gone into the game, not because people are not buying games.

I admit, as a long-time gamer, I get kind of mad when I look at some of my favorite franchise of my youth and young adult years and what has become of them now.

Resident Evil was the KING of survival horror. It had dozens of imitators snapping at its heels to steal its thunder. Then Capcom decided that horror was dead and decided to turn Resident Evil into the imitator instead, borrowing bits from every popular game on the market and turning it into a much-less-interesting Uncharted and Gears of War game with so many bad QTE that even Kratos is mocking it.

Look at what happened to Dead Space in a few short years; from a successful, brilliant psychological horror game to a co-op buddy-buddy action shooter with enough microtransactions to make Scrooge McDuck blush.

Look at Final Fantasy, desperately milking that FF13 cow with their gender-swapped Cloud while ignoring almost EVERYTHING that FF4, FF6, FF7, or FF9 (hell, even FF12) did so exceptionally well, but instead sticking us in restrictive, linear hallways with no deviation, one-button victories, 20 hour tutorials, a completely contrived and plothole-filled story and not a single likable, believable character in the entire cast.

Look at what happened to Metroid when the gameplay suddenly got kicked to the curb and the folks that invested breast physics got involved, coupled with a script and character portrayals that make George Lucas look genuinely inspired in his handling of the prequel trilogy. They threw SO much money at it, and for what? What a travesty.

The new Tomb Raider is, admittedly, awesome... but everyone and their dog is wondering how much MORE awesome it could've been if they had focused their efforts more on single-player and not a multiplayer, Gears of War clone that nobody asked for or is interested in.

Mass Effect 3 will forever sadden me as I step back and look at how much RPG elements were stripped out, how little your choices actually mattered, and how much was sacrificed to make it a crappier Gears of War-in-space clone, at the expense of so much passionate roleplaying and lore.

Dragon Age has already been beaten to death. Dragon Age 2 is a classic example of a franchise with a dedicated, passionate, loyal audience that had everything they loved about the original stripped out in favor of more action, a "broader" audience, and dumbed down consumer appeal... and it didn't WORK.

Even games that are still pretty good, I'm just not getting the same "fix" as before. The Metal Gear series is a far cry from its isometric Playstation classic; Zelda has been terrified of doing anything truly surprising outside of its predecessor's successes; Call of Duty is practically the poster child for stagnation; folks had to fight tooth and nail to get a strategy XCOM game made; we're having to resort to Kickstarter for classic Adventure games; Silent Hill took a trip into a hack-n-slash dungeon crawler and (again) Gears of War action-fests; The 3rd Birthday is basically one big middle finger to every fan of Parasite Eve; the DMC reboot is now legendarily notorious; and now we're getting Dark Souls "the triple-A" experience that's interested more in chasing after Skyrim's players and success than catering to the fanbase that put it on the map in the first place.

I'm just sad because... I want my scary, thought-provoking Silent Hill games... I want my isolated, tense Dead Space games... I want my RPG-driven Mass Effects and Dragon Ages... I want my platforming Tomb Raiders and my enormous, deep JRPG Final Fantasies... I want my survival horror, puzzle-driven Resident Evils and my stealthy Metal Gears and my unrelentingly vicious Dark Souls and my parkour-enabling Mirror's Edges and my player-enabled Zelda adventures and my strategy-orientated XCOMs....

But it seems publishers don't WANT their fanbase to have these things. They want a one-size, fits-all approach to gaming. Every game with all the same features; enjoy your multiplayer, your social integration, your online passes, your Day-1 DLC, your pre-order, retailer-exclusive DLC, your computer-crippling DRM, your forced online components, your mandatory registrations and server installs, your micro-transactions, your co-op and leaderboards, and your expensive set-pieces filled with stupid quick-time events.

With new systems on the horizon, and costs sure to skyrocket, companies are going to either learn that their "formula" will ruin them, or adapt and start making smaller games with smaller teams for niche audiences, and just start making MORE of those instead of 600-person-team, mega-million-dollar messes like Resident Evil 6.

"And then they'll start talking about mobile gamers for some fucking reason."

Don't know why but I got a great laugh out of this line.

I whole heartedly agree with Jim, but he said 'niche' as 'nitch' so many times, that the English pedant in me snapped and I wanted to scream "SHEESH! IT'S FRENCH! IT'S NEE-SH!"

Heh, I bet Jim would have been much happier to receive that bitch fist toy if it was modeled after Nathan Drake's.. what did he say: "I know no other kind of love than fisty love."

Trishbot:
I admit, as a long-time gamer, I get kind of mad when I look at some of my favorite franchise of my youth and young adult years and what has become of them now.

Resident Evil was the KING of survival horror. It had dozens of imitators snapping at its heels to steal its thunder. Then Capcom decided that horror was dead and decided to turn Resident Evil into the imitator instead, borrowing bits from every popular game on the market and turning it into a much-less-interesting Uncharted and Gears of War game with so many bad QTE that even Kratos is mocking it.

Look at what happened to Dead Space in a few short years; from a successful, brilliant psychological horror game to a co-op buddy-buddy action shooter with enough microtransactions to make Scrooge McDuck blush.

Look at Final Fantasy, desperately milking that FF13 cow with their gender-swapped Cloud while ignoring almost EVERYTHING that FF4, FF6, FF7, or FF9 (hell, even FF12) did so exceptionally well, but instead sticking us in restrictive, linear hallways with no deviation, one-button victories, 20 hour tutorials, a completely contrived and plothole-filled story and not a single likable, believable character in the entire cast.

Look at what happened to Metroid when the gameplay suddenly got kicked to the curb and the folks that invested breast physics got involved, coupled with a script and character portrayals that make George Lucas look genuinely inspired in his handling of the prequel trilogy. They threw SO much money at it, and for what? What a travesty.

The new Tomb Raider is, admittedly, awesome... but everyone and their dog is wondering how much MORE awesome it could've been if they had focused their efforts more on single-player and not a multiplayer, Gears of War clone that nobody asked for or is interested in.

Mass Effect 3 will forever sadden me as I step back and look at how much RPG elements were stripped out, how little your choices actually mattered, and how much was sacrificed to make it a crappier Gears of War-in-space clone, at the expense of so much passionate roleplaying and lore.

Dragon Age has already been beaten to death. Dragon Age 2 is a classic example of a franchise with a dedicated, passionate, loyal audience that had everything they loved about the original stripped out in favor of more action, a "broader" audience, and dumbed down consumer appeal... and it didn't WORK.

Even games that are still pretty good, I'm just not getting the same "fix" as before. The Metal Gear series is a far cry from its isometric Playstation classic; Zelda has been terrified of doing anything truly surprising outside of its predecessor's successes; Call of Duty is practically the poster child for stagnation; folks had to fight tooth and nail to get a strategy XCOM game made; we're having to resort to Kickstarter for classic Adventure games; Silent Hill took a trip into a hack-n-slash dungeon crawler and (again) Gears of War action-fests; The 3rd Birthday is basically one big middle finger to every fan of Parasite Eve; the DMC reboot is now legendarily notorious; and now we're getting Dark Souls "the triple-A" experience that's interested more in chasing after Skyrim's players and success than catering to the fanbase that put it on the map in the first place.

I'm just sad because... I want my scary, thought-provoking Silent Hill games... I want my isolated, tense Dead Space games... I want my RPG-driven Mass Effects and Dragon Ages... I want my platforming Tomb Raiders and my enormous, deep JRPG Final Fantasies... I want my survival horror, puzzle-driven Resident Evils and my stealthy Metal Gears and my unrelentingly vicious Dark Souls and my parkour-enabling Mirror's Edges and my player-enabled Zelda adventures and my strategy-orientated XCOMs....

But it seems publishers don't WANT their fanbase to have these things. They want a one-size, fits-all approach to gaming. Every game with all the same features; enjoy your multiplayer, your social integration, your online passes, your Day-1 DLC, your pre-order, retailer-exclusive DLC, your computer-crippling DRM, your forced online components, your mandatory registrations and server installs, your micro-transactions, your co-op and leaderboards, and your expensive set-pieces filled with stupid quick-time events.

With new systems on the horizon, and costs sure to skyrocket, companies are going to either learn that their "formula" will ruin them, or adapt and start making smaller games with smaller teams for niche audiences, and just start making MORE of those instead of 600-person-team, mega-million-dollar messes like Resident Evil 6.

I'm not going to snip that. It needs to be read again by everyone. Applause.jpg .

I myself had a big rant ready, but everything you just said was efficiently stripped from my mind and put into that post. Did we have parallel childhoods?

The thing is, the copy paste strategy works well with the movie and television industries.

Wow, Jim was sure getting worked up this time. Hell, I'd even say he's starting to sound desperate.

This is pretty much what happened with Sanctum 2, my own latest disappointment. After the moderate success of Sanctum, the developers went back to the drawing board for the sequel, with the apparent design brief of "make it more like Call of Duty". So the tower defence game with FPS elements was reworked into an FPS game with tower defence elements- and it's AWFUL! The beefed-up shooting is STILL completely half-baked and would embarass an FPS released 10 years ago, while the tower defence features have been gutted to the point where I question whether the game even belongs in the 'tower defence' genre any more- towers are overpriced, ineffective and worst of all, HARD CAPPED TO 10 PER MAP! I played the game for half an hour before giving in utter despair at how badly the developers had managed to completely and utterly fuck up what should have been a very, VERY simple sequel- do the original game again only better. Instead they decided they wanted to "do something different" (translation: like a mnainstream generic shooter) and "appeal to a broader audience" (translation: the CoD fratboy crowd) and completely ruined the game. The worst thing is that it seems to have received an even better critical reception than the original, which is unfathomable because it is purely and simply a far worse game.

GundamSentinel:
It's just mindboggling how stupid those publishers actually are. I just want to go over there, grab them by the shoulders, shake them as hard as I can and shout "what's wrong with you!" in their faces.

Personally, I'd rather just give a nice, solid punch to the face and leave it at that. At this rate, it's not like they're any closer to understanding how they're screwing over the AAA industry. I say let them destroy themselves. It'll be good for the rest of us.

I remembered the out cry when they said dark souls was getting an easy mode and defended it, because people that wanted their hardcore dark souls wouldn't have to touch easy... But this is beyond that, changing the entire game for non core audience.

They'll make their money once, twice maybe. The core franchise will buy it till they get disgusted with it. And the new purchases that are there because you put something shiny out their won't become fans. They won't tell people to buy it, buy the next one because they'll probably be busy with the next AAA flavor of the week. With each time spending more and more money till making more then you sold the last one becomes a failure.

Then you'll turn into resident evil, a franchise so casualed out that no one wants you, even when you try to recapture that core audience. It's to late, because someone else will have already delivered on what you gave up on, like dead space to resident evil. And even when you do come back, and do a good job. Like resident evil revelations, The mix of RE 4 with RE 1 type of horror and puzzles married perfectly, no one will care anymore, no one will take the chance.

freaper:
This is probably relevant;

Even though they might get more people interested with a "broadened gaming experience" they'd still alienate the core fans of the game. Let us not forget that the cost that goes into broadening this experience will probably not get paid back in full with the money they make from those few extra customers.

It's as if gaming is trying to become TV...

And to put the cherry on it, I won't let them have me. I never asked for this, Namco, I feel a bit like some pretty courtier lady being approached by the Lord while he ignores his loving missus. A'ight, maybe that says more about me, but still!

Fans, as annoying as they can be, are a commodity, it's not something you can drum up at will. Telling them to make way for new, more plentiful fans when the new ones probably doesn't even want to be involved just leaves everyone dissatisfied and grumpy.

Everyone needs to send Namco Bandai a facebook message or an email with a link to this video. Maybe they'll get the message?

I disagree with Jim here and I think he's blowing it out of proportion.

I wanted to like Dark Souls but the clunky interface, practically non-existent tutorial and time-grind punishment for failure mechanic turned me off it. I liked the combat, I liked the effect equipment had on your character and I liked how boss encounters became a dance rather than a spam.

A bit of a mainstream AAA injection into Dark Souls is ambitious. They're a company and widening the net while staying true to the core mechanics will not drive fans away. It's not as though fans honestly believe the game was 100% entirely perfect in everything it did. There are ways it can be improved that will bring in more consumers - I was inches away from really enjoying it.

This is a franchise that deserves more polish and could be a far greater hit than it is already. As long as the combat mechanics keep to the same spirit of Dark Souls and the relationship between equipment and movement also remains the same the game will continue to sell.

I feel like GlaDOS in Portal 2 when she hears Cave Johnson ranting about lemons.

"Yeah! Yeah! Yeah! Take the lemons! Yeah! Oh, I like this guy. Yeah! Burn them down! He's saying what we're all thinking!"

Righteous, Jim. Very righteous.

Mick P.:
Is it just me or is Escapist (magazine: is it a magazine?) experiencing technical difficulties today?

Excuse me, but I feel it incumbent upon me to use this opportunity to assure the passive video gaming populace (no offense; just saying) that this problem is being worked on. I know it sucks to always be on the receiving end of a relationship, but know that we got this genre covered (http://www.swordofmoonlight.net/)

PS: Also Dark Souls is a pretty unmanageable slash unenjoyable game by all but contemporary (lets be honest, could the bar go any lower?) standards. Its spiritual predecessor of its spiritual predecessor (King's Field) got the controls right. It's the standard by which all 3D first person games will be played as soon as we kick our collective "AAA" dependency...

Believe it or not it's actually possible to do everything any game does with 3 buttons and two thumb sticks (the unbuttoned variety) which when you think about it, is plus or minus a finger all you have to work with. Provided both hands and all fingers are in working order. Accessibility v. the video game industry Jim?

I'm just going to quote myself and tell you guys that its time to grow up and start making games for yourselves (just like opensource software) or shut up. You are never going to get good games ever again. Much less games that are accessible, standardized, open, p2p, good, respectful of your intellectual caliber, etc. etc. etc. Something like Kickstarter is the only way that niche demographics are ever going to get served and paid for at the same time... but at the same time don't discount people just doing things for themselves for the love and joy of it.

The only reason games were ever any good at all is because they were being made by amateurs that didn't have a clue what the hell they were doing. That forces you to be creative. To this day the only games that demonstrate any degree of self awareness are Ico and Shadow of the Colossus. And where is the third game? I guess we can wait decades for one half decent game to maybe appear now. Why not. Every other game is a demonstrated fluke, like Star Wars. A broken clock is right once in a while. Or aliens beam ideas into our little incy wincy pea brains once in a blue moon.

You get what you deserve. Quit supporting indie developers, and start supporting open platforms. Open standards in gaming. Open content. Can you imagine what browsing the internet would be like without open standards? And public domain resources. Can you imagine how many movies would get made if every prop had to be created from scratch? Including the actors. Only one movie per actor. Games are a medium that has yet to begin. Stop the idol worship. The games are not even good. Remember that hoop and stick was once the pinnacle of gaming technology.

One day people will make games. Like people make books. An author, maybe a co author, hopefully an editor. Leave it to the marketing corporations to make hit or miss adaptations for the thick among us. And let them take their earnings and pump into people with proven track records just to see if they implode or make a respectable big budget feature that will be remembered 50 years hence.

PS: I like the post that imagined gamers raising the rubber fist. You guys need revolutionary rallying cries to get this century on the right track. Art is the highest purpose of life, and video games are the highest purpose of art. Act like you mean it when you standup for these things.

Father Time:
I'm tired of people acting like AAA automatically means bad game that's designed to appeal to the masses.

I think EA's and Activision's treatment of the term has made it unappealing.

geizr:

canadamus_prime:

irishda:

Or because publishers (in any industry) don't really listen to critiques, reviews, or video rants especially. They listen to the customers' wallets.

Yeah, that's the part I don't understand. Surely the market has already shown that that practice isn't sustainable.

I have repeated this mantra more times than I care to remember on the Escapist: a company hears and understands only two sounds, the creak of your wallet opening and the slap of your wallet closing. Everything else is just noise to be ignored. The apparent fact is these "cheap, offensive" tactics that many of us on the Escapist rail vehemently against actually do work to improve sales and revenue for the publishers, as is evidenced by the repeated sales of 3+ million copies of these recycled franchises. Unfortunately, the shit that many of us here on the Escapist hate seeing in games does seem to cause more wallets to creak open. What has not been working for the publishers is the complete mismanagement of production and marketing costs. These have escalated faster than the corresponding increases in sales. If publishers could actually get better control of their costs while still maintaining their corresponding increases in sales, then the triple-A industry would be absolutely rolling in the green (and you would see even greater levels of homogenization and appeals to the mass audience). The perception of insufficient or lagging sales is only relative to the costs that have gone into the game, not because people are not buying games.

That doesn't make the situation any better, in fact it makes the situation worse.

yes, that's it, Jim! Release the hate! Unleash the fury! I'm as sick of AAA games tearing down niches and making everything the same as YOU are! Hey, Publishers! Did you think we don't WANT everything to look alike? That we WANT different things?!

bunji:
Hey Jim, I thought you allready wanted to casualize Dark Souls with some shitty ez mode. This is fucking breaking my heart, but pick a fucking side and stick to it Jim.

Way to miss the point?

Jim wasn't mad about an easy mode, because it was an entirely different mode in the game rather than a change in the original formula that EVERYONE had to deal with. The old fans (back then, at least) were promised the old game that they knew and loved, yet they were bitching about how anyone who preferred their enemies lobotomized had a easy setting all to themselves, even though it would have ZERO impact on the standard game mode.

Having multiple difficulty levels is the easiest way to appeal to multiple audiences (i.e. the hardcore and those leaning on casual) without alienating anyone.

He's mad now because the developers are trying to make the CORE gameplay on EVERY difficulty level appeal to the masses by turning it into the homogenized mush that we're getting sick of.

There's a difference between making an 'ez' mode and having a 'let's waste money and resources and potentially piss off our cult fans by changing the whole game to try and attract people who don't care about our game' attitude.

Aaaawww nuts. I was really looking forward to Dark Souls 2. =/
I so hope you are wrong, but I suspect you right about this. We will get anonymous brown/grey action RPG clone

Speaking of 'not for all audiences'. part of the sexism debate you have banged on about relentlessly as of late, finds part of its explanation in those very words. Did Tolkiens books suffer from it's lack of complex female characters? They are pretty much an all out sausage party with a goddess here and a wife there, thrown in for good measure.

Arcane Azmadi:
Wow, Jim was sure getting worked up this time. Hell, I'd even say he's starting to sound desperate.

This is pretty much what happened with Sanctum 2, my own latest disappointment. After the moderate success of Sanctum, the developers went back to the drawing board for the sequel, with the apparent design brief of "make it more like Call of Duty". So the tower defence game with FPS elements was reworked into an FPS game with tower defence elements- and it's AWFUL! The beefed-up shooting is STILL completely half-baked and would embarass an FPS released 10 years ago, while the tower defence features have been gutted to the point where I question whether the game even belongs in the 'tower defence' genre any more- towers are overpriced, ineffective and worst of all, HARD CAPPED TO 10 PER MAP! I played the game for half an hour before giving in utter despair at how badly the developers had managed to completely and utterly fuck up what should have been a very, VERY simple sequel- do the original game again only better. Instead they decided they wanted to "do something different" (translation: like a mnainstream generic shooter) and "appeal to a broader audience" (translation: the CoD fratboy crowd) and completely ruined the game. The worst thing is that it seems to have received an even better critical reception than the original, which is unfathomable because it is purely and simply a far worse game.

...You're not joking are you?

checks google

GODSDAMMIT!

(it appears to be due to console limitations but still...)

Ahh well , more money for Kickstarter projects then.

Mick P.:
The only reason games were ever any good at all is because they were being made by amateurs that didn't have a clue what the hell they were doing. That forces you to be creative.

I've seen what passes for Let's Plays and the fiascoes on Kickstarter. TRUST ME. The LAST thing we need is total amateurs running the industry. Actually, that is what we have right now.

Well if Bamco's managers screw up the Dark Souls franchise, Fromsoft can always go back to Sony and make Demon's Souls 2, maybe then we will finally get the Penetrator's armor.,

CrossLOPER:

Mick P.:
The only reason games were ever any good at all is because they were being made by amateurs that didn't have a clue what the hell they were doing. That forces you to be creative.

I've seen what passes for Let's Plays and the fiascoes on Kickstarter. TRUST ME. The LAST thing we need is total amateurs running the industry. Actually, that is what we have right now.

That's the whole problem. Amateurs don't run industries. Authors don't run industries. Video games were not even an industry until relatively recently. And its still not a medium. Because lets face it (sales figures aside; only demonstrating the pent up demand and desire) it can't hold its own against any other medium when it should be the king of mediums.

There is going to be an open technology revolution before the current industry reaches self apocalyptic annihilation. You going to have everyone on the planet making video games. There will be 1000s if not millions of flowers blooming. I can only liken it to the relative ease of writing a book. Not necessarily a good book of course. But all you need is pencil and paper. That's a standard. You get 1000s of people making games, and you get a lot more experimentation, a lot more diversity, a lot more self serving (ie. personal) games, and a lot more niches being served.

If you embrace remix, no licenses, honor system. Which will almost definitely be. Then you even have the situation where a great game can be made into a better and better game over the course of a thousand peer reviewed and meticulously versioned alterations, enhancements, customizations, etc etc. The current state of games is going to look so backwardly baffling in 20 years time you'll wonder why you wasted so much of your life putting up with this shit, much less playing with it.

As a guy who has a little backround in economics I did CRINGE when that quote was shown.
Does "hope to God" sound like a good business plan to you?!?!?
Then how come people who have worked in the industry, and as CEOs, for YEARS somehow click off their brains and skip that goddamn annoying phrase?????

you look at any other market let's say fast food Burger King knows it's not going to beat Mc Donalds least not being mcdonalds that's why they cook their food differently and don't have a clown. Clothing designers have to stay unquic and target their auidance I mean what looks good on me isn't going to look good on a thin big breasted woman or least it would be the best look for her.

Even other entertainment is kinda trying to be different. I'm never played CoD and I most likely won't. It's sad that there are very few games I like these days.

Passionate, energetic, funny; a brilliant episode this week Jim.

Oh and who didn't see this coming.

"What's that? Our game is a massive hit? Well slap a big 2 in front of it and dumb it down boys and girls! But remember to tell them we're 'widening the audience margin'".

Seeing Jim defend one of the things he loves with passion inspires me.

Keep defending videogames Jim, your the one few bastions left gaming has against corporate takeover.

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