Features Editor Posts: 325 Joined: 11 Jan 2008 | |
Gone Gonzo Posts: 2487 Joined: 29 Nov 2007 | I've been dying to read about that conference ever since I first read about it. That was fascinating. |
Beat Writer Posts: 160 Joined: 25 Jul 2008 | Game developers and players engaged in politics? Social scientists should flock to this occurance. Hell, I should flock to this occurance. This is amazingly interesting, mostly because I would assume most parties involved have absolutely no knowledge of politics. This would be border-edge to one of those "perfect" scenarios many social scientists are attracted to, wherein they actually get to witness the formation of society from a state of nature. Throw in the very odd consumer vs provider interaction, a democratic process based upon complex politics and a historically hierarchical clan-based structure and my intellectual juices (shhh) start bubbling. Kudos on the research, a very good article. |
Gone Gonzo Posts: 1566 Joined: 5 Dec 2007 | Very very interesting. |
Copy Clerk Posts: 73 Joined: 9 Sep 2007 | I tried to enjoy EVE but I grew tired of the lack of storyline support, the whole military industrial complex (all this technology and all we can use it for is to kill each other), Goons trying to break the game and make everyone miserable, and all that dead time training skills. |
Paperboy Posts: 24 Joined: 26 Jul 2006 | Trying to break the game (suicide ganking) is part of the game. Of course, so is making reasonable consequences for such action. For what it's worth, the proposed change (it will only take effect in a few months) is to insurance payouts. In other words, if you lose a ship to police action in response to your unprovoked attack on another ship in high security space, the insurance policy will no longer pay out. There's been a lot of complaints about it, but it's a fairly logical change. I don't expect an insurance policy that covers fire to pay me if I commit arson. |
Infamous Scribbler Posts: 672 Joined: 8 Nov 2007 | Nice article. dukeh016: Narcogen/MorkFromOrk: Aside: This suicide ganking seems to bring an unfair advantage to groups against singles, but the community could have set up a social control structure about it on their own without having to resort to code having to be changed. Awesome nick btw Mork |
Gone Gonzo Posts: 1214 Joined: 9 Dec 2007 | Hardin/Cruse posts on another forum where I frequent. Let me tell you now: He knows the world of EVE like the back of his hand. I mean, really: He wrote a document the size of a very large book detailing the wars and conflict in space, and what went wrong for both CCP, the game design and the alliances respectively. When he put himself up for election on the board, he launched a full-scale, intergalactic campaign to win; something which he heartily pulled off. Its funny, really: EVE seems to take everything to the next level; from the community to their interaction with the management. In other games, GMs are seen as nigh on Godly figures when they appear in-game, but in EVE it is expected that they get involved in the game and the community; although obviously not abusing their powers to do so. Theoretically, of course, these meetings would have not have needed to take place, for the GMs should know their game from all prospectives if they play and observe. Still, as with all things, it is open to human fallacy, which does little more than to present even greater, intriguing opportunities for interaction between developers and the customers - even if it is basically a glorified popularity contest. |
Gone Gonzo Posts: 1085 Joined: 25 Feb 2008 | And now if they ever get arrround to making the game fun for people not in a huge clan as well. ffa pvp is NOT FUN if you start out right next to somebody who can vaporize you without even looking. This is what happened to cnc3 too: ea invited several players to help develop the game. The result: A game exclusively catered to those players, the competitive top 10. And everybody who didn't like spamming light tanks got shafted. |
Paperboy Posts: 11 Joined: 19 Jul 2006 | Very good article, but I think the second day was much more interesting and both sides of the process came together a lot more. |
Copy Clerk Posts: 83 Joined: 26 Dec 2007 | The main problem with this is the damage this does to the lore. How can you ever expect to roleplay...when you got this OOC Council calling all the shots? It removes any sense of immersion when you realize that the best military tactic you got can be nerfed because some elected represenative petitioned the admins to do so. |
Paperboy Posts: 49 Joined: 3 Oct 2008 | fascinating stuff... if I ever get a steady income.. I might casually get into EVE... it has always appealed to me due to it's complexity.. but I never had the time for any MMO. I still love reading about it |
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Politics in a Vacuum
Jordan Deam explores CCP's and EVE Online's groundbreaking Council of Stellar Management with an inside look at the Council's first annual CSM Summit in Iceland.
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