| (Pages: 1, 2) | |
Contributor Posts: 91 Joined: 6 Sep 2006 | |
Anonymous Source Posts: 4 Joined: 5 Sep 2007 | Incandescence and ErinHoffman: I removed my comment out of concern for the issue brought up by SilentScope001 - it is possible that the NDA over the publisher side of affairs might still be in force over Black9. Though I think I remember something about a 5 year-limitation, I don't want to risk it any further, as I don't have the document on hand. |
Muckraker Posts: 326 Joined: 21 Aug 2006 | I was sorry to see that post go as well, but I can understand removing it if there's a legal concern. |
Pulitzer Laureate Posts: 741 Joined: 12 Apr 2008 | I've always wondered what happened to that game. It, HALO and one other game were reasons I was considering buying an XBOX. Upon reading this article I feel very sympathetic to your group being screwed over by what appears to be the typical approach in corporate culture to any special projects. |
Anonymous Source Posts: 2 Joined: 24 Apr 2008 | As an aside, I found a link to the paper Black9 RPG: http://www.philomathgames.com/Black9Ops.pdf I personally didn't hear much about this title, but as a huge fan of cyberpunk and Deus Ex, I'm also quite moved and disappointed by this story as well. |
On the Record Posts: 6742 Joined: 10 Apr 2007 |
Not to mention: who attempts to acquire a project they have doubts about? Sounds like a bluff to me, to go along with the strongarm tactics and the offer to the founders. Who tries to hire the people at the core of a company you think just messed up the development of a game? I could see a lone programmer because they got word that this was the only person with any clue, but people that high up the ladder with that much power over the project? Answer: only people who think the project has value. Glad you appreciated my earlier comment. I guess it is that it is related to a lot of stuff on my own mind these days. |
Paperboy Posts: 13 Joined: 20 Mar 2008 | I thought this was an excellent article, and it needed to be written. I remember working with many third party studios back in those days, and Majesco weren't the only publishers with nasty tactics. I've never seen such abhorrent contract clauses in my life... anyway, thank you, Erin, for sharing your side of the Black9 story. |
Anonymous Source Posts: 6 Joined: 25 Apr 2008 | What I want to know is: who owns the project? if never had a contract with MADjesco the studio still own it? Anyway, well, I never had a XBOX, its very weak in Brasil, here the PS2 rules but the 360 is now getting some space, it deserve it. But so much canceled projects that disapear in thin air. Just tell me, can WE see the game? Can we get it? even if its not complete, but 80% itīs quite playable for sure, eve the multi-player. |
Copy Clerk Posts: 72 Joined: 16 Mar 2008 | Excellent article. This is the reason I read the Escapist. I never know exactly what I am about to get when I read a new issue. When making money is priority number one, it is no surprise that some people will get chewed up by the machinery. The only purpose a company has, is to maximize value for the shareholders. Even when the executives do not betray the shareholders' trust, there is bound to be collateral damage. In fact, sometimes the well-being of employees and subcontractors are mutually exclusive with shareholder value. That is the world we live in and have always lived in. Some think that a Zen-like acceptance and indifference prevents you from enjoying yourself. I think it is the only way to enjoy yourself. Otherwise you are constantly afraid of failure and loss. A wise man said: "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner." |
Anonymous Source Posts: 1 Joined: 25 Apr 2008 | This article seemed very strange and one sided to me. I don't doubt that Majesco did all the things that are talked about here, but at the same time, no publisher shuts down a game that's as good as the one depicted here. Not to mention that everything I heard about this game (from journalists as well as former majesco employees) was less-than-complementary. And that's being generous. I never saw it myself, so I have no idea...but this article reads like the developers were golden and the publisher was evil. I suspect the answer was somewhere in between (or at the very least, the publisher may have been evil, but the developer was hardly without flaws). |
Contributor Posts: 91 Joined: 6 Sep 2006 | @ crowlski -- Thanks, and glad you enjoyed the article. @ eltonberges -- Your question is exactly the foundation of the lawsuit, and it gets complicated -- there is no immediate answer. On the one hand Majesco was paying for the work being done on the game, so the game itself (NOT the source code but the finished product) they had paid for. On the other hand, the IP was Taldren's, and Majesco did not have a license to publish it or own the copyright to any of its materials or source. This is why the lawsuit would have taken so long to resolve. @ Finnish(ed) -- Thanks, too, and glad you enjoyed the article. I'm not sure about the expulsion of passion from one's work, though. I think ultimately from a game dev standpoint or the standpoint of any creative person, you have to be a little bit deluded to even start a project like this -- you have to have that fire that says "this could be amazing" -- it's what keeps you going when things get hard. I would hate to see indifferent games made by indifferent developers. @ Jason -- Thanks for your comments. I can see how from a publisher producer standpoint the article would have seemed one-sided to you. I was absolutely certain that Majesco would "decline to comment" if I contacted them about this -- the litigation was never resolved, so they probably can't. And the producer, the one who would have had the most to say with experience on the project, is both nowhere to be found, and nor do I have any interest in encountering him ever again. I think it would have been disingenuous for me to write an article like this where it was from my direct experience and then trap Majesco in with quotes from their perspective -- I was simply being too direct. They are of course welcome to respond with a similar piece from their perspective, but again I think hell will freeze over first. Re "no publisher shuts down a game that's as good as the one depicted here." -- the only time I talk about the game's actual quality is in the closing, which I openly admit to being subjective; however, you're correct, and even Majesco did not shut down the game. They attempted to steal it. They came in, took the code, offered to hire the founders and a number of other Taldren staff, and then made a bid to bring the project in-house, a proposal for which their primary argument was "we won't pay you otherwise". It was a publisher-mediated attempt at a hostile takeover. At no point was the game canceled. If it had been, Taldren would have been able to pitch it elsewhere as a pickup title (and those of us working on it would have gotten checks from the severance of the contract). Majesco always thought that the game had value (or they would have just canceled it). Their plan had been to finish it, but once it was under legal contention, they realized that even if they did, they couldn't distribute it because its ownership was disputed. They did not expect Taldren to fight back. Taldren was not the only company they'd done this to. All that aside, I do not at all hold Taldren blameless, and if you read back through the other comments here I talk about some of that in detail. |
Copy Clerk Posts: 53 Joined: 23 Jan 2008 | Wow... to think my first Escapist article would be something like this... Edit: Oh, and by the way... love your avatar pic. ^_^ Spirited Away is such an amazing movie... |
Anonymous Source Posts: 1 Joined: 30 Apr 2008 | Thank you very much Erin for putting in the time and energy into writing this article. Black9 has been a difficult project for me to set aside and let lie fallow. It would be interesting to put up a wiki or something and deposit the design docs and concept art there for any who are interested. -Erik |
Anonymous Source Posts: 1 Joined: 6 Feb 2009 | "I'm told Majesco is a very different company now. But what happened with Black9 is the explanation for a great many canceled games, and changed forever the way the 40 of us working on that game thought about the industry". The only thing different is that they are stingier and less willing to take chances on creativity. They are still as shady as ever. I helped found their internal dev studio, and after one frustrating year with no light at the end of the tunnel, I walked away. People may think it's crazy to walk away from a good salary at a time of financial distress and layoffs, but it's not always about the money, and after 10 years in this industry, I can't just keep working my life away for shovelware. I don't think I have to tell people to stop buying their games. Last time I checked, Majesco's reputation preceded them, and I don't see Wonderworld Amusement Park for DS rocketing up the sales charts. Like you said, you have to walk away, and I did. I wish I would've seen this story a couple of years ago. I knew some people at Taldren but never knew the story until I tried to hire a friend and animator who worked there. He told me he would never work for Majesco, and now I know why. |
| (Pages: 1, 2) | |
|
|
Not registered? Sign up for a free account! |
I saw that too. I'm kind of curious who he pissed off -- by the time I posted it had been taken down. It is a shame.