Dust 514 Review - High Ambitions

Dust 514 Review - High Ambitions

If you're willing to really delve into all the facets of Dust 514, and a few technical issues, there's a satisfying shooter with some stakes for you and your corporation mates to be found. If you'd rather not get that invested, then Dust 514 might not be for you.

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Definitely one of the more fair reviews from someone who took more than a day to review it obviously.

those textures certainly seem for quantity i noticed that even through the video, seems a very interesting game and a very interesting mechanic in which ties to the Eve universe which im interested in, however in terms of this kind of game i definitely feel it needs to balance the reward for even doing this perhaps on the Eve landscape. maybe i missed that part of the video, but for this kind of gameplay, large battles with vehicles on a sci-fi landscape i think planetside 2 might have it here.

all hinges on the buy-in from the Eve universe

DUST 514 is like EVE Online in that it gets very dull very quickly unless you have a good corp to play with.

So bear that in mind, all.

Catalyst6:
DUST 514 is like EVE Online in that it gets very dull very quickly unless you have a good corp to play with.

So bear that in mind, all.

As someone who is in a corp with only 1 other guy I got to disagree. I played completely solo for the longest time. What draws people to Eve is utterly different for each person.

Playing eve online or dust 514 solo is like trying to solo facebook, in both games you are only as powerful as the people you call your friends.

This looks really cool, only problem is I really don't use the PS3 much, and it's hard to justify dusting it off when Blacklight retribution offers a solid somewhat similar experience.

I liked the concept and was about to download it after the review, only to find out that it's a PS3 exclusive. I guess I won't be getting into the EVE universe after all.

I don't really get who the target audience is here. I'm sure that there's a handful of PS3 players who know what EVE is, but I doubt it would stand out among the other available F2P shooters on the PS3.

Doom972:
I liked the concept and was about to download it after the review, only to find out that it's a PS3 exclusive. I guess I won't be getting into the EVE universe after all.

I don't really get who the target audience is here. I'm sure that there's a handful of PS3 players who know what EVE is, but I doubt it would stand out among the other available F2P shooters on the PS3.

it wasnt planned to be an exclusive for the Ps3 at beginning. It was planned to go on the Xbox 360 aswell but Microsoft threw a fit and wanted a single server for the game which isn't connected to the one of Dust for Ps3 and the server for eve and then it became a Ps3 exclusive.

Doom972:
I liked the concept and was about to download it after the review, only to find out that it's a PS3 exclusive. I guess I won't be getting into the EVE universe after all.

I don't really get who the target audience is here. I'm sure that there's a handful of PS3 players who know what EVE is, but I doubt it would stand out among the other available F2P shooters on the PS3.

Dust is the only totally f2p shooter on the PS3. The others are all just extended multiplayer demos for stuff like Uncharted 3, or Killzone 3. Blacklight: Retribution and Planetside 2 are coming to PS4, though.

Interesting. Now, is CCP finally going to continue working on the World of Darkness MMO?

This all seemed very interesting. Somewhat like Planetside 2, but with more constricted maps, more balanced and with some more meta-game elements.
Then I noticed it's PS3 only. Tieing it to one console that is already at the end of its life cycle is NOT a good idea. This game'll have a lot of players in the first few months, then, when the PS4 comes out, people will slowly stop playing it. On the PC you at least have some kind of backwards compatibility (and it's virtually guaranteed that the game will work on nearly any newer models).

Aurum (Au), element number 79 in the periodic system, weight 197, commonly known as Gold. Very creative.

I played it for 6 months. Shame the controls are as good as they should be. Also after a certain point the game became a big why bother any more. I enjoyed it, and got useto the controls but dont even log in anymore.

13 comments (including mine) about the same number of people playing the game.

No noobs, Im not ignorant to EVE, I was playing while your Mum was telling you its bed time. Its just that unlike EVE, Dust sux.

Razorback0z:
13 comments (including mine) about the same number of people playing the game.

No noobs, Im not ignorant to EVE, I was playing while your Mum was telling you its bed time. Its just that unlike EVE, Dust sux.

If this game has less than a week after a war dec before anyone sees anyone else because the other corp is hiding in station then I'd call it better already.

I really would like to have some commentary on how well the game links with EVE and how that works out. Something I really missed in this review.

Still, good to know that at least CCP released a competent shooter to supplement their main game.

Cowabungaa:
I really would like to have some commentary on how well the game links with EVE and how that works out. Something I really missed in this review.

Still, good to know that at least CCP released a competent shooter to supplement their main game.

That said, while EVE players can rain down orbital bombardments into Dust battles and corporations spanning both games can reap the rewards for having their Dust mercenaries capture and hold territory for them, a lot of the interactions that will stich the two games together even more are still pending.

Most of the more far out there ideas like linked economies, war barges in EVE, contracts to move clones between planets and such are not in there yet.

Slycne:

Cowabungaa:
I really would like to have some commentary on how well the game links with EVE and how that works out. Something I really missed in this review.

Still, good to know that at least CCP released a competent shooter to supplement their main game.

That said, while EVE players can rain down orbital bombardments into Dust battles and corporations spanning both games can reap the rewards for having their Dust mercenaries capture and hold territory for them, a lot of the interactions that will stich the two games together even more are still pending.

Most of the more far out there ideas like linked economies, war barges in EVE, contracts to move clones between planets and such are not in there yet.

Ahhh, I suppose this is what I get for pretty much only watching the video while also trying to read up on Natural Interaction course work.

But it makes sense now and it does fit with EVE's iterative design policy. I reckon CCP wants a well-working game before they make the proper connection between Dust and EVE. On the other hand, I sort of feel like that connection is for a large part the point of Dust's existence. So I hope they implement those features soon before the user base will lose it's patience with Dust and drop it before it can lift off properly.

Maybe it's because I never played EVE or because I played dust for the first month it was in Beta.

I found the menus, currency, weapon systems to be overwhelmingly esoteric and confusing. To the point I stopped playing the game because I wouldn't have enough weapons to be allowed to enter the battle.

To be honest, I really don't like their choice of platform. Most player who play EVE are die hard PC Gamers. Most players who own a PS3 would rather play any other FPS. The only thing that might save this title is the fact that it's the only F2P title on PS3. Even then, they've alienated a huge audience on PC who were initially excited at the prospect of having an FPS that ties into EVE.

Zer_:
To be honest, I really don't like their choice of platform. Most player who play EVE are die hard PC Gamers. Most players who own a PS3 would rather play any other FPS. The only thing that might save this title is the fact that it's the only F2P title on PS3. Even then, they've alienated a huge audience on PC who were initially excited at the prospect of having an FPS that ties into EVE.

They shouldn't have been since it was announced from the get go to be a console title. Even back when they first revealed the game. Back then it was supposed to be on 360 as well but Microsoft wouldn't allow them to use their own servers.

Argh now I wanted to try it and then realized too late that it is PS3 exclusive :((

Console megacorps, I hate you >:(

rofltehcat:
Argh now I wanted to try it and then realized too late that it is PS3 exclusive :((

Console megacorps, I hate you >:(

As stated, this isn't an example of "console megacorp" politics, but rather microsoft being whiny little pissants who pushed Dust on PS3 through a company line of "either you suit up with us or you don't suit up at all". The devs didn't suit up, and had built the game to be console-centric. This means microsoft pushed it to PS3 because they are so cool, and never afraid of nothing.

If they don't update/port this to PC at some stage, then it will have been a complete waste of what could have otherwise been a really unique concept.

Aside from the fact that I'm a PC gamer (read: don't own a hardware PS3 and don't feel like running my emulator for a shooter) can anyone tell me what Dust 514 offers compared to, say, Planetside 2? As the only other MMOFPS I've tried, I have to say I'm really not a fan of the entire "shooter-but-with-more-13yo-idiots-per-server" model.

(To clarify, I actually like PS2. If it was the same game with a 150-player-per-continent limit I'd LOVE PS2. The population makes lone wolfing impossible, though, so I've more or less quit.)

Well damn... how long has this review been here? (4 days)

This game is my new thing, and I love it. I've been playing for three weeks and I'm hooked.

Between this game and Journey my $100 investment in a used PS3 was totally worth it. Shame it only has two USB ports, makes it tough to charge something and use the mouse/keyboard at the same time.

Yeah you read that right. It lets you play with a mouse and keyboard. A console FPS. What the shit huh?

But I will say combat is clunky no matter how you slice it, the game felt very strange when I started, and the mouse/KB option didn't help me nearly as much as I thought it would, I do suck the big one at PC gaming nowadays, so that could be the problem. But having the mouse alone is worth it, if I want to snipe a dude, all I have to do is reach out my right hand and my odds of hitting the little bugger go up considerably.

Man, if you have a PS3, or your buddy has one you play sometimes or whatever, give this game a go. Think of it as an experiment... or a way to kill a few hours for exactly zero dollars. Just create a character and spend some of the 500,000 skill points you start with, try some stuff for giggles, if you feel your points were ill-spent, delete that char and start another. Easy-peezy.

You will start out at what some people call "noob island" (Academy), so these players will have about the same amounts of experience points(SP) as you (although some will be leveling alternate characters so watch out). I highly recommend just calling in an LAV (push right on the control pad to drop vehicles and junk), and running some dudes over, see how that grabs you. But remember to change your gamepad controls for "wheeled vehicles" to the "reverse/drive" option. This changes your controls for driving to more of a burnout feel, L2 and R2 become Reverse and Drive, so this should feel much more natural to console-driving-game players.

Once you earn a certain amount of WP(war points) you will leave the academy and the learning curve will go damn-near vertical. I assume that's where we lose all of the 12-year-old CoD players, because I don't see them very often. There's alot to this game, you will often die to guys who have more skills, better gear, and most importantly more knowledge of the game. But in the end if your team has better coordination you will destroy them.

It's not like CoD, I promise you. Quite a few people in this game WANT to squad up and work together(and not just because if your squad earns 2500 WP the squad commander gets an orbital strike that lets you kill enemy players with hellfire from above), the communication and teamplay is the most awesome part of this game. I found a decent learning Corporation, and I squad up frequently with cool guys, 90% of them have mics, and most seem to be decent sorts who are pleasant to talk to, and they love to talk shop about what works for them, what skills/weapons to focus on first etc(upgrade your dropsuit command so that you can get better suits!). Some corps even have officers who make it their mission to help and inform new players. Communication is EVERYTHING in this game. That's right: In a CONSOLE FPS. I sometimes forget that I'm on my PS3.

Oddly enough, I find I have to use my charms quite a bit when I squad up with random players, many players won't have much patience for a player with less than 2 million SP, unless you either make yourself useful or fun to game with. But I must say it's been very rewarding. I spent quite a few of my early days of play with my corp fighting alongside guys who had 5 million plus in skill points, I had a blast playing with these guys, in hindsight I'm not sure why they even let me tag along. Best part is: Nobody tells me to shut up. Try that in Call of Duty.

As for the next-gen, PS4 concerns, CCP expects this game to last 5 years,
http://www.vg247.com/2013/06/07/ccp-fans-buying-ps3s-for-dust-514-developer-claims/
good enough for me. I don't think I've played any game except WoW for more than one year. And I'm sure as hell not buying a next-gen console before the prices drop, I don't know about the rest of you suckers.

This game definitely isn't pay-to-win as I've seen some people claim, the "Aurum" currency will let you purchase weapons, equipment, and vehicles that are exactly one level above what you are currently able to use. One skill level is nothing. Basically this lets you try out weapons and crap that you don't have the skills for yet, or maybe make a certain dropsuit-fitting work until you gain more Skill Points, because spending your SP wisely is very important to your character build. No do-overs. The 3 day skill booster costs about 2.75, but players can't really earn much more than 200,000 SP a week unless they spend hours and hours grinding.

...that said I paid $50 for the veteran pack that gave me some decent equipment to start off with. But I still die lots. Lots and lots.

...anyways I'm done gushing now...

Good review.

 

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