Games Editor Posts: 4251 Joined: 20 Dec 2005 | |
Gone Gonzo Posts: 1551 Joined: 21 Nov 2007 | Hmmmm.... I share your concerns, sounds like a good concept but how's well is it going to hold up, stretched over a full game? Still, good to hear that the actual gameplay is solid, if potentially repetitive. |
Press Junketeer Posts: 358 Joined: 13 Aug 2008 | I'm really looking forward to this game. I remember when they announced it about a year ago (I don't even think that they had called it Mirror's Edge then, but I'm not sure) and the thought of a first-person game that wasn't a shooter sounded amazing. I just hope that it holds up to the expectations that's I'm setting for it. |
Press Junketeer Posts: 459 Joined: 4 Jun 2008 | Yeah, the latest video I saw made me feel a little quesy about the combat but we'll see. |
Gone Gonzo Posts: 1051 Joined: 3 Dec 2007 | I'm right with you - this is one game that I would really want to be executed well. Of course, good execution is probably the hardest and most crucial aspect of making a game. |
Press Junketeer Posts: 385 Joined: 12 Sep 2007 | Another major way this game could suck: if the story doesn't work. On the one hand, they could be too preachy and heavy-handed, but on the other hand they could go too easy on it and not really say anything about living under constant surveillance. (fingers crossed) |
Gone Gonzo Posts: 3754 Joined: 18 Dec 2007 | I am excited about this game and I will be getting it but you are correct. It does seem like there is a lot that can go wrong. For example, the gameplay could be so repetitive that you get bored within the first few hours. It's good to see Developers trying new things though. |
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PAX 2008: Mirror's Edge Hands-On
John Funk steps into the shoes of main character Faith for a hands-on look at EA's first-person parkour adventure game, Mirror's Edge.
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