171: OMG Bewbs!

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OMG Bewbs!

"Digital boobs are the unsung heroes of the graphical arms race. They're the harbinger of new technology as well as the most abused part of any physics engine. Boobs brighten our day, make us chuckle as they swing with ludicrous motion and on occasion arouse us in ways we would never admit - especially to our significant others."

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The boobs are dead, long live the boobs!

Boobs, or bewbs I guess, ROCK!

How could you do an article about hyper realistic bewbs and fail to mention DOA Beach Volleyball 2, with the absolutely bizarre physics!

http://www.xbox360fanboy.com/2006/10/23/new-doax2-trailer-pushes-the-limits/

Faith, it would seem, is the least sexualized woman in gaming history.

Have you forgotten Chell already? Most players (at least that I know) didn't realize she was female until part-way through the game. I knew Faith was female when I first saw the trailer. EA wants players to know, or at least doesn't care if you do, that she is a she. For Portal, it appeared as a non-issue that Chell was female, although it allowed for some deeper inspections about how females are less violent and blah blah blah.

I didn't like Ivy.
Her moveset was boring.

Personally I prefered my Ninja character Female from Soul Calibur 3 that I made myself ^_^

Yes, I too was shocked.
No DoA talk in this article ;O

I wanna play Rumble Roses now...kinda...not really...

If you want a boobs game, go to Japan. I like boobs as much as the next guy, but when it's the main focal point of a character, It gets old...

Another vote for Chell. I mean, come on. obvious.

All of that and no mention whatsoever of Age of Conan?

Do a little research next time.

People don't read boobs anymore.

*Waits for Bayonet*

Question for all the gay men/hetero women. If given the choice, would you like to see 'the last turkey in the shop' in your video games?

(Yes, that is an euphemism)

The_root_of_all_evil:
Question for all the gay men/hetero women. If given the choice, would you like to see 'the last turkey in the shop' in your video games?

(Yes, that is an euphemism)

I demand would like to at least see it clothed. Few things irritate me as much as the double-standards of 'fanservice' when it comes to these things.

I think a big part of the lack of interest is related to internet pornography. When what we want is breasts it is obviously the better venue. When we want to play as a heroine that is an interesting character in an interesting world then games are where we want to be.

Another possibility is that the age demographic of gaming has changed. The average gamer is older, and hence more likely to be in a intimate relationship with a woman or women. Breasts are far less interesting on the screen when you have a real living breathing woman/women to admire.

Another possibility is that breasts simply blind men to any complexity a heroine may have to offer. Men could be so busy staring at the gajungas that they don't even think there is a character behind them, and hence, men really don't care for the heroine or game (of course most of the time there really is nothing behind those breasts because they were made solely for sex appeal). So the character and/or game bores us.

DOA Beach Volleyball was unique in that it was probably target for men but women got interested in it. I reason that there are 2 reasons for this: women are more bi curious/sexual than men and accessories was something that related to their world more than mens (what bikini's look good on whom, etc.) Granted I never played the game so I may be just talking out my buttocks here.

I think this post may be a tad on the long side. So in summation, BEEEEWBS!!!!!

I think that game is made for 6-12 year olds and old perverts. The Boobs go like a seesaw at the slightest move. I mean I understand their aim, but seriously, this was really more of a soft porn vid than a game trailer.

I like the idea of measuring realism in boobs. Yet while becoming more realistic they also became increasingly unrealistic. Kind of complicated, isn't it?

I must admit that I'm a little unsure about a trend towards more clothed women. I hear that boobs are quite big in MMOs as well.

On a related note I'm also not quite sure whether Gears is a good example for a game NOT designed with 14-year-olds in mind. It just doesn't feature women.

The video game industry, more so than not, treats female characters with a frat boy mentality. How many video games have women warriors dressed in skimpy revealing clothes while their male counterparts are in full battle armor? But it's not just video games it's the whole entertainment industry. CSI has hot women in low cut blouses doing autopsies, comic books are rife with Amazonian female characters with 40DD breast cups, virtually every male lead action movie has some sexy sidekick (James Bond anyone?). I mean for God sakes look how much attention Janet Jackson's "Nipplegate" stirred up.

Really, we put a man on the moon in the 60's and here we are in 2008 still fixated on female breasts and more so female nipples.

From the article:

"Remember, boobs tend to show us how close we're getting to reality - and the gap is closing quite quickly."

"Boobs are a barometer of realism in games."

Uh, why is that? (I actually know the answer, but I don't see it in the article)

Therefore, I give this article 5 out of 5 fails.

There was an commentary called "Britney Spears: Galactic Commando" a few years ago that tackled the whole bimbos vs. strong females conundrum. The short version is that women are generally portrayed in the most ridiculous manner with impossible physiques and improbably attire. What's interesting is that the female characters who resonate the most with intelligent gamers are the least Playmate-like in physique.

As much fun as it may be to leer at the DOA girls - and it IS fun; so much so that they should've foregone making the game part of DOAX2 and just had two hours of rendered spank bank material on the disc - I find girls/women like Alyx (Half-Life 2), Jade (Beyond Good & Evil), Nariko (Heavenly Sword) and Faith (Mirror's Edge) more compelling because they're spunky and realistically portrayed with athletic physiques appropriate to their roles. (A chick with giant boobs isn't going to be really great at parkour or sword fighting, ya know?)

BTW, the voice actress of Heavenly Sword, Anna Torv, is the star of "Fringe". She's not bad.

I'm going to have to chalk up another vote of awe that Dead or Alive wasn't mentioned.

Though breasts really don't have the same selling point as a game itself. A game is part of the escape from the day to day grind we all find ourselves partaking in. Where adolesence deals a great deal of vaginal and robust euphorisms, as you get older and have the real thing less of the in game graphic adds to seduction. As the article stated, "Boobs brighten our day, make us chuckle as they swing with ludicrous motion..."

They're jokes, knock offs, imitators, plastic, silicone...hold on...

The_root_of_all_evil:
Question for all the gay men/hetero women. If given the choice, would you like to see 'the last turkey in the shop' in your video games?

(Yes, that is an euphemism)

Aww, if that wasn't a euphemism that would be a hilarious protagonist/antagonist. Or even just a shop that had a ugly turkey in the window of it.

Sillyiggy:

Another possibility is that the age demographic of gaming has changed. The average gamer is older, and hence more likely to be in a intimate relationship with a woman or women. Breasts are far less interesting on the screen when you have a real living breathing woman/women to admire.

So in summation, BEEEEWBS!!!!!

Game, Set, Match Sillyiggy...couldn't have said it better myself bro...oh, also, BEEEWBS to you too my friend, BEEEWBS to you too!!!

Is it wrong i'm slightly turned on by your backdrop image?

Yeah, we're finally breaking free of the major boobage.

MorkFromOrk:
The video game industry, more so than not, treats female characters with a frat boy mentality. How many video games have women warriors dressed in skimpy revealing clothes while their male counterparts are in full battle armor? But it's not just video games it's the whole entertainment industry. CSI has hot women in low cut blouses doing autopsies, comic books are rife with Amazonian female characters with 40DD breast cups, virtually every male lead action movie has some sexy sidekick (James Bond anyone?). I mean for God sakes look how much attention Janet Jackson's "Nipplegate" stirred up.

Really, we put a man on the moon in the 60's and here we are in 2008 still fixated on female breasts and more so female nipples.

Thats because the inteirty of human civilization is intended to impress the opposite sex. Or the same sex. Or (insert thing you insert thing into here).

Calobi:

Faith, it would seem, is the least sexualized woman in gaming history.

Have you forgotten Chell already? Most players (at least that I know) didn't realize she was female until part-way through the game. For Portal, it appeared as a non-issue that Chell was female, although it allowed for some deeper inspections about how females are less violent and blah blah blah.

you mean, you never put a portal behind you to check out her arse as she walked through?

Anyway, this article felt kind of immature to me, but it is talking about one of the immature sides of gaming and stereotypical gamers.

I have noticed recently though, Lara Croft has become more... 'proportional'. and I think she's more attractive for it. not only because of more shapely, subtle curves; but also she looks more intelligent, a deeper character; and less of a bimbo so top-heavy that her legs would snap at the slightest nudge.

anyway, well endowed or not. The best gameplay often happens when you don't even notice the character while you're playing. least of all what they look like.

boobs make every game better!

thechemist:
I'm going to have to chalk up another vote of awe that Dead or Alive wasn't mentioned.."

Dead or Alive WAS mentioned:

"Whether they were the oversized mammaries featured in Dead or Alive or the swinging masses gracing the chest of Rachel in Ninja Gaiden, breasts had come a long way." You'll also find that Dead or Alive is one of the tags up the top.

This article was poorly written and had lazy conclusions, so it was easy to overlook the mess on page 2.

I agree with the fact that characters like Nariko, Chell and Alyx are far more compelling than the other giant-mammaried babes in other games. I had a huge crush on Alyx while I was playing HL2.

I'd be a total hypocrite if I said I don't like looking at boobs, especially big 'uns. However, if all a game has to offer is a boobatious bimbo and nothing else, I'm not interested in playing that game. I consider it a waste when the developer expends monumental effort to create this hyper-realistic ultra-boobed booming bodacious goddess, but the game itself is boring, barren, and broken.

Concerning the constant push for realism, to be honest, I prefer that games try to use artistry rather than exacting realism to create the game world. Immersion is not the result of exactly mimicking reality. Instead, immersion is the result of clearly establishing the rules of reality of the game and then sticking to those rules in a logically self-consistent fashion. This is what fantasy is all about, creating a self-consistent world that operates by rules different from known reality. If I want reality, I wake up in the morning; I don't have to pay $50-$60 for it.

Another problem I have with all the realism in games is that it is taking away the artistic aesthetics of the game world, especially this brown and gray color palette that has come into common use. Anyone can make a highly detailed picture, but to make art, true art, one must be able to get the work to express, emote, or communicate-a thought, an idea, or a story. Art makes us examine the depths of the human experience in all its facets. Art has a certain kind of life of its own. It doesn't just sit there passively while you stare at it, like a basket of fruit. Art interacts with the mind and feelings of the observer, changing him through the ideas and emotions communicated by the art. Making any work do these things is much, much harder than drawing a highly detailed, pretty picture. Creating detail and exact similitude to reality are techniques that may be used to enhance the art, but those aspects do not entirely themselves make the art. They are just the surface veneer, a thin layer of polish on the true object that is art.

Hmm interesting article...I think the addition of moderately sized women is also to help to appeal to the growing female gaming community. I mean hay if Master chief had a bulge the size of two plasma grenade protruding from his crotch, I might feel a bit uncomfortable as well.
But I don't really won't to divulge further into this because I would have to talk about a "physics engine" for this monstrosity, that's just to much to handle
.....to much to handle Teehee

I have to agree with one of the earlier posts here. I don't believe its so much so that games are getting so close to reality that boobs are becoming irrelevant, its more or less that, lets face it. If your 25 now, 8 years ago when you were 17, you'd probably be a hellava lot more interested in a game like Dead or Alive than you are today!
With family and friends, GF's, Wives, Mistresses... Who needs em? Hell, you konw how much flack guys get for playing games with a female lead?! That right there is a major 'cultural demographic shift'.
+ last thing you want is some GF walkin in on you while your playing DOA and asking you 'what is this, porn?' ;)

I mean, yea If I'm playing a game like lara crofts tomb raider, You bet staring at a womans ass for 6 hours is ahellava lot better than staring at a guy's ass for 6 hours!
But perhaps games have both evolved to the point where you don't have to stare at your characters asses for 6 hours to have fun playing a game, and actually, you konw enjoy a game with out staring at a characters ass? :P

Boobs are important aspect of video games, I mean if there were no boobs, where are all the women at?! You can't have reality with out a lil 'sex apeal', but when you've effectively 'grown up', its less likely to 'sway' your desicion into buying a game.
When you were 12, if 'you' knew a game had alot of clevage in it, and your parents thought it was just killing zombies, what do you want to bet you'd have gone out to get that game and show it off to your friends?! Today, I'd rather play a game that was enjoyable, and had an overall good story behind it. Not a game I play through once and have it collect dust. (like most console games these days.)

Amazing...to think it all began here:

(.)(.)

Gummy:

Calobi:

Faith, it would seem, is the least sexualized woman in gaming history.

Have you forgotten Chell already? Most players (at least that I know) didn't realize she was female until part-way through the game. For Portal, it appeared as a non-issue that Chell was female, although it allowed for some deeper inspections about how females are less violent and blah blah blah.

you mean, you never put a portal behind you to check out her arse as she walked through?

Anyway, this article felt kind of immature to me, but it is talking about one of the immature sides of gaming and stereotypical gamers.

I have noticed recently though, Lara Croft has become more... 'proportional'. and I think she's more attractive for it. not only because of more shapely, subtle curves; but also she looks more intelligent, a deeper character; and less of a bimbo so top-heavy that her legs would snap at the slightest nudge.

anyway, well endowed or not. The best gameplay often happens when you don't even notice the character while you're playing. least of all what they look like.

Lara Croft began and ended with Tomb Raider: Legend. All games before or after are bullocks, until they make a followup to it. F**k you Crystal Dynamics.

That being said, I remember feeling ACKWARD buying games with major bewbage in them, like I was some kind of a pervert or stereotype so I avoided them. I'd make quippy jokes about Lara Croft now and then, but the first Videogame character that got me uh... excited... when I was 13 or so, was Meryl from Metal Gear Solid.

TsunamiWombat:

Thats because the inteirty of human civilization is intended to impress the opposite sex. Or the same sex. Or (insert thing you insert thing into here).

futurama reference?

snrubmanor:

thechemist:
I'm going to have to chalk up another vote of awe that Dead or Alive wasn't mentioned.."

Dead or Alive WAS mentioned:

"Whether they were the oversized mammaries featured in Dead or Alive or the swinging masses gracing the chest of Rachel in Ninja Gaiden, breasts had come a long way." You'll also find that Dead or Alive is one of the tags up the top.

This article was poorly written and had lazy conclusions, so it was easy to overlook the mess on page 2.

Forgive me. I should've been clearer. I was referring back to raynaa's comment mentioning the Dead or Alive: Beach Volleyball. Where, yes, Dead or Alive has fully endowed, X chromosome estrogen at its best, it still implies a fighting. However, we find that in Beach Volleyball 2 the player objective seems to be how might one (the player) place the character in the most outlandish breast viewing positions. (The in game manual might say something about scoring points and maintaining faults, but what are these points and faults we keep hearing about).

raynaa:
How could you do an article about hyper realistic bewbs and fail to mention DOA Beach Volleyball 2, with the absolutely bizarre physics!

http://www.xbox360fanboy.com/2006/10/23/new-doax2-trailer-pushes-the-limits/

From a female perspective, I hate the double D characters. They make me feel self conscious. (Please don't ban me for this next comment) Personally, I'm a 14B (Australian) and I think they're perfect. I would like to think that the next generation of good game developers make a good lead female who isn't really skinny and has huge boobs. She'd have trouble fighting bad guys when she's giving herself black eyes all the time.

I'd like to see a realistic lady, like Alyx from HL2, in more games please!

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