Talking Cloud Posts: 772 Joined: 10 Jul 2006 | |
Paperboy Posts: 29 Joined: 3 Oct 2006 | Aren't we forgetting Eve Online? The FT seem to think it worth talking about, even if it's not entirely applicable to the real world. |
Editor-in-Chief Posts: 2276 Joined: 1 May 2006 | I'm not sure how far I'd go with comparing Eve to a business simulation, what with, as you suggested, it's lack of practical application (the effective definition of a simulation), but I'm insanely curious to hear what Allen thinks. |
On the Record Posts: 6722 Joined: 10 Apr 2007 | "What businesses could you simulate? Many of the published Tycoon games would make good team multiplayer games." I'm thinking _GTA_, _Scarface_, and _The Godfather_. No business would be more fun to simulate--or likely to embroil games in another controversy--than the business of organized crime. Like you said, it's the micromanagement that kills these games--I'm thinking of _Gangsters_ here. Also maybe _Colonization_/_Alpha Centauri_: colony building seems pretty well suited to team simulation. |
Infamous Scribbler Posts: 634 Joined: 13 Jul 2006 | Ah, but these games are very explicit simulations of the real thing. This is just another example of the extreme lengths that businesses are going to in order to try to predict the future. Albertson's, for example, has invested huge amounts of money in neural networks (which are, as far as I know, the cutting-edgest of the cutting edge in artificial intelligence) to determine exactly what prices to sell groceries at in each different region. The slight edge that comes from knowing in advance what will work and what won't is leading to huge increases in profit for those companies that do it right. And what is a simulation of a business, but a means for that business to predict what hardships it will encounter? I think it is also interesting to note the different approaches taken by industry and academia in the study of simulations. Obviously, the two very different research techniques they employ have led to widely divergent results, but this is extremely pronounced in their efforts to learn more about simulations. Why, one could even make a game simulating the process of studying simulations in an academic versus an industrial setting, and.... |
Beat Writer Posts: 146 Joined: 14 Dec 2006 | I'd like to see some longitudinal studies on these games. I'm somewhat skeptical. Sure, the workers utilized the information the next day, but what about weeks and years from now. For example: team building became the big thing psychologist pushed in order to keep the science relevant in a capitalist society; however, the exercises have shown little long term affect on business productivity. It's not that I think these games are the same as team building, I'd just like to see them being studied over a long period in order to find out if they are as wonderful as they seem. |
Editor-in-Chief Posts: 2276 Joined: 1 May 2006 | From Allen Varney (He's having forum trouble. Varney can't respond, so I respond for him):
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Anonymous Source Posts: 1 Joined: 27 Mar 2009 | Another emerging leader in the business simulations space is TATA Interactive Systems. You can check them out here |
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Biz Sims