Contributor Posts: 57 Joined: 11 Jul 2006 | |
Muckraker Posts: 274 Joined: 9 Jun 2008 | That's a very interesting article. I've thought exactly the same thing before, about the divide between gamers and developers. Hell, the average gamer has more creativity and vision in his pinky than all of Bungie's developers combined. |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 |
That, um, does not match my personal experience. Though there are some gamers with incredible creative prowess, I'm afraid the "average" gamer's idea of creativity is to string together clips of headshots captured from a popular FPS, accompanied by a loop (or complete rip) from a recent rap album, and slap it up on YouTube. Besides, this article had nothing to do with developers; it was about a self-formed community group that acted as a collective bargaining agent for pro-gamers and held some benefit events, unless I've very badly misread it. Nothing about game creation (or even creativity within games) that I saw there. -- Steve |
Infamous Scribbler Posts: 513 Joined: 17 Jun 2008 | Wow...i hate how fashionable its become to hate Halo and Bungie. |
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Gangs of New York
Is the community that makes games seems disconnected from the people who play games? Pat Miller talks to "Marvelous" and "TheeTriforceGameMaster" about Empire Arcadia, their New York-based gaming posse turned corporate.
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