Editor-in-Chief Posts: 2274 Joined: 1 May 2006 | |
Pulitzer Laureate Posts: 999 Joined: 22 Aug 2006 |
What exactly does this mean/imply? |
Gone Gonzo Posts: 1434 Joined: 7 Jan 2008 |
Yeah, really. It's incredibly ambiguous, could mean anything from "we think the PS3 market is more important" to "the PS3 is trickier to code for, so we need to work on it first" to "the 360 can handle anything we throw at the PS3" or "use highest res uncompressed textures for PS3 first to get full effect and cut it down/compress it for 360". |
Beat Writer Posts: 191 Joined: 1 Jun 2007 | So basically they were trying to do what Bioware already did with KOTOR, only without all the smart-clever-funny game designers they haven't had in 10 years or so. If you need George Lucas to tell you your game idea sucks, I'd say they really did need some humbling. But I guess they had to get the "superhero wookie" idea out of their system before they came to the good stuff. |
Infamous Scribbler Posts: 530 Joined: 10 Feb 2008 | My LucasInterperator may be broken, but the message I got goes as follows: "We are going to reinvent ourselves, so we're going to do that by creating yet another star wars game because the franchise hasn't been completely milked to death by this point" Yawn, wake me up when they restart full throttle 2. They had their shot at Sam and Max 2 and blew it. |
|
|
Not registered? Sign up for a free account! |
GDC 2008: Rebooting LucasArts
"If we were an independent developer," said Haden Blackman, LucasArts Project Lead, "any one of those risks would have raised huge doubts to a publisher." But not to Lucas, who basically said, and I paraphrase: "Eh, go for it."
Read Full Article