Miracle of Sound: Nameless (Planescape: Torment)

Nameless (Planescape: Torment)

Life spins into ceaseless coils,
In constant toil we turn on torment's wheel.

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It's been a long time since I played this one, this came out of the blue.

I always pushed my luck with the Lady of Pain, good times XD.

To this day, the best story that has been told in an RPG.

Very nice work on the song. Particularly like how you replicated the sound of the original game's music; remove the lyrics from this and it would work extremely well as an instrumental piece in the game's soundtrack.

What can change the nature of a man?

A worthy song for a goddamn awesome game!

One of the best ones so far!

Well. I suppose I'll be "that guy".

But I kind of find this one way too cheesy. Maybe because the experience of the game is downright impossible to compress into a song, this one simply doesn't relay the depth and harsh reality of the setting.

Props for actually trying, of course, just...I don't know, it just doesn't feel "right".

Well guess you never know people... I never figured you for a Planescape guy Gavin. This is really good... like REALLY good.

This is one of those games that tells a story other mediums either can't do, or can but not nearly as well. Introspective narrative and its awesome. Great job.

For those who haven't played Planescape Torment and would like to, head on over to GoG and pick it up for $10!

http://www.gog.com/game/planescape_torment

Actually right now it's on sale for $6. So buy it quick!

The lack of a rhyme scheme was different, but it kinda fit.

And boy, is that beat creepy.

Planescape: Torment is one of those games that I will never forget. It's difficult for me to think about a game that impacted me on a more personal level than Torment. To this day I still remember the final battle and Morte's trick and I YELLED at the screen in anger and joy.
--------------------------------
An elderly man was sitting alone on a dark path. He wasn't sure of which direction to go, and he'd forgotten both where he was traveling to...and who he was.

He'd sat down for a moment to rest his weary legs, and suddenly looked up to see an elderly woman before him.

She grinned toothlessly and with a cackle, spoke: "Now your third wish. What will it be?"

"Third wish?" The man was baffled. "How can it be a third wish if I haven't had a first and second wish?"

"You've had two wishes already," the hag said, "but your second wish was for me to return everything to the way it was before you had made your first wish. That's why you remember nothing; because everything is the way it was before you made any wishes." She cackled at the poor man. "So it is that you have one wish left."

"All right," he said hesitantly, "I don't believe this, but there's no harm in trying. I wish to know who I am."

"Funny," said the old woman as she granted his wish and disappeared forever. "That was your first wish..."

TakerFoxx:
The lack of a rhyme scheme was different, but it kinda fit.

And boy, is that beat creepy.

There is a rhyme scheme in the verses alright, but it's quite subtle. I'll put the rhymes in caps:

Ceaseless COILS
Constant TOIL
We turn on torment's WHEEL

Jealous MISStress
A KISS
You can't REPEAL

and

Bath in the LAKES of FIRE
The SNAKES and LIARS of
YORE
they WORE
your FACE

Friends on the path of KNOWING
Are GROWING
In your SPACE

MiracleOfSound:

There is a rhyme scheme in the verses alright, but it's quite subtle. I'll put the rhymes in caps:

Ceaseless COILS
Constant TOIL
We turn on torment's WHEEL

Jealous MISStress
A KISS
You can't REPEAL

and

Bath in the LAKES of FIRE
The SNAKES and LIARS of
YORE
they WORE
your FACE

Friends on the path of KNOWING
Are GROWING
In your SPACE

Unconventional rhyme scheme then. Gotcha. :)

And hey, I gotta ask. I haven't played Planetscape Torment (though it does look interesting), so I was wondering if the unorthodox structure is representative of something in the game, or if you just wanted to try something new.

Website complaint: Can we get rid of the auto-play? It makes tabbed browsing of the escapist a pain. On a major video update day, I open 2 or 3 videos up in a new tab and before I'm done browsing the news section for the features I want to read, I have to go into the new tabs (after the ads play) and pause them AND then sometimes by the time that I get to some of them, the video will bug out and I have to refresh the page and "watch" the ad all over again.

It's an annoyance, and one that does not make me comprehend the video ads (as they are often playing over each other).

Huh..what a coincidence, I just started playing Planescape Torment a few days ago for the first time.

Awesome song Gavin, song gave me some chills.

Heh, I didn't realize PS:T had 3 minutes worth of pre-rendered footage... I half expected the video to consist mostly of dialogue mode screens (because honestly, that's where most of the real action lies).

Do I detect some Dead Can Dance influences in this song? :)

Updated my journal

Listened to very moving, esoteric song by great polyvalent artist.

Gain 500 XP

DarkhoIlow:
Huh..what a coincidence, I just started playing Planescape Torment a few days ago for the first time.

Awesome song Gavin, song gave me some chills.

I just got this game, too! Can't believe it's 15 years old and I never played it before.

Tides of Numenera is shaping up to be pretty damned awesome. Hopefully, that'll get an equally kick-ass song some day, too.

You know, this song would be fantastic as an instrumental (not to say the vocals aren't top-notch... You cuold make twice the ca$h by selling the instrumentals on bandcamp, too!

Plus, off-topic, I'm super-impressed with The Call. Kudos on fitting in sooo much of TES into every single line

If it didn't have Torment in the name I would think that those lyrics were just something that a kid wrote on deviantart.

This just keeps getting better and better after each time I hear it. Great song for a great game!

Oh so you finished? Well you did better than me. This is my experience for ps:t: plays the mortuary gets stuck forgets about ps:T, come back gets through the mortuary gets into the city looks for the person stops playing and forget again about ps:t.

Great song by the way.

The thing that impresses me the most about this one is how the initial beat just NAILS the 90's PC game music vibe. If it weren't for the fact that it had vocals, this could have easily been the loading music for most any early CD=ROM game. And I mean, like... it sounds cheap and tinny and simplistic, but in an extremely specific, extremely authentic way.

Like... I don't even know what kinda insturments and recording techniques they used when they were making music for Planescape, but I I'll bet you do! Because you absolutely nailed it here. My brain is like "Ooh! I know that sound! There's going to be a really low frame rate animation with some blotchy JPEG artifacts and no dialogue, but really awesome visual design ideas! Then a loading screen! Then a menu with more controls than a space shuttle! AND IT SMELLS LIKE PLASTIC FOR SOME REASON!" Human memory is weird.

And then you melt some awesome lyrics over the top of it and serve it up fresh, nailing the theme and tone of the game as usual. Just awesome.

Keep it up, man.

WarpZone:
SNIP

Thanks! :) It was pretty easy to create the retro music sound, I just used some of my older synth gear :D The beats and things were a little trickier, had to 'shitty them up' a bit in the mix with some tricks ;)

BlindTom:
If it didn't have Torment in the name I would think that those lyrics were just something that a kid wrote on deviantart.

Presuming this means you felt the lyrics were somewhat amateurish, what exactly was it about them that made you feel this way?

Excellent song, Gavin. Haunting melody, great beat, and Planetscape is HOW old? I thought it was old just by the looks of the graphics, and then I knew it when I saw Black Isle Studios and Interplay in the end credits, and I don't think those guys are around anymore.

TakerFoxx:

MiracleOfSound:

There is a rhyme scheme in the verses alright, but it's quite subtle. I'll put the rhymes in caps:

Ceaseless COILS
Constant TOIL
We turn on torment's WHEEL

Jealous MISStress
A KISS
You can't REPEAL

and

Bath in the LAKES of FIRE
The SNAKES and LIARS of
YORE
they WORE
your FACE

Friends on the path of KNOWING
Are GROWING
In your SPACE

Unconventional rhyme scheme then. Gotcha. :)

And hey, I gotta ask. I haven't played Planetscape Torment (though it does look interesting), so I was wondering if the unorthodox structure is representative of something in the game, or if you just wanted to try something new.

Simply put, PS:T will be one of the most unusual, unconventional experiences you will have. If you played KotOR II and were thinking, "Man, Chris Avellone does some wonderfully weird narrative; too bad Obsidian didn't finish it," well, this is what happened when he got a passion project done.

First, the source material was an intentional deconstruction of typical high fantasy through a very dystopic lens. PS:T then just ran with it. It starts with the story of an amnesiac immortal who can't die - that's his problem. You can get through the game killing about two enemies total. The game then doesn't assume the player is stupid; high-minded, very smart jokes and discussions about faith, beliefs, games (both table-top and CRPG), and perception are woven into the narrative. I will also add if you're a sucker for good writing, this usually makes the list of games which can absolutely mess with a player's emotional state.

This game gets onto a lot of top 10 lists for a reason. Patch it, suck through the wonky 2e AD&D based combat, and you will be in for something special. No way can I do this justice in a few paragraphs. It's a dark, gritty, compelling, smart game for smart people.

 

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