Review: Kingdom Hearts: Re: Chain of Memories

Review: Kingdom Hearts: Re: Chain of Memories

For a remake of a game that revolves around losing one's memory, it's fittingly forgettable.

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So is this by you? Or Susan?

And apparently you were last online at 8 o'clock this morning...very odd.

The question on my mind is... did Shimomura rearrange the music? I'd love to hear a less gameboy-ish version of Toccata Flamma and Marluxia.

I once spen about 5 hours trying to get a lvl. 9 blue card to get that one last door open. I won't be playing the 3D remake, thank you very much.

Neosage:
So is this by you? Or Susan?

And apparently you were last online at 8 o'clock this morning...very odd.

This is John's review. We thumb wrestled to see which one of us would have to actually play the game, and he lost. (I played the GBA version and haaaaated it.) I just voiced the supplement.

I'm not a big fan of "card based" combat systems myself and this Card Based Realtime seems screwy at best.

This is why I hate the stigma against Turn Based these days, why build a crappy realtime system just for the sake of having it be realtime when Turn Based would have been easier and better?

The reason the voice actors come back is cause Disney owns there souls.

Sacman:
The reason the voice actors come back is cause Disney owns there souls.

Haha shame that. I enjoyed the GBA version, but I feel no need to go back.

I think the "Re:" in this game's title is a Japanese truncation of "Rebirth". It sounds better than "Remake", at least, and I've seen its usage elsewhere, namely the second season of the Code Geass anime series. In it, the characters have a plan they've titled "Zero Re:quiem" (yes, with the colon), and given the symbolism in that usage (an explanation would be a spoiler), "Rebirth" seems appropriate.

Susan Arendt:

Neosage:
So is this by you? Or Susan?

And apparently you were last online at 8 o'clock this morning...very odd.

This is John's review. We thumb wrestled to see which one of us would have to actually play the game, and he lost. (I played the GBA version and haaaaated it.) I just voiced the supplement.

Damn. I watched the vid first and then read the whole article in your voice in my head. Now I feel silly.

Good review though. Won't be purchasing this as having played KH.2 already and not needing the story of CoM (or at least just asking my friend to fill me in) to enjoy it makes it pointless considering the flaws you've pointed out.

Well played the game, the card system wasn't too bad, you just have to organize your deck properly (ie having the zeros at the back for easy access for countering).

**spoiler** not really
finish the game and you get to play through riku's story called "reverse/rebirth"
he's just more fun to play with

I still prefer the GBA version better just because i hate the camera angles.

I actually really enjoyed the GBA version, but the only reason I would buy the PS2 version would be for the cinematics, and I can just find those online, so I think I'll pass.

Susan Arendt:

Neosage:
So is this by you? Or Susan?

And apparently you were last online at 8 o'clock this morning...very odd.

This is John's review. We thumb wrestled to see which one of us would have to actually play the game, and he lost. (I played the GBA version and haaaaated it.) I just voiced the supplement.

A cooperative review! Teamwork is everything! :)

Donald sure is cute, isn't he?

Susan Arendt:

Neosage:
So is this by you? Or Susan?

And apparently you were last online at 8 o'clock this morning...very odd.

This is John's review. We thumb wrestled to see which one of us would have to actually play the game, and he lost. (I played the GBA version and haaaaated it.) I just voiced the supplement.

Is... Is that a Puchiguso (Grunty whatever) in your Avatar? Also I will admit to being fine with the combat system, although it would have been better turn-based, it wasn't something to write home about.

Nope. It's a pony.

I hate card-based RPGs. I prefer my failures to be based on lack of skill on my part, not because the game didn't give me the one fucking card I needed, thanks.

Hankage:
I hate card-based RPGs. I prefer my failures to be based on lack of skill on my part, not because the game didn't give me the one fucking card I needed, thanks.

To be fair it's not Random, you cycle through the cards, so if you mess up it's likely you weren't fast enough, also you can organize the deck so your sleights and attacks will come out according to your strategy.

Also summing up CoM.

"Sora loses his memories and abilities kills a bunch of dudes in black coats, gets put to sleep and forgets remembers everything but his powers from the first game while forgetting everything he learned in this game"

can disney stop with the stupid kingdom hearts games, i have played them and all they are is a sad excuse for a pokemon or maybe a yugio game (i know that i spelled them wrong but whatever) these are the games that kill the gaming industry

pyromcr:
can disney stop with the stupid kingdom hearts games, i have played them and all they are is a sad excuse for a pokemon or maybe a yugio game (i know that i spelled them wrong but whatever) these are the games that kill the gaming industry

I have KH1 and KH2 and my brother has KH COM. I prefer the second one the most, the COM was just plain bad, the card system was too annoying for me to bother playing. It's like trying to play a game of magic against a computer that gives you 5 seconds to do your turn before it gets it's turn again.

Hankage:
I hate card-based RPGs. I prefer my failures to be based on lack of skill on my part, not because the game didn't give me the one fucking card I needed, thanks.

Onmi:

Hankage:
I hate card-based RPGs. I prefer my failures to be based on lack of skill on my part, not because the game didn't give me the one fucking card I needed, thanks.

To be fair it's not Random, you cycle through the cards, so if you mess up it's likely you weren't fast enough, also you can organize the deck so your sleights and attacks will come out according to your strategy.

Also summing up CoM.

"Sora loses his memories and abilities kills a bunch of dudes in black coats, gets put to sleep and forgets remembers everything but his powers from the first game while forgetting everything he learned in this game"

In more fairness, in the end, YOU deside which cards are used and which cards aren't. The cards you get are random, of course, but in the end it's which ones you use in the deck which makes the difference between killing something and it killing you.

These replies are really disappointing; it's like you guys just treated it like a deck of Bicycle playing cards and threw them together. No strategy, no foresight, nothing that would indicate you guys slowed down going into a battle to evaluate what you're doing.

In many ways, it takes even more skill to excel at Re:COM than KH1 or KH2. Susan brought up the point that you have to cycle through your deck to find a high-value card to break an opponent's card. Why in the world would you have to do card hunting? Place all your 0 attack cards at the exact end of the deck, and all your other attack cards at the beginning or middle. When you hold down the cycle key, your deck will automatically stop at the "Reload" option. It's only one click to the nearest ultimate breaker card (it'll stop those 27 Sleights which are pesky), and thus, it boils down to some thinking, some evasion, and not losing focus. The only place you don't get the option to exchange your cards around is the more difficult, yet optional Reverse/Rebirth mode.

Sleights are very powerful, are difficult to break by the enemy, and the only downside (loss of the first card) can be easily negated. Say you wanted to fire off 4 or 5 "Sonic Blades" (one of my favorites, other than Ragnarok, Trinity, or Omnislash); this sleight requires 3 different cards totaling 24-20, but you don't want to waste 9s or 8s on them. Fine, just organize your cards in groups of 3 like this: 3,9,9; 3,9,9; 4,9,8; 4,8,8; etc. At the immediate start of the battle, you can fire off an enemy card like Maleficent or Jafar, and chain 4 of your desired moves in rapid succession. The elimination of each of the first cards in the sleight leaves you with a perfectly ordered, high-power deck. If you so desire to revisit this strategy, pack a Hi-Potion and use it in a Cure-Cure-HiPotion sleight, which brings HP back as well as all the lost cards.

Everyone blames the card mechanic because it's not exactly tried-and-true, but the biggest problem is that no one can see how much potential there is in this mechanic. It's just boggling to see everyone blaming the cards, when the holder is to fault.

You mentioned that the other two games might not be quite as frustrating, which I find to be incredibly untrue. In fact, Riku's battle against Zexion in Reverse/Rebirth is the most fun I've ever had playing a video game by myself. I lost like eight times, and it just kept getting more fun. (On the other hand, this could be because I'm so obsessed by the Organization that, in order to get people to believe me, I swear on the Proof of Existence.)

Also, the first Kingdom Hearts is far more frustrating, in my opinion. The entirety of the second one's a cakewalk compared even to the beginning half of the previous two.

Actually, I was surprised that Reverse/Rebirth wasn't even mentioned, because that really was what set the game apart that wasn't the incredibly frustrating card system (except for Wonderland, which kicked my butt into the next Tuesday). The only thing that was really bad was that your deck was done for you and you didn't have any magic cards, but getting The King as the helper with the addition of EPIC RIKU mode (as I call it) completely nullified any complaints I had about the lack of Cure cards.

My reply here is probably flawed because I never played it on the GBA, by the way.

(Also, the Re: in the title makes the word Re-chain, as in chaining again. It's sort of an allusion the the Final Mix status of the other two games. The memories had already been chained in the GBA game, so to speak, so they are chained again on the PS2.)

unangbangkay:
I think the "Re:" in this game's title is a Japanese truncation of "Rebirth". It sounds better than "Remake", at least, and I've seen its usage elsewhere, namely the second season of the Code Geass anime series. In it, the characters have a plan they've titled "Zero Re:quiem" (yes, with the colon), and given the symbolism in that usage (an explanation would be a spoiler), "Rebirth" seems appropriate.

re means remake, not rebirth

Ugh, the card system. They should have added the option to choose between the standard and the card based format.

 

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