Paperboy Posts: 49 Joined: 15 Aug 2006 | |
Copy Clerk Posts: 117 Joined: 29 Aug 2007 | I enjoyed your article and found myself nodding along as you followed the White-Wolf WOD setting. You did fail to mention Jyhad/Vampire the Eternal Struggle, which is an amazingly deep collectible card game. I lament that after reading through numerous, mostly well-written novels in the Vampire setting, that all I am left with are the Requiem novels. From a novel standpoint, the WOD setting was an ideal setting and I felt, especially with the clan novel series, that it was a great medium for telling a story. Then again, a crappy ending and some inconsistent writing performances did mar it a bit, although not nearly as bad the the vague Dark Ages Clan novels. I only played the table top WOD games for a brief while, kind of a week away from AD and D back in high school. We also tried some forays into the LARP version of Vampire, but I felt really silly actually dressing and trying to act like my character, Cosplay is not my thing. I also think mention of both White Wolf Vampire PC games, Redemption and Bloodlines would have been more appropriate. |
Time Lord Posts: 10062 Joined: 13 Feb 2008 | Requiem felt like a stake through the heart. (Having LARPED, LRPED and TT'ed it for years). Let's Soulbind Wraith! Let's Banal Changeling! Let's Restart the World of Darkness!!! (Oh, and those four hundred odd rulebooks) Oh, and we've got rid of the Technocracy, one of the few great things behind the Malkavians and the Giovanni. So we have Requiem, which is in itself a paradox. At the same time it is overcomplex and simplistic, boring and tiresome. Having enjoyed both Vampire and Mage, I picked up the books and read...for less than a page. Later on, I tried again. Nope...too complex... Oh and later they admitted that all the old rule books, apart from the Nuking of Washington (whooops...Dementation alert), were included and all of the old clans were back in new forms with slightly modified rules and it was the same and then WW wanted us to pay for playing the LARP and then... I awoke. Bloody Malkavian Mind Tricks. It was a Syndicate plot all along. |
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World of New Darkness
"But where the old games blamed bad guys - sorry, antagonists - and whined that everything was about to end, the new versions (particularly Werewolf) take a more constructive view: "Our forerunners messed up, so we must fix it."
Allen Varney braves the World of New Darkness.
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