Anonymous Source Posts: 2 Joined: 24 Sep 2007 | |
Muckraker Posts: 290 Joined: 12 Sep 2007 | Interesting article. You seriously can put Mario in any game and it would be awesome. |
Paperboy Posts: 21 Joined: 19 Sep 2007 | I think the gameplay and the quality of the craftsmanship of Mario games is the reason they are successful. With few exceptions, games including Mario are all above a pretty high bar of quality. With few exceptions (the early ones), games including Sonic are generally below a certain bar of quality. I wish I could like Sonic games but they haven't really made any good ones for quite a while. The only one I own (and will own for the forseeable future) is the original Sonic the Hedgehog on the Virtual Console because I never had a Genesis; on the other hand, I'm picking up Super Mario Galaxy today as soon as I get off work. |
Anonymous Source Posts: 1 Joined: 13 Nov 2007 | Frankly, I think the entire idea behind the article is flawed. You can't simply say, "If Mario was introduced into the gaming world today, would he be successful?" because you seem to believe that if Mario hadn't been introduced when it had that the gaming world would now be as it is. If Mario hadn't been introduced at the time that it was, it's highly possible that the entire home gaming experiment would have ended with the Atari and the Amiga. Even if it hadn't ended, gaming would still be in a completely different place than it is today. It's like trying to ask what would happen in A New Hope was released today, whether or not it would fair well in the world of Hollywood Blockbusters. A New Hope was the movie that showed it could be commercially viable to make a big budget action movie. The fact is, you can't remove the foundation of an entire medium and then expect that medium to remain the same. |
Beat Writer Posts: 166 Joined: 7 Sep 2007 | I was gonna put time, effort and tought into this post, but somebody on a different fourm (GameFAQS) beat me to it, so I'll quote him instead:
Couldn't have said it better myself. |
Copy Clerk Posts: 68 Joined: 7 Oct 2007 | Heres my question, which remains valid, in my mind, past this article and the posts that followed it- Why do people feel nostalgic about Mario showing up in sports games, games that have NOTHING to do with his turtle-smashing roots? Aside from the Mario series characters, the sports games have no connection to the old games and ruin any semblance of nostalgia. Just because Mario is in the game doesn't mean its automatically nostalgic- sure, if he was playing soccer while stomping on turtles and jumping over platforms, all while the screen scrolled right, I might be a bit nostalgic. Even that, though, might be a stretch. Too many of Mario's games have nothing to do with the actions performed in old Mario games. I get it, 2bit side scroller's don't look and play as good as they used to but a side scrolling platformer is the essence of what Mario truly is. Its not his mustache or his jean overalls that make him unique, its the fact that his hard work jumping on turtles and collecting stars made games what they are today. I just can't be nostalgic every time I see a character, he has to be doing what I remember him doing. I have yet to play any Mario game aside from the originals, and super Mario 64. I hate sports games, just because Mario's apart of something I hate doesn't change the fact that I don't want to play it. |
Copy Clerk Posts: 98 Joined: 7 Nov 2007 |
Mario's time machine, and Mario is missing are very far from awesome games. |
Beat Writer Posts: 151 Joined: 7 Nov 2007 | it might just be that the high level of design distracts you from the fact that he is actually a number of years old, so that he seems almost a new mario every time, because, they do change to vary how he looks slightly, with what type of engine they use e.g. cell-shading and such, and adding more detail, like in the up-coming super-smash-bros-BRAWL, which looks awesome by the way, in the trailers, mario does have his own distinct flavour, in each of his games, depending on the platform, and style he is meant to be in(e.g. super paper mario is different to super mario 64). |
Gone Gonzo Posts: 1256 Joined: 13 Jan 2007 | When I have to think of Mario's fame, it's Super Mario World, possibly the best 2D platform game I ever played. In Galaxy, for the first time ever I think, we have a true proof that he wears jeans. But feel free to correct me on that one. |
Press Junketeer Posts: 430 Joined: 3 Oct 2007 | I think one of the real questions to the article should be: what else would Nintendo have made without Mario? After all, look at Pikmin. It may not be the million copy seller Mario is, but it sold damn well. In this day and age, Nintendo is synonymous with imagination, so if Mario Galaxy was released it might catch a few eyes. However, at the same time, a lot of people would ignore it upon hearing "platformer" until hearing about the planet gimmick/mechanic. At which point, I imagine plenty of gamers would be interested. I mean, I wasn't all that amazed at Mario 64 myself. It was fun, but since I had already played MechWarrior 2 in 3-D and my brother had shown me Quake 2, 3-D gaming wasn't all that spectacular to me. It seemed like the next logical step. Mario Galaxy, however, is more than "the next logical step". It really is something new in platforming, while also taking old ideas and making them fun. |
Gone Gonzo Posts: 1256 Joined: 13 Jan 2007 |
To me, Mario 64 was a joke. It perfectly captured the essence of why I couldn't be bothered with this particular console. |
Infamous Scribbler Posts: 634 Joined: 13 Jul 2006 | If Mario did not exist, it would be necessary to invent him. With apologies to Voltaire. |
Copy Clerk Posts: 93 Joined: 26 Jul 2006 |
Do they though? I picked up up Mario Strikers because I heard it was a good fun game to play - nothing to do with Mario being in the title. When I play the game I giggle at the cuteness of it, but there's no sense of nostalgia present. |
Anonymous Source Posts: 3 Joined: 15 Nov 2007 |
check this out: http://www.gametrailers.com/player/23547.html |
Gone Gonzo Posts: 1053 Joined: 1 Sep 2007 | Arbre Could you call it revolutionary if they went back to a action adventure platformer setup, take the fighting from 64,the level design of SS and the power ups from SMB3 or SMW, this combination is "Mario" to me, Mario since SMB3 was all about action/adventure in a platforming world,I'd really like them to go back to it and not these odd off the wall world combinations . |
Paperboy Posts: 38 Joined: 7 May 2007 |
All the same, I definitely remember going to Target, seeing the N64 demo console playing Mario 64, and watching several different people pick up the controller and run around the courtyard. Not actually playing the game, not even getting into the castle, just running around in circles, and enjoying it. (Yes, this is an argument from influence rather than an argument from quality, so I don't expect it to change anyone's opinion on whether it's still a good game.) |
Press Junketeer Posts: 430 Joined: 3 Oct 2007 | Well, for a lot of people, it WAS a new experience. I mean, Crash Bandicoot itself was still pretty linear, whereas Mario 64 was much more open in the environment style. It would be no surprise if people were amazed at what they could do. Me, though, I just never had THAT much fun playing it....though so far, Mario Galaxy is pretty nifty. |
Paperboy Posts: 18 Joined: 13 Sep 2007 | "Let's assume Super Mario Galaxy would be the first Mario game on the market. There'd be questions, and lots of 'em, from the media and the public alike; the sort of questions you expect to be asked when a new property is in development. What's with the overalls? Why the fascination with stars, coins? Where does he come from, and what is his reason for hopping around planets and kicking the crap out of this league of ne'er-do-wells? What's with the exaggerated, cartoonish and stereotypical Italian accent? You got something against Italians? Wake thy lawyers, it's on!" Huh? You're acting like the media does this to ANY game. Half-Life 2, what's with the post-apocalyptic setting? Been there, done that, *YAWN*. Also, why can your character only be white? EQUALITY I SAY! If they can build a physics engine, then they can let you choose what race your character is. [/sarcasm] Really, it would just be another neat game that might or might not do well, I personally think that it would. |
Muckraker Posts: 290 Joined: 12 Sep 2007 |
Yeah ive seen that already. I just felt like saying it. Seriously Mario is a very flexable videogame character (if not the most) so he can fit in a lot more games without feeling out of place. Even the most "awesome" or "cool" characters can match that. |
Anonymous Source Posts: 2 Joined: 19 Nov 2007 | I think you fail to understand what Mario means for Nintendo. Mario is not a character, he's a brand. As far as game companies go, Nintendo is fairly unique. They create their games different than anyone else. While most is kept under wraps, some things you can deduct. Other companies usually create a game like this: "Lets make a game on a space dungeon! (insert your own cool enviroment here), the main character will be an emotionally constipated male with control issues (or whatever), all right! lets make that into an FPS". See the sequence? setting, character, gameplay. Nintendo does not do this. They test scores of gameplay ideas first. They have this fantastic inhouse engine they have been refining since Super Mario 64. Plenty of ideas are discarded, the ones that turn out good (I've read of Nintendo employees referring to this as "sifting for gold") are strung into levels, which eventually get combined into a whole game and branded -its either Mario or Zelda. Ever wonder how come Mario/Zelda games have so many things to do without getting repetitive? This is why Mario does not need a background story: He is the real "Nintendo Seal of Excellence". To us gamers, the name "Mario" emblazoned on a game means that the game has been built to Nintendo standards. I don't think anyone plays the Mario games for the story, do you? Nintendo has taken very good care of Mario, Like all brands, it takes time and effort to build brand awareness. Could you do that today? Build a new brand like that? Yes you could. But keep in mind how long is going to take, and how consistently good you need to be. It will take vast amounts of resources. And you have a lot to learn along the way. Nintendo has mastered the process over many years. They have become damn good at it. |
Gone Gonzo Posts: 1256 Joined: 13 Jan 2007 |
A purely 3D platform game is absurd imo. It only gets good when there's a minimum of "rail", like in Bandicoot, which enabled a reduction of the "jumping vagueness". Besides, M64 looked empty and ugly to me eyes. Especially when I was used to the absolute shining gem that Yoshi's Island was. |
Beat Writer Posts: 168 Joined: 9 Nov 2007 | The Katamari series is also completely unmarketable. The only problem is this little gem suddenly turned the industry on its ear by reminding people that simple, little explained games can also be massive sellers. The gaming industry, as well as the film industry seem to be forgetting the notion of the surreal, that at times things are absurd because that is just how life works. Why do people of European descent greet one another by grasping each other's hands and shake vigourously. Arguably that was originally to make sure that the person you are greeting won't be pulling out a dagger (Reference "Book of Totally Useless Information"). However in today's society, I don't quite think that business men are that concerned about literal cut-throat deals, despite films made by George Clooney. I'm going off on a tangent. The point I'm making is that it seems more and more that people look for answers that easily fit into their own world, and not sit down and nod at the rules of the world that is meant to be alien to our own. Why would killing random animals in a Role Playing Game net you currency (or for that matter, why does every place in the world accept the same currency?)? Why would Alien guns in Halo or other sci fi games seem to operate on the same trigger system as our own weapons? How can any of the Grand Theft Auto people die in horrible gun battles, just to be resurrected by the hospital, or commit hundreds of acts of murder and the game's titular crime, and come out one day later with a thousand dollars less in your wallet and your weapons confiscated? Why does Link continue to go on these quests when every time Zelda and everyone else in Hyrule treat him like dirt afterwards? Why don't heroes simply get the drop on villains during their incessant monologuing? Some things are just aspects of a world alien to us, others are aspects of drama we've come to expect. Overall, I feel that gameplay is the first and foremost aspect of games that decide if they are marketable or not. If the game is fun, then maybe we'll learn more about the world. |
Anonymous Source Posts: 1 Joined: 28 Nov 2007 | "Why does the mushroom make Mario big? Because it's a super mushroom." Or because you might have read Alice in Wonderland. Duh. The specific details of Mario depend on the series of games that defined him, but there are plenty of other equally-surreal games that are successful. Surreal game premises don't bother most gamers at all. If a game has good gameplay, then a weird setting is entirely acceptable. If a game has bad gameplay, a familiar setting or character (such as every Marvel/DC superhero game ever made) will not save it. |
Anonymous Source Posts: 3 Joined: 27 Nov 2007 | Hmm, hypothetically speaking, if Mario Galaxy was a first game, it'd probably get treated a lot like Okami did last year. With that being said, what interests me more is the realism vs. surrealism point. It's almost as if the latter is a response to the former. If games are edging toward more photorealistic realism, does there have to be a counterpoint where some titles go completely away from that? |
BANNED Posts: 819 Joined: 22 Dec 2008 | it is kind of crazy ho much mario has been used in games. he can go into any game and make a incrdibaly stupid idea into an amazing game!!! |
Press Junketeer Posts: 374 Joined: 20 Mar 2009 | I do agree that Mario would do a lot worse if he was just recently introduced. One difference between how Sonic and Mario were managed that many people overlook... The quality of recent games is what continues to make the Mario franchise a success. |
Muckraker Posts: 280 Joined: 29 Jan 2009 | This could've easily been one of moviebob's (gameoverthinker's) nintendo fanboyism rant. |
Gone Gonzo Posts: 1016 Joined: 21 May 2008 | Mario is more than just a character. The main character could have been anything. I highly doubt it matters what they used. Heck, it started during the 8bit era, and we all know what sort of characters arose during that time. However, since we'd know the sock for so long, we know that the sock represents something else than the character. I might have been here on this very board explaining how the sock could've been a fat Italian plumber called Mario in the Mushroom Kingdom, and how he's not famous for his character but for the standard he made in terms of gameplay. Games can be about anything. No matter how surreal, odd or stupid. Mario is the ultimate proof that gaming should stop trying to tell stories and should get back at the core of itself... Gameplay. |
Gone Gonzo Posts: 2613 Joined: 28 May 2009 |
In Mario Is Missing you could only play as Luigi of course...
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Gone Gonzo Posts: 1962 Joined: 27 Sep 2008 | Well for one, he would look different. His ENTIRE APPEARANCE was due to the graphics of the time and simply so he could be seen. |
Copy Clerk Posts: 63 Joined: 26 Sep 2006 |
Both of these points made here speak about conditions of the time he made the impact which lasts to this day. Specifically, the first argument talks about his influence basically right after the crash of the videogame industry and the second point speaks about the technical limitations of those days. Although it was the NES console and its roster of quality of games in contrast to the weak lineup of previous Atari one which actually saved the industry, instead of only and specifically Super Marios Bros, the fact the he was there in the beginning of the rescue is massively important, for sure. What happened after that was that there were quite a few sequels which further improved what game design could produce right up to the point of Mario 64 3D sprawling design, which proved that 3D could be done in a immersive way. To this day, what current-gen 3D games strive for with over-the-top special effects, that game managed to do with relatively modest level design and smooth controls which have yet to be replicated.
And that point here brings me to think something else. A lot of well implemented design ideas from Nintendo spawned franchises based on particular characters, like Link with his seamless world in The Legend of Zelda, Samus with her being a rare woman bravely exploring a vast hostile planet with a lot of backtracking and of course Mario with his popularization of side-scrolling stages with a lot of diversity in level design and characters, and the controllability of running speeds and jumping heights. I just wish they stuck with what constitutes Mario as a character like in the Super Mario Bros I and III or 64, you know. |
Gone Gonzo Posts: 1016 Joined: 21 May 2008 |
I'd like to thank you for quoting me, otherwise I'd have missed this brilliant post. Also it's funny how there are so many games with female main characters out there, while Metroid is still the only one that isn't entirely based on the idea that Samus is female. Sure, she's female, but so what? |
Gone Gonzo Posts: 1687 Joined: 1 Nov 2007 |
If the only Mario I had ever played was Galaxies...I'm pretty sure I'd fall in love with Mario. It was one of my favorite Mario Titles. Though I must say that Luigi is far more interesting a character, Luigi's mansion deserved more praise...I mean I saw a good bit...but it deserved more. |
Paperboy Posts: 15 Joined: 28 Jan 2009 | I think Mario would still be a star if he was invented today. Look at the success he has on the DS. Most of the users there are young kids who make their first steps on gaming though the Italian plummers platforming advertures. Sure, his long history helps out his commercial success. It is an avalanche that keeps getting bigger and bigger, but there still is magic in the core of it all. |
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Mario is Unmarketable!
"As an icon, Mario is inseparable from the medium he represents, a name practically synonymous with the pastime, and like other creations brought about in gaming's infancy, absolutely absurd. Stare too long and you realize he's an overweight, mustachioed Italian stereotype who battles sentient turtles and grows to immense proportions when he comes in contact with mushrooms. But these are conventions of a universe that we've had over 20 years to become familiar with. Why does the mushroom make Mario big? Because it's a super mushroom. Duh."
Aaron Linde explains why "Mario is Unmarketable!"
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