Paperboy Posts: 14 Joined: 31 Dec 1969 | |
Paperboy Posts: 12 Joined: 21 Nov 2007 | An interesting idea: a game consisting of a well written script, with many paths to divulge from the main storyline, all while having fist-gripping atmosphere. |
Muckraker Posts: 350 Joined: 12 Nov 2002 | I think studios like Quantic Dream are trying just for this. Giving games are more realistic look with movie-like dramatics. A game like, Fahrenheit (aka Indigo Prophecy), atleast for me really stirred up your emotion with a combination of the storylines, actors, and events. With a gameplay system that didn't really pull you away from the immersion. What the company has shown of Heavy Rain engine demo it has a lot of potentional to do the same again and even better. Only the future will tell. |
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Suspend My Disbelief
"The benchmark of a good film or book - for me - is if it evokes some kind of emotion. As an industry, we've got excitement down. It's time to rethink some basic assumptions if we ever hope to grow beyond that." Dana Massey looks at a wider gaming experience.
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