Fuse Review - High-Tech Mayhem

Fuse Review - High-Tech Mayhem

Ever wanted to kill someone with a black hole?

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Yay, a video review, been quite a while since we got one of those. Too bad the game looks to be quite run-of-the-mill and not too imaginative.

Ever wanted to kill someone with a black hole

yes, i wanted to do that again on my pc.

anyways, i still find it quite sad that they had the "need" to fit more gritty into a game that seemed to be already enjoyable in the first place.

They changed the cartoony style that I absolutely loved into just another gritty piece of shit. Not interested.

So basically it's CoD Effect?

All I could get from this is how ridiculously chiseled that guy is...
He puts Chris Redfield to shame.

I was ready to give this game a miss with the EA Marketing department tampering to the asthetic and tone, but I played the demo and found it quite enjoyable.

And whilst it really doesn't matter, it's nice to see a bit of diversity in gender with a couple of playable female characters. Voiced by Jennifer Hale and Ali Hillis, so I can pretend I'm playing Mass Effect again.

Eh, this game turned out the way everyone probably expected given the tonal shift from early development to finished product. In any case this is one of those games that someone should really try the demo for or better yet, rent from GameFly or some other rental service before buying: something I'd say about 90% of the video games out there.

The problem is, going by the demo it is a good/alright game but because of the lack of marketing and the negativity now surrounding it probably won't do well, and has nothing to make it stand out.

The shift in art style was still unnecessary, as they said it was because they wanted (in a nutshell) more gruesome deaths, but going by what I saw there was no need to change anything.

Seriously? Did game developers learn nothing from Deus Ex?

JokerboyJordan:
The problem is, going by the demo it is a good/alright game but because of the lack of marketing and the negativity now surrounding it probably won't do well, and has nothing to make it stand out.

The shift in art style was still unnecessary, as they said it was because they wanted (in a nutshell) more gruesome deaths, but going by what I saw there was no need to change anything.

Yeah, unfortunately it's a side effect of everyone becoming more dependent on reviews for their purchasing decisions. In general, I think the world would be a lot happier if everyone took the time to rent out full games for five days and just pay the ten dollars to try the game out. If anything it probably would have saved some people as much as fifty dollars a year given how similar each call of duty and sports game is to each other.

A fact people miss is that the more niche a game is, the less likely it's going to get a good review unless the reviewer is really a fan of the specified niche. I loved Dark Cloud 2 (and am thinking of getting a black box copy while they still exist), but that game had issues such as repetition and shallow characters. Heck, as unusual as it sounds there are people that liked Final Fantasy XIII.

Colt47:

JokerboyJordan:
The problem is, going by the demo it is a good/alright game but because of the lack of marketing and the negativity now surrounding it probably won't do well, and has nothing to make it stand out.

The shift in art style was still unnecessary, as they said it was because they wanted (in a nutshell) more gruesome deaths, but going by what I saw there was no need to change anything.

Yeah, unfortunately it's a side effect of everyone becoming more dependent on reviews for their purchasing decisions. In general, I think the world would be a lot happier if everyone took the time to rent out full games for five days and just pay the ten dollars to try the game out. If anything it probably would have saved some people as much as fifty dollars a year given how similar each call of duty and sports game is to each other.

Five days? I could probably complete a game in less time than that.

Secondly, according to developers that's not the mindset that they want, and is the reason why few even bother to make a demo. The costs of a demo apparently far outweigh the benefits, because with every person that thinks "This game is actually quite good, I'm going to buy it" there are two people that think "Nah, this game really isn't my kind of thing, I'm probably not going to buy it afterall"

Allowing people to try before they buy would be taking away people from making ill-informed purchases, and would ultimately cost sales.
Now you can flip that on its head and say lack of demos causes piracy...but that's another matter

But I want the fun game. Can we please get past the grim dark already?

JokerboyJordan:

Colt47:

JokerboyJordan:
The problem is, going by the demo it is a good/alright game but because of the lack of marketing and the negativity now surrounding it probably won't do well, and has nothing to make it stand out.

The shift in art style was still unnecessary, as they said it was because they wanted (in a nutshell) more gruesome deaths, but going by what I saw there was no need to change anything.

Yeah, unfortunately it's a side effect of everyone becoming more dependent on reviews for their purchasing decisions. In general, I think the world would be a lot happier if everyone took the time to rent out full games for five days and just pay the ten dollars to try the game out. If anything it probably would have saved some people as much as fifty dollars a year given how similar each call of duty and sports game is to each other.

Five days? I could probably complete a game in less time than that.

Secondly, according to developers that's not the mindset that they want, and is the reason why few even bother to make a demo. The costs of a demo apparently far outweigh the benefits, because with every person that thinks "This game is actually quite good, I'm going to buy it" there are two people that think "Nah, this game really isn't my kind of thing, I'm probably not going to buy it afterall"

Allowing people to try before they buy would be taking away people from making ill-informed purchases, and would ultimately cost sales.
Now you can flip that on its head and say lack of demos causes piracy...but that's another matter

I believe you on being able to complete some of these games in less than five days. This is especially true for all these linear shooters and movie action games such as Bioshock Infinite and Tomb Raider.

If anything, the rental industry improved the gaming industry when it was at it's peak, as it forced developers to find ways to add more gameplay to titles in order to make them last longer than a five day rental period. By killing the rental industry it has lead to more games being focused on visual fidelity instead of inventive content experiences. Games have become shorter and their content less diverse than the ps2 era titles.

I don't buy many modern games but this one REALLY interests me. The visuals remind me of Perfect Dark Zero, with the gameplay of Army of Two: 40th Day, my fav 3rd person this gen.

It's a bonus that it's an all new IP too.

Extra points for the jokey banter between characters. That stuff is right up my alley.

Can we just get rid of the score in Escapist reviews already? The reviewer makes the game sound completely average with a few exceptional components (fuse weapons) that are only available some of the time (not during bosses). Then a four out of five is stuck on the end for being a competent shooter. It just disturbs me, probably because the score is at the very end and I'm reminded about how rare good ending sequences are.

OT: I agree with the review about the game, although I can't say anything about the boss fights, which is kind of sad considering I played maybe ten minutes of the demo. Not much to this game, I guess?

*reads this review after several negative ones*

I'm rather surprised how differing opinions on the AI are -- some are praising it (like here) or calling them braindead (Game Informer). I look forward to reviewing it myself when my PS3 copy arrives, but TBH, I'm hoping it isn't as generic as everyone's making it out to be -- although to be fair, people said the exact same thing about Syndicate's reboot and I found them to be drastically wrong, so I'm hoping it's a similar situation.

Hmm, gameplay looks like Mass Effect in multiple respects and the aesthetic, but with a tad of Gears of War to keep it from being too colorful and fun. And while Mass Effect had good gameplay, without a good story to back it up it just isn't worth a buy (considering the saturation of similar games with a lack of story). Even the humor seems to fall a bit flat since it is more sarcasm than wit, and wit is just eons better than sarcasm.

I remember when they first showed the trailer for overstrike, I said "if they dont change anything significant from what i've seen (squad based, co-op, colorful cartoony aesthetic and weapons, endearing characters, what may or may not be a laughably evil villain group though there will definitely be some silliness because goddamn terminator bot etc.), I'll buy this game". They made significant changes. I will not buy this game.

I'll buy this. If only you promise to make Overstrike next, developers.

Ill go back and play Mass Effect 3 again.Who did all of this more bigger and better. For frack sake come on with something new.

PS Way to positive review for something that generic

I was really looking forward to this:

Instead we got Fuse..... Stupid EA, you know the order to change it came from them.....

MorganL4:
I was really looking forward to this:

Instead we got Fuse..... Stupid EA, you know the order to change it came from them.....

Actually, no, it was the game's creative director. It's been known for a while now -- the guy was even shown in a video all jazzed about it. He seriously was tone deaf to how the changes didn't work nearly as well.

IoAuer:
Ill go back and play Mass Effect 3 again.Who did all of this more bigger and better. For frack sake come on with something new.

PS Way to positive review for something that generic

I played ME3... not the same thing. FUSE demo seemed far smoother and more loose IMO.

Adam Jensen:
They changed the cartoony style that I absolutely loved into just another gritty piece of shit. Not interested.

All fun and cartoony just like Deus Ex right Mr.Jensen?

Joking aside yeah the old version was way WAY more appealing.

WMDogma:
Ever wanted to kill someone with a black hole?

But... I already did that in such an obscure series as Ratchet & Clank

Norrdicus:

WMDogma:
Ever wanted to kill someone with a black hole?

But... I already did that in such an obscure series as Ratchet & Clank

Also with Mass Effect's singularity biotic power. Seriously, killing someone with a black hole is so last gen.

OT: This looks aesthetically like a cross between Vanquish and Mass Effect and yet doesn't appear to have the charm of either. Like many others here I was really excited for Overstrike; this just doesn't seem as fun.

The 2011 trailer sort of reminded me of No One Lives Forever which was humorous take on the James Bond spy flicks of the past, so color me excited when I saw it 2 years ago. Now the gritty redo just makes it seem like a gritty shooter which we already have plenty off. Nothing about it really stands out as far as I can see in the marketing material so I don't think this will go far.

At least with the original aesthetic it would have been more imaginative. I just don't get how after seeing the run away success of Borderlands that more developers aren't questioning the typical gritty realistic palette.

Also, is it on PC? No? Then I'm done here...

I know that it is petty of me, but I cannot get over how ugly this game looks, and it really drives away any enthusiasm I might have had for it.

You know, I think I'll get this game. It looks genuinely fun, and seems to have a competent story. That it's not "original" doesn't really bug me, as everything's derivative.

Still, games shouldn't be afraid to branch out into new stories and concepts. Furthermore, despite all the positives, and disregarding the negatives, I still see no reason to spend $60 on this game.

So yeah, gonna get it, but not until it's $20 - $30. I figure that's fair for yet another damn shooter.

Give me an RPG with 50+ hours of gameplay, my budget will go up. As it stands, 8-15 hours or less is not worth full price (and was all but unacceptable on last gen).

I gave the demo a try.
My opinion has nothing to do with the aesthetic, I'm fine with realism or silly cartoon-ishness, what I'm not fine with is controls that manage to feel both floaty, and clunky.

The camera just didn't feel very intuitive. I was always struggling to move it around to see what was ahead of me (or were I was running, since the camera doesn't snap to your face direction when you start to sprint)

Even after turning up the aim and camera move sensitivity all the way, it still felt very sluggish.

I have no principle issue with cover systems, but how it's handled i Fuse infuriates me greatly.
When you are literally spending more time hiding and staying in cover than playing the game, you're gonna lose me.

The upgrades kind of gave me some hope at the start, reminding me that Insomniac did make the game, but even in the demo it was easy for me to tell your skill points don't really mean much. It's the antithesis of how Borderlands 2 handles skills, wherein most upgrades are not just number bonuses, but visible changes to how you attack, take damage ect.

The one thing I will say about the game that could be a positive depending on your preferred game style, is it's not easy.
In the demo I was surprised to find the mech enemies actually CHASED me. Persistently.
Doggedly.

I hopped up over a window and hid in a building and watched the thing come right for me, completely ignoring the other squad members.

But I really doubt that will be enough to keep most peoples desire to play. Even the co-op is really really boring.

Egh.

MorganL4:
I was really looking forward to this:
[MOVIE]
Instead we got Fuse..... Stupid EA, you know the order to change it came from them.....

Son of a bitch. This is the first time I've seen that trailer, and having seen it I really want to play that game, and now I know that game will never exist. It's kind of depressing.

First I love how everyone assumes that the atheistic change in any way translated into gameplay change. It seems to me that overstrike would have been just as forgettable as Fuse, but annoying instead of generic. Second, I have said it before and I'll say it again: that original trailer was awful IMO and I don't see what people liked about it, the version we ended up with is horribly generic but the original was just pure pain.

 

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