Contributor Posts: 57 Joined: 11 Jul 2006 | |
Press Junketeer Posts: 391 Joined: 31 Oct 2007 | an interesting article about the history of it and quite possibly i will end up looking back and wondering why but i'm getting it anyway, it's really not too bad at just uder £70 uk when 2 normal games would cost me £80 and it looks fun. |
Muckraker Posts: 308 Joined: 15 May 2007 | I don't have a Wii yet, and sadly, the Wii Fit was one of the reasons I have been considering one. |
Paperboy Posts: 15 Joined: 29 Mar 2008 | Well... I'll probably get one, but of all the companies Nintendo seems to be the one who's pushing faster and harder for newer, better interaction with video games. Who knows if in the future people will have Physical Therapy sponsored by Nintendo's innovations. Even if we're going back to basics Its better than pushing the same thing only to crash and burn. Even Microsoft is making a wiimote. (they need to find some original ideas) |
Anonymous Source Posts: 8 Joined: 17 Dec 2006 | EyeToy Kinetic on the PS2 was actually a decent idea, but the camera's lack of sensitivity required the player to significantly 'stick out' from the background or your movements wouldn't register, which pretty much meant you had to be in front of a blank wall. |
Beat Writer Posts: 136 Joined: 28 Feb 2008 | Thanks for the article Pat. I'm using it for one of my portfolios in my I.T.G.S. course. =-) |
|
|
Not registered? Sign up for a free account! |
Wii Fit's History of Happy Accidents
"The premise behind exercise games - 'exergaming' - is fairly simple: Let people play videogames that use their whole body as an input device, and they'll have fun and get their daily workout at the same time. Sadly, something so simple has rarely panned out. The history of videogames is littered with all kinds of bizarre exercise paraphernalia that failed somewhere down the line ... most often because, even in the comfort and safety of our own living rooms, we just felt a little bit ridiculous."
Read Full Article