Copy Clerk Posts: 94 Joined: 10 Oct 2007 | |
Gone Gonzo Posts: 1555 Joined: 5 Dec 2007 | Woah, that actualy seems like a really interesting game. The concept sounds brilliant. |
Copy Clerk Posts: 94 Joined: 10 Oct 2007 | If you liked that, you might be interested in Lifeline, a similar PS2 game, but with you directing the character via voice command. Unfortunately, it was much less successful in execution, mainly due to the technological limitations of voice recognition. |
Gone Gonzo Posts: 1137 Joined: 13 Jan 2007 | I've been trying the game after getting the demo, a week ago. But this one really has an unique take on the staples, and I was desperate when seeing this game not get more reviews. I was looking for some different stuff to play, and remembered that one which really intrigued me some time ago, so I went back and made the purchase. It is not an action game in any sense of word, so to enjoy it, you need to relax, play it alone. What really convinced me to buy it came when I had to drive that robot in the demo. Again, it's a good thing that this game gets a review. From what I've seen in the demo, it really deserves to be explored. The user interface appears to be "cumbersome", but it's just a question of getting used to it, which happens rather fast, and it could have not been made differently. The whole game mechanic breaks the fourth wall altogether in a nuclear fashion. |
Press Junketeer Posts: 390 Joined: 24 Jun 2008 | I might pick it up, it sounds like a lot of fun |
Copy Clerk Posts: 94 Joined: 10 Oct 2007 |
It's exactly the possibility of having unique design and control interfaces that makes this a great PC game. It'd be simply impossible to replicate the "feel" of The Experiment on a console, since the general assumption is that you sit on a couch in the living room, a setup quite unlikely in the typical camera bank of a ship's security workstation. Incidentally, it's where they don't take advantage of a keyboard's presence that disappoints me regarding the UI. The game begs for customized hotkeys and all the fun things you can do to make a PC's interface your own. Even an in-game notepad or journal program would make the game go down much more smoothly. In any case, by "cumbersome" I meant that the UI doesn't try to make the game easy to manage. The puzzles are already hard enough by themselves, but being unable to properly set up your viewing windows and the inability of the game to properly follow Lea's movements make it unnecessarily frustrating for the less patient gamer. |
Pulitzer Laureate Posts: 925 Joined: 25 Jan 2008 | Excellent review, and I'm very much intrigued by the premise of the game. I look forward to reading more of your work- do you have any other intriguingly hidden gems to share with us in the future? |
Beat Writer Posts: 177 Joined: 12 Mar 2008 | I found the game concept also refreshingly unique; but the chick just walks too damn slow. It takes five minutes just to cross a room. Later on the areas get bigger and it just gets worse and worse. Then you have to backtrack. A lot. |
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Guest Review: The Experiment
The Experiment keeps the player at a distance, but in a most unusual - and quite entertaining - way.
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