Dark Souls 2 Preview: Dying Over and Over Never Looked So Good

 Pages 1 2 NEXT
 

Dark Souls 2 Preview: Dying Over and Over Never Looked So Good

New graphics, classes, and engine are making Dark Souls 2 look far better than the original.

Read Full Article

I wonder if they'll leave the normal character generation process intact - because it sounds like that'd be a pain in the ass if you were trying to pick a specific starting class for purposes of making a particular build - you'd have to know which answers to to get the class you wanted.

I mean I can see how that would help newer players out and all b/c DeS/DkS are both pretty vague about what the classes are and which stats are important and why. But I don't think vets are going to care for it at all.

I'm experiencing a little trepidation here. In DaS your class is just your starting stats. It may have been wise to continue along the path in which you started but it wasn't forced on you, you could use any weapon or type of magic providing you got the stats for it. So with something like dual sword guy, do I have to go with him if I want two weapons? Can't I pick any class and use two weapons?

SecondPrize:
I'm experiencing a little trepidation here. In DaS your class is just your starting stats. It may have been wise to continue along the path in which you started but it wasn't forced on you, you could use any weapon or type of magic providing you got the stats for it. So with something like dual sword guy, do I have to go with him if I want two weapons? Can't I pick any class and use two weapons?

Similar fears surrounded Dark Souls when they announced the Pyromancer, it sounded like he was the only one who had access to pyromancy. Needless to say this wasn't the case.

I doubt they'd lock anything to a particular class. The worst you can expect is having to unlock it later but I doubt this would be the case with dual wielding. Also the reason he's called "Dual Swordsman" is probably more to do with it being an early translation than him being the only one who can dual wield.

Cannot wait for this game. As for the "Can x class do y?" comments, I haven't played much Dark Souls so far (maybe 30 hours between two characters), but the classes seemed to be nothing more than starting stats/equipment (and the thief had the master key). I've used pyromacy with my thief and I've used light armor and dexterity based weapons with my knight. There is probably just a skill you need for dual wielding efficiently (or more effectively), and the dual swordsman probably starts with that skill speced higher.

I wonder if it will still control like a mental patient reversing a pickup truck loaded with depleted uranium through a hedge maze on an ice rink?

Naw, it wouldn't be "hardcore enough" if it was easy to control.

I bet the cheap deaths and thirty minute intervals between checkpoints will be present and accounted for, as will the complete inability to pause.

But hey, it's all speculation at this point.

Very much looking forward to this game.

I'm a little confused about the article though. Dark Souls had both functional dual wielding (even shield-bashing with the heavier shields), although it was nowhere near as good as using a shield, as well as warping between bonfires. Whilst good to hear those will be back and dual wielding will be improved to be competitive with other styles they aren't new features.

SecondPrize:
I'm experiencing a little trepidation here. In DaS your class is just your starting stats. It may have been wise to continue along the path in which you started but it wasn't forced on you, you could use any weapon or type of magic providing you got the stats for it. So with something like dual sword guy, do I have to go with him if I want two weapons? Can't I pick any class and use two weapons?

I'm a little worried about that too - but I seriously doubt they'll change the "class"/leveling system too much - I mean the core of the game is built on it. They'd have to completely rework the way using Souls to level up works and such if they wanted to have strict "Classes". Given that all that's been pretty core to the series since Demon's Souls I doubt that's going to happen.

I imagine this more for new people who get to the chargen screen and don't know what the hell they're looking at or why it matters. I mean what's the difference between a Bandit and a Wanderer? I think this is going to be more of "What kind of spells do you want to cast? Do you want to dual-wield? Do you want slow heavy weapons that hit like a truck, or a fast weapon? Ok - now here's the starting class you want" sort of thing.

Machine Man 1992:
I wonder if it will still control like a mental patient reversing a pickup truck loaded with depleted uranium through a hedge maze on an ice rink?

Naw, it wouldn't be "hardcore enough" if it was easy to control.

I bet the cheap deaths and thirty minute intervals between checkpoints will be present and accounted for, as will the complete inability to pause.

But hey, it's all speculation at this point.

I don't know what game you were playing but my Demon's/Dark Souls control perfectly fine. and checkpoints in Dark Souls had shortcuts that could be opened up to earlier checkpoints.

SecondPrize:
I'm experiencing a little trepidation here. In DaS your class is just your starting stats. It may have been wise to continue along the path in which you started but it wasn't forced on you, you could use any weapon or type of magic providing you got the stats for it. So with something like dual sword guy, do I have to go with him if I want two weapons? Can't I pick any class and use two weapons?

I would guess that weilding two weapons would need a higher dexterity the using a sword and shield. would be nice if you can swap your weapons round so you can fight better in closed areas like circular staircases.

Machine Man 1992:
I wonder if it will still control like a mental patient reversing a pickup truck loaded with depleted uranium through a hedge maze on an ice rink?

Naw, it wouldn't be "hardcore enough" if it was easy to control.

I bet the cheap deaths and thirty minute intervals between checkpoints will be present and accounted for, as will the complete inability to pause.

But hey, it's all speculation at this point.

Am I to guess you weren't a fan?

I am very excited about DsII, more than I have been about a new game release since Arkham Asylum was released and was actually good.

The persistent bonfire warping sounds like a bad idea to me. Having it earned made it all the more satisfying knowing it meant I never had to go through Blighttown again. Then again maybe I'm just being the old man complaining about how things were in my day.

Also practical dual wielding sounds fun.

Machine Man 1992:
I wonder if it will still control like a mental patient reversing a pickup truck loaded with depleted uranium through a hedge maze on an ice rink?

Naw, it wouldn't be "hardcore enough" if it was easy to control.

I bet the cheap deaths and thirty minute intervals between checkpoints will be present and accounted for, as will the complete inability to pause.

But hey, it's all speculation at this point.

I'm sorry you never figured out the very simple controls of Dark Souls. I suppose it being the only game on the market that punishes button mashing and poor decision making can cause that. As for cheap deaths, most enemies, encounters, and traps are actually quite predictable if you pay attention. And thirty minutes is a massive overstatement on your part.

Who says dual wield wasn't functional in DkS? OP, that's simply wrong. Also, Green Blossoms aren't a new item either.

Forty hours long? It took me 62 hours and 23 minutes to beat my first runthrough of Dark Souls. Hopefully this is an estimate for if you blaze through the game and you know what you're doing.

Xiado:
Who says dual wield wasn't functional in DkS? OP, that's simply wrong. Also, Green Blossoms aren't a new item either.

Well, dual-wielding wasn't very useful over having a shield in the first game, to me at least. But yeah, the article should have its facts straighter than this.

anonymity88:

Machine Man 1992:
I wonder if it will still control like a mental patient reversing a pickup truck loaded with depleted uranium through a hedge maze on an ice rink?

Naw, it wouldn't be "hardcore enough" if it was easy to control.

I bet the cheap deaths and thirty minute intervals between checkpoints will be present and accounted for, as will the complete inability to pause.

But hey, it's all speculation at this point.

Am I to guess you weren't a fan?

I am very excited about DsII, more than I have been about a new game release since Arkham Asylum was released and was actually good.

I am most definitely not a fan. And the sad thing is I want to be, but it seems everyone else was playing a completely different game than me.

Machine Man 1992:

Revnak:

Machine Man 1992:
I wonder if it will still control like a mental patient reversing a pickup truck loaded with depleted uranium through a hedge maze on an ice rink?

Naw, it wouldn't be "hardcore enough" if it was easy to control.

I bet the cheap deaths and thirty minute intervals between checkpoints will be present and accounted for, as will the complete inability to pause.

But hey, it's all speculation at this point.

I'm sorry you never figured out the very simple controls of Dark Souls. I suppose it being the only game on the market that punishes button mashing and poor decision making can cause that. As for cheap deaths, most enemies, encounters, and traps are actually quite predictable if you pay attention. And thirty minutes is a massive overstatement on your part.

Misread much, fanboy?

It's not that I didn't learn the controls, it's that the game controls like shit.

If you're talking about the game on PC, then yes, it did.

Unless you used a controller that is, as consoles do. In which case the controls are absolutely fine.

Machine Man 1992:
It's not that I didn't learn the controls, it's that the game controls like shit.

Interesting. For me, Dark Souls combat was so engaging and satisfying that it completely ruined Skyrim.

FieryTrainwreck:

Machine Man 1992:
It's not that I didn't learn the controls, it's that the game controls like shit.

Interesting. For me, Dark Souls combat was so engaging and satisfying that it completely ruined Skyrim.

It became the benchmark for grounded combat in fantasy games for me.

Sounds awesome, add to that the fact that From is putting a greater emphasis on a PC version! It makes me giddy with anticipation, since I;m a huge Souls series fan.

Let's just hope that the final boss is more difficult than parry/stab over and over again.

Machine Man 1992:

Revnak:

Machine Man 1992:
I wonder if it will still control like a mental patient reversing a pickup truck loaded with depleted uranium through a hedge maze on an ice rink?

Naw, it wouldn't be "hardcore enough" if it was easy to control.

I bet the cheap deaths and thirty minute intervals between checkpoints will be present and accounted for, as will the complete inability to pause.

But hey, it's all speculation at this point.

I'm sorry you never figured out the very simple controls of Dark Souls. I suppose it being the only game on the market that punishes button mashing and poor decision making can cause that. As for cheap deaths, most enemies, encounters, and traps are actually quite predictable if you pay attention. And thirty minutes is a massive overstatement on your part.

Misread much, fanboy?

It's not that I didn't learn the controls, it's that the game controls like shit.

I have no idea how you could come to that conclusion so I assumed you button mashed. It controls perfectly. Aside from the run button not being on a control stick, I have no complaints. You press a button you do a thing. Once you are done doing the thing you press a button and do something else.

So they're going the Morrrowind route with class selection eh? Could be interesting. Still going with my trusty thief (or its equivalent) my first go around. Thicker shadows will sure as hell make PVP more interesting too 'specially if the thief ring/ring of fog makes a return. Mmmm, backstabs.

Thief class with dual daggers ... the more I think on this, the more I like!

Most of my worries have been averted from the new trailers, the animations are looking better and the graphically the game is looking much more like Dark Souls.

Whodat:
Sounds awesome, add to that the fact that From is putting a greater emphasis on a PC version! It makes me giddy with anticipation, since I;m a huge Souls series fan.

Yeah I'm really happy how really opening it up to everybody, platform wise. I'm hoping that if the Demon's Souls license expires (from Sony) then they can port that to the PC.

Whodat:

Let's just hope that the final boss is more difficult than parry/stab over and over again.

Heh, that fight was a bit simple. Though it was challenging for me cause the parrying windows are little different for him.

I like the tune. Where's the song from?

RedEyesBlackGamer:
It became the benchmark for grounded combat in fantasy games for me.

Well put. Everything else feels so floaty and video game-y. The only other recent fantasy action-rpg with good combat, IMO, is Kingdoms of Amalur, but I couldn't stomach the periphery on that one.

FYI I Am Some Guy:
Forty hours long? It took me 62 hours and 23 minutes to beat my first runthrough of Dark Souls. Hopefully this is an estimate for if you blaze through the game and you know what you're doing.

Xiado:
Who says dual wield wasn't functional in DkS? OP, that's simply wrong. Also, Green Blossoms aren't a new item either.

Well, dual-wielding wasn't very useful over having a shield in the first game, to me at least. But yeah, the article should have its facts straighter than this.

More useful than having a shield? No, that wouldn't make any sense in the slightest. But it certainly has its place in PvP.

FYI I Am Some Guy:

Well, dual-wielding wasn't very useful over having a shield in the first game, to me at least.

There's actually a guy on Youtube/Twitch (Peeve) who has a build where he dual wields certain weapons together so that he can parry, get a swing in with his left hand weapon and then finish the riposte with his right. It's quite a large chunk of damage while an opponent can't react at all, but it obviously takes a lot of skill and practice to pull off. Hopefully they'll create some specific movesets for offhand weapons in Dark Souls 2.

The 'new' character creation sounds like Fallout 3 and New Vegas. So, new to them I suppose. :-P

Also on the dual wield I used the parry dagger and various sword combinations often. It was actually effective assuming one could parry. And the parry is actually quite simple as the YouTube guy shows how it is done. Each attack that can be parried has a specific window that any parry mechanism can respond to. If you are overwhelmed in the beginning it is tough to do. Once you get familiar at all with the game then just start a new character as a thief. Then you can practice parrying until your are blue in the face, dead and revived or whatever buzz phrase floats your boat.

Spider shield, thief's dagger and the stamina regen ring. A fun combo. I also wear the shirt from the painted guardians armor set. Looks cool and if you can parry, armor is not needed.

All I have to say is that I'm buying it. The thing's coming out on the PS3 even after the next gen console release. That's more time to enjoy Dark Souls without tossing another paycheck.

creatorx2:
I like the tune. Where's the song from?

Nitzer Ebb's "I'm Undone"

Looking very pretty; not going to lie, I'm sold already. Definitely going to be picking it up: I love the Dark Souls world.

Revnak:

Machine Man 1992:

Revnak:

I'm sorry you never figured out the very simple controls of Dark Souls. I suppose it being the only game on the market that punishes button mashing and poor decision making can cause that. As for cheap deaths, most enemies, encounters, and traps are actually quite predictable if you pay attention. And thirty minutes is a massive overstatement on your part.

Misread much, fanboy?

It's not that I didn't learn the controls, it's that the game controls like shit.

I have no idea how you could come to that conclusion so I assumed you button mashed. It controls perfectly. Aside from the run button not being on a control stick, I have no complaints. You press a button you do a thing. Once you are done doing the thing you press a button and do something else.

Well, it's like they say; "When you assume, you make an ass out of U and Me."

An opinion from a youtuber I trust. Thought it might be relevant here.

So far it sounds like they are listening to the community and aren't making too drastic of changes. I also love the fact that its a completely new engine but it seems so much like the Dark Souls we know and love. Pretty good stuff.

The setting of this just screamed Painted World at me. Its looking pretty good so far.

FYI I Am Some Guy:
Forty hours long? It took me 62 hours and 23 minutes to beat my first runthrough of Dark Souls. Hopefully this is an estimate for if you blaze through the game and you know what you're doing.

Xiado:
Who says dual wield wasn't functional in DkS? OP, that's simply wrong. Also, Green Blossoms aren't a new item either.

Well, dual-wielding wasn't very useful over having a shield in the first game, to me at least. But yeah, the article should have its facts straighter than this.

If you know what your doing, you can beat Dark Souls in a few hours.

"To reduce the amount of time players are tediously wandering around, Dark Souls 2 will allow players to warp to and from any bonfire in the game."

Thank merciful jeebus. Dark Souls probably deserved a medal for being one of the only explorative RPGs where I, easily distracted wanderlusting little squirrel that I am, couldn't stand the exploration. So that's one problem down. And it looks totally fucking sweet, the combat is promising to rock on toast, and if I managed to get through Dark Souls PC, I can handle any controls they throw at me, so those aren't a problem.

Now they just need to fix either the lack of story or the pointlessly overpunitive death mechanic, and I will be well-and-truly hyped. And since I know there's absolutely no chance of the latter, I'm hoping they'll give me something I can actually get immersed in.

...and yes, I can feel you opening another tab to load up that Youtube video. Don't bother, I know it already. I'm talking about story, not lore.

Korten12:
If you know what your doing, you can beat Dark Souls in a few hours.

If you know what you're doing, you aren't playing Dark Souls. At least, according to all the fans I've spoken with.

Either that, or you know what you're doing because you're on New Game++.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here