Zero Punctuation: BioShock

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I played this game and never had to use a Vita-Chamber once. And that disappointed me. nice job, Y.

For starters, I suck at games naturally; so this game is at the perfect level for me and I couldn't love it more. I'm not whining about that, but the lack of inventory control is annoying and uncomfortable. :P

Great review, Yahtzee, but then again when is it not :)

I do agree with the statement that the game is meant for people who are easily amused by games like Halo 2/3 online. I saw a friend play Bioshock and I wasn't impressed at all just by looking at it even though he thought it was amazing. It's pretty much the exact same opinion I have for TF2.

A hybrid of Hitler and Skeletor.....Brilliant XD

Finest game I've played on this console generation. I hope the sequel is as good. Shame about the ending though.

Now that the sequel is out and we are necroing back this thread I think the review couldn't be more dead on.

I played through the first level on the PC and realized that I really didn't want to play the rest. The graphics were spectacular, the story was decent but the gameplay was entirely shallow.

And everyone said how great the story was. Well compared to Doom yeah it was an OK story. But it seems like modern gamers are mistaking "good story" for "has a story". See back in the olden days games didn't rely on graphics as their main asset. So games competed based on writing and gameplay.

The whole point of an inventory system with carrying limits is so that the player has to make choices and these choices impact gameplay. Same with a skill/purchasing system where you can't be good at everything. Without that decision making the gameplay isn't any different than Doom with fetch quests.

The hacking game was beyond insipid. Even Bionic Commando Re-Armed did hacking better. And scripted events are fine but you can't sustain a game with those unless it is strictly an adventure type game.

And I heard BS2 was even worse in this regard...it was a straight shooter with no pretense to rpg elements. Oh well.

Was I the only one who found hacking really fucking hard? Is it different on PS3 than XBOX 360?

this review has made me want to buy the game

What a bullshit game this is.
I only harvested like 3 girls out of the 25 or so that are in the game, and I get the BAD ending???? What the hell?

I don't know why this game received such critical acclaim. It's basically just like any other FPS, a corridor crawl, except instead of stone walls you have glass ones with water on the other side. Big deal.

Enemies are all pretty samey. The Big Daddies aren't scary. The final boss fight is a joke. The latter part of the game gets so gimmicky with the whole second to last level bit.

Doom 3 was better. FEAR was better. HL2 and its episodes were better.

Whatever. Some cool ideas but overall the game was just unsatisfying. I'd rather visit Rapture as an RPG, in its heyday, then this aftermath crap that's so common in shooters.

ianrocks6495:
Was I the only one who found hacking really fucking hard? Is it different on PS3 than XBOX 360?

I don't know about the consoles. You need the "Fast Hacker" mod or it can be hard.
And even then, there are many maps where you need to find which way to go before the juice starts flowing or you're screwed. Many times, you'd start with a pipe on the right side for example which curved south, and you'd need to turn that pipe north instead. because the south was often blocked by alarms and such.

Basically hacking was . . . hard for the first 10 seconds, in which you either suceed or fail, and then for the rest of the hack it's dead easy.

Well i never played System Shock 2 so cant really disagree with the review lol. Bioshock was the first shooter game i ever played and enjoyed it. Made me interested in shooting games.

and yahtzee shows us his inner PC fanboy...

You forgot to trash the Names for Christ's sake!
Big Daddy X Little Sister --O.o... Does anybody see Anything wrong with this picture? ANYONE!!? No? Guess it's just me then :(

fonzythedog:

Joe:
So what's the difference between the two? Either way, you restart in an advantageous place without much hassle.

No, in Bioshock you respawn when you die and just carry on. In STALKER you die and.. um.. that's it. You reload the last save game and try again, maybe try a different tactic.
Yeah I can understand if people don't have the time and would rather play an awsome-but-piss-easy game rather than an awsome-but-rock-solid-hard game. Personally I like to play a game that offers me a challenge. Like playing MGS3 on European Extreme mode with just a knife or something, could I do it? Why not try?

Perhaps because MGS3 on Europian Extreme without guns is fucking evil, and because completing it like this would make you one gifted mother fucker. May I ask; did you?

This game is made for the console fanboys.'Nuff said

I wonder how many people re-watched this after the BioShock 2 review? Quite a few I think...

Agreeing wth you here with your words: Not bad, just shallow. Again, sprayed coffee, you would think I would learn after this first time. Fail.

The didn't steal anything from fallout. They're both mimicking a time period. You know, the fifties? Bioshock does it because it happens in the fifties, and fallout does it because it features the future as people in the fifties thought it would be.

Neferius:
You forgot to trash the Names for Christ's sake!
Big Daddy X Little Sister --O.o... Does anybody see Anything wrong with this picture? ANYONE!!? No? Guess it's just me then :(

It is just you. They call them little sisters because they were originally lured in to an orphanage called the little sisters orphanage. Their called big daddies because they changed a lot of things in the little sisters eyes to make things less scary. The corpses they're harvesting look like angels to them. the big daddies look like protective figures. It would have been a lot more scary if instead of Big daddy we had giant scary monster with a drill for an arm.

Oscar90:
The didn't steal anything from fallout. They're both mimicking a time period. You know, the fifties? Bioshock does it because it happens in the fifties, and fallout does it because it features the future as people in the fifties thought it would be.

They're both retro-futuristic, showing the world as people in the 50s thought the future would be, though. The fifties didn't acctually have undersea cities as far as I know. :)
And while stealing is a harsh world I'd wager a limb that at least quite a few Bioshock creators knowlingly borrowed heavily from the Fallout series, because just taking inspiration from the same era doesn't automatically lead to something as thematically identical. But that's fine, y'know. Post-cataclysmic retro-futuristic settings are just damn cool. Besides, when Bioshock was made the Fallout series was dead and buried and didn't look like it was going to make a come back anytime soon, so I'd call the setting fair game.

Yahtzee called it stealing because being crude is sort of his thing. I'd rather just call it keeping the theme alive. :)

Veterinari:
SNIP [...] It would have been a lot more scary if instead of Big daddy we had giant scary monster with a drill for an arm.

Thanks for the back-story there m8, but I'd have to disagree with your main-point.
It would have been a lot more 'scary' if instead of cuddly names that hint toward molestation they'd have gone with amoral scientific coding ...stuff like BSO-K96 (I just made that up)
It would have had a stronger psychological effect as it would have gone a long way towards dehumanizing the NPC's which coupled with the little girl's backstory there would have built on the Noir atmosphere.

Yes the game does borrow a lot from other games but the story makes up for this adding in an original story , context and philosophy. ( Something other game usually fails to do ). Not only this but the deep gaming mixed with story adds elements to which game developers should learn from making the story as IMPORTANT as the gameplay. Thus adding deep thought with interactive entertainment ( The overall goal of most games ). In conclusion I'm not saying it's the best game of all time but on of the greatest examples of how to burrow content from other titles and still have a huge level of originality in story and game play.

like it when he is talking about the gun turrets it has the steam logo when he says its steam (water) powered

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