Talking Cloud Posts: 677 Joined: 10 Jul 2006 | |
BANNED Posts: 1264 Joined: 10 Apr 2007 | Loved the article--captured exactly what's a big part of what makes _Civilization_ and some soccer management simulation game I used to have back in '99 so replayable: seeing how things unfold from the early game to the mid-game, and then how the rest of the game is 'channeled' by the way things unfolded. Other games this reminded me of are _Master of Orion_ (every game the ships were different), the _Railroad Tycoon_ series (every game the rail net/industry distribution is different), and the _Europa Universalis_ series (every game each county winds up with different provinces by the end/the composition of the armies is different). In fact, to take it back to board games, reminded me of what I loved about the old Avalon Hill 'monster' games like _Empires In Arms_ and _Siege of Jerusalem_. Also brings to mind an old GDW title, _Bloodtree Rebellion_. Really wish those would just be ported over to the computer by Hasbro for Avalon Hill, and whoever owns the rights to the other developers' titles. User was banned for: The Escapist: Now With Badges!. (7 days) |
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Mid-Level Exceptions