132: Play Like a 3-Year-Old

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namtastic:
I sum it up into one word: PURPOSE.

Adults want to feel a sense of it. Kids have no need of it.

Everything that people say is bad about a "sandbox" environment, where you can almost do anything you want but you don't really know what to do next is exactly the kind of that kids like; they invent their own reasons. They're playing for the love of playing. We're playing to figure out why we should keep playing, instead of doing other, more important things.

Maybe you should stop playing video games if the only reason you have to play is to...figure out why you're playing in the first place? Have you considered just quitting video games altogether?

EDIT: I mean, what other reasons do you have for playing a game aside from the joy of playing? If you're playing a game for story...why not bypass the game and go straight to a good story by reading a good book or watching a good movie? Books and movies have far better stories than games. Even if they were equal in quality, I wouldn't bother with the game unless the game-play itself was fun. Basically, I don't see a valid reason to play a game unless it provides the "joy of playing."

Beery:

I mean cutscenes have been an accepted part of gaming for years. They are a way to carry the story forward. I personally welcome well-made cutscenes and intros because they set the scene. I love Assassin's Creed for the way it FORCES the player to watch every cutscene. I hate games where the developer thinks so poorly of the game's story that they allow the player to skip them. If a player doesn't have the patience to watch a cutscene he shouldn't be playing the game - games shouldn't be all about all-action all-the-time or maximizing the player's score. Players need to understand that games sometimes need to force the player to sit back and enjoy a cutscene just for its beauty and so he can gain a deeper appreciation for the story. Because that's what games are - stories. Sometimes it seems to me that some gamers want to remove the story altogether so that they can just shoot all the time, but to me that would just make games grindfests. Where's the fun in that?

You speak for a certain segment of the gaming population. People like you are exist.

But people not like you exist as well. And they can't stand cutscenes. I am one of those people. Many three year olds are also like us, but there are plenty of older people like us, too. We happen to like this article.

We can all exist in peace. I won't play your games, you won't play mine. And if they start making more of your games than my games, oh well, time to do something else aside from video games I guess. Big deal.

Geez man. Take a chill pill.

I disagree with much of the premise of the article. I don't think the designers of chess or Monopoly would have much considered those games appeal to children who have not yet even started school. Are we then to assume there is a giant flaw in their concept and design?

And to use a cheap movie licence knock off and a couple of free Apple demos as examples of a general fault line through the game development community I find insulting to one's intelligence. As is the idea that in game cinematics are somehow completely redundant. No one plops their toddler down in front of The Seventh Seal or even the Star Wars trilogy and expects them to understand the finer points.

It seems to me that Wendy Despain, like so many writers on the internet, knows how to string a few words together but when it comes to well thought out essays...well no one is paying for them anyway.

Personally, I liked and -- as a thirty-year-old that's trying to get back out of the "eh, games are for kids" demographic -- agree with the article. What "Aunt Wendy" wrote about basically is why a lot of people I know, that had been avid gamers since preschool, quit in the mid-late 90s. Most figured we "grew out of" games, since most new releases seemed like dull work, but I don't think that was it. I think that when the main focus became impressive graphics/sound, other things suffered -- and we were the contingent of players that weren't satisfied enough to keep spending time/money/energy on it, even if we'd spent fortunes until that point.

I don't think that the point of the article was "all games should be playable by three-year-old kids" at all. I think that it's was more that people should start expecting/demanding better, rather than buying & slogging through a title because it's the least-crappy of what's available. Maybe then publishers will start giving you more bang for your buck, as they say; they charge enough that you certainly should expect something that's not mostly attractive-looking junk.

Dont feed the trolls please

Kids like play and adults like to impose rules on play which turns them into games. I think it's good to go back and think of a game from a fresh point of view, but I don't think it necessarily has to be that of a three year old. I've sat next to a non-gamer playing The Simpsons game that got incredibly frustrated with a double jump from a moving object. Games have stupid things in them, and most people accept them because it's part of the game.

And I'll also add that I hate unskipable cutscenes (damn I died, now I have to wait for 10 minutes again, whoo!) and also ones that you can't pause (people do insist on talking to me during an important story shaping cut scene) But I didn't need a three year old to point that out to me.

Aunt Wendy writes:
"Yes, your opponent AI are presumably out there trying to "capture the flag", but on the easiest easiest settings you're also given some pretty darn good AI on your team, and they will go out and do everything for you. He did run out of ammo, but not long before the friendly AI captured the necessary bases."

Friendly AI is not a game flaw. It's a game feature. If your nephew won the first level by turning in a circle and shooting he was just lucky in starting on a planet where the friendly AI have an advantage. This is not a game flaw, and in my opinion you pointing it out as such is a gross misrepresentation. In SWBF the player is tasked with defeating the AI opponent on a number of worlds as a member of the Imperials, the Rebel Alliance, the CIS and the Republic. As such you're going to have some missions that are easy and some that are hard because the game system doesn't cheat - if you're playing as a CIS on one planet you'll be faced with exactly the same advantage or disadvantage as the AI will face when you're playing as the Republic. This is a big positive feature of the game - i.e. it doesn't cheat by giving the AI any advantage.

I'm tired of games which place the player in a situation where the AI always has a huge advantage. Sometimes it's good to see a game where you occasionally get a break, and where you don't have to be a superhero in order to win the odd level. It makes the game seem more real when you can just do your part as a member of a squad without it seeming like you have to do all the work. In short, what you're complaining about in this case is a great aspect of this game. Added to this, what you're complaining about is not the case most of the time. In fact this game is balanced very well and in many cases if you do nothing the game really can go either way, so it's best to do your bit. In most cases you have to do certain things in order to win. This is why your article paints an unfair picture of this game - you take one instance in which your nephew just got a lucky break and you unfairly make it seem as if the game as a whole suffers from the same flaw - and it just does not. In my view that means you're not telling the truth about the game. You are overstating your case to the point that it becomes, for lack of a better word, a lie.

Similarly, when you claim that the game lacks variety, I simply don't see how you can claim that with a straight face when the game features combat on forest worlds, deserts, inside building complexes and on platforms miles high in a planet's atmosphere. I mean, seriously, fight a level on Bespin and then fight on Endor and then come back here and tell me it all looks the same; or fight on Tatooine and then on Kashyyyk and then tell me the game looks the same from one level to the next. If you do I say that's bullshit. I mean your criticisms when it comes to this game are just false.

stevesan:
Maybe you should stop playing video games if the only reason you have to play is to figure out why you're playing in the first place? Have you considered just quitting video games altogether?...I mean, what other reasons do you have for playing a game aside from the joy of playing?

I think you're taking my statement a bit too literally.

My point was that children enjoy creating new challenges and objectives for themselves in games -- and for that matter in any form of Play -- *far* more than adults do. Like the moment in the Spider-man title that the article mentions, others creating these elements feel like arbitrary restrictions to what they want to do.

Luckily, my friends and I are still high-spirited enough to let a football game devolve into some brand-new invention. But try picking up some extra people for it -- we've tried, you get a small percentage. The others want you to answer why you've changed things up, why you're not just playing football.

Case in point.

Heh, funny, my 3 year old nephew is also named Carter...and really loves playing Spider-Man 2.

Do I know you? =P

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