I can only speak for myself, but the reason F-Zero GX didn't go over well with me is because of how hard it is. It is so hard, in fact, that I may have to use some vulgar language to describe it. Avert your eyes, children. It is fucking hard. What is the use of a racing game with 25 cars and at least as many tracks, when unlocking anything at all requires impossible reflexes and a superhuman resistance to frustration? I liked the game at first, and if any game could have gotten me into futuristic racing, it would have been that, but all the hoops you had to jump through crushed my soul. Now I can't even pick up Mario Kart without my blood pressure instinctively rising. | |
Agreed, to an extent. I loved F-Zero GX, I really did, but I just don't have the absurd twitch reflexes required to complete the story mode or unlock the last set of tracks. The fact that one-fifth of the game's tracks are unavailable to me simply because I'm not willing to invest hundreds of hours honing my skills still rankles when I fish the game out for a few races years later. Also, I'm surprised the article didn't mention Wipeout Pure on the PSP. I'd thought it was comparatively well-received, but I only played it once or twice myself. | |
I was the producer on Wipeout 2097, and the producer/co-designer on Quantum Redshift. And as for the future of future racers ....... :-) | |
Formula Futurist