"We didn't take any money from publishers because we didn't want any publishers f---ing up our game." Jim Rossignol looks at the trials and successes of independent developer Introversion, creators of Uplink and Darwinia, and where their future is headed.
Good For the Soul
"We didn't take any money from publishers because we didn't want any publishers f---ing up our game." Jim Rossignol looks at the trials and successes of independent developer Introversion, creators of Uplink and Darwinia, and where their future is headed.
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