Don't Roleplay the Bugs
Trying to design a computer game that plays like a tabletop RPG just makes for a broken computer game. It seems obvious now, but like so many designers before me, I had to learn it for myself. Max Steele relates his Neverwinter Nights adventure.
Just a great read!
It reminds me of when I picked up Fable 2. I like to roleplay my single player RPGs in my first play through. I brought a friend over to play with me (Couch Co-op? How perfect!). As as we strolled into town, he said 'he check this out' and he started slaughtering the entire village. He killed everyone and everything.
After he left, I reloaded my game to find my alignment the most evil it could be, everyone hated me, and any characterization I had made up in my mind was destroyed.
It took forever to become 'good' again. Ugh.
But, in any case, great article. I completely understand and sympathize.
So many have abandoned the story-telling and notion of actually playing a character for the power-leveling, 'l00t' grabbing gameplay styles that just turns games from 'fun' to 'work'.
Ah, reminds me of first grade when I futilely attempted to RP with the other children...
Really, though, I should try this, "Neverwinter nights" thing, whatever it is.
(Yes, I am clueless.)
Great read, this is the reason I never tried to recreate my table top experience with NWN, I just knew that a few bugs would ruin the experience for everyone.