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Anonymous Source Posts: 4 Joined: 28 Jul 2008 | |
Gone Gonzo Posts: 1214 Joined: 9 Dec 2007 | I like you, Brendan. Tom, if you edited this issue: Good choice. The article was heart-warming and raised some decent issues at the same time:
Same with me and work. I don't have the time to sit around for days on end, not enjoying myself; not many people do in the modern gaming generation - usually because they're at school, work or socialising. The anti-farming crowd seem to forget this, and say: 'Well it's still unfair, we have to work for it!' You don't really. Perhaps if these people were employed they'd understand the pressures of the real world and the need for escapism that MMOs offer all-so-nicely, instead of trying to persuade everyone that the mundane bits are unavoidable. Perhaps if they were employed they'd be able to buy their own damn gold.
Exactly! What a great kid: He's grasped the real concept of MMOs in one; its not to stand around and brag all day about how much great gear you've got, but rather to share that good vibe and experience with others around you. What he did was nothing less than virtual altruism. |
Press Junketeer Posts: 400 Joined: 7 Apr 2008 | I shall play devil's advocate and say that as good as his actions were one day he would go "hardcore" and we would never see a repeat of those actions again. |
Anonymous Source Posts: 5 Joined: 4 Jun 2008 |
I don't really have anything else to add, other than that this was a great read, too. Really entertaining. |
Anonymous Source Posts: 8 Joined: 10 Jul 2008 | My god that was an amazing read. Bravo. "Craven" means cowardly, So Kraven was a fine name. Plus there's a comic book character named Kraven the Hunter. |
Paperboy Posts: 35 Joined: 1 Dec 2007 | That is a great read! Thanks. |
Paperboy Posts: 49 Joined: 3 Oct 2008 | omg.. there's hope yet still Very nice article. Had me totally hooked, even though I don't play MMOs and the bottom line applies to gaming in general I must admit, that I enjoy a solitary gaming experience. It's like a challenge you undertake for yourself But certainly MMOs offer the possibility to just go out there with a bunch of friends and adventure about |
Anonymous Source Posts: 9 Joined: 14 Aug 2007 | I've never bought gold in my WoW life, and I depise gold sellers because some of them use those horrible ways to get it, using hacks and keyloggers to steal someone else's hard earned money/gear to get some bucks for it. But I do understand the need of some players that just doesn't have the time to farm and get what they want because their RL is very busy. After all, is a game. You're there to enjoy it, not to make it your job. |
Paperboy Posts: 35 Joined: 7 May 2008 | What a great story :) |
Anonymous Source Posts: 5 Joined: 22 Mar 2007 | this was a great article, keep up the good work |
Gone Gonzo Posts: 3664 Joined: 21 Jan 2008 | It's nice to see something like this, what with the kid remembering why we all play games, and here I was, thinking this would be some kind of moral lesson on the perils on buying gold... Actually, I suppose it lets us see the allure of buying gold from the eyes of a player. An interesting thought, but the article also shows a major reason as to why people wouldn't buy the gold. |
Copy Clerk Posts: 59 Joined: 22 Mar 2008 | To provide an alternative voice, let it be remembered that bought gold will eliminate the initial, capitalist's utopia-style equality of an MMO, insofar as it exists; The rich kids of reality become the rich kids in the game, and suddenly your boss at work is also your boss at home, online. You think of your games as Escapism? You'll find yourself somewhere quite familiar if you aid the system that will equate the dollar, pound, euro, yen or otherwise to your 'gold', 'credits' or.. bottlecaps. Oh, forgot to mention - I liked the article, well-written! =) |
Press Junketeer Posts: 358 Joined: 9 Nov 2007 | All of above, plus you indeed have a cool mom, trying to understand and going along with the hobbies of her children :) |
Beat Writer Posts: 136 Joined: 8 Aug 2008 | I love the articles on here, but that one just stood out to me as a really nice story. It's just nice to see a little generosity, whatever the context. I was expecting a sob story. My ex-girlfriend's brother got some armour for RuneCraft for his birthday, and was killed in the PvP area and lost it within a day. (Or something like that, I don't understand how all these MMO's function) |
Anonymous Source Posts: 1 Joined: 8 Oct 2008 |
The article is written fine and reads well; however, I exhale heavily thinking about the example it portrays, which is that buying gold in an MMO is a harmless activity...well, I am commenting here to bring light to the harmful side of MMO gold farming/selling, a light of experience in that I was on the receiving end of this harm...it may not be common knowledge but gold buying begets real criminial activity...these gold farmers are looking for the easiest way to a buck...why sitting around hours on end farming gold when you can steal it??? And then sell it for 100% pure profit...this has been happening and continues to happen...these gold selling enterprises compromise accounts through the various nefarious means and negate 100s of hours of play time...and sometimes deleting characters out of pure malice...and at least in my case, Blizzard did not reconsitute my characters equip/gold because my case fell through their process cracks and my loss subsequently couldn't be verified months later when I re-inquired... So gold buyers beget gold sellers beget gold stealing criminals...definitely not a victimless/harmful activity as so many think... |
Research Manager Posts: 237 Joined: 28 Oct 2005 | Although I shamefully don't often take time to comment on individual articles very often, I have to admit I truly enjoyed this article. It doesn't matter what we think about gold selling - that Pandora's box was well and opened years ago so I'm not really going to go there with my comments. What a fantastic kid though, and thank you for sharing your cool family with all of us in such a well written way. Even this jaded (and recovering hardcore) player appreciated the reminder of what playing really means. :) |
Muckraker Posts: 329 Joined: 31 Aug 2008 | Great read, sure glued me to my seats |
Muckraker Posts: 335 Joined: 30 Apr 2008 | I agree with others that buying gold necessarily helps the gold sellers, who often obtain their goods through criminal activity. If they were actually kids in sweatshops, I'd feel somewhat better about it. My girlfriend had her account compromised, all of her stuff (and the rest of the guild's stuff) sold, and her characters deleted. Thankfully Blizzard was prompt in putting (almost) everything back, but it was still traumatic -- she had played for months to get to that point. I'm glad that Bill understood that fun isn't about having the best stuff, but about working together and socializing with friends. This is all that much clearer in an MMO, where the entire point of the game is to socialize (the major challenges in an MMO involve organizing a group of people to work together, at which point every mob and instance becomes trivial). Unfortunately, I think it points out the biggest problem with MMOs in general -- without a group of friends, the game itself consists of grind and gear. This is compounded by the fact that players have to be of similar levels in order to be able to see mutual benefit. This requires people to either grind their way up to where everyone else is (while they themselves continue to advance, only finally meeting up at the level cap) and to maintain similar paces while playing. This involves far too many variables to be kept synchronized. It seems many people are able to work around this, but it has always been an issue for my friends and me when we played WoW and has been even more serious as I have entered solitarily into new MMOs. MMO makers could go a long way towards eliminating the gold/gear race by making it easier for people to group up and work together. This means not only making it easier to meet and greet other people, but to work together in spite of differences in level and experience. Warhammer has done a good job of that with their RvR by promoting low level players to higher levels equal with other combatants, allowing them to join and enjoy the fight no matter what level they are. I think games could go a step further by rewarding high-level players for helping low-level players, thus discouraging them from forging on ahead without their lower-level friends. |
Paperboy Posts: 19 Joined: 28 Feb 2008 | All the heart-warmed replies to this article make me feel better about myself that I play much like that kid. Although I've never bought gold, and my generousity is therefore few, it still is the most fun I can find in MMOGs: to give your time and effort to a friend or even a stranger. Does raise the question of whether you should give your birthday gift away so readily though... |
Anonymous Source Posts: 1 Joined: 14 Oct 2008 | First off, awesome article, that was really a good read. My only problem with the article is that i didn't "get" the punchline at the end. can anyone explain it to me? |
Muckraker Posts: 242 Joined: 15 Aug 2008 | The punchline is that the kid isn't unhappy that his gold is gone, he's unhappy that he accidentally named his character, essentially, "Cowardly". |
Anonymous Source Posts: 4 Joined: 26 Apr 2008 | This is a reprint of an article that ran about 8 months ago if I remember right, and one of the best ones of the year :) |
BANNED Posts: 819 Joined: 22 Dec 2008 | that was a happy story |
Gone Gonzo Posts: 1867 Joined: 20 Jul 2008 | Great story! I truly enjoyed reading this. I never read anything for at least an hour after I wake up, but this kept me reading. Congratulations on that. Everyone says gold-farming is what kills a game, I am personally not affected by it in the ways I play, but I guess I'd be missing the point of this article, eh? I was wondering by the end of page two how this was going to be wound up in only one other page, but the lesson honestly surprised me. The fact that your little brother, one of those *12 year old brats* (I know he isn't twelve, but you get my point), had the character to actually give that gold out to his buddies online, well...It really is great. |
Anonymous Source Posts: 1 Joined: 4 Jul 2008 | I liked it, In a way i'm like your brother. I haven't bought gold in guild wars, but i usually don't have much because I end up lending it out to friends, or buying things for them that they need. I've helped lots of guild members get max armor, or better weapons, things like that, instead of letting all of it sit and gather dust in my bank unused. |
Gone Gonzo Posts: 1752 Joined: 3 Sep 2008 | Amazing read, and amazing brother. He grasped the real meaning of MMOs, having fun with friends. |
Anonymous Source Posts: 1 Joined: 30 Dec 2008 | Malasis, you act like that people with more important or "valuable" lives have some special justification to just buy their way to the top unlike the "losers" who earned their way:). I've had times when I could have easily bought gold to keep up with the Jones's wealth in mmogs but it just makes no sense at all to play this game of virtual p-envy. Is real life wealth chasing not crazy enough to infect games with the same empty existance. Here's my numerated problems with gold farming. These games are largely about the journey/grouping and just doing everthing to bypass the journey makes me wonder why you waste the money playing the game. Why are you paying someone in China to bascially play your game for you? Seriously, you should give me some money to sleep in your house, drive your car, sleep with your spouse? You say no that's a stupid proposition, yet you pay someone to play a game so you can have some virtual wealth to prove what a bigshot you are to a bunch of strangers. Gold farming is horrible for gaming. I liked this story but I honestly think a better ending would have been if he had been conned out of his virtual money as that would have been a better lesson. Seriously these parents seem just clueless as many are about technology. Trading real wealth for virtual money is amazingly foolish and largely destructive to the gaming industry. Giving money to some jokers in gaming sweatshops to bypass the content you paid for is bizarre. Seriously for a mmo you pay about 200 a year to play, I am wondering if the developers should double their rates to suck up all the loose change being donated to non-productive parasites. Phoenix, you say he grasped the real fun of mmos, enjoying time with friends? I pose this counter. Would they have enjoyed their time any less if they hadn't wasted real money to become virtual bigshots? If the answer is nope they wouldnt have enjoyed questing as opposed to buying their way through the game, then there is something fundamentally wrong. There is some societal defect being exposed with this support gold farming that maybe will be diminished by this recession. I honestly see how poor countries want the west to die miserable deaths when I hear about some of thing things on which we blow money Maybe if some lose their jobs they will have to rethink foolish investments. People need to be more focused on not trying to flash wealth to attain happiness. |
Anonymous Source Posts: 3 Joined: 19 Jul 2008 | Great article! It makes me wish that I still played Guild Wars. |
Gone Gonzo Posts: 1046 Joined: 3 Dec 2007 | Great article. I really have to commend your folks for being "with it", as they say. |
Gone Gonzo Posts: 2628 Joined: 20 Jul 2008 | The picture display for the article reminds me of |
Beat Writer Posts: 153 Joined: 23 Jul 2008 | Already read that somewhere else... I doubt this is original. Will try to find the link. BRB. |
Gone Gonzo Posts: 1202 Joined: 13 Dec 2008 | The moral of this story is brilliant. Well Done Brendon! (smiley emote) |
Paperboy Posts: 15 Joined: 29 Aug 2008 | A charming story, and worthy of my Facebook. I'll be sure to peek for more stories. A lesson well learned indeed! |
Paperboy Posts: 34 Joined: 17 Dec 2008 | I really enjoyed that article. Thank you, Brendan. |
Beat Writer Posts: 181 Joined: 31 Oct 2007 | I totally got angry when I thought they had taken it from him, really got my blood boiling, but that made it all the more heart warming when I read the truth, what a great kid. |
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Careful What You Wish For
"In the world of MMORPGs, money is time. The spending power of every gold coin is directly related to how long it took to earn. Buy gold, and you're able to bypass hours of grinding and arm yourself with desirable gear without the mindless farming. Lose gold, and you could be set back weeks or months of in-game effort.
"So it's easy to imagine my reaction when I learned my mumbling little brother had lost three months of his life."
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